http://bugs.winehq.org/show_bug.cgi?id=28391
Summary: winmm coreaudio driver broken
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kurtjaeke(a)gmx.de
Created an attachment (id=36405)
--> (http://bugs.winehq.org/attachment.cgi?id=36405)
Log of "WINEDEBUG=+winmm,+wave,+midi,+dsound wine THIEFG.EXE"
The new winmm coreaudio driver is broken. I have tested so far:
* the game "Portal"
* the game "Thief Gold Edition"
Every time the effects are the same. After some seconds, sometimes more,
sometimes less, the sound and music stops. If in debug mode
("WINEDEBUG=+winmm,+wave,+midi,+dsound"), the game will freeze, otherwise, the
game can be continued, but without sound or music.
Another symptom is the "test sound" button in winecfg: the sound is "scratchy",
as if on a gramophone record grooves are skipped.
See log of "WINEDEBUG=+winmm,+wave,+midi,+dsound wine THIEFG.EXE" attached.
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http://bugs.winehq.org/show_bug.cgi?id=25618
Summary: Super Meat Boy fails to output audible sound
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
When Super Meat Boy is launched, no music or sound effects can be heard. Using
native dsound works around the issue.
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http://bugs.winehq.org/show_bug.cgi?id=11343
Summary: WSAIoctl only partly implemented
Product: Wine
Version: 0.9.54.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin(a)hmailserver.com
WSAIoctl is only partly implemented. When setting dwIoControlCode to
SIO_GET_EXTENSION_FUNCTION_POINTER, WSAIoctl will result in WSAEOPNOTSUPP.
This has the effect that hMailServer does not work under Wine.
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http://bugs.winehq.org/show_bug.cgi?id=29342
Bug #: 29342
Summary: Bloxx It shows only a blank screen
Product: Wine
Version: 1.3.34
Platform: x86-64
URL: http://us3.mirror.alawar.com/Bloxxit_1660.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 10d2a9375ddfac47de8957c7d126a28d82f15701
Created attachment 37966
--> http://bugs.winehq.org/attachment.cgi?id=37966
Terminal output
Regression testing indicated:
10d2a9375ddfac47de8957c7d126a28d82f15701 is the first bad commit
commit 10d2a9375ddfac47de8957c7d126a28d82f15701
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Dec 12 20:53:56 2011 +0100
ddraw: Add support for clipped blits.
:040000 040000 e00012e8b149f8843d339e5fd840d655ded4fdc8
2b7ddc00f02e590bb054fec1204f3e0288d03cf7 M dlls
Reverting the patch restored the correct display. The problem occurs with a
Radeon HD 4250 and a GMA 950 (though it looks like it stopped working with
ddr=opengl on the GMA 950 prior to this commit).
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http://bugs.winehq.org/show_bug.cgi?id=25921
Summary: SolidWorks 2008: Hangup at starting application
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20 dotnet30
3) install SolidWorks 2008
4) wine SLDWORKS.exe
Behaviour:
Splash screen->Program screen-> hang up
Expected behaviour:
No hang up
Terminal output:
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 0078, blocked by 0083, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 0046, blocked by 0083, retrying (60 sec)
wine: Critical section 00110060 wait failed at address 0x7bc35c3b (thread
0078), starting debugger...
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 0078, blocked by 0083, retrying (60 sec)
Regression test did give:
1fa5ddfad927c03ebf4e9bcbd28062fb316a1743 is the first bad commit
commit 1fa5ddfad927c03ebf4e9bcbd28062fb316a1743
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Thu Dec 30 16:32:58 2010 -0600
mshtml: Make nsIIOService::NewURI IUri-based.
:040000 040000 b95e6ba1c07724dd92a0c3e64305456120777aa8
724803bf9f989cfa3ab94f35269cd693b0fd1913 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=15427
Summary: RagTime 5.6.5 does not start
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)AngieBecker.ch
After (successfully) installing RagTime 5.6.5 one can start the config-tool
"Konni" but the main application shows an error right after the splash-screen
appeared:
CErrorException during gApplication->Startup Error -2146648008 PlfmError 0
This might be due to the animated mouse cursor (a nut eating squirrel, which is
sooo sweet!), but this is just an asumption.
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http://bugs.winehq.org/show_bug.cgi?id=29459
Bug #: 29459
Summary: Afterburner 3D crashes immediately after starting
Product: Wine
Version: 1.3.35
Platform: x86
URL: http://www.gamershell.com/download_2443.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Blocks: 8433
Classification: Unclassified
Regression SHA1: 56e3e05e573f8952f2da1d3db3325ec5b29d22fb
Created attachment 38141
--> http://bugs.winehq.org/attachment.cgi?id=38141
terminal output
Afterburner 3D has its own bug#8433. In Wine-1.3.35 the game crashes earlier
(right after starting), and this is due to the following commit:
56e3e05e573f8952f2da1d3db3325ec5b29d22fb is the first bad commit
commit 56e3e05e573f8952f2da1d3db3325ec5b29d22fb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Dec 7 22:08:55 2011 +0100
wined3d: Read the PBO back into the DIB section if we have one in
surface_remove_pbo().
:040000 040000 645ce36fb2295fbc1371b747bb297b286d9ed29a
0134762b7dfe6c1639c653d1e98d28949094b348 M dlls
The patch cannot be reverted on wine-1.3.35-194-gedd5ca7, but
git checkout 56e3e05e573f8952f2da1d3db3325ec5b29d22fb >>the game crashes
instantly
git reset --hard HEAD^ >>the game gets further and hits bug #8433
Currently there are no opened bug reports with this commit id.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.3
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http://bugs.winehq.org/show_bug.cgi?id=28964
Bug #: 28964
Summary: Capella 5.3.13: Missing method
msvcp60.dll.?_Grow@?$basic_string@DU?$char_traits@D@st
d@@V?$allocator@D@2@@std@@AAE_NI_N@Z
Product: Wine
Version: 1.3.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joerg.schaible(a)gmx.de
Classification: Unclassified
Created attachment 37246
--> http://bugs.winehq.org/attachment.cgi?id=37246
stack trace
Capella 5.3.13 fails to start due to missing method in msvcp60.dll.
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http://bugs.winehq.org/show_bug.cgi?id=29243
Bug #: 29243
Summary: Homefront: Choppy sound in menu and game play. (first
appeared in wine-1.3.31)
Product: Wine
Version: 1.3.31
Platform: x86
URL: steam://install/55130
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maverickplayer(a)googlemail.com
Classification: Unclassified
Regression SHA1: b0652dd8bdb144645be4a6bf77cbb68a8ade49d9
Created attachment 37795
--> http://bugs.winehq.org/attachment.cgi?id=37795
[PATCH] Revert "winealsa.drv: Don't try to control ALSA's behavior."
For the game Homefront, wine-1.3.31 introduces a bug that is not present in
wine-1.3.30. The bug is choppy sound in the game menu and the game play. The
intro credit videos do not have the issue.
Using 'git bisect' discovered that
b0652dd8bdb144645be4a6bf77cbb68a8ade49d9 is the first bad commit
Attached is a patch to revert that 'bad' commit in wine-1.3.34 which still has
the bug. This required some manual conflict resolution. The resulting version
does not have the bug.
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http://bugs.winehq.org/show_bug.cgi?id=29328
Bug #: 29328
Summary: Installation of Solidworks license manager fails with
msi error 1603
Product: Wine
Version: 1.3.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: denis.bonnenfant(a)diderot.org
Classification: Unclassified
Created attachment 37934
--> http://bugs.winehq.org/attachment.cgi?id=37934
WINEDEBUG=+msi
Solidworks 2011 is not installable because the installation of Solidworks
License manager exits with error 1603, stopping all the installation process.
err:msi:ITERATE_Actions Execution halted, action L"SWRegistrationProcess"
returned 1603
I guess that this action, a few lines before the error may be involved :
trace:msi:MsiDatabaseOpenViewW L"SELECT
`SWRegTlb`.`Component_`,`SWRegTlb`.`InstallCondition`,`SWRegTlb`.`UninstallCondition`,`SWRegTlb`.`HelpDir`,`SWRegTlb`.`IgnoreExitCode`,`Component`.`Attributes`,`Component`.`Directory_`,`File`.FileName`
FROM SWRegTlb,Component,File WHERE
`SWRegTlb`.`Component_`=`Component`.`Component` AND `SWRe"... 0x7ee618
trace:msi:MsiDatabaseOpenViewW L"SELECT
`SWRegTlb`.`Component_`,`SWRegTlb`.`InstallCondition`,`SWRegTlb`.`UninstallCondition`,`SWRegTlb`.`HelpDir`,`SWRegTlb`.`IgnoreExitCode`,`Component`.`Attributes`,`Component`.`Directory_`,`File`.FileName`
FROM SWRegTlb,Component,File WHERE
`SWRegTlb`.`Component_`=`Component`.`Component` AND `SWRe"... 0x7ee618
trace:msi:MSI_DatabaseOpenViewW L"SELECT
`SWRegTlb`.`Component_`,`SWRegTlb`.`InstallCondition`,`SWRegTlb`.`UninstallCondition`,`SWRegTlb`.`HelpDir`,`SWRegTlb`.`IgnoreExitCode`,`Component`.`Attributes`,`Component`.`Directory_`,`File`.FileName`
FROM SWRegTlb,Component,File WHERE
`SWRegTlb`.`Component_`=`Component`.`Component` AND `SWRe"... 0x7ee518
.....
trace:msi:MSI_ProcessMessage (nil) (nil) (nil) 0 10 L"\tSW MSG: Failed to
Process the SWTypeLib Table"
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