http://bugs.winehq.org/show_bug.cgi?id=24904
Summary: No$Zoomer.exe crashes when run.
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c0rphan(a)gmail.com
Created an attachment (id=31537)
--> (http://bugs.winehq.org/attachment.cgi?id=31537)
log
No$Zoomer.exe crashes with a page fault. It does launch the NO$GBA.exe process,
but that hangs as well.
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http://bugs.winehq.org/show_bug.cgi?id=15353
Summary: Crash when clicking on tab in Safari
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zdenek.zikan(a)gmail.com
Created an attachment (id=16188)
--> (http://bugs.winehq.org/attachment.cgi?id=16188)
Safari crash backtrace
In Windows version of Safari 3.1.2 installed on Kubuntu 8.04.1 I am browsing
web, I middle-click on one of the links in bookmarks panel and then left-click
on the newly opened tab. In that moment, Safari crashes with backtrace which I
include in the attachment
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http://bugs.winehq.org/show_bug.cgi?id=27487
Summary: Rift crashes on exit in winebrowser
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Had to do
winetricks vcrun2008
to make patcher happy, and
winetricks d3dx9_36
to see anything but colored rectangles.
Then it ran fine, albeit at 10fps, on my gt 220 / e8400.
Switching to the old renderer in the game's video settings doubled fps,
and the game seems to run reasonably well.
But when you quit, you get a game crash dialog, and then wine's crash dialog.
The log shows
fixme:ole:CoCreateInstance no instance created for interface
{ea1afb91-9e28-4b86-90e9-9e9f8a5eefaf} of class
{56fdf344-fd6d-11d0-958a-006097c9a090}, hres is 0x80004002
immediately before the crash. Wine's crash dialog says the crash is in
winebrowser.
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http://bugs.winehq.org/show_bug.cgi?id=10480
Summary: Safari refuses to load secure URLs
Product: Wine
Version: 0.9.49.
Platform: PC
URL: http://www.apple.com/safari/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter(a)pajamian.dhs.org
Created an attachment (id=9213)
--> (http://bugs.winehq.org/attachment.cgi?id=9213)
Error message from Safari
Attempting to load secure (https) urls in Safari results in an error message
similar to the following:
Safari can’t open the page.
Safari can’t open the page “https://www.apple.com/” because it couldn’t
establish a secure connection to the server “www.apple.com”.
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http://bugs.winehq.org/show_bug.cgi?id=27878
Summary: Picasa 3.8 in Fedora 15 just displays a black window
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danieljamesscott(a)gmail.com
When starting Picasa 3.8 on Fedora 15. All that is shown is a black window. The
mouse pointer changes as I hover over different locations on the screen, but
the display remains completely black within the window.
This may be related to:
http://bugs.winehq.org/show_bug.cgi?id=27713
However the user never actually states what the problem is.
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http://bugs.winehq.org/show_bug.cgi?id=22829
Summary: Systinternals RAMMap crashes
Product: Wine
Version: 1.2-rc1
Platform: x86-64
URL: http://download.sysinternals.com/Files/RAMMap.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Paul.Vriens.Wine(a)gmail.com
Created an attachment (id=28189)
--> (http://bugs.winehq.org/attachment.cgi?id=28189)
Crash log
RAMMap.exe (new tool from SysInternals) crashes when run. You need to change
the version to Vista or higher btw.
The crash in SysAllocString looks like reported as well in bug 3756.
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http://bugs.winehq.org/show_bug.cgi?id=27259
Summary: winemenubuilder hangs sometimes
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(This problem was also mentioned in bug 14026.)
Every now and then, winemenubuilder seems to hang.
It happened to me just now installing progecad 2010 trial.
winedbg btall (see attachment) shows that winemenubuilder was started with -w,
which is described in the source like this:
* If the -w parameter is passed, and the shortcut cannot be created,
* this program will wait for the parent process to finish and then try
* again. This covers the case when a ShortCut is created before the
* executable containing its icon.
It hung in WaitForParentProcess().
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http://bugs.winehq.org/show_bug.cgi?id=27249
Summary: Edcast unable to start up
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s.baus86(a)gmx.net
Edcast can not be started, due to an error. It just crashes and then wine says
me, that if this happens I should send a bug report.
Edcast is available free in the internet, for example here:
http://www.mpex.net/software/details/edcast.html
The log of Edcast says nothing special, so I don't append it. If you need it,
please take contact with me ;)!
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http://bugs.winehq.org/show_bug.cgi?id=16648
Summary: Defense Grid, the Awakening: Fails to load,
X3DAudio1_4.dll
Product: Wine
Version: 1.1.11
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wolfwings(a)gmail.com
Trying to load the game complains about the dll X3DAudio1_4.dll being missing.
Loading that dll into the game directory manually allows it to get as far as
changing the screen resolution before dropping a game-propietary crash-dump
into the game directory.
Contacting the developer, they were helpful enough to stage that the crash was
occuring in Microsoft's DirectX audio engine (the X3DAudio1_4.dll file) from
the crash-dumps the game itself generated, so we're basically back at square
one in that regard.
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