http://bugs.winehq.org/show_bug.cgi?id=8264
--- Comment #1 from Austin English <austinenglish(a)gmail.com> 2008-04-12 23:02:41 ---
Is this still an issue in current (0.9.59 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=8262
--- Comment #2 from Austin English <austinenglish(a)gmail.com> 2008-04-12 23:02:34 ---
Is this still an issue in current (0.9.59 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=8259
--- Comment #1 from Austin English <austinenglish(a)gmail.com> 2008-04-12 23:02:24 ---
Is this still an issue in current (0.9.59 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=9461
Summary: Model textures corruption in GTA San Andreas
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jr98(a)gmx.net
I explained this in Bug 5723 before, but that Bug was mainly another problem
that is now fixed. Summary:
Sometimes, the texture of a random model is not drawn properly when you have
both pixel- and vertexshaders enabled. It seems to affect one model at a time,
mostly. When there are more persons with the same model, it affects them, too,
textures of other models are ok. It happens in cutscenes as well as in normal
game. If you disable one or both shaders, all textures are rendered correctly.
Still present in 0.9.44, with both ARB and GLSL.
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http://bugs.winehq.org/show_bug.cgi?id=3888
--- Comment #10 from Bamm Gabriana <bammzilla(a)gabriana.com> 2008-04-12 22:54:35 ---
(In reply to comment #8)
>
> I can confirm that this does not occur in Windows. Only when it is run in Wine.
By the way I'm using the Pro version, not the demo version available in the web
site.
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http://bugs.winehq.org/show_bug.cgi?id=7695
--- Comment #6 from Julian Rüger <jr98(a)gmx.net> 2008-04-12 22:54:22 ---
Nope, that doesn't help.
The fullscreen bar doesn't get redrawn, either; I had another window in front
of it before, but could guess the position of the minimize and maximize
buttons, that works but doesn't help the redrawing issue. It also paints some
garbage over my top gnome panel, some parts of it look like the frame of
unmanaged windows would look like (if I had wine-windows set to unmanaged).
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http://bugs.winehq.org/show_bug.cgi?id=7950
--- Comment #3 from Austin English <austinenglish(a)gmail.com> 2008-04-12 22:24:23 ---
(In reply to comment #2)
> Under version 0.9.59, demo starts, but then fails to render due to an error
> (regression):
> $ wine ./fr030-candytron-final-101.exe
> fixme:win:EnumDisplayDevicesW ((null),0,0x32fa10,0x00000000), stub!
>
> I don't know if it is actually related to the current bug.
>
> Using Wine 0.9.59 with freshly generated .wine directory
>
Can you file a new bug for this issue? Please run a regression test:
http://wiki.winehq.org/RegressionTesting
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http://bugs.winehq.org/show_bug.cgi?id=7903
--- Comment #3 from Austin English <austinenglish(a)gmail.com> 2008-04-12 22:15:31 ---
(In reply to comment #2)
> I don't know. I haven't tried it. I don't have a Linux machine to test with.
>
I tried the beta version. Sound/movies worked fine in the tutorial. It appeared
it would last a couple minutes, so I left the room, came back, and it had
crashed:
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 53 (X_CreatePixmap)
Serial number of failed request: 2780814
Current serial number in output stream: 2780818
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http://bugs.winehq.org/show_bug.cgi?id=3888
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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Keywords| |download
--- Comment #9 from Austin English <austinenglish(a)gmail.com> 2008-04-12 22:04:36 ---
Yeah, I'm seeing this as well in git.
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http://bugs.winehq.org/show_bug.cgi?id=3534
--- Comment #22 from Austin English <austinenglish(a)gmail.com> 2008-04-12 21:56:26 ---
(In reply to comment #21)
> > Fixed.
>
> Will this fix be available in Wine 0.9.60? Thanks.
>
Yes
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