http://bugs.winehq.org/show_bug.cgi?id=11354
Summary: Complex Shader Distance Error - EverQuest2. 0.9.54 and <
Product: Wine
Version: 0.9.54.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zirous(a)gmail.com
Textures on EverQuest2 are normal when shader distance are not turned on. With
shader distance turned on their is a few issues.
First Issue is a clipping issue I believe. When shader distance are turned on
and when you move your character you can see a translucent reflection of you.
The reflection will be the spot you were at previously. Now when you enable
bloom this graphic error does not happen anymore. Their is a error with this
work around. With some zones with bloom enabled the whole screen will turn
white.
This is with no bloom.
http://i29.photobucket.com/albums/c293/suprscotte/NoBloom.png
This is with bloom.
http://i29.photobucket.com/albums/c293/suprscotte/Bloom.png
Second Issue is some textures with shader distance enabled reflect the
surroundings. It does not have the shadowing effect like above where you have
to move to see the error with the complex shader distance. If complex shader
distance turned of this texture glitch does not happen anymore. Also, I found
out a way to fix this graphic glitch. If you minimize the window and then
resize the window this graphic issue will not happen until the game is
rebooted.
No Shader Distance.
http://i29.photobucket.com/albums/c293/suprscotte/NoShad.png
With Shader Distance.
http://i29.photobucket.com/albums/c293/suprscotte/ShadError.png
With the fix and Shader Distance Enabled to Max. Stays Fixed until restart.
http://i29.photobucket.com/albums/c293/suprscotte/TheFIx.png
Would love to see these fixed because these are the only errors with
Everquest2.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14529
Summary: Hellgate: London - Launcher cannot start the game
Product: Wine
Version: 1.1.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
The window of the launcher shows up, but when I try to load the single player
mode it does not work. Log is attached.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21676
Summary: Plants vs Zombies is stretched on widescreen monitors
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malteskarupke(a)web.de
Plants vs Zombies is stretched on widescreen monitors. In Windows the game
displays black bars on both sides of the screen instead. (see
http://www.widescreengamingforum.com/forum/viewtopic.php?t=16096 for example
screenshots for the desired behavior)
This results in seemingly erroneous mouse input. Because the game assumes, that
it is not stretched, and that there are black bars on the side. The attached
screenshot illustrates the problem. In that screenshot, my mouse is at the
position where the Quit button should be, (and the Quit button is highlighted
as a result) but the button is displayed further to the right because the
display is stretched. While this is a minor problem in the menu, once inside
the game it is really annoying, because you always have to click slightly to
the side of where you want things to go. And collecting coins or sun is very
annoying, because it is supposed to be just mindless clicking, but now you
never get the location right on the first try.
This bug has only been present since 1.1.38, because before that the game
suffered from (the similar, but worse) bug 19373. I think that bug and and this
bug are related. That bug drew the game at the wrong position, and this bug
draws the game in the wrong size.
The bug is also present in the free demo version of the game, so that can be
used for testing.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9787
Summary: Regression: Warcraft3 Battle.net Doesn't work
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ghettopolak04(a)hotmail.com
Today's patches have caused Warcraft 3 battle.net to stop working. When
connecting to Battle.net the "Connecting to Battle.net" box just idles
indefinitely. No terminal output.
I haven't run a regression yet so I don't know exactly which patch causes this.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=15263
Summary: Cannot install games in Steam
Product: Wine
Version: 1.1.4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: infoman1985(a)gmail.com
When trying to buy or install games in Steam by clicking the Purchase or
Install link, nothing happens and the following messages appear in console:
fixme:hlink:IHlink_fnSetMonikerReference (0x12b08f60)->(0 0x12b08f98 (null))
fixme:shdocvw:HlinkFrame_Navigate unsupported grfHLNF=00000002
fixme:hlink:IHlink_fnGetStringReference (0x12b08f60) -> (1 (nil) 0x32bd80)
fixme:shdocvw:HlinkFrame_Navigate Not supported HLNF_OPENINNEWWINDOW
(i pasted it here because it is just four lines).
Tried on Wine 1.0, 1.1.4
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24548
Summary: Zoo Tycoon Demo starts with black screen and white
cursor
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Zoo Tycoon Demo starts with black screen and white cursor. Normally it would
display start-up screen with loading progress bar, which is frozen (bug 16355).
1. I did a regression test between 1.3.1 and 1.3.2:
commit 22428d97e18e76ba76c10df945cf956ab1897101
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Aug 25 20:46:49 2010 +0200
wined3d: Don't set a NULL container of type WINED3D_CONTAINER_TEXTURE.
Any container type other than WINED3D_CONTAINER_NONE implies a valid
pointer
of the specified type. This fixes a regression introduced by
368e5eb87ae983e4ea2f66b3ca2f4154b36bbcda.
:040000 040000 26b0cfc92fdfcc96a0aa2f0f09a12cf8ead0075e
ab5bf090d4c67693f527a09c156ae74da9932c83 M dlls
2. No other bug report suffers from this commit, but this commit helped bug
24082.
3. Revert of this patch after git checkout makes that problem go away.
4. Adding author of this patch to CC.
--private keyword: bisected
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18842
Summary: Error with Procast (a moglus or livestream
application)
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://procaster.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shyningcrow(a)yahoo.it
The installer work fine, and the features (repair and modify) too. When you run
program (from directory not laucnher) it crash. I don't know what can be... But
I think there are some component of Microsoft not installed (for example :
Microsoft.VC80.CRT is a component of Microsoft Visual C++ 2005) But I've
installed Microsoft Visual C++ 2005, how can it be ??? [See att for more
informations]
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24185
Summary: Deadlock in vectored exception handling
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krissn(a)op.pl
When running MapSource (a Garmin GPS map manager) I noticed that the
application will hang soon after starting. The hang occurs at random time when
MapSource is drawing the map on the screen. The log output clearly indicates a
classic deadlock:
err:ntdll:RtlpWaitForCriticalSection section 0x7efec6e0
"/var/tmp/portage/app-emulation/wine-1.3.0/work/wine-1.3.0/dlls/ntdll/exception.c:
vectored_handlers_section" wait timed out in thread 001b, blocked by 0009,
retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7e9f3d80
"/var/tmp/portage/app-emulation/wine-1.3.0/work/wine-1.3.0/dlls/gdi32/gdiobj.c:
gdi_section" wait timed out in thread 0009, blocked by 001b, retrying (60 sec)
Some deeper investigation revealed that the GDI's DIB exception handler is
involved in this problem. Here's the scenario:
1. Thread A calls a GDI function. The function takes the "gdi_section".
2. Thread B raises an exception (could be a C++ exception). The
call_vectored_handlers() function is called to call the handlers. The
"vectored_handlers_section" is entered.
3. Thread B execues the X11DRV_DIB_FaultHandler(), which eventually leads to a
call to GetObjectW() and in turn GDI_GetObjPtr(). The last one blocks on
"gdi_section".
4. Thread A throws an Access Violation exception in the DIB functions. The
call_vectored_handlers() function is called, but this time it blocks on
"vectored_handlers_section"
A possible solution would be to replace the "vectored_handlers_section" by a RW
lock. This would ensure that multiple exception handlers are called
simultaneously while still maintaining consistency in case the vectored
exception handler list needs to be changed.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9795
Summary: Russian buisens application 1C:Enterprise crashes
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugsbunny(a)newmail.ru
Created an attachment (id=8233)
--> (http://bugs.winehq.org/attachment.cgi?id=8233)
backtrace
Hello.
Crash:
1) starting program
2) open any MDI-child window -> crash in seconds
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23655
Summary: Heroes V : Cursor icon dissapears and makes game
unplayable
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
As you play the game, the cursor eventually dissapears and the game becomes
unplayable.
My terminal got flooded by these messages, therefore I hint that gdi is the
problematic component.
fixme:bitmap:CreateBitmapIndirect planes = 0
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
Wine 1.2-rc7
Gentoo Linux X64
nvidia-drivers 256.34
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.