http://bugs.winehq.org/show_bug.cgi?id=8287
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bammzilla(a)astronomy.com.ph
--- Comment #22 from Austin English <austinenglish(a)gmail.com> 2009-02-11 23:35:07 ---
*** Bug 17355 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=8051
Francesco Cepparo <linux4ever2(a)gmail.com> changed:
What |Removed |Added
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CC| |linux4ever2(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=7698
--- Comment #155 from CShadowRun <signup+winehq(a)cshadowrun.com> 2009-02-11 13:30:38 ---
(In reply to comment #154)
> The ClientScheme.res file didn't seem to do anything for me, and the game still
> crashed. I know I put the file in the right place, because I tried another
> ClientScheme.res file from fpsbanana and it worked. I'm wondering if an update
> to the game caused the hud fix to stop working?
>
> For now I'm just going to run 1400x1050 instead of 1680x1050 and play on
> servers that don't allow the autosniper. Those are the only two things that
> seem to make the game crash for me.
>
Hello, try lowering CSTypeDeath -> Tall in the clientscheme.res file. The crash
is caused because the font is too large to be drawn in the buffer, So try
setting it to 1 and see if you still crash, then increase it until you find a
value that's good for you. Hope this helps :)
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http://bugs.winehq.org/show_bug.cgi?id=7698
--- Comment #154 from Kyle Bradfield <walmartshopper(a)msn.com> 2009-02-11 12:49:32 ---
The ClientScheme.res file didn't seem to do anything for me, and the game still
crashed. I know I put the file in the right place, because I tried another
ClientScheme.res file from fpsbanana and it worked. I'm wondering if an update
to the game caused the hud fix to stop working?
For now I'm just going to run 1400x1050 instead of 1680x1050 and play on
servers that don't allow the autosniper. Those are the only two things that
seem to make the game crash for me.
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http://bugs.winehq.org/show_bug.cgi?id=7297
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #30 from Austin English <austinenglish(a)gmail.com> 2009-02-11 11:23:04 ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=17281
Summary: Medal of Honor: Allied Assault fails to load opengl
subsystem
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
URL: http://www.ea.com/official/moh/alliedassault/us/download
/demo.jsp
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam.eberlin(a)intellitechdesign.com
Created an attachment (id=19283)
--> (http://bugs.winehq.org/attachment.cgi?id=19283)
mohaa game console debug output
When running Medal of Honor: Allied Assault (MOHAA), wine errors out and the
mohaa console states that it could not load the opengl subsystem.
err:d3d:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat
err:d3d:InitAdapters Failed to get a gl context for default adapter
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
800x600x16 @0! (XRandR)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
800x600x16 @0! (XRandR)
Attempted to use the patch from bug #9725, but it could not patch the current
source successfully. Attaching debug output from the mohaa game console.
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http://bugs.winehq.org/show_bug.cgi?id=7991
--- Comment #16 from Athrun <samurai_no_densetsu(a)yahoo.es> 2009-02-11 10:17:15 ---
I have tested Mass Effect on a laptop with a geforce 9300M GS, with same
graphic driver and wine version and option that used on my previous post, with
a 9xxx card that game runs flawless, with 7xxx nvidia card has serious graphic
issues.
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http://bugs.winehq.org/show_bug.cgi?id=17341
Summary: dos app failure: Need full access to the first megabyte
for DOS mode
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nullhility(a)gmail.com
Created an attachment (id=19376)
--> (http://bugs.winehq.org/attachment.cgi?id=19376)
Running from terminal
I'm trying to run an old dos app known only to me as "zodiac", now I tried
searching for the error and got the same post, tried getting some common
software with winetricks and upgrading to wine 1.1.4. I'm not at all adept with
wine so I decided to simply try posting a bug report, hope that's enough
information though, thanks for your time.
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http://bugs.winehq.org/show_bug.cgi?id=17346
Summary: Autocad2006 usage problem
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fanetsa8(a)yahoo.com
we could install autocad2006 on wine 1.1.9 (upgraded to 1.1.14) using
winetricks (latest). autocad2006 works as long as small and simple drawings are
concerned. But when we come to large sized (10mb or more) and some complex
drawings (only 2mb) but with many hatches and drawings in a small place, the
program responds so slowly that it is generally not possible to work with. The
drawings we are mentioning here work perfectly on windows xp with only 512mb
RAM (our machine running Ubuntu 8.1 and wine 1.1.14 2ghz duo, with 2gb RAM). We
learnt that this is a defect of wine.
One manifestation is that with such drawings, the processor usage becomes 100%
and go to a stand still situation. We really need wine, and try to contribute
as much as we can, but this time it has become tough to continue using wine. We
need help... and wine needs to be upgraded to solve such problems.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=2748
--- Comment #14 from Christian Costa <titan.costa(a)wanadoo.fr> 2009-02-11 04:33:30 ---
Please retest with latest git. The problem should be fixed now.
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