http://bugs.winehq.org/show_bug.cgi?id=8576
Jepa <jepa(a)mailinator.com> changed:
What |Removed |Added
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CC| |jepa(a)mailinator.com
--- Comment #3 from Jepa <jepa(a)mailinator.com> 2007-08-15 12:40:53 ---
How do I apply that patch??
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http://bugs.winehq.org/show_bug.cgi?id=8335
Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
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Status|RESOLVED |CLOSED
--- Comment #8 from Lei Zhang <thestig(a)google.com> 2007-08-15 12:35:29 ---
confirming fix, closing.
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http://bugs.winehq.org/show_bug.cgi?id=8786
--- Comment #32 from haarp <liquitsnake(a)gmx.net> 2007-08-15 11:46:04 ---
No, the bug should be closed when there is a proper fix in Wine (no patch
needed)
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http://bugs.winehq.org/show_bug.cgi?id=8786
--- Comment #31 from karnute <karnute(a)gmail.com> 2007-08-15 11:41:53 ---
Yes, I tested patch in attachment 7600 from comment #30 over
wine-0.9.43-148-g7e79b56 (git 2007-08-15 16:30) with "Enemy Territory Quake
Wars Beta 2 Patch 1.1" and it solves the problem with mouse X axis inverted.
Remains some mouse jitter and edges bounces on the menus, but in game the mouse
can be used to play well (I lowered the game mouse sensitivity) when run with
"nice -n19 wineserver...".
About differences in the last patches, maybe the source "dlls/dinput/mouse.c"
must include a comment explaining that the "queue_event()" call for Y axis is
done at the end of the switch statement (in common with the rest of events),
but the X axis is treated as an extra event (so queued in place), and also
another comment in the common call to queue_event() reminding the similar call
for X axis above...
so that future changes in the call are done in both places.
I think that with the patch (7600) applied, this bug could be closed (now there
are NO freezes moving the mouse). The remaining problems with mouse jerk and
edge-bounce in menus could be another different bug.
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http://bugs.winehq.org/show_bug.cgi?id=5764
--- Comment #6 from raptor405(a)gmail.com 2007-08-15 11:34:20 ---
Created an attachment (id=7606)
--> (http://bugs.winehq.org/attachment.cgi?id=7606)
+d3d log of FFXI Crash
I cut out all the bits from starting PlayOnline; this log just contains what
happens after pressing "Play" to start the game, leading up to the lockup and
repeating lines.
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http://bugs.winehq.org/show_bug.cgi?id=7929
Alexandre Lima <formulaire(a)bacatta.name> changed:
What |Removed |Added
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CC| |formulaire(a)bacatta.name
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http://bugs.winehq.org/show_bug.cgi?id=7793
Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
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Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #18 from Lei Zhang <thestig(a)google.com> 2007-08-15 11:08:05 ---
reported fixed
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http://bugs.winehq.org/show_bug.cgi?id=5764
raptor405(a)gmail.com changed:
What |Removed |Added
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Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #5 from raptor405(a)gmail.com 2007-08-15 10:53:46 ---
*** This bug has been confirmed by popular vote. ***
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raptor405(a)gmail.com changed:
What |Removed |Added
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CC| |raptor405(a)gmail.com
--- Comment #4 from raptor405(a)gmail.com 2007-08-15 10:52:11 ---
Now that PlayOnline (Bug 7793) is working again, perhaps this bug can be fixed!
After hitting Play (it doesn't get to the user agreement anymore) FFXI comes up
as a blank screen and the following lines repeat:
fixme:imm:ImmReleaseContext (0x20028, 0x163d20): stub
fixme:imm:ImmGetOpenStatus (0x163d20): semi-stub
fixme:imm:ImmReleaseContext (0x20028, 0x163d20): stub
fixme:imm:ImmGetDefaultIMEWnd (0x20028 - 0x10032 0x163d20 ): semi-stub
fixme:imm:ImmSetCompositionStringW PROBLEM: This only sets the wine level
string
I still have an account to the game and can run whatever tests are needed.
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http://bugs.winehq.org/show_bug.cgi?id=5504
--- Comment #22 from Lei Zhang <thestig(a)google.com> 2007-08-15 10:41:58 ---
no, I have not sent it in yet. I'll do it now, since it fixes the problem for
you.
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