http://bugs.winehq.org/show_bug.cgi?id=14699
Summary: DLL loading prolem when injecting into another
process
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hongbo(a)njstar.com
I have observed a DLL loading prolem when injecting into another process.
For example,
In folder C:\DirA\, I have A.exe which is linked to B.dll, and B.dll is linked
to C.dll.
B.dll and C.dll are in same folder as A.exe.
If I run A.exe, B.dll and C.dll will be loaded without problem since they are
in same folder.
Support there is a process running C:\DirX\X.exe, and C:\DirX\ is not the
current folder and
it's not on PATH.
Now I inject B.dll from A.exe into process X.exe, the System will map
C:\DirA\B.dll into process X.exe.
Since B.dll is linked to C.dll, the system will try to load C.dll for process
X.exe. But because C.dll is not in same folder of process X.exe, wine failed to
load C.dll for X.exe. This cause DLL injection to fail.
Wine rror message:
err:module:import_dll Libary C.dll (which is needed by L"C:\\DirA\\B.dll) not
found.
Windows does not have this problem. So I am trying to find a solution.
I think when processing the imports for C:\DirA\B.dll to load C.dll, it should
try C:\DirA\C.dll first,
then form the standard load locations.
I think it should call load_library( "C:\DirA\C.dll ",
LOAD_WITH_ALTERED_SEARCH_PATH)
so C.dll can be loaded into C:\DirX\X.exe process.
I may also look into import_dll where the error occured.
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http://bugs.winehq.org/show_bug.cgi?id=14177
Summary: Impulse from Stardock crashes upon starting
Product: Wine
Version: 1.1.0
Platform: Other
URL: http://www.mischiland.de
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mischi(a)mischiland.de
Created an attachment (id=14447)
--> (http://bugs.winehq.org/attachment.cgi?id=14447)
The complete crashlog from the console.
When starting Stardock's new software distribution system Impulse, it crashes
instantly without even creating a new window.
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http://bugs.winehq.org/show_bug.cgi?id=11464
Summary: Pools of radiance ends after call to EnumDisplayDevicesW
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cirkitbrd(a)hotmail.com
Pools of radiance (ruins of myth drannor) Installs, and almost runs....
after attempting to set the screen, (Using winedbg), it calls
EnumDisplayDevicesW, and then promptly exits shortly there after.... I will
include output from wine and winedbg....
WINE OUTPUT --------------------
$ wine por2main.exe
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x34f3fc,0x00000000), stub!
WINEDBG OUTPUT- -------------------
0x005ea223: call 0x005ea5c8
Wine-dbg>
Invalid address (0x005ea228) for breakpoint 0, disabling it
Invalid address (0x7ec67682 EnumDisplayDevicesW) for breakpoint 1, disabling it
Process of pid=0010 has terminated
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http://bugs.winehq.org/show_bug.cgi?id=10539
Summary: Nocturne directx mode polygons are missing
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fuag155555(a)gmail.com
CC: fuag155555(a)gmail.com
When directx is enabled in nocturene (only way to make it play at acceptable
frame rates and resolutions) Polygons go missing on 70% of the actors, they are
transparent, this happens in directx 5, 6, and 7.
there are a lot of errors like this top bit repeating, i think the d3d_surface
errors are what are messing it up, but thats a blind guess on my part. This can
be tested via a demo, if anyone feels like takling this i can send them a copy
of the game as well.
.
.
.
fixme:d3d_surface:IWineD3DSurfaceImpl_BltZ (0x3606de0): Unsupp depthstencil
blit
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect Depth Stencil buffer locking
is not implemented
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one ba
ck buffer, this can't be supported properly. Please configure the application
to use dou
ble buffering(=1 back buffer) if possible
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one ba
ck buffer, this can't be supported properly. Please configure the application
to use dou
ble buffering(=1 back buffer) if possible
fixme:d3d:IWineD3DDeviceImpl_Release (0x4dc0ad8) Device released with resources
still bo
und, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x3606bd8 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x13ede0 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x13f9f8 with type
1,WINED3DRTYPE_SURFACE
err:d3d:IWineD3DDeviceImpl_Release Context array not freed!
fixme:d3d:IWineD3DDeviceImpl_Release (0xa6ecd68) Device released with resources
still bo
und, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x78555b0 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x4c2fe98 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x48ffe70 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0xa24fe78 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x21fe68 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x8c9fea0 with type
1,WINED3DRTYPE_SURFACE
err:d3d:IWineD3DDeviceImpl_Release Context array not freed!
fixme:winmm:MMDRV_Exit Closing while ll-driver open
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http://bugs.winehq.org/show_bug.cgi?id=14700
Summary: Lord of the Rings Online: Sound goes mute after playing
a while
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sotis(a)gmx.net
Created an attachment (id=15186)
--> (http://bugs.winehq.org/attachment.cgi?id=15186)
wine output for disappearing in LotrO
At some point during playing LotrO my sound will disappear. This can happen
right at the character selection screen, or after playing anywhere from 10
seconds to over an hour.
I have played with the sound settings both game related (changing from OpenAL
to DirectSound and back in UserPreferences.ini) and in wine (changing emulation
level).
Nothing seems to work.
Oddly enough, the sounds when playing videos is still present, found that out
when sound died on me in the middle of an epic quest which was followed by a
video.
I have set the Gui_Launcher to save wine output but that seems to be unrelated
as I have seen that error mentioned by other players before.
This problem has been present at least since 1.0 for me.
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http://bugs.winehq.org/show_bug.cgi?id=7201
--- Comment #15 from Zhenya <Zenitur(a)yandex.ru> 2008-07-31 05:03:22 ---
I see this in Morrowind and Oblivion if OfscreenRenderingMode is not fbo
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http://bugs.winehq.org/show_bug.cgi?id=7201
--- Comment #14 from Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> 2008-07-31 03:08:14 ---
(In reply to comment #13)
> Reopen this bug, please!
>
Why?
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Zhenya <Zenitur(a)yandex.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Zenitur(a)yandex.ru
--- Comment #13 from Zhenya <Zenitur(a)yandex.ru> 2008-07-31 00:05:42 ---
Reopen this bug, please!
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #54 from Lukáš Krejza <gryffus(a)hkfree.org> 2008-07-30 23:46:49 ---
Any progress here? :-)
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http://bugs.winehq.org/show_bug.cgi?id=14698
Summary: Mordor: the Depths of Dejenol crashes
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perchrh-wine(a)pvv.org
Summary: Game crashes with stacktrace, I got debug logs.
By installing the game in Windows (installer not working, bug #14696) and
running the installed version (it just extracts and copies some files around)
and renaming c:\windows\WAVEMIX.INI (to avoid bug #5349) I was able to start
the game.
The problem occurs when you click 'run' after selecting a character.
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