http://bugs.winehq.org/show_bug.cgi?id=7644
--- Comment #17 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-09-16 15:29:07 ---
The fading away is intended in dxlevel 60. It happens in dxlevel 70 too, but at
a much larger distance.
The broken flashlight is a known hl2 bug on windows too, in dxlevel 60.
r_dynamic 1 fixes some of it.
The overbright objects are a GL limitation, and we need the
GL_NV_register_combiners extension to overcome it, or GL_ARB_fragment_program.
Does your card support any of them?
Regarding the two hl2 bugs, the question is why the game doesn't start in
dxlevel 70 instead of 60.
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http://bugs.winehq.org/show_bug.cgi?id=7996
James Hawkins <truiken(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #7 from James Hawkins <truiken(a)gmail.com> 2007-09-16 15:23:02 ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=7996
--- Comment #6 from Kenton Groombridge <kenton.groombridge(a)us.army.mil> 2007-09-16 13:56:12 ---
It looks like wine 0.9.45 fixed this problem. I am able to share and join
other games that are hosted using Wine. Great job!
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http://bugs.winehq.org/show_bug.cgi?id=7644
Andreas Klauer <Andreas.Klauer(a)metamorpher.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Andreas.Klauer(a)metamorpher.d
| |e
--- Comment #16 from Andreas Klauer <Andreas.Klauer(a)metamorpher.de> 2007-09-16 13:33:21 ---
Same problem for me, using a GF 4 Ti4200 card. ...using Wine 0.9.44 and
1.0.9639 nvidia driver
Objects are always bright, until you break them; flashlight does not work on
statics, won't work on props either, but will make them even brighter instead.
Changing dxlevel and other configuration options does not have any effect
whatsoever.
Also there seems to be a problem with props in general; the game does not
render them, but will fade them in when getting closer. Looks like an
intentional invisibility effect for slow computers; but the game runs fine in
Windows at even higher resolutions (tried 800x600 in Wine, 1024x768 in
Windows).
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http://bugs.winehq.org/show_bug.cgi?id=6231
--- Comment #5 from Chris Spencer <spencercw(a)googlemail.com> 2007-09-16 12:18:53 ---
Attached patch does the trick for the Battlefield 2142 patches, likely the same
for BF2 patches also which uses the same system.
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http://bugs.winehq.org/show_bug.cgi?id=6994
kujeger <kujeger(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kujeger(a)gmail.com
--- Comment #8 from kujeger <kujeger(a)gmail.com> 2007-09-16 11:12:40 ---
Background still doesn't tile in 0.9.44.
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http://bugs.winehq.org/show_bug.cgi?id=9680
Summary: Halo crashes on startup
Product: Wine
Version: 0.9.43.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cjbarn(a)gmail.com
Halo freezes on startup, or gives a "critical error" message. Worked perfectly
on 0.9.42
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http://bugs.winehq.org/show_bug.cgi?id=7806
--- Comment #6 from Roderick Colenbrander <thunderbird2k(a)gmx.net> 2007-09-16 09:27:38 ---
You should experiment with the RenderTargetLockMode, I suggest to use 'readtex'
instead of the standard 'readdraw' it works well for me in tiberian sun.
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