http://bugs.winehq.org/show_bug.cgi?id=1244
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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CC| |austinenglish(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=22514
Summary: lstrlen is incorrectly implemented in
include/winbase.h
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timurrrr(a)google.com
Hi.
I've been running Chromium tests under wine under Valgrind (see
http://wiki.winehq.org/Wine_and_Valgrind ) and found an incorrect
implementation of lstrlen in Wine.
According to MSDN, lstrlen should return 0 if the argument is NULL
See http://msdn.microsoft.com/en-us/library/ms647492(VS.85).aspx
In include/winbase.h I found this:
>>>>>>>>>
extern inline INT WINAPI lstrlenW( LPCWSTR str )
{
const WCHAR *s = str;
while (*s) s++;
return s - str;
}
extern inline INT WINAPI lstrlenA( LPCSTR str )
{
return strlen( str );
}
<<<<<<<<<
Both implementations handle the "str=NULL" case incorrectly.
strlen segfaults on Linux if you simply call strlen(NULL).
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http://bugs.winehq.org/show_bug.cgi?id=22524
Summary: MFC42.DLL : Implement SPI_GETSHOWIMEUI
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
When attempting to install Dungeon Siege 2, the setup says that it cannot find
"pidgen.dll", despite it being present in the install directory.
The console displays:
fixme:system:SystemParametersInfoW Unimplemented action: 110 (SPI_GETSHOWIMEUI)
err:module:import_dll Library MFC42.DLL (which is needed by
L"Z:\\media\\DS2-~RIV\\ds2\\org\\pidgen.dll") not found
Sharing violation
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http://bugs.winehq.org/show_bug.cgi?id=22518
Summary: Regression causing graphical errors in Dungeons &
Dragons Online
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: david(a)torangan.de
CC: stefan(a)codeweavers.com
Dungeons & Dragons Online - Eberreon Unlimited displays a nasty graphical
disruption under load on my system and others:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=17785
comments section, "Game run fine but textures are corrupted"
As a working version was also mentioned there, I made a bisect and got:
224043d6cf8b56e9ff2537358646700211d54d1f is the first bad commit
commit 224043d6cf8b56e9ff2537358646700211d54d1f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Jan 28 20:51:06 2010 +0100
wined3d: Implement dynamic buffers with GL_ARB_map_buffer_range.
:040000 040000 1f55d5e837f1d9a7d2b4611f2de3e02dbcd8fafe
c189de355870e1812adce96432f42a16967e2b2c M dlls
The mentioned workaround of reducing the frame rate didn't help for me, but
there's also a setting to reduce Game Engine Speed which does reduce the
flickers quite a bit in a recent wine (1.1.43). There are some left but the
game is much more playable.
I'm using AMD 780G chipset graphics and the fglrx 10.4 beta from Ubuntu in
Gentoo (without any fancy optimization flags).
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http://bugs.winehq.org/show_bug.cgi?id=22306
Summary: Unable to see menus with ATI graphics cards
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xnerdxinlove(a)aim.com
After logging into Starcraft 2 the menus are constantly changing through
different jagged shapes and disappear and reappear. Constantly moving the
virtual desktop window allows the menus for battle.net to be seen clearly but
window must constantly be moving. Navigation works if you can guess correctly
what button is what from shacking the window around, in-game graphics icons
units are covered by green/gray static. According to most users ATI graphics
cards seem to be unable to run Starcraft 2 in comparison to other graphics
cards using wine.
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http://bugs.winehq.org/show_bug.cgi?id=22486
Summary: Moving the mouse pointer to top of the screen in
Diablo 2: LOD teleports it to the bottom of the screen
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benshalom(a)gmail.com
The problem appears in Diablo 2: Lord of Destruction, running on 64-bit ubuntu
10.04 with Nvidia 9500m (driver 195.36.15) in 3d mode (using glide wrapper
0,84c) and 800x600 full-screen resolution.
In the game as well as in the menus, when I move my mouse cursor to the top of
the screen it disappears and then re-appears at the screen bottom. This happens
with compiz on or off, and regardless of my gnome regular resolution.
Setting the Nvidia option [Option "ModeValidation" "NoXServerModes"] in
xorg.conf does not help.
Please let me know if more data is needed.
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http://bugs.winehq.org/show_bug.cgi?id=21363
Summary: Lots of GL/D3D fixmes and a black screen with Halo 1
demo
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lmage11(a)twcny.rr.com
Got these messages and a black screen after starting the Halo 1 demo. Not
really sure what else to say... Ask if you want any extra debugging output from
wine or gdb or anything.
I'm using an Intel GM965, if that's relevant.
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http://bugs.winehq.org/show_bug.cgi?id=22517
Summary: bad steam problem
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a_pain(a)rocketmail.com
so its a problem with the new steam onece you get to the login page for steam
steam closes and logs you out of the computer
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http://bugs.winehq.org/show_bug.cgi?id=22516
Summary: wine doesnt install, it requires a lot of packages
and i cant fin them-ubuntu 9.10
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stanko.ag(a)gmail.com
CC: stanko.ag(a)gmail.com
hi, im installing wine 1.1.43 on ubuntu 9.10, i have done everything, i read
de readme txt about wine installation and used the ./configure option and
the ./tools/wineinstall. a few times before,the installation report said
failed
checking for -flex... not found
configure: error:-flex files not found. Fonts will not be built.
Use the --without-flex option if you really want this.
so i went to synaptic package manager and looked for flex package to install
this.
after that the report shows a fail because it cant find bison files,i did
the same thing in synaptic, then the report shows a fail again because
it cant fint xlib files, i did the same thing in synaptic and it seems to
work but now im trying to install wine and the report says
configure: error: FreeType development files not found. Fonts will not be
built.
Use the --without-freetype option if you really want this.
i have looked for freetype packages and files in synaptic but it doesnt
work, i've tryied with the --without-freetype option and it does't work.
really need wine, i dont want to install a virtual machine, i read the
faq section, and the manual. i tried with the package sudo get-apt....
ubuntu wine ppa.... but synaptic manager show me an error that says could
not find the public key.....
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http://bugs.winehq.org/show_bug.cgi?id=20575
Summary: Dragon Age Origins: No sound
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rockrobban(a)gmail.com
Created an attachment (id=24548)
--> (http://bugs.winehq.org/attachment.cgi?id=24548)
Sounderror
If you launch the game Dragon Age Origins there will be no playback of sound.
If you look in the configuration utility for the game, you will find that there
is no soundcard or playback device to be found there either.
>From the debugging it looks like the game is looking at my USB-ports for sound
devices.
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