http://bugs.winehq.org/show_bug.cgi?id=7201
Josef Schimke <jschimke(a)gmail.com> changed:
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--- Comment #4 from Josef Schimke <jschimke(a)gmail.com> 2007-09-17 21:24:23 ---
The 0.9.45 release of Wine appears to make the water render more correctly. It
looks like lines are being drawn off into infinite both atop and below the
water now, however, though everything else looks exactly as it should.
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http://bugs.winehq.org/show_bug.cgi?id=7993
--- Comment #7 from Provide <sloan2189(a)Hotmail.com> 2007-09-17 20:26:48 ---
0.9.45 gets past this particular bug. The game dies before hitting the main
menu, though.
1 bug down!
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http://bugs.winehq.org/show_bug.cgi?id=8191
Mikolaj Zalewski <mikolaj.zalewski(a)gmail.com> changed:
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--- Comment #8 from Mikolaj Zalewski <mikolaj.zalewski(a)gmail.com> 2007-09-17 18:50:17 ---
The hang is because Framemaker tries to stop the service but in the current
implementation only the service procedure stops but the service process doesn't
terminate, the pipe is still open and CallNamedPipe hangs. With the patch from
comment #3 from bug #7882 makes the process terminate and with it Framemaker
doesn't hang but terminate after restarting the service. This time the
conversation is shorter than the first time what could mean that safecast puts
a flag somewhere that this system is bad.
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http://bugs.winehq.org/show_bug.cgi?id=8191
--- Comment #7 from Mikolaj Zalewski <mikolaj.zalewski(a)gmail.com> 2007-09-17 18:12:08 ---
Created an attachment (id=8125)
--> (http://bugs.winehq.org/attachment.cgi?id=8125)
stub for ConvertSecurityDescriptorToStringSecurityDescriptorW
I've sent a clean version of the QueryServiceObjectSecurity patch to
wine-patches. The attached patch adds a stub for
ConvertSecurityDescriptorToStringSecurityDescriptorW (it returns the string
from a Windows installation of Photoshop CS2). With this Framemaker creates the
service configuration and starts the service when run the first time. There is
a conversation between the service and Framemaker similar to the conversation
between the service and Adobe Photoshop CS2 and then Framemaker failed to
start.
When run for the next time it hangs - I will have to check why.
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http://bugs.winehq.org/show_bug.cgi?id=8755
--- Comment #11 from James Hawkins <truiken(a)gmail.com> 2007-09-17 15:50:36 ---
(In reply to comment #10)
> @Henri from comment #7:
> >MapVirtualKeyEx doesn't implement MAPVK_VSC_TO_VK_EX. The attached patch isn't
> >a correct fix of course, but should work well enough to play the game.
>
> It might be not correct, but if you leave the FIXME-message in it, i don't see
> why
> it couldn't be included. Currently the game is unplayable because of missing
> keyboard output, with the path it works, and the FIXME would remind people,
> that the "implementation" is not 100% correct, and needs to be worked on. So
> maybe you could send it in anyway? Any comments?
>
Wine does not accept hacks, which is what an incorrect patch is. If the app
now works because of a hack, then there's no incentive to correctly fix the
bug, regardless of the FIXME.
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http://bugs.winehq.org/show_bug.cgi?id=7771
William <williamwoelke(a)gmail.com> changed:
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--- Comment #9 from William <williamwoelke(a)gmail.com> 2007-09-17 15:47:53 ---
I have the same problem when trying to run Command & Conquer: The First Decade.
It runs full screen in 640x480, but both the gnome menus stay on top of the
game. I am running kernel 2.6.22-11-generic in Gutsy Gibbon and wine 0.9.45.
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http://bugs.winehq.org/show_bug.cgi?id=5485
--- Comment #30 from Patrick Leamon <pleamonhp(a)yahoo.com.au> 2007-09-17 15:47:47 ---
I have the same issue on my AMD X2 3800. Running 32 bit wine on 64 bit ubuntu
and generals hangs on splash screen (wine 0.9.43 - 0.9.44). I'm not so good at
traces, but ntdll seems to be reading lots of files and performing string
operations. My disk isn't thrashing while this takes place (at least according
to gnome system monitor). It might eventually finish as it doesn't seem stuck
on any particular file, but I haven't had the patience to wait more than 15
minutes. On wine 0.9.45 it takes 1-2 minutes to crash with an error (likely a
different bug).
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http://bugs.winehq.org/show_bug.cgi?id=8755
Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
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CC| |xerox_xerox2000(a)yahoo.co.uk
--- Comment #10 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-17 15:43:45 ---
@Henri from comment #7:
>MapVirtualKeyEx doesn't implement MAPVK_VSC_TO_VK_EX. The attached patch isn't
>a correct fix of course, but should work well enough to play the game.
It might be not correct, but if you leave the FIXME-message in it, i don't see
why
it couldn't be included. Currently the game is unplayable because of missing
keyboard output, with the path it works, and the FIXME would remind people,
that the "implementation" is not 100% correct, and needs to be worked on. So
maybe you could send it in anyway? Any comments?
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http://bugs.winehq.org/show_bug.cgi?id=5865
Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
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--- Comment #43 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-17 15:32:45 ---
>Could you check if it works and this bug can be closed?
I'll give it a shot later on this week (have to download the demo again)
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