http://bugs.winehq.org/show_bug.cgi?id=10322
Summary: Eve-online video memory misaddressed
Product: Wine
Version: 0.9.4.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott.d.gray(a)gmail.com
I have only come across this problem running EVE-online. The mouse cursor is
not completely filled with black, it contains some stray colors. Many textures
are displayed intermixed with other bitmap data, I have even had small portions
of video from another app playing where there should be text or smoke texture.
I haven't seen any other posts regarding this, and I can't rule out my own
hardware. I have experienced this running multiple versions of Ubuntu,
currently running Gutsy 64bit and wine 0.9.46, with Nvidia (have tried
regressing drivers).
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http://bugs.winehq.org/show_bug.cgi?id=9689
Summary: Thief: Deadly Shadows mouse gets stuck after
encountering barriers
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Thief: Deadly Shadows locks the mouse (intentionally) when you encounter a
barrier such as a wall. Unfortunately, when this lock is performed under Wine
it does not get released after you move away from the barrier. The lock stays
there until you open a menu; however, this can be worked around by assigning
keystrokes to rotate the player left and right.
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http://bugs.winehq.org/show_bug.cgi?id=17701
Summary: Bad artifacting in Half-life 2, No information located
anywhere for a fix.
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tywashere2(a)hotmail.com
There is extreme artifacting in half-life 2. On directx9, any settings...
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http://bugs.winehq.org/show_bug.cgi?id=14114
Summary: Problem with Photoshop
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: naftali.a.santos(a)gmail.com
After complete install it runs quite well. But by the second time on it gives
me a message saying that there was a problem with the system, and the problem
is unrecoverable. Attached follows the screen shot of the message.
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http://bugs.winehq.org/show_bug.cgi?id=13954
Summary: Only top half of screen visible
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
Created an attachment (id=14107)
--> (http://bugs.winehq.org/attachment.cgi?id=14107)
In game menu with only half of screen covered.
For this bug report I'll concentrate on Thief (The Dark Project), but I'm
seeing this problem in a lot of places. In brief, only the top half of the
screen is visible in certain graphical modes.
In more detail: Thief seems to use four different graphical modes, each with
different behaviour.
1. The first mode, used for the menu screens on entry to the game, work
normally. I'm doing this test with a wine virtual desktop at 640x480
resolution (and my real desktop is 1280x1024).
2. On entry to the game it uses hardware 3d graphics that runs very slowly.
This seems to be a known problem with Thief, though I can't see a bug report
for this.
3. Hitting ESC brings up the in-game menu which normally replaces the entire
display; in this report only just under the top half the screen is visible.
Fortunately I can see just enough of the configuration menu to select software
3d graphics.
4. Software 3d graphics used to work tolerably (in a somewhat earlier release,
maybe 0.9.59?), but now I see only the top quarter or less of the screen!
I'll try and attach some screenshots to illustrate this. Um -- how am I
supposed to add more than one screenshot in this message? I've attached an
example for case (3).
This is with Wine 1.0-rc5 built from git, but I've been seeing this problem for
a while now.
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http://bugs.winehq.org/show_bug.cgi?id=16212
Summary: http://www.winehq.org/site/images/shots/full/wine_1.png
Product: WineHQ.org
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vladimiroski(a)gmail.com
Full size Screenshots do not exist anymore, but thumbnails are still showed in
the main page.
A page with a 404 error is displayed instead when you click a thumbnail.
Besides it, a funny error is displayed about where to report the bug, in the
404 error page it says that you should report the bug to the following url:
http://bugs.winehq.org/enter_bug.cgi?product=WineHQ.com
WineHQ.com? sure... :)
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http://bugs.winehq.org/show_bug.cgi?id=16778
Summary: « News » link in winehq's French home page leads to
an error
Product: WineHQ.org
Version: unspecified
Platform: Other
URL: http://www.winehq.org/news/
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan(a)ernstfamily.ch
Clicking on "Nouvelles" (News) in winehq's French home page, leads to an error
:
"500 News not found!"
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http://bugs.winehq.org/show_bug.cgi?id=15419
Summary: Test Data reports should include wine stable versions
(i.e. 1.0, 1.2...) and not just recent betas
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: milest3g(a)gmail.com
For AppDB test data to be usefull to users, and since we know have stable wine
releases, "Add Test Data" page should list wine 1.0 as a Tested release, and
not just list 1.1.0 to 1.1.5 (for example), since corporate users and users
looking for stability will be sticking to 1.0 for a long time.
It should be the same for future stable releases like 1.2 - but those should
not supersede 1.0 since some users/distributions might keep 1.0 for a long
time.
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http://bugs.winehq.org/show_bug.cgi?id=16941
Summary: interrupts cause nested trace output
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
The winmm periodic timer interrupt (used e.g. by the dsound PCM player) causes
confusion in wine's debug log. I believe every line in the log should be output
atomically. This is not the case and makes the log harder to analyse.
Please search your traces using the following regexp
.[0-9]{4}:[a-zCR]
to find sections where one thread manages to interrupt another one amid a log
line.
In my case, all such occurrences are caused by one thread, identified as
follows:
0019:trace:mmtime:TIME_MMSysTimeThread Starting main winmm thread
Here's a sample where the main thread's (0009) logline is interrupted by the
timer's thread (0019) trace output:
0009: get_handle_fd(0019:Call KERNEL32.GetTickCount()
0019:Ret KERNEL32.GetTickCount()
0019:trace:dsound:DSOUND_timer (1,0,0x1fbbb0,0x0,0x0)
0019:[many lines omitted]
handle=00a4 ) <- This is the remains of the trace output
from the interrupted thread (0009)
0009: *fd* 00a4 -> 83
Here's another example, involving a redispatch to thread 0018:
001e0019:Call KERNEL32.GetTickCount()
0019:Ret KERNEL32.GetTickCount() ...
0019: [many lines omitted]
: create_key() = 0 { hkey=0020, created=0 }
^^^^ remains from thread 001e
0018: get_new_process_info( info=0038 )
0018: select() = PENDING { timeout=infinite, ...
001e:trace:reg:NtCreateKey <- 0x20
The interruptor's pattern is always the same:
- 2x GetTickCount()
- trace:dsound:DSOUND_timer
- dsound perform mix etc.
Looking at libs/wine/debug.c:default_dbg_vlog() I see no obvious mechanism to
ensure atomic output, while and dlls/ntdll/debugtools.c:NTDLL_dbg_vlog() might
have the machinery given a temporary output buffer and a single call to
write().
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http://bugs.winehq.org/show_bug.cgi?id=18599
Summary: Sims 3 Can't download content
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P3
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markh789(a)gmail.com
Created an attachment (id=21277)
--> (http://bugs.winehq.org/attachment.cgi?id=21277)
Log from Game Launcher
When running from game launcher I can not seem to download any of the content.
I get some of:
fixme:hlink:IHlink_fnSetMonikerReference (0xa718bd0)->(0 0xa718c08 (null))
fixme:shdocvw:HlinkFrame_Navigate unsupported grfHLNF=00000002
fixme:hlink:IHlink_fnGetStringReference (0xa718bd0) -> (1 (nil) 0x32c520)
fixme:shdocvw:HlinkFrame_Navigate Not supported HLNF_OPENINNEWWINDOW
fixme:thread:NtQueryInformationThread info class 16 not supported yet
I suspect shdocvw?
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