http://bugs.winehq.org/show_bug.cgi?id=12558
Summary: Can't record long MIDI sysex data
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ramalhais(a)serrado.net
Using WINE from CVS (2008-04-12) and trying to run VDrumLib to capture sysex
messages from a Roland TD-6 drum module, VDrumLib can't capture the whole sysex
messages sent from the TD-6, and i get some "fixme:" messsages from WINE. See
the attached WINE output. I tried to change the way
wine/dlls/winealsa.drv/midi.c saves the incoming data but i don't understand
how buffer allocation is done or how it is passed to the apps. Need some help
:)
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http://bugs.winehq.org/show_bug.cgi?id=11729
Summary: Unreal Tournament: dinput mode makes game unplayable
Product: Wine
Version: 0.9.56.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
new Unreal Tournament bug after the "error on exit" bug was fixed. This one is
different however, because it has to do with input.
The problem is that once you active direct input in the UT configuration menu
and restart (so the change becomes active) the input sort of stops working.
What exactly happens:
I'm currently not talking about being in-game. I'm just in the menu where you
land after pressing ESC in the intro sequence. Upon pressing ESC you end up
with the cursor in the upper left position on the virtual windows (currently
using virtual desktop, so debugging is easier).
The first entry of the game menu is opened automatically (Game), and I can now
move the cursor through the opened game entry, selecting the children. Or I can
move over to the next entry (Multiplayer, Options, Stat, Tools, ...) and select
children there.
OK, this is when dinput is OFF.
Now I go into the options, activate dinput and leave the game. Then I start the
game again and encounter this.
Upon pressing ESC the cursor is still transferred to the upper left position
and the menu opens.
What is different:
When clicking the menu "away" (click on non-menu components) and then trying to
open them again (by clicking on them) the menu item won't open (no drop-down
effect). I can hear the soundeffect of the menu opening, but nothing more. I
can even click something (suspecting that the menu is invisible, but there). So
the only thing I can do is switching the app to window mode (there is a button
in the upper right corner that does that) and then use the X-button on the
window to close the application.
Another difference is that marking checkboxes doesn't work anymore. I was going
to make another try and restarted the app, this time moving right into the
config menu to deactivate input. This works, because ESC always lets the menu
pop up. However removing the tick from the checkbox proved to be impossible.
I had to modify the UnrealTournament.ini to switch dinput off.
I created a log from the dinput run, going to attach this.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=8522
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #13 from Alexandre Julliard <julliard(a)winehq.org> 2009-02-13 11:11:01 ---
Closing bugs fixed in 1.1.15.
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http://bugs.winehq.org/show_bug.cgi?id=10611
Summary: VMware Infrastructure Client: Fails to install. MSIEXEC
high CPU usage
Product: Wine
Version: 0.9.49.
Platform: PC
URL: http://www.vmware.com/beta/server/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jmdoles(a)digitaldeviation.com
Created an attachment (id=9412)
--> (http://bugs.winehq.org/attachment.cgi?id=9412)
Console output from wine
When I attempt to install this application, it consumes large amounts of CPU
(60% on a dual core box) for about 30 minutes. Eventually it fails to install.
This application is contained in the Linux download package.
/vmware-server-distrib/lib/hostd/docroot/client
This was a clean wine install with .NET Framework 2.0 (required by this app).
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http://bugs.winehq.org/show_bug.cgi?id=7643
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #69 from Alexandre Julliard <julliard(a)winehq.org> 2009-02-13 11:10:55 ---
Closing bugs fixed in 1.1.15.
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http://bugs.winehq.org/show_bug.cgi?id=7297
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #31 from Alexandre Julliard <julliard(a)winehq.org> 2009-02-13 11:10:54 ---
Closing bugs fixed in 1.1.15.
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http://bugs.winehq.org/show_bug.cgi?id=7014
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #11 from Alexandre Julliard <julliard(a)winehq.org> 2009-02-13 11:10:49 ---
Closing bugs fixed in 1.1.15.
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http://bugs.winehq.org/show_bug.cgi?id=5694
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #12 from Alexandre Julliard <julliard(a)winehq.org> 2009-02-13 11:10:48 ---
Closing bugs fixed in 1.1.15.
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http://bugs.winehq.org/show_bug.cgi?id=175
André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nerv(a)dawncrow.de
--- Comment #13 from André H. <nerv(a)dawncrow.de> 2009-02-13 10:20:33 ---
i just get two lines of
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=16
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http://bugs.winehq.org/show_bug.cgi?id=7042
--- Comment #24 from Lauri Kenttä <lauri.kentta(a)gmail.com> 2009-02-13 07:33:16 ---
(In reply to comment #21)
> I am creating a character and i get through the process most of the way but i
> come to the second to the last option to the appearance option.
(In reply to comment #22)
> I did find that when i load a pre-made party that the game worked.
Funny. For me, it's the other way around. New characters do work but importing
them does not. And the animation works too, that's not a problem.
Have you tried installing the latest patch to the game? Does that change
anything?
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