http://bugs.winehq.org/show_bug.cgi?id=12038
Summary: ./configure error on 64-bit Linux: winex11.drv make
fails.
Product: Wine
Version: 0.9.56.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jim.conyngham(a)amd.com
Created an attachment (id=11384)
--> (http://bugs.winehq.org/attachment.cgi?id=11384)
Make log
Trying to make wine 0.9.56 from the source package
on a 64-bit SuSE (SLES 10 SP1) Linux system, the build for
dlls/winex11.drv/winex1.drv.so fails.
The problem is that the list of directories on the winegcc command line has
/usr/X11R6/lib64 instead of /usr/X11R6/lib.
Near the top of Makefile,
EXTRALIBS = -L/usr/X11R6/lib64 -lXext -lX11
"lib64" has the 64-bit binaries, which won't link with the 32-bit object
modules.
I'm new to WINE, so I don't totally understand the build process, but it
appears that the Makefile is built on the fly from Makefile.in, which has
the definition:
EXTRALIBS = @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@
Apparently, @X_LIBS@ comes from the "config.log" file, which contains:
X_LIBS=' -L/usr/X11R6/lib64'
Apparently, this was written by "./configure". When I re-ran "./configure",
the output contained:
"checking for X... libraries /usr/X11R6/lib64, headers /usr/X11R6/include"
So apparently, the configure utility doesn't handle 64-bit X properly.
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http://bugs.winehq.org/show_bug.cgi?id=12035
Summary: Keyboard issues in Dungeon Keeper 2
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toxmerguez(a)yahoo.fr
Created an attachment (id=11377)
--> (http://bugs.winehq.org/attachment.cgi?id=11377)
Wine output file with dinput.dll v4.5.0.155
The gameplay of this application depend of the version of dinput.dll.
I've tried all dinput.dll that I can find, the best one is the 4.5.0.155 (with
all others versions I get this bug : "Mouse escapes window or is confined to an
area in the full screen program")
With 4.5.0.155 the mouse stay in screen but there is a keyboard issue. When you
press an arrow key to view differents parts of the map, it's like if the arrow
key keep pressed.
Example, you press an arrow key, then you've cross the entire map in one second
instead of moving just a little, it's very difficult to play.
I've report this bug in Dungeon keeper 2 appdb page :
http://appdb.winehq.org/objectManager.php?sClass=version&iId=3696#Comment-3…
Wine output file is joined to this post, hope this can help.
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http://bugs.winehq.org/show_bug.cgi?id=12016
Summary: Warcraft III falls back to indirect rendering or crashes
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chizu(a)spicious.com
CC: thunderbird2k(a)gmx.net
Created an attachment (id=11347)
--> (http://bugs.winehq.org/attachment.cgi?id=11347)
Warcraft III crash/slowness on 0.9.57 log
Upgrading from 0.9.56 to 0.9.57 Warcraft III using OpenGL falls back to
indirect rendering on startup and sometimes crashes. The libGL errors occur
regardless of the crash.
Using git-bisect, the patch that causes this for me is:
220163ee9d698543fe34257969a88e5976d378de - wgl: Remove unneeded opengl
initialization code at wine startup.
I am using ATI fglrx (8.471.3), so this may only be an issue because of a
driver bug. World of Warcraft using OpenGL on Wine 0.9.57 does is not affected
by this issue and non-Wine OpenGL apps do work as normal.
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http://bugs.winehq.org/show_bug.cgi?id=11982
Summary: Can't run two plugins in the same time on Miranda IM
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lleoliveirabr(a)gmail.com
I tried to install two plugins on Miranda IM, first called Lastseen and second
called New status notify.
First plugin download link: http://saaplugin.no-ip.info/seen/seenplugin.dll
Second plugin download link: http://vasilich.org/mim/NSNw1126b1a.rar
The two plugins work but a strange thing happen: If i enable one of the
plugins, the other will be disabled. Something like: Enable the first; second
will be disabled. Enable the second; first will be disabled.
To reproduce the problem, extract
http://files.miranda-im.org/builds/miranda-v080a11w.zip on Miranda folder.
Extract lastseen plugin http://saaplugin.no-ip.info/seen/seenplugin.dll on
Miranda/plugins
And http://vasilich.org/mim/NSNw1126b1a.rar same thing.
After this go to options page/plugins and try to enable new status notify and
lastseen. You will see that only one can be enabled by time. The correct is be
possible enable the 2 plugins.
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http://bugs.winehq.org/show_bug.cgi?id=11981
Summary: Miranda IM doesn't show protocols icons on status bar
and on status menu.
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lleoliveirabr(a)gmail.com
In the screenshot
http://img383.imageshack.us/my.php?image=capturadatela2yc5.png you can see the
problem about only showing one protocol "the first protocol configured". I have
3 protocols installed on plugins folder MSN Yahoo and ICQ, but only ICQ appear
on Menu and Status Bar.
To reproduce the bug, download the last Miranda version:
http://files.miranda-im.org/builds/miranda-v080a11w.zip
Go to options page/contact list/status bar and enable show status bar. You can
see that only one protocol appear on status bar and on menu status on top of
windown.
If you want to enable or disable protocol plugins, go to options page/plugins.
There you can see which protocols are enabled.
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http://bugs.winehq.org/show_bug.cgi?id=11980
Summary: Anim8or : Opengl 3D renders outside of workspace
Product: Wine
Version: 20050930
Platform: Other
URL: http://anim8or.com/download/animv095c.zip
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: egjoni(a)worcester.edu
All menus and buttons seem to render and work perfectly in Anim8or. however,
the 3D opengl view renders just to the left of the main window. you still
manipulate by clicking where the image should be, but the image only renders
to the left. this makes any sort of 3D editing almost impossible. otherwise,
the program seems to work flawlessly.
http://anim8or.com/download/animv095c.zip
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http://bugs.winehq.org/show_bug.cgi?id=11947
Summary: x-com loading empty slots
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: afffect(a)gmail.com
when trying to load an empty saved game slot it actually works. if you try to
do it while playing a game, your game just continues, but if loading an empty
slot from main menu, the game starts with an invisible and untitled base
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http://bugs.winehq.org/show_bug.cgi?id=11907
Summary: invalid glOrtho call
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: murlock(a)free.fr
Created an attachment (id=11206)
--> (http://bugs.winehq.org/attachment.cgi?id=11206)
log with invalid glOrtho call
Main screen of Chaos League is black. My last test with wine 0.49 have shown
the main screen. I don't if it is a regression or nor (too long time?).
The problem seems to a be a bad matrix for glOrtho (see attachment).
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http://bugs.winehq.org/show_bug.cgi?id=11899
Summary: cannot enable/disable "emulate a virtual desktop"
setting per application
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erpo41(a)gmail.com
For some applications, such as StarCraft, it is necessary to enable the
"Emulate a virtual desktop" setting. If this setting is not enabled, the
application will not run.
For other applications, such as the UltraVNC viewer, it is convenient to
disable the "Emulate a virtual desktop" setting. If this setting is not
disabled, the application is cumbersome to use.
Running winecfg to switch this option on or off before launching each
application is a real drag.
One solution to this problem would be to allow users to set the "Emulate a
virtual desktop" preference on a per-application basis. A comment in Bug #
11078 makes it clear that this would be difficult or complicated to implement.
However, the problem still needs to be solved in some way.
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http://bugs.winehq.org/show_bug.cgi?id=11872
Summary: Asda Story has no 3D Objects at all
Product: Wine
Version: 0.9.55.
Platform: PC
URL: http://asda.gamengame.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hellstorm(a)gmx.net
Created an attachment (id=11161)
--> (http://bugs.winehq.org/attachment.cgi?id=11161)
error log of Asda Story
Hi!
This is my fist Bugreport so I hopefully made it right.
In Asda Story (http://asda.gamengame.com/) are no 3D Objects.
To make it more detailed:
In the Title Screen are no 3D Objects at all. There are only a black
Background, and not the "Chest" which can be seen on Windows.
More serve is the missing Objects after the Login. Everything is missing. Only
the plain 3D Map is visible. No Objects at all. No Trees, no Buildings and no
Charactes and Monsters.
in my log are only the Login screen. because the game wrote too many fixmes to
copy out of the Console. (Don't know how to write a Logfile with wine)
And some more things are Strange:
Another User can actually play the game wuthout any Problems. Maybe it is a
compiling problem with the Ubuntu Gutsy Gibbon version of wine 0.9.55?
My Info:
AMD Athlon 1833 MHz
512 MB RAM
NVIDIA Geforce 2
Ubuntu Gutsy Gibbon (7.10)
Wine Version 0.9.55 (I had the same Problem in 0.9.54)
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