http://bugs.winehq.org/show_bug.cgi?id=22711
Summary: Dungeon Keeper 2: X11 cursor is not hidden in-game
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.filefront.com/10592819/Dungeon-Keeper-2-MP-
Demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olerass(a)gmail.com
Created an attachment (id=27999)
--> (http://bugs.winehq.org/attachment.cgi?id=27999)
Screen showing the X11 cursor in-game
When playing Dungeon Keeper 2, I have the X11 cursor sitting at the
same position all the time (can't be moved or anything) in the game. It's as if
the game doesn't properly hide the X11 cursor. The type of cursor shown in-game
is dependent on what cursor was used when the game was launched and at what
position it was at. In my case it's the caret because I was in console.
Attached a picture of the problem.
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http://bugs.winehq.org/show_bug.cgi?id=18554
Summary: Regedit import.
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergeikrivonos(a)gmail.com
Export HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSDTC\Security\XAKey under
windows.
Try import it under WINE by regedit - it fails because of key value.
Maybe file should be opened in binary format.
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http://bugs.winehq.org/show_bug.cgi?id=29223
Bug #: 29223
Summary: Avast! Free Antivirus shows black rectangles in place
of gradients
Product: Wine
Version: 1.3.33
Platform: x86-64
URL: http://www.avast.com/en-us/free-antivirus-download
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 76358216f4e203d029afc1a1d5c4df6faf06a519
Created attachment 37739
--> http://bugs.winehq.org/attachment.cgi?id=37739
Good (left) and bad (right) screenshots
Some sections of the Avast GUI have a black background in place of a gradient.
It's especially noticeable in the dialog that appears on first run, but there
are also some occurrences of the problem within the main GUI. This is a
regression, sort of - the problematic patch was committed shortly before the
fix for bug 29108, so it never worked in unpatched Wine.
76358216f4e203d029afc1a1d5c4df6faf06a519 is the first bad commit
commit 76358216f4e203d029afc1a1d5c4df6faf06a519
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Nov 30 13:22:21 2011 +0100
winex11: Implement rectangular gradients using XRender if supported.
:100755 100755 f573540774b5096c291138322b137e36d6ed621b
cba043f2cc0f3071fa375c1fd3acfbdf63cd15b0 M configure
:100644 100644 d6f5e6a198427ef229d09644c5e0157d8bd08687
82f7c9e2a506eff8c1eb27247314771071922820 M configure.ac
:040000 040000 fb0ccf05af9c9c20204d218969f9499b3c5739c9
572e0dd4f6c1395ea344b03054b0a11b0b99ed6c M dlls
:040000 040000 fd8af9726e6e9fdd9b89b39e338e069bea9c31ba
345957b05108306e84b356e7a015165689a29910 M include
After reverting this patch, the gradients appear as expected.
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http://bugs.winehq.org/show_bug.cgi?id=2361
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #15 from Alexandre Julliard <julliard(a)winehq.org> 2011-12-02 13:34:21 CST ---
Closing bugs fixed in 1.3.34.
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http://bugs.winehq.org/show_bug.cgi?id=24748
Summary: Dangerous Waters: crashes when loading 688i platform
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgsuarez(a)gmail.com
Created an attachment (id=31273)
--> (http://bugs.winehq.org/attachment.cgi?id=31273)
Backtrace
Wine crashes when I try to load any mission that uses the 688i class submarine.
I have not tested every other platform yet, but all the other ones I tried work
fine. It certainly seems that this crash is being caused by the 688i platform.
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http://bugs.winehq.org/show_bug.cgi?id=28867
Bug #: 28867
Summary: Elona works not fast enough
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lain.halfbit(a)gmail.com
Classification: Unclassified
Since start of DIB engine implementation in Wine 1.3 Elona game works almost
fast enough to be playable in 800x600 on my system but uses way too much CPU
power (up to 100%). Especially when character walks around. In windows it never
requires so much processing power and always works fast.
But in higher resolutions fps drops again to almost unplayable and it isn't
really fun to play this game in default 800x600.
My CPU is AMD Athlon 64 X2 Dual Core Processor 5400+
Using up to 100% of both cores seems way too much for something as simple as
this game.
Previous similar bug: 14316
It was related to lack of DIB engine and was closed when DIB engine was added.
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http://bugs.winehq.org/show_bug.cgi?id=28256
Summary: Nook for PC (BNDReader.exe) crashes on startup
Product: Wine
Version: 1.3.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla(a)bkennelly.net
BNDReader.exe crashes with:
Call from 0x7b839f22 to unimplemented function msvcr90.dll.asctime_s, aborting
It worked in 1.3.26. Reading the changelog, I saw the new manifests, and
discovered that deleting the
"windows/winsxs/manifests/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4148_none_deadbeef.manifest"
file fixed the problem.
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http://bugs.winehq.org/show_bug.cgi?id=29109
Bug #: 29109
Summary: Avast! Free Antivirus crashes on each boot due to
unimplemented function
ntoskrnl.exe.ExInitializePagedLookasideList
Product: Wine
Version: 1.3.32
Platform: x86-64
URL: http://www.avast.com/en-us/free-antivirus-download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
After installing Avast! Free Antivirus, there are multiple crashes on most runs
of wineboot due to unimplemented functions. (Occasionally, one of the crashes
will mysteriously be absent or replaced with an unhandled page fault.) The
first one is:
wine: Call from 0x7b83b722 to unimplemented function
ntoskrnl.exe.ExInitializePagedLookasideList, aborting
wine: Unimplemented function ntoskrnl.exe.ExInitializePagedLookasideList called
at address 0x7b83b722 (thread 0027), starting debugger..
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http://bugs.winehq.org/show_bug.cgi?id=27835
Summary: Freespace 1 hangs on startup with a blank screen
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonas.bugzilla(a)gmail.com
This seems to be the same as bug 10979.
A git bisect pointed to this commit as the culprit:
7e3985e1fea60da73bae2b9465b94e5d110909fc is the first bad commit
commit 7e3985e1fea60da73bae2b9465b94e5d110909fc
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Nov 8 11:50:33 2010 +0100
ddraw: Setup the device window in SetCooperativeLevel().
The problem can also be reproduced with the demo mentioned in that previous bug
report (available from
http://download.descent-network.com/shareware1/freespace1/playable/fsdemo10…
). It happens both with and without enabling direct3d in the game (via the
FreeSpace.exe launcher).
I've attached a full trace. The hang is indicated by the line
0020:err:ntdll:RtlpWaitForCriticalSection section 0x7cb318 "?" wait timed out
in thread 0020, blocked by 0009, retrying (60 sec)
git head has the same behaviour as 1.3.25 (although during configure, I now get
the message "configure: WARNING: No sound system was found. Windows
applications will be silent.").
Interestingly, applying
http://www.winehq.org/pipermail/wine-patches/2011-July/104505.html on top of
git head makes things even worse: the game no longer even switches into full
screen mode before it hangs when that patch is applied.
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http://bugs.winehq.org/show_bug.cgi?id=27869
Summary: Wile using OSSv4, any application under wine (even
winecfg when testing sound) rises vmix to maximum
volume.
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: HASH.DuOrden(a)gmail.com
Starting from commit 2174717fbd01565f7ba1596078cf0c0ccfc02504 Author: Andrew
Eikum <aeikum(a)codeweavers.com> all application which uses audio (with OSSv4)
rises volume for vmix which it is assigned to to maximum this includes winecfg
when pressed "test audio" in audio tab.
git bisect:
2174717fbd01565f7ba1596078cf0c0ccfc02504 is the first bad commit
commit 2174717fbd01565f7ba1596078cf0c0ccfc02504
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Wed Jul 13 14:30:45 2011 -0500
mmdevapi: Only enumerate devices that can be opened during initialization.
:040000 040000 7ba6ff2d501dfb5f8b3a41fdb67335994e1f3f80
593102cee1e2d56d6f7c5f4fb7ce1dbd2c362f3a M dlls
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