http://bugs.winehq.org/show_bug.cgi?id=8049
--- Comment #3 from Austin English <austinenglish(a)gmail.com> 2008-04-12 21:43:10 ---
Please open new bugs then for any other issues (be sure to check if one exists
already first).
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http://bugs.winehq.org/show_bug.cgi?id=7991
--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2008-04-12 20:46:08 ---
(In reply to comment #7)
> My current card (8600GT) supports enough constants to run the game flawlessly.
> I gave my old 7600GT away, so I can't retest, but I would guess that nothing
> has changed in the code but you better ask a dev here.
> Also this tend to become a more general bug. As many new games seem to depend
> on 256 available constants. see bug #10206
>
I've got an nvidia 5200 and a 7200, if you can point out a download that
has/had this problem to test.
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http://bugs.winehq.org/show_bug.cgi?id=3534
--- Comment #21 from Bamm Gabriana <bammzilla(a)gabriana.com> 2008-04-12 19:43:01 ---
> Fixed.
Will this fix be available in Wine 0.9.60? Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=6254
--- Comment #27 from James McKenzie <jjmckenzie51(a)sprintpcs.com> 2008-04-12 14:36:54 ---
Problems remain with PureEdge form handler, even after EM_FONTRANGE fix. Log
is attached. Will run with WINEDEBUG=+relay,+trace masqform.exe to see if
problem can be located when attempt is made to type in input.
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http://bugs.winehq.org/show_bug.cgi?id=7786
Kai Blin <kai.blin(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |ASSIGNED
--- Comment #4 from Kai Blin <kai.blin(a)gmail.com> 2008-04-12 14:14:38 ---
Patch sent.
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http://bugs.winehq.org/show_bug.cgi?id=6871
--- Comment #33 from Sukarn Maini <sukarnmaini(a)gmail.com> 2008-04-12 13:38:38 ---
Just for statistical purposes, I am using wine 0.9.59 with nVidia 7300 GS,
graphics card driver version 169.12
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http://bugs.winehq.org/show_bug.cgi?id=6871
--- Comment #32 from Alexander Dorofeyev <alexd4(a)inbox.lv> 2008-04-12 12:33:56 ---
(In reply to comment #30)
> Created an attachment (id=12055)
--> (http://bugs.winehq.org/attachment.cgi?id=12055) [details]
> gta3 in git of apr 10 2008
>
> still looks funky to me. gpu is fx5200, 169.12 driver.
>
> how do I tell what git revision it is?
> FETCH_HEAD:bd324db0597b450cff8b4bc87d20d852319d2196 branch 'master' of
> git://source.winehq.org/git/wine seems to be the closest I have to such a thing
>
'git show HEAD' shows current revision
'git fetch && git reset --hard origin' makes your cloned directory current.
I'm not sure what the problem you are experiencing is, as it seems many people
get this game working now. It could be a driver problem (I personally have
100.14.11-4 and I heard some negative mentions of 169.... ones that's why I'm
reluctant to update). But a more worrying possibility is that fx5200 could have
some specific features that force wine to use a codepath that doesn't get used
on my machine (and others for whom it works), but breaks things for you.
One thing you can try is 'cd wine-src/dlls/d3d8/tests/' and 'make test' there
(assuming wine-src/ is where you cloned the git tree to). I've written a little
conformance test for P8 textures some time ago, and it would be interesting to
see if it works. See if you get any failures from 'make test'.
Also you can try checking out some other games that use P8 texture format, so
as to see if it's broken in general or something GTA-specific. For an example,
see this bug: http://bugs.winehq.org/show_bug.cgi?id=10973; Commandos 3 uses P8
textures too and there's a link to demo in that bug entry that you can download
(it's not small, but not huge either).
Also you can run 'glxinfo' and attach output here.
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--- Comment #31 from Alexander Dorofeyev <alexd4(a)inbox.lv> 2008-04-12 11:15:57 ---
Works for me on geforce6100 with git wine, no graphical problems noticed.
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http://bugs.winehq.org/show_bug.cgi?id=8086
--- Comment #21 from Jan Zerebecki <jan.wine(a)zerebecki.de> 2008-04-12 10:54:58 ---
The other failures are from the debian packages ttf-mph-2b-damase and
ttf-larabie-uncommon.
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