http://bugs.winehq.org/show_bug.cgi?id=22887
Summary: Disable voting for your own bugs
Product: WineHQ Bugzilla
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Why people can vote for bugs that they reported? That make no sense.
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http://bugs.winehq.org/show_bug.cgi?id=29138
Bug #: 29138
Summary: Typo in title of Wine identifier search page
Product: WineHQ.org
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: disposable593-wine(a)yahoo.com
Classification: Unclassified
The title of the Wine identifier search page (http://source.winehq.org/ident)
has had a typo for years ("identfier").
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http://bugs.winehq.org/show_bug.cgi?id=25164
Summary: Sound dies on video in binkplay 1.0 when mouse is
moved outside window
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
I have a .bik file (in this case extracted from FF8 CD)
using binkplay.exe 1.0 I run
wine start binkplay.exe Clip.bik
This starts a video playing
By default, when the cursor is moved outside the window, the video pauses and
the sound is muted. Then when the cursor is moved back inside the window, the
video resumes but the _sound does not_.
Using the binkplay.exe /J option means that the video does not pause when the
mouse is moved outside the window and in this case sound is not lost.
Terminal gives:
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15a518,0x15b418): stub
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 1072
fixme:win:EnumDisplayDevicesW ((null),0,0x33ebf0,0x00000000), stub!
err:mmtime:TIME_MMTimeStop Timer still active?!
Please tell me what trace to provide.
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http://bugs.winehq.org/show_bug.cgi?id=16189
Summary: Google Earth install fails
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://earth.google.com
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer offered to Windows users at http://earth.google.com
is based on Google Updater, and is similar to the one mentioned
in bug 14684. However, installing native msxml3 is not enough
to get this one going.
It exits early, with a dialog box saying google updater can not continue.
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http://bugs.winehq.org/show_bug.cgi?id=24695
Summary: Saira crashes when fullscreen mode is selected
Product: Wine
Version: 1.3.4
Platform: x86
URL: http://nifflas.ni2.se/content/Saira/Saira%20112.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=31204)
--> (http://bugs.winehq.org/attachment.cgi?id=31204)
crash log
The game Saira crashes on startup if you choose 'Fullscreen' option in the
configuration utility.
The game uses a weird 1024x600 screen resolution so I tested using Wine's
virtual desktop mode.
How to reproduce the issue in the demo:
1. Download and install the demo (240 MB). After installation Msvcp60.dll must
be placed into /system32 to start the game.
2. Launch the configuration utility by 'Settings.exe' and make sure Display
mode is set to 'Fullscreen'.
3. Press on 'Exit & Launch Game' >> Wine will crash.
Fedora 13
Nvidia 7600 / driver 256.53
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http://bugs.winehq.org/show_bug.cgi?id=29883
Bug #: 29883
Summary: Game created with RPG Tkool VX Ace (Japanese version
of RPG Maker VX Ace): can not write save data
(Save*.rvdata2)
Product: Wine
Version: 1.4-rc3
Platform: x86-64
URL: http://tkool.jp/products/rpgvxace/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kakurasan(a)gmail.com
Classification: Unclassified
Regression SHA1: f67b0377abd491bfe4cc2713ee644119a3e00218
"Save" function does not work. Loading data works fine.
Steps to reproduce:
1. Download sample game from "www.famitsu.com/freegame/vxace/0001.html"
(Note: RTP is not needed to play the game)
2. Extract files from Notbrave2.exe (run it or use cabextract)
3. Run Game.exe
4. Select "ニューゲーム(New game)"
5. After starting the game, open menu
6. Select "セーブ (Save)"
7. Choose file number -> FAIL
Result of regression test:
f67b0377abd491bfe4cc2713ee644119a3e00218 is the first bad commit
commit f67b0377abd491bfe4cc2713ee644119a3e00218
Author: Eric Pouech <eric.pouech(a)orange.fr>
Date: Sun Nov 7 19:14:46 2010 +0100
kernel32: Use fd availability for testing whether a console handle refers
to a bare console.
:040000 040000 ba84ca5000322180567de19b120c0ed551a3ab3e
6bcfdb2687ebad0c64cfca17fb196787ca5e3be4 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=24267
Summary: Touhou 12.3 Hisoutensoku: Don't draw some sprites.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunder_8888(a)mail.ru
CC: wine-bugs(a)winehq.org
Created an attachment (id=30556)
--> (http://bugs.winehq.org/attachment.cgi?id=30556)
Vertical lines instead of normal sprites
Anything that is rendered with depth buffer use, such as shadows, etc show a
only one pixel wide chunk of the texture.
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http://bugs.winehq.org/show_bug.cgi?id=29981
Bug #: 29981
Summary: Galactic Civilizations 2 is unplayable due to possible
severe memory leak
Product: Wine
Version: 1.4-rc4
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olelukoie(a)mail.ru
Classification: Unclassified
Since several wine versions I can not play GalCiv2:Twilight of the Arnor game.
After a several dozens of turns the game interface freezes and all text in it
disappears. If I'm enabling autosave then I also get the "Out of memory"
message (possibly caused by autosaving attempt).
I've made some testing and found that initially the game uses ~600 MiB of RAM
but after each turn the memory consumption increases significantly (more than
30 MiB each turn even when playing on small maps) and when it reaches ~1.7 GiB
the game stops responding.
If it matters I use 64-bit openSuSe Linux 12.1, Core 2 Duo E8500, 6GiB RAM and
nVidia GTX 460 1GB video card with latest stable nVidia proprietary driver.
These are the wine packages I have currently installed:
wine-1.3.38_1.4rc4-1.2.x86_64
wine-mp3-1.1.39-12.4.i586
wine-32bit-1.3.38_1.4rc4-1.2.x86_64
wine-gecko-1.4-24.1.noarch
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http://bugs.winehq.org/show_bug.cgi?id=12739
Summary: Improper drawing of radio buttons
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sistemas(a)upcnba.org
Radio buttons in Visual FoxPro are shown inside a black box.
To see this bug you can download a demo application Sistematic at
http://www.sistematicperu.com/descarga_demo.htm.
>From menu "Caja -> Imprimir Hoja de Movimientos" you can view a dialog with the
radio buttons.
I have seen this bug in several versiones of Wine in Ubuntu including latest
version 0.9.60.
Attached there are one pict of the dialog as views in Windows XP, and other of
Wine running in Ubuntu 7.10.
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http://bugs.winehq.org/show_bug.cgi?id=29869
Bug #: 29869
Summary: Re-Volt is missing an HUD element
Product: Wine
Version: 1.4-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hougaard.junior(a)gmail.com
Classification: Unclassified
Created attachment 38819
--> http://bugs.winehq.org/attachment.cgi?id=38819
Loading screen of Re-Volt 1.2 Alpha 12.0107
For years the borders "(spru)" around the menus in Re-Volt have been missing in
Wine and this is also the case with the Wine v1.4-rc3. All other HUD elements
appear normally. I have been investigating this issue with a lot of help from
Re-Volt 1.2 Patch developer Huki and he managed to compile a build of Re-Volt
for me which doesn't suffer from this issue.
Here is what Huki wrote to me in an e-mail:
"Vertices of the quad used to draw the menu-box and borders (spru) were using z
coordinate value of 300. Changing it to zero seems to be working (which was
already the case for rest of the HUD parts). But the Z-Buffer is turned off
during 2D drawing anyway, so the vertex z coordinate should be ignored (and it
is when running natively in Windows). Perhaps Wine does not handle the Direct3D
Z-Buffer Render State call
IDirect3DDevice3::SetRenderState(D3DRENDERSTATE_ZENABLE, D3DZB_FALSE)
properly."
The terminal output for Re-Volt 1.2 Alpha 12.0107 ("revolt.exe") and the
modified Re-Volt build ("rvwine.exe") are identical to each other despite the
now working borders in the latter build.
http://pastebin.com/11kgQYGChttp://pastebin.com/wdkpv9Cy
**********************
REPRODUCING THIS BUG
**********************
All versions of Re-Volt shows this issue including the free-to-use demo.
Download the demo here:
http://www.fileplanet.com/6256/0/0/0/1/section/Demos. The modified Re-Volt
build is attached to this bug report but ONLY works if you apply the Re-Volt
1.2 Alpha 12.0107 patch first. You can download the patch here:
http://rv12.zackattackgames.com/downloads/rv1.2a12.0107.exe.
After installing the patch, place the modified Re-Volt build inside the Re-Volt
Demo folder.
NOTE: A few errors will appear while loading, but they can be skipped by
pressing Enter. These errors occur only because the Re-Volt 1.2 patch is meant
to be installed on retail versions of Re-Volt - they are not relevant.
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