http://bugs.winehq.org/show_bug.cgi?id=9084
--- Comment #17 from ph <phajdan.jr(a)gmail.com> 2009-04-13 09:03:43 ---
Tested with 1.1.12 and 1.1.18. The issue seems to be fixed.
I think this bug can be closed as FIXED then.
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http://bugs.winehq.org/show_bug.cgi?id=12784
Summary: [regression] wine 0.9.57 and 0.9.60 lot more flickering
and artifacts in Panzer General III Scorched Earth
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phajdan.jr(a)gmail.com
In recent versions of wine I experience a lot of flicker and visual artifacts
(probably transaparency-related, but not sure, see screenshots). I will attach
screenshots in a moment and briefly explain what's wrong here.
Please note: this issue didn't occur at least in wine 0.9.43 and earlier.
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http://bugs.winehq.org/show_bug.cgi?id=2221
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Keywords|NoAppDBEntry |
Resolution| |FIXED
--- Comment #10 from Austin English <austinenglish(a)gmail.com> 2009-04-13 02:18:36 ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=18011
Summary: Add ability to manually set reported graphics adapter
and driver in d3d
Product: Wine
Version: 0.9.19.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kassah(a)gmail.com
Created an attachment (id=20390)
--> (http://bugs.winehq.org/attachment.cgi?id=20390)
Patch borrowed from bug#15839 (applies properly to 1.1.19, originally made for
1.1.18)
Add registry entries in Current_user/Software/Wine/Direct3D
"VideoDescription"
"VideoDriver"
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http://bugs.winehq.org/show_bug.cgi?id=17988
Summary: some frameworks fail to initialize if fs mounted in
noexec
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: virtuousfox(a)gmail.com
While mounting /home in noexec is common security practise i surprised not to
find similar report entries however i sure that there are a lot bugs connected
to this issue.
Practising such way myself i found out that if the place where external (not
wine-native) libraries and frameworks (such Mono or MS Visual C++) is situated
(9/10 chance that it is your /home) mounted with noexec option any tries to run
software dependent on them will fail with different and non-intuitive errors
like infamous "err:module:attach_process_dlls "MSVCR80.dll" failed to
initialize, aborting"
it's not matter what mounting options used on fs where actual application is
placed.
to pin-point such behaviour always check if non-working software will work then
you remount fs with exec option and it probably be good thing to tag existing
bug entries where bugs caused by this and named by application as duplicats to
this entry
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http://bugs.winehq.org/show_bug.cgi?id=18017
Summary: [REGRESSION] WinOmega: most operations fail with
"Invalid file name"
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmh(a)aybabtu.com
CC: aric(a)codeweavers.com
Most operations in WinOmega [1] fail with "Invalid file name", making the
program useless. A messagebox displaying this error is seen when starting the
program, as well as in many other codepaths.
This regression was introduced with commit
8044c11ecfca09e2b643feccb95a4d8f645ba656
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Tue Mar 17 07:40:42 2009 -0500
kernel32: Report unixfs instead of ntfs for unknown filesystem type.
This avoids programs such as the .Net2.0 installer trying to do ntfs
specific functions on the disk.
WinOmega is programmed in Delphi. There's probably some code in Delphi runtime
libraries that checks for the filesystem type string, and it's likely this bug
affects a whole class of programs.
[1] found with 6.30.30, downloadable from http://winomega.com/womega.exe
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http://bugs.winehq.org/show_bug.cgi?id=13259
Summary: COmpany Of Heroes : Game suffers from unberably slow
framerate.
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: silver.quettier(a)gmail.com
Created an attachment (id=13097)
--> (http://bugs.winehq.org/attachment.cgi?id=13097)
Console log
Any playing mode with Company of Heroes will work, but massive slowdowns
occurs, making the game unplayable. See attached console log for details.
Feel free to ask me other details or to test solutions. I'm new to bug
reporting and n00b in wine / programming but would like this app to work, so
I'll gladly help.
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http://bugs.winehq.org/show_bug.cgi?id=10631
Summary: 3DMark01 - Test4 Nature is extremely slow
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.futuremark.com/download/3dmark2001/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
3DMark2001se - Game4 Nature is extremely slow. 208,6FPS before this patch and
0.5FPS after this one.
959212304dfaf0e7459374593b20b74fe22a0b57 is first bad commit
commit 959212304dfaf0e7459374593b20b74fe22a0b57
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Nov 20 21:14:10 2007 +0100
wined3d: Track vertex declaration changes on vertex shaders.
If an attribute has type D3DDECLTYPE_D3DCOLOR, the red and blue channels
are swizzled in the shader. Since the attribute is stored in the vertex
declaration and not the vertex shader, it can change by setting a new
vertex declaration. If this happens, we have to recompile the shader
with the swizzling of that specific attribute turned on or off.
:040000 040000 327661a4d0f8a02bdc18380084589c891b64af9c
e35a2bcbf9514e4f261d8b7a93dcb24c0b3c89a7 M dlls
The console output is all the time:
fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader 0x2481888
recompiled more than 50 times
This patch (http://bugs.winehq.org/attachment.cgi?id=9337) doesn't help.
My System: Fedora7, Geforce 8800GTS, Driver 100.14.23.
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http://bugs.winehq.org/show_bug.cgi?id=9027
--- Comment #29 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-04-12 17:04:35 ---
Tried replacing all midimap, msacm32, msvcrt, dsound, dmime, dmloader, dmusic,
dmsynth and imm32 with native DLLs, but nothing helps!
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