http://bugs.winehq.org/show_bug.cgi?id=27959
Summary: [bisected] wine3d performance regression using NVidia
proprietary drivers
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: redalert.commander(a)gmail.com
This issue occurs for the first time in 1.3.23 and also 1.3.24 and 1.3.25.
When testing the latest git development code (it was a while ago) I
noticed a strong performance regression when running direct3d
applications. I proceeded with git bisecting the issue and came up with
a single bad commit, reverting the offending commit fixed the issue.
Note: All tests were run with "Command & Conquer Generals: Zero Hour"
and "Starcraft 2".
=========================
68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f is the first bad commit
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment
issues that caused major
performance problems. If the user is using an older driver we now
drop the VBO instead of using
doublebuffered loading, which means that we fall back to the current
behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_arrays.
=========================
More info about my system:
OS: Debian wheezy
GPU: NVidia 9800 gt
Driver: binary blob nvidia-glx 275.09.07-5 (debian testing repositories)
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http://bugs.winehq.org/show_bug.cgi?id=18728
Summary: Black screenshots in wow d3d with
OffScreenRendering=fbo
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
When you do an ingame screenshot in WoW running under d3d, if
offscreenrendering is set to fbo, the following error is spit out:
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6994
The produced screenshot is completely black. This happens at least as early as
wine-1.1.11 - haven't tested with earlier versions but I don't think it's a
regression.
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http://bugs.winehq.org/show_bug.cgi?id=26630
Summary: Please add an 'upstream' resolution
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
There have been a few different bugs reported in wine's bugzilla that ended up
being bugs upstream, either in the Linux kernel, AMD/Nvidia/Mesa drivers, in
Mono, etc. It would be nice to know that the bug is fixed upstream, rather than
marked as invalid like we're doing now.
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http://bugs.winehq.org/show_bug.cgi?id=29421
Bug #: 29421
Summary: Gcc crash under wine
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alpha_one_x86(a)first-world.info
Classification: Unclassified
Hello, gcc crash under wine (all version 4.4.0 -> 4.7.0)
How debug it?
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http://bugs.winehq.org/show_bug.cgi?id=27907
Summary: No sound
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emyr(a)batemania.org.uk
After upgrading to Wine 1.3.25 through the official Wine PPA for Ubuntu 11.04
64bit, there is no sound on any of the installed games.
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http://bugs.winehq.org/show_bug.cgi?id=20433
Summary: Earth Eternal cannot connect, creates flood of DNS
requests
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ramon.cahenzli(a)gmail.com
Earth Eternal is an online game by Sparkplay Media with an AppDB entry here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=18115
The game is usually started with a parameter telling it where to find its
resources. The parameter takes the form of a URL.
The current standard URL is used here:
wine Spark.exe
"http://static.beta.eartheternal.com/Release/Current/EarthEternal.car"
However, if this is done in WINE, Earth Eternal floods WINE with
gethostbyname() calls (500 calls per second on my machine). The calls all
return the correct IP address, I've verified this by adding some ugly trace
code to dlls/ws2_32/socket.c. Since Earth Eternal is closed source, we cannot
find out whether the result of the gethostbyname() call is used correctly or
whether that loop of gethostbyname() calls is a bug.
We are now trying to disassemble the binary to find out.
It seems the game might work otherwise, it has a simple 3D renderer built in a
popular engine (OGRE), and there are a few OGRE-based games that already work
in WINE.
There is a workaround to at least partially get EE to connect and retrieve its
data files. If started like this:
wine Spark.exe "http://208.71.157.18/Release/Current/EarthEternal.car"
The date files are fetched and installed. Connection still fails at the login
screen, though, because the program then proceeds to establish *all*
connections with 208.71.157.18 instead of using the respective servers (login,
static content and routing servers).
Some details of this bug are discussed here:
http://www.eartheternal.com/forums/earth-eternal-chat/topics/EE-on-Linux-In…
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http://bugs.winehq.org/show_bug.cgi?id=28826
Bug #: 28826
Summary: mIRC 7.22 crash on wine 1.3.30 (works on 1.3.29)
Product: Wine
Version: 1.3.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.lyon(a)gmail.com
Classification: Unclassified
Running mIRC 7.22 on wine 1.3.30 the application crashes a few seconds after
startup, I've run mIRC in previous versions with no problems at all.
Trace attached, let me know if you need any more info.
Andy
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http://bugs.winehq.org/show_bug.cgi?id=29724
Bug #: 29724
Summary: steam unable to launch games
Product: Wine
Version: 1.4-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tux9656(a)hotmail.com
Classification: Unclassified
After upgrading from 1.3.37 to 1.4-rc1, Steam is unable to launch a game. This
occurs in both my normal prefix and a new prefix that I created. When trying
to launch a game, Steam displays the normal dialog showing that it is launching
the game, but then the dialog disappears and nothing happens. This is on
Debian wheezy AMD64 built with gcc 4.6.2-4.
This is the output to the console when trying to launch Team Fortress 2:
fixme:advapi:RegisterTraceGuidsW (0x3412630, 0x3eab7b8,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x3e7d5f8, (null), (null),
0x3eab7d0,): stub
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7edfb313
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd 0x10126
When trying to launch Team Fortress Classic:
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7edfb313
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd 0x20124
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http://bugs.winehq.org/show_bug.cgi?id=16612
Summary: Appearance of site is blare.
Product: WineHQ.org
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danykey(a)gmail.com
Created an attachment (id=18164)
--> (http://bugs.winehq.org/attachment.cgi?id=18164)
index gray
You use white backgroung for div.rbox above body dark background.
div.rbox div.content {
background-color: #FFFFFF;
}
Instead of this I have suggest to set #DDDDDD color or disable
color(transparence).
I have attached several screenshots with gray color and transparence
approaches.
Thanks.
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