http://bugs.winehq.org/show_bug.cgi?id=8665
Vincent Povirk <madewokherd(a)gmail.com> changed:
What |Removed |Added
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Component|programs |mountmgr.sys
--- Comment #6 from Vincent Povirk <madewokherd(a)gmail.com> 2010-05-01 15:36:42 ---
We need a way to find out about these reserved but not mounted drive letters
from mountmgr. Then winecfg can be updated track them and not clobber them (and
possibly show them in the UI).
This probably means a change to IOCTL_MOUNTMGR_QUERY_UNIX_DRIVE.
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http://bugs.winehq.org/show_bug.cgi?id=9002
--- Comment #23 from Matt Wrenn <cogadh(a)comcast.net> 2010-05-01 15:24:04 ---
Confirming that this issues is completely unchanged in Wine 1.1.43. Steps
followed to reproduce:
1. Run install from the terminal: wine "D:\setup.exe"
2. When prompted for second disk, run "wine eject d:" (physical eject or normal
umount commands still do not work fully; disk ejects, but second disk cannot
mount)
3. After the second disk is mounted, continue install, will progress to 100%.
4. When prompted for the first disk, run "wine eject d:" again and put in the
first disk
5. After mounting, try to continue install and immediately get the "An I/O
error occurred while installing a file. This is normally caused by bad
installation media or a corrupt installation file" message with "Abort" and
"Retry" options. Retry does nothing, Abort rolls back the install.
Terminal reports the following at the moment of the I/O error:
"fixme:shell:IShellLinkA_fnGetPath (0x1859a0): WIN32_FIND_DATA is not yet
filled."
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http://bugs.winehq.org/show_bug.cgi?id=21294
Summary: Call Of Duty 4 (COD4) friezes on first mission (after
training)
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
Created an attachment (id=25623)
--> (http://bugs.winehq.org/attachment.cgi?id=25623)
console output
After first mission game friezes.
My videocard is ATI Mobility Radeon X2300, fglrx 9.3
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http://bugs.winehq.org/show_bug.cgi?id=7284
--- Comment #61 from Tobias Jakobi <liquid.acid(a)gmx.net> 2010-05-01 09:39:47 ---
(In reply to comment #58)
> (In reply to comment #57)
> > I'd like to add that this only affects the GLSL path - drivers without GLSL
> > support will still have the problem.
>
> Are there any current drivers without GLSL support, if anything to confirm that
> this bug is still an issue with them?
It's not mainly a driver thing, but also the question if the hardware supports
the minimum GLSL feature set. Also keep in mind that with the OSS 3d drivers
from mesa choosing GLSL is actually not such a good idea, since the compiler is
_very_ far from producing optimal code (when comparing to nvidia blob and
fglrx).
So at least the people using mesa drivers are probably interested in getting
this also fixed for the ARB path.
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GyB <gyebro69(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gyebro69(a)gmail.com
--- Comment #60 from GyB <gyebro69(a)gmail.com> 2010-05-01 08:50:33 ---
(In reply to comment #59)
> Surely setting UseGLSL="disabled" in the registry would achieve the desired
> effect?
You're right. With GLSL=disabled the issue is re-introduced...
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--- Comment #59 from Andrew Nguyen <arethusa26(a)gmail.com> 2010-05-01 08:41:47 ---
Surely setting UseGLSL="disabled" in the registry would achieve the desired
effect?
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http://bugs.winehq.org/show_bug.cgi?id=421
Jan Zerebecki <jan.wine(a)zerebecki.de> changed:
What |Removed |Added
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Attachment #26418|text/plain |application/x-zip-compresse
mime type| |d
Attachment #26418|1 |0
is patch| |
Attachment #26418|0 |1
is obsolete| |
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http://bugs.winehq.org/show_bug.cgi?id=421
Jan Zerebecki <jan.wine(a)zerebecki.de> changed:
What |Removed |Added
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Attachment #26167|0 |1
is obsolete| |
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http://bugs.winehq.org/show_bug.cgi?id=421
Jan Zerebecki <jan.wine(a)zerebecki.de> changed:
What |Removed |Added
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Attachment #25627|0 |1
is obsolete| |
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Jan Zerebecki <jan.wine(a)zerebecki.de> changed:
What |Removed |Added
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Attachment #21159|0 |1
is patch| |
Attachment #21159|0 |1
is obsolete| |
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