http://bugs.winehq.org/show_bug.cgi?id=24346
Summary: No sound in Prince of Persia: The Forgotten Sands
except for intro videos
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
Sound plays during the UBISoft intro and stutters through the intro video once
you start a new game. Once you actually enter the game, there is no sound at
all. Tried switching emulation modes, tried alsa, jack, oss and nothing helped.
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http://bugs.winehq.org/show_bug.cgi?id=17372
Summary: Adobe Framemaker 9 installer crashes
Product: Wine
Version: 1.1.14
Platform: Other
URL: http://www.adobe.com/go/tryframemaker_win
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
fixme:msxml:xmlnode_put_nodeTypedValue
fixme:msxml:Internal_QueryInterface interface
{df0b3d60-548f-101b-8e65-08002b2bd119} not implemented
wine: Unhandled exception 0x40000015 at address 0x7efd0073:0x004556d8 (thread
0030), starting debugger...
winetricks msxml3 lets it get much further.
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http://bugs.winehq.org/show_bug.cgi?id=15538
Summary: gdi32: path.ok test succeeds in todo block in PC-BSD
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: source, testcase
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=16515)
--> (http://bugs.winehq.org/attachment.cgi?id=16515)
+gdi
[pcbsd@pcbsd ~/wine-git]$ make test
`makedep' is up to date.
../../../tools/runtest -q -P wine -M gdi32.dll -T ../../.. -p gdi32_test.exe.so
path.c && touch path.ok
path.c:161: Test succeeded inside todo block: Path size 21 does not match
expected size 21
path.c:178: Test succeeded inside todo block: Expected #8: PT_BEZIERTO
(200,300) but got PT_BEZIERTO (200,300)
path.c:178: Test succeeded inside todo block: Expected #9: PT_BEZIERTO
(200,300) but got PT_BEZIERTO (200,300)
path.c:178: Test succeeded inside todo block: Expected #10: PT_BEZIERTO
(200,300) but got PT_BEZIERTO (200,300)
*** Error code 4
Stop in /usr/home/pcbsd/wine-git/dlls/gdi32/tests.
*** Error code 1
+gdi attached
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http://bugs.winehq.org/show_bug.cgi?id=19203
Summary: Paint Shop Pro 6.0 crashes on startup
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bz.bz.ejlddll(a)recursor.net
Created an attachment (id=22203)
--> (http://bugs.winehq.org/attachment.cgi?id=22203)
backtrace
As the summary says. Attempting to start PSP 6 with a clean .wine directory
causes it to complain about needing mfc42.dll. If a native mfc42.dll is
provided, it then crashes with an "Unhandled page fault on read access" before
the expected splash screen appears.
The mfc42.dll I'm using probably comes from Windows 2000, as that is the last
Windows version to which I have access.
While I've filed this bug for the version of Wine I'm currently using (and in
which I can therefore prove the error occurs), I don't think there has ever
been a version of Wine under which PSP 6 started successfully.
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http://bugs.winehq.org/show_bug.cgi?id=21073
Summary: no sound in wow&warcraft 3 sound crackle
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: terrymagee11(a)hotmail.com
ok when i set the windows version to vista or windows 7 the sound does not work
in wow(world of warcraft with bc and wotlk) and with warcraft 3 with tft(same
thing with the windows version windows 7 and vista) and the sound crackles in
warcraft 3 and if i set the windows version to xp for wow and warcraft 3 its
fine.
by the way i compiled this
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http://bugs.winehq.org/show_bug.cgi?id=29505
Bug #: 29505
Summary: Regression: WINE crashes on start up of Mozart11
Product: Wine
Version: 1.3.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: let02do(a)earthlink.net
Classification: Unclassified
Created attachment 38213
--> http://bugs.winehq.org/attachment.cgi?id=38213
Console output when WINE crashes
The Mozart 11 software worked a bit sluggishly but reliably with
wine-1.3.34. Beginning with wine-1.3.35, WINE has a crash and freeze
when Mozart11 is starting. This is a complete show stopper and
continues in wine-1.3.36, and the latest git (cloned on 12-30-2011).
Another Mozart user who likes to keep WINE up to date has the same
result.
With Linux/Kde/wine-1.3.35 through 1.3.36, WINE draws part of the Mozart UI
then has a total lock-up that needs a "kill -9 <PID>" as root to rid the
desktop of the zombie process. This seems to be a regression.
Running bisect ends with this result:
let01@arc:~/wine-git$ git bisect good
a4b24978e9dc2e54057552fc2efffbd58cc25d0a is first bad commit
commit a4b24978e9dc2e54057552fc2efffbd58cc25d0a
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Fri Dec 9 14:02:10 2011 +0300
msxml3: Use libxml2 buffer support through helpers.
:040000 040000 f42af388fcd59844a1d5ac163e59cae14183785f
9f1d3e3120ff12f3f85c54c55365668ae33fcc3b M dlls
Looking at the commit date of Dec 9 I see that this was after the 1.3.34
release in which Mozart had no crash at start up. This is consistent
with the problem showing up in 1.3.35 as noted.
I'm attaching the console output for the git . It ends with an exception
followed by "Killed" The Alsa fixme's seem to be no problem in previous
versions or in the bisect tests that did not show the bug
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http://bugs.winehq.org/show_bug.cgi?id=29469
Bug #: 29469
Summary: Audio stops working; as a result, Rosetta Stone gets
stuck
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: philbradley(a)gmail.com
Classification: Unclassified
Rosetta Stone 3.4.7 teaches you a language by playing an audio clip, prompting
you to answer by selecting a multiple choice option.
Randomly audio will stop functioning (testing sound in winecfg - which shows
that winealsa.drv is being used - also fails - the audio that plays is clipped
and random, like rocks tumbling); Rosetta Stone doesn't proceed after
attempting to play a clip after this point, so the program gets stuck (it's not
frozen, it just never brings up the multiple choice question).
Restarting my computer (Ubuntu 11.10, 64 bit) solves this problem, though
logging out doesn't. There doesn't appear to be a specific point in Rosetta
Stone at which audio breaks.
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http://bugs.winehq.org/show_bug.cgi?id=26060
Summary: When exiting Oblivion wine does not close Oblivion.exe
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luisalvaradox(a)gmail.com
When exiting Oblivion wine does not close Oblivion.exe the process Oblivion.exe
stays there. Am using latest updated Oblivion with shivering Isle updated too.
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http://bugs.winehq.org/show_bug.cgi?id=17946
Summary: In Firefox Tiny-MCE-Editor shows strange Signs
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
URL: http://tinymce.moxiecode.com/examples/full.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
If you open Firefox in Wine you can see on
http://tinymce.moxiecode.com/examples/full.php an wysiwyg editor.
It has a footer for some formating and there are strange Signs printed in it.
Normally there you could see something like "Path: " (just try it in your
native Browser)
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http://bugs.winehq.org/show_bug.cgi?id=29555
Bug #: 29555
Summary: Age of Empires II screen locks up after playing for
around 15 minutes
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lapommegolden(a)gmail.com
Classification: Unclassified
Regression SHA1: regression
Screen will be frozen (stuck at the last working frame) after playing an Age of
Empires II game (which utilizes heavily the DIB engine) for around 10-15
minutes while the audio (& the game itself i suppose) is still working after
the screen is frozen.
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