http://bugs.winehq.org/show_bug.cgi?id=8086
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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Target Milestone|--- |1.2.0
--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2008-04-06 21:23:24 ---
(In reply to comment #7)
> No I don't think it should be reverted, but the test and or wine should be
> fixed. Just removing the test doesn't help us. Does the test work on Windows
> with these specific fonts? Then there is some bug in Wine and/or freetype
> otherwise the test or the font has a bug. I'd appreciate it if somebody
> investigated this before 1.0 .
>
I sent that patch based on the fact that Dmitry is one of the main people that
would be fixing any font issues. It's a bit late to set for 1.0 nomination, but
let's set it for at least 1.2. Dmitry, if you've got a chance to look at
this/think it's doable by 1.0, please adjust that.
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Ken <ken69267(a)gmail.com> changed:
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CC| |ken69267(a)gmail.com
--- Comment #63 from Ken <ken69267(a)gmail.com> 2008-04-06 19:48:39 ---
Even with fbo set I still crash on larger maps [20x20]. Most 4 player maps I
can get through a game alright, but otherwise my whole computer will lock up
here.
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http://bugs.winehq.org/show_bug.cgi?id=8499
--- Comment #16 from David Gerard <dgerard(a)gmail.com> 2008-04-06 19:06:00 ---
Created an attachment (id=11896)
--> (http://bugs.winehq.org/attachment.cgi?id=11896)
Wine 0.9.59, AWB 4.3.1.0, winetricks gecko dotnet20 allfonts gdiplus
Last trace mentioned gdiplus around the crashy bit, so I tried getting a native
gdiplus with winetricks. Still doesn't even start.
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--- Comment #15 from David Gerard <dgerard(a)gmail.com> 2008-04-06 19:02:46 ---
Created an attachment (id=11895)
--> (http://bugs.winehq.org/attachment.cgi?id=11895)
Wine 0.9.59, AWB 4.3.1.0, winetricks gecko dotnet20 allfonts
I compiled Wine 0.9.59 from source, ran "winetricks gecko dotnet20 allfonts"
and ran AWB 4.3.1.0 (just out today). It fails with a couple of
System.AccessViolationException.
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http://bugs.winehq.org/show_bug.cgi?id=6871
Darren Wilkinson <winebugz(a)chipsugar.plus.com> changed:
What |Removed |Added
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CC| |winebugz(a)chipsugar.plus.com
--- Comment #19 from Darren Wilkinson <winebugz(a)chipsugar.plus.com> 2008-04-06 16:54:21 ---
GTA3 is now working fine for me on 0.9.59 and looks beautiful. No texture
weirdness.
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EA Durbin <ead1234(a)hotmail.com> changed:
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CC| |ead1234(a)hotmail.com
--- Comment #10 from EA Durbin <ead1234(a)hotmail.com> 2008-04-06 14:19:54 ---
yes, it is still an issue in current wine wine-0.9.59, though this bug is
masked by bug by 9178
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Scott Ritchie <scott(a)open-vote.org> changed:
What |Removed |Added
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CC| |scott(a)open-vote.org
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #6 from Scott Ritchie <scott(a)open-vote.org> 2008-04-06 14:00:50 ---
Closing; AppDB indicates indicates this was fixed.
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http://bugs.winehq.org/show_bug.cgi?id=6774
--- Comment #8 from Michael Donaghy <md401(a)cam.ac.uk> 2008-04-06 13:43:02 ---
Yes; I have just tested mbr on 0.9.59. With nvidia opengl drivers there is a
crash while loading the "fight" mode; with gentoo's "xorg-x11" setting (which I
presume means mesa) I have the behaviour described here - the backgrounds
appear, input is being taken and the fight is proceeding (one can tell by the
sound and health bars), but the characters are not visible.
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Evgeny <eugenekravchenko(a)hotmail.com> changed:
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CC| |eugenekravchenko(a)hotmail.com
--- Comment #40 from Evgeny <eugenekravchenko(a)hotmail.com> 2008-04-06 13:31:42 ---
This is still an issue in 0.9.58
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LXj <gotletter(a)gmail.com> changed:
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CC|gotletter(a)gmail.com |
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