http://bugs.winehq.org/show_bug.cgi?id=1129
--- Comment #16 from Krzysztof Dębski <fantom15(a)poczta.onet.pl> 2009-04-12 16:59:44 ---
There is still a minor bug.
When you start a new game, some bitmaps (right part of any forest) have a black
background. When Dink walks onto such square, he disappears. I am attaching a
screenshot to make it more clear.
But when you restart the game and load your previously saved game everything is
ok.
I can confirm the bug in wine 1.1.16 and 1.1.18.
There is no forest in your village. To see it you need to finish a few very
simple tasks (You need approximately 5 minutes).
Here is a walkthrought:
-talk with your mother (press space)
-take pig food (right upper part of the room)
-get outside and one screen up
-select pig food "weapon" (enter, right arrow, ctrl, enter)
-feed pigs with ctrl
-go two screens right and in the house offer old lady to find her duck
-wander around the village until you spot the duck, speak with it (space) and
choose the second option ("Yell at it").
-see the lady again
-go to house one screen left and one screen down and offer your help with a
farm
-go back to mother
-go to save machine and save game (space, 2xctrl)
-leave the village
Some magician should appear. In the upper part of the screen you should spot
the bug.
-exit the game
-start the game again and load your save
-leave the village
The magician is there, but not the bug. All other forests are also ok now.
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Stev47 <stephan(a)ehilb.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stephan(a)ehilb.de
--- Comment #77 from Stev47 <stephan(a)ehilb.de> 2009-04-12 16:39:36 ---
Ken, I'm looking forward to your fixed python script.
I tried your old one, but got the same problems Ryan had.
But at least it made me happy to see that chatting and connecting to other's
games was working.
Please keep up the work, although a lot of time has passed.
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http://bugs.winehq.org/show_bug.cgi?id=9027
--- Comment #28 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-04-12 16:38:03 ---
Copied gm.dls from a WinXP partition and the error is gone.
trace:dmloader:IDirectMusicLoaderFileStream_Attach (0x2b914d8,
L"C:\\windows\\system32\\drivers\\gm.dls", 0x24beed8)
trace:dmloader:IDirectMusicLoaderFileStream_Detach (0x2b914d8)
trace:dmloader:IDirectMusicLoaderFileStream_Attach : succeeded
But this doesn't help. So I guess it's nothing to do with gm.dls.
Back to the drawing board.
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--- Comment #27 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-04-12 16:29:10 ---
Created an attachment (id=20405)
--> (http://bugs.winehq.org/attachment.cgi?id=20405)
Wine 1.1.18 +dsound +dmusic +dmime +dmloader
trace:dmloader:IDirectMusicLoaderFileStream_Attach (0x2b914d8,
L"C:\\windows\\system32\\drivers\\gm.dls", 0x24beed8)
gm.dls does not exist, and that message is followed by
trace:dmloader:IDirectMusicLoaderFileStream_Detach (0x2b914d8)
warn:dmloader:IDirectMusicLoaderFileStream_Attach : failed
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not
attach stream to file
"Windows 98 includes a high-quality software-based synthesizer that opens a
large file of instrument sounds (Gm.dls)."
http://support.microsoft.com/kb/191080
But does that only explain the music and not the other sounds?
There are a few warns about buffers in the log. Would another trace be more
forthcoming?
Tried changing the sound acceleration to various values but nothing helped.
Tried setting to Win98 but that causes a strange debugger error.
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http://bugs.winehq.org/show_bug.cgi?id=3930
--- Comment #30 from Antonio López <amlopezalonso(a)gmail.com> 2009-04-12 16:03:37 ---
Damjan,
Your latest patch has not been approved to get into git?
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http://bugs.winehq.org/show_bug.cgi?id=11072
Summary: Gun Metal thinks POV2 Up is permanently set
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
Created an attachment (id=10091)
--> (http://bugs.winehq.org/attachment.cgi?id=10091)
GunMetal demo v1.14, WINEDEBUG=+dinput, wine 0.9.52
Tested with Gun Metal full version 1.09.1.1, Gun Metal demo 1.01 and 1.14. Same
behaviour all-round.
When trying to set controls with a gamepad, Gun Metal picks up POV2 as pointing
up. My controller is PlayStation 2 style and has: X, Y, Z, Rz, POV1 and 12
buttons. The driver used is evdev (joystick_linuxinput.c), since Gun Metal
doesn't seem to detect joydev (joystick_linux.c) devices.
My theory is that at some point (I don't know where), the value for POV2, and
possibly POV3 and POV4, is getting set to 0 instead of -1. I haven't been able
to test this with other programs/games because they correctly detect that there
is only one POV.
Note that if you want to run even the demo of Gun Metal, you need native
quartz.dll, and I've had more luck getting the game to run when using
WINEDEBUG=+relay.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Resolution|FIXED |
--- Comment #26 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-04-12 12:14:02 ---
Reopening then.
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http://bugs.winehq.org/show_bug.cgi?id=6577
--- Comment #29 from H. Verbeet <hverbeet(a)gmail.com> 2009-04-12 04:15:28 ---
No, this is still broken.
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Adys <adys.wh+winehqdotorg(a)gmail.com> changed:
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CC| |adys.wh+winehqdotorg(a)gmail.c
| |om
--- Comment #28 from Adys <adys.wh+winehqdotorg(a)gmail.com> 2009-04-12 03:48:25 ---
(In reply to comment #26)
> Working fine now with 1.1.7.
>
So this can be closed then?
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