http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #494 from Jacques-Pascal Deplaix <jp.deplaix(a)gmail.com> 2011-05-14 02:03:40 CDT ---
Unreal Tournament III: Works perfectly with Wine 1.3.20 (without
MouseWarpOverride=force) !
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #493 from Jonathan Strander <mblackwell1024(a)gmail.com> 2011-05-13 23:36:23 CDT ---
(In reply to comment #492)
> This issue is completely resolved for me in all tested cases except one:
>
> Unless MouseWarpOverride is disabled Metro 2033 will completely lock up if the
> mouse is moved in any way. And when MouseWarp is set to disabled the mouse
> cursor can not be moved at all.
>
> (Note: Tested a variety including Fallout:NV, Mass Effect 2, Crysis, etc)
Tested one more: The Witcher.
In this instance the camera can be rotated 360 degrees but it appears to jump
back to an old position randomly.
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http://bugs.winehq.org/show_bug.cgi?id=6971
Jonathan Strander <mblackwell1024(a)gmail.com> changed:
What |Removed |Added
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CC| |mblackwell1024(a)gmail.com
--- Comment #492 from Jonathan Strander <mblackwell1024(a)gmail.com> 2011-05-13 22:52:26 CDT ---
This issue is completely resolved for me in all tested cases except one:
Unless MouseWarpOverride is disabled Metro 2033 will completely lock up if the
mouse is moved in any way. And when MouseWarp is set to disabled the mouse
cursor can not be moved at all.
(Note: Tested a variety including Fallout:NV, Mass Effect 2, Crysis, etc)
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http://bugs.winehq.org/show_bug.cgi?id=7425
--- Comment #17 from Xavier Vachon <xvachon(a)gmail.com> 2011-05-13 21:31:20 CDT ---
Still a bug in git (1.3.20). The workaround is to use native dlls as explained
in the game's HOWTO.
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http://bugs.winehq.org/show_bug.cgi?id=10633
Summary: Per Pixel Lightning is drawn wrong
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://neuron.tuke.sk/~mizanin/eng/dx/020_Stencil_Shadow
.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
In this program the light on the wall is not drawn correctly if Per Pixel
Lightning is on. If it is off, all is shown like in windows.
My system: Fedora7, Geforce 8800GTS, Driver 100.14.23.
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http://bugs.winehq.org/show_bug.cgi?id=27015
Summary: bugzilla has no winscard component
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Dear all,
I notice that Sergey Stepanov work on winscard.dll to make smart card reader
run on wine, should a winscard component for wine bugzilla be helpful? Then
http://bugs.winehq.org/show_bug.cgi?id=26978 may be set to component winscard
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http://bugs.winehq.org/show_bug.cgi?id=16731
Summary: Missing 'msvcirt' from Component list
Product: WineHQ Bugzilla
Version: 3.0.2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dasnyderx(a)yahoo.com
I filed the bug, #16572, in regards to a missing component in the
'msvcirt.dll'. However, while looking over the bug, I noticed that the
'Component' selected is incorrect. Currently, the component indicated as being
at fault with the bug is 'msvcrt.dll'. The component at fault -- and not
selectable in the 'Component' dropdown -- is 'msvcirt'. As this is the correct
component at fault for the bug I reported and a DLL of the same name is shipped
with Wine, I would suggest this DLL name, msvcirt, be added to the components
selectable on the 'Components' dropdown.
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http://bugs.winehq.org/show_bug.cgi?id=24650
Summary: Mass Effect 2 (demo/full version): hangs if you
alt+tab away and back
Product: Wine
Version: 1.3.4
Platform: x86
URL: http://masseffect.bioware.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Pretty annoying, since there's the forced 5 minute intro.
I've verified that alt-tab works on windows. On wine, you can alt-tab away just
fine, but when you try to alt-tab back to the game, it's hung/frozen.
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http://bugs.winehq.org/show_bug.cgi?id=22597
Summary: Game crashes at startup when resolution is set higher
than 640x480
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: granamachine-wa(a)yahoo.com.ar
This bugs affects at least 12 different versions from at least five games from
Winning Eleven series.
To get the game running, you must:
1- Activate "Emulate virtual desktop" in Wine settings
2- Disable audio in Wine settings (as there is another bug associated with
this)
3- Run settings.exe and set resolution at 640x480, either windowed or
fullscreen
If you set resolution higher than 640x480, then the bug happens.
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http://bugs.winehq.org/show_bug.cgi?id=27137
Summary: Mass Effect 2 demo: can no longer enter game (menu
items are unclickable)
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://masseffect.bioware.com/cdn/A/ME2_DEMO/MassEffec
t2DemoDE.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Regression introduced by:
a59c7cc8596b658d3c0854a737528cf60947ac1f is the first bad commit
commit a59c7cc8596b658d3c0854a737528cf60947ac1f
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed May 11 12:30:03 2011 +0200
winex11: Automatically clip the pointer when the foreground window is
full-screen.
:040000 040000 f94f9152b3112463b3bdf874a0d64dae1029e309
04faeb9831f686bb586fd81166ad95cf6da05738 M dlls
now, when you enter the menu, the mouse moves fine, but moving the cursor over
a menu item no longer activates it. Clicking the item has no effect.
Toggling the full screen mouse capture option in winecfg makes no difference.
This is with the German version of the demo. I highly doubt the bug is specific
to just the German version, but just in case.. :)
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