http://bugs.winehq.org/show_bug.cgi?id=6888
Martin Jürgens <martin(a)gamesplace.info> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #4296 is|0 |1
obsolete| |
--- Comment #8 from Martin Jürgens <martin(a)gamesplace.info> 2008-03-27 12:14:27 ---
Created an attachment (id=11694)
--> (http://bugs.winehq.org/attachment.cgi?id=11694)
TP debug output with 0.9.58
does not work with 0.9.58 either :(
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http://bugs.winehq.org/show_bug.cgi?id=6888
--- Comment #7 from Martin Jürgens <martin(a)gamesplace.info> 2008-03-27 12:01:59 ---
tryin' now.
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Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #6 from Lei Zhang <thestig(a)google.com> 2008-03-27 11:49:47 ---
marking this fixed.
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #38 from Denis Rut'kov <dendron2000(a)mail.ru> 2008-03-27 11:31:49 ---
Sorry, what I reported was bug #12162.
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--- Comment #37 from Denis Rut'kov <dendron2000(a)mail.ru> 2008-03-27 11:28:52 ---
(In reply to comment #36)
> How have you identified that the slowness in that game is caused by a lack
> of DIB engine? Do you have any profiler statistics?
No, I haven't got any profiler statistics, but I can try to get one if it
helps. I will need a guide how to do it though.
There are several reasons I'm blaming DIB engine for slowness.
1. First I reported this bug #12612. As an attachment there is a console output
from Heroes IV under wine. Roderick Colenbrander kindly answered my questions,
and directed me to this bug report and this wiki
http://wiki.winehq.org/DirectDraw.
2. I found this bug #3902, which is tagged as CLOSED and FIXED. While the fix
was released and the author claimed it worked, the fix was rejected due to
regression bugs (see comment #14). So the problem stayed.
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Jonathan <echidnaman(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |echidnaman(a)gmail.com
--- Comment #5 from Jonathan <echidnaman(a)gmail.com> 2008-03-27 11:21:12 ---
I do not believe that this is an issue in current Wine.
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--- Comment #36 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2008-03-27 10:46:12 ---
(In reply to comment #34)
> In fact, the reason I'm interested in fixing this is Heroes of Might & Magic IV
> working under wine (not like a slide-show as it is now).
How have you identified that the slowness in that game is caused by a lack
of DIB engine? Do you have any profiler statistics?
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|--- |1.2.0
--- Comment #35 from Dan Kegel <dank(a)kegel.com> 2008-03-27 10:26:44 ---
Too hard for 1.0. We can probably have it done for 1.2.
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--- Comment #34 from Denis Rut'kov <dendron2000(a)mail.ru> 2008-03-27 10:22:25 ---
(In reply to comment #33)
In fact, the reason I'm interested in fixing this is Heroes of Might & Magic IV
working under wine (not like a slide-show as it is now). But as I investigated
more about this bug, I found that it affects many other applications.
Please correct me, if I'm wrong, but this 'bug' represents some core Windows
functionality, which realization in wine is far from optimal.
This issue is now 6 years old and is still not fixed. I hoped I see DIB Engine
implemented in Wine 1.0, but it seems it won't be there.
It cannot be tagged minor because there is no 'easy workaround present'.
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