http://bugs.winehq.org/show_bug.cgi?id=6297
--- Comment #19 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-09-05 07:21:05 ---
Maybe this bug should be closed WONTFIX.
I think that this is a problem of Linux's disc caching behavior and hl2's
timing. When preparing to start a game, Steam unzips a lot of files from its
data files to the steamapps/<username>/<gamename> directory, even if they
already exist. Linux caches the disk write, thus the unzip is fast. When the
game starts up, Linux starts to write the chache to the disc, propably because
the longest possible cache time is exceeded(there's a high risc of data loss if
the cache isn't written back, should the power fail between write and flush),
or because the game allocates memory and Linux needs the cache's memory
elsewhere.
Now I think that steam expects the files to be written before it closes the
"Preparing to Launch ..." Window; When the app starts, it gets delayed a few
secounds because the disc is busy writing lots of data(183 mb here it seems).
If the delay becomes too big, some game-internal timer times out.
That's just my thought about that issue, I haven't done a scientific
investigation of the issue. Setting the sync flag seems to fix it everywhere so
far, but it could negatively affect loading times, and it will be quite bad for
power usage if you're downloading games with Steam on a laptop while you're on
battery because the hard drive can't shut down because write caching is
deactivated for that directory(so by-by laptop-mode settings).
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I can confirm that it works!
On 9/4/07, wine-bugs(a)winehq.org <wine-bugs(a)winehq.org> wrote:
>
> http://bugs.winehq.org/show_bug.cgi?id=6531
>
>
> Rob Gutermuth <death(a)apoc.org> changed:
>
> What |Removed |Added
>
> ----------------------------------------------------------------------------
> CC| |death(a)apoc.org
>
>
>
>
> --- Comment #10 from Rob Gutermuth <death(a)apoc.org> 2007-09-03 11:30:27
> ---
> Latest source from git runs the DC single player campaign on my end,
> finally.
> Anyone else can confirm before we close this up?
>
>
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http://bugs.winehq.org/show_bug.cgi?id=6583
--- Comment #18 from Michael Bonfils <murlock(a)free.fr> 2007-09-05 06:06:00 ---
I've tested Crusader Kings on another computer (Debian Etch, P4 HT, ATI) and it
works with wine (0.9.44-g282696b). I've tested CK 1.02 and 1.05.
Now, I've to test it on my home computer (I've used it to report this bug) to
see if crash is gone or not.
my 2cents
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http://bugs.winehq.org/show_bug.cgi?id=1517
David Hedberg <david.hedberg(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |david.hedberg(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=8983
--- Comment #15 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2007-09-05 01:07:22 ---
> My slackware 12 machine is affected by this bug, but my ubuntu dapper
> machine is not.
Do you have mscore ttf fonts installed in ubuntu? Or just Arial ttf font?
If yes, that explains the difference.
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http://bugs.winehq.org/show_bug.cgi?id=8983
--- Comment #14 from Lei Zhang <thestig(a)google.com> 2007-09-04 23:48:52 ---
My slackware 12 machine is affected by this bug, but my ubuntu dapper machine
is not.
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http://bugs.winehq.org/show_bug.cgi?id=3310
--- Comment #7 from Lei Zhang <thestig(a)google.com> 2007-09-04 23:00:31 ---
Why don't you start by telling us what application you're having a problem
with? I can't tell what game you're playing there.
Have you tried running winecfg, and then adjusting the screen resolution
trackbar in the graphics tab?
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