http://bugs.winehq.org/show_bug.cgi?id=6422
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|REGRESSION FOUND: Diablo II |Diablo II fails on Access
|fails on Access Violation |Violation
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http://bugs.winehq.org/show_bug.cgi?id=18986
Summary: EVE appears to require DNSAPI.dll
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: denali(a)shadowforge.net
Created an attachment (id=21869)
--> (http://bugs.winehq.org/attachment.cgi?id=21869)
Output …
[View More]from wine "c:\Program Files\CCP\EVE\eve.exe"
It appears EVE Online will not start without a native DNSAPI.dll. Austin
English tried to assist me with this issue in the forums
(http://forum.winehq.org/viewtopic.php?t=5037).
This game does work for me in Crossover Games Linux 7.2. I'd prefer to get it
working in Wine, if at all possible. I have attached the error message and am
willing to do what it takes to resolve the issue.
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http://bugs.winehq.org/show_bug.cgi?id=7411
--- Comment #33 from Austin English <austinenglish(a)gmail.com> 2010-04-28 02:39:05 ---
(In reply to comment #32)
> So uh here we are in 2010 with the same problem. I dont understand how this
> gets 28 votes and never looked at. If Wine isnt going to support ATI put it on
> the front page so ATI users dont waste their time screwing with your program. I
> have this issue in multiple games with multiple ATI cards and Ive tried …
[View More]stock
> and 1.1.43 of Wine. Seriously people quit wasting our time you obviously build
> this program to ONLY work with Nvidia.
Right, Wine has no ATI/fglrx support...
http://source.winehq.org/git/wine.git/?a=search&h=HEAD&st=grep&s=fglrx&sr=1http://source.winehq.org/git/wine.git/?a=search&h=HEAD&st=grep&s=+ATI+&sr=1
Wine's graphics code is very complex, and ATI's broken drivers (getting better
finally) don't make it any easier. If you'd like to help, please send patches,
but complaining on bugzilla won't help anyone.
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http://bugs.winehq.org/show_bug.cgi?id=7411
memysabu <memysabu(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |memysabu(a)hotmail.com
--- Comment #32 from memysabu <memysabu(a)hotmail.com> 2010-04-28 01:42:02 ---
So uh here we are in 2010 with the same problem. I dont understand how this
gets 28 votes and never looked at.…
[View More] If Wine isnt going to support ATI put it on
the front page so ATI users dont waste their time screwing with your program. I
have this issue in multiple games with multiple ATI cards and Ive tried stock
and 1.1.43 of Wine. Seriously people quit wasting our time you obviously build
this program to ONLY work with Nvidia.
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http://bugs.winehq.org/show_bug.cgi?id=22508
Summary: fedora11 libopenal not found or too old
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JosephHenryBlack(a)yahoo.co.nz
compiling on fedora (fc11.i686.PAE) wine does not find OpenAl
configure reports
…
[View More]configure: libopenal development files not found (or too old)
yum reports for f11 and f12
openal-devel-0.0.9-0.17.20060204cvs.fc11.i586 : installed
Filename : /usr/include/AL/al.h
config.log reports
configure:5893: checking OpenAL/al.h presence [snip]
conftest.c:22:23: error: OpenAL/al.h: No such file or directory
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http://bugs.winehq.org/show_bug.cgi?id=6422
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |normal
--- Comment #10 from Jeff Zaroyko <jeffz(a)jeffz.name> 2010-04-27 23:05:17 ---
(In reply to comment #9)
> I have Ubuntu 9.10 Karmic Koala, Wine 1.1.43, and I entered my codes in to
> Blizzard and …
[View More]downloaded it. When I try to open Diablo II LOD, it tells me
> UNHANDLED EXCEPTION: ACCESS VIOLATION (c0000005) . I posted the output at
> http://paste.pocoo.org/show/206972/ .
This bug was fixed in 2006. If you have a problem 4 years later, you need to
file a new bug. It would be worth retesting with current git before filing the
bug though.
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http://bugs.winehq.org/show_bug.cgi?id=6422
baschnuginflitz(a)hotmail.com <baschnuginflitz(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |baschnuginflitz(a)hotmail.com
--- Comment #9 from baschnuginflitz(a)hotmail.com <baschnuginflitz(a)hotmail.com> 2010-04-27 22:17:50 ---
I have Ubuntu 9.10 Karmic Koala, Wine 1.1.43, …
[View More]and I entered my codes in to
Blizzard and downloaded it. When I try to open Diablo II LOD, it tells me
UNHANDLED EXCEPTION: ACCESS VIOLATION (c0000005) . I posted the output at
http://paste.pocoo.org/show/206972/ .
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http://bugs.winehq.org/show_bug.cgi?id=8754
alquaknaa(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |alquaknaa(a)gmail.com
--- Comment #42 from alquaknaa(a)gmail.com 2010-04-27 18:08:57 ---
Still not fixed in 1.1.43
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http://bugs.winehq.org/show_bug.cgi?id=22503
Summary: wineserver: massive amount of rescheduling interupts /
context switches on +1.8GB application load ( both
wine32 / wine64 )
Product: Wine
Version: 1.1.43
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
…
[View More]ReportedBy: djamu(a)hotmail.com
Created an attachment (id=27570)
--> (http://bugs.winehq.org/attachment.cgi?id=27570)
memory usage vs CPU load from 2.1GB to 1.7GB RAM
Wineserver creates a massive amount of rescheduling interupts / context
switching when using + 1.8GB RAM application load, both on Wine32 and the
Wine64 versions ( meaning the 64 bit Wine, not the 32 bit for 64bit systems )
The rescheduling becomes very apparant when going over 2GB RAM usage, and will
effectively hog down an SMP processor to a crawl.
For a long time I've been using Wine to succesfully run various brands of
renderers ( Lightwave / Maya / Fryrender / Maxwell ... )
The problem exists already for a long time, but became very apparant when I
recently switched (compiled) to Wine64 because of a big project. ( Previous
projects never needed the amount of ram needed for the current one )
Reverting back to Wine32 bit ( which should run fine as long as I stay under
4GB ) showed me the exact same slow down, except that on wine32 "top" for some
reason doesn't show visually wineserver consuming a lot of resources ( only
visible on Wine64 )
... nevertheless the amount of rescheduling interupts and context switches
skyrocket at exact the same loads for both versions.
This behaviour is visible on various ( CLI based ) multithreaded renderers
which makes me confident in believing it is not related to a renderer specific
DLL.
I would flag this bug as major as in quite a short while other applications /
games will encounter the same issue.
I know a fair share of programming and can do some debugging, but I'm not very
familiar with all the Wine components / not sure what logs / graphs I should
submit ( I've got quite a few ).
Any debug commands to pinpoint the problem are usefull too.
The added graph shows the CPU load/interupts whith variable memory usage from
+2.1GB to +1.7GB on a compute node > the lower the memory usage, the higher the
CPU load. ( ignore the halted state between 8.30PM/5AM )
Thx
Jan Van Haute
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