http://bugs.winehq.org/show_bug.cgi?id=31411
Bug #: 31411
Summary: Divinity II: The Dragon Knight Saga needs
msvcp90.dll.??0strstreambuf@std@@QAE@PBDH@Z (purist)
Product: Wine
Version: 1.5.10
Platform: x86
URL: http://www.fileplanet.com/217994/210000/fileinfo/Divin
ity-2:-The-Dragon-Knight-Saga-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 41281
--> http://bugs.winehq.org/attachment.cgi?id=41281
terminal output
The game installs the required MSVC++ libraries, the crash occurs on startup
only when msvcp90,msvcr90=builtin.
Output from the mscodescan script:
./Divinity2.exe imports following stub symbols:
msvcp90:??0strstreambuf@std@@QAE@PBDH@Z
msvcp90:??1strstreambuf@std@@UAE@XZ
msvcp90:?_Raise_handler@std@@3P6AXABVexception@stdext@@@ZA
msvcp90:?_Throw@std@@YAXABVexception@stdext@@@Z
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http://bugs.winehq.org/show_bug.cgi?id=30617
Bug #: 30617
Summary: [Savegame]Error "c0000034" CreateFileW
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
With Bruno Jesus, we create a hack to pass the ReadFileEx error for the Ubisoft
Game Launcher (see bug #28119).
I tried the hack with 3 games and they work correctly.
But for two games (Assassin's Creed 2 and Revelations), the savegame does not
works correctly. The savegame folder is here : "c:/users/berillions/Local
Settings/Application Data/Ubisoft Game Launcher/savegame_storage/XXX/40/"
These folders exist and the savegame files too but when you launch the game,
the savegame is not found, you can only begin a new game.
This is a message that i found in my +file log :
warn:file:CreateFileW Unable to create file
L"C:\\users\\berillions\\Local Settings\\Application Data/Ubisoft Game
Launcher/savegame_storage/YmVyaWxsaW9ucw==/40/2.save.extendedmeta"
(status c0000034)
trace:file:CreateFileW returning 0xffffffff
I don't think that the error come from the hack, for "Assassin's Creed
Brotherhood", the savegame works correctly because the savegame files are not
in the same folder. For Brotherhood the savegame can be found here :
"c:/users/berillions/Saved Games/Assassin's Creed Brotherhood/SAVES"
I found that the error c0000034 (STATUS_OBJECT_NAME_NOT_FOUND) means "file is
not found".
I attached the complete +file log.
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http://bugs.winehq.org/show_bug.cgi?id=25888
Summary: assert failure playing mp3 file in Super Mario Bros. X
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Created an attachment (id=32994)
--> (http://bugs.winehq.org/attachment.cgi?id=32994)
test program that plays a file with RenderFile
The windows game Super Mario Bros X spends a long time trying to start playing
an mp3 file when it starts up. The particular file varies, but in one case it
was c:\smbx\music\nsmb-overworld.mp3.
I tried using a test program to play this file with RenderFile. The program
churns for a bit, printing a lot of fixmes that look like this:
fixme:quartz:parse_header Not a valid header: 00:ff
Eventually, the file seems to start playing for an instant, then the program
crashes on a failed assertion.
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http://bugs.winehq.org/show_bug.cgi?id=26810
Summary: DirectInput gives incorrect gamepad device
Product: Wine
Version: 1.3.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tehpola(a)yahoo.com
I'm using a Playstation 3 DualShock 3 controller over USB with my Ubuntu 10.10
system. It generally works fine with native applications; however, I've been
unable to get it working with Wine applications.
When investigating further, I found a simple application which could test out
DirectInput joystick devices: http://www.csh.rit.edu/~jon/projects/joystick/.
Building this using winemaker (small tweaks were required) demonstrated that
two devices were created for the single gamepad.
The first device was incorrect: the X axis of the left stick was stuck at 128
(a minimal value as the values for the axises were unsigned 16-bit values).
The second device seemed correct and even the right stick registered properly
(when the device had an "X,Y,Rx,Ry" entry in the registry).
Hopefully someone with some DirectInput experience will know what's going on
here. I have yet to look at the code, but may do so when time allows. Let me
know if any further information is needed.
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http://bugs.winehq.org/show_bug.cgi?id=21132
Summary: 'cmd echo on' sometimes fails
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
$ rm a
$ wine cmd
Z:\home\austin\>echo on > a
Z:\home\austin\>type a
on
but running:
austin@laptop:~$ wine cmd /c echo on > a
austin@laptop:~$ cat a
shows an empty file.
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http://bugs.winehq.org/show_bug.cgi?id=31589
Bug #: 31589
Summary: Netflix on Firefox fails with DRM error when loading
bar is at 98%
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Classification: Unclassified
Created attachment 41538
--> http://bugs.winehq.org/attachment.cgi?id=41538
Base console log when attempting to run Netflix on Firefox
A little while ago I decided to test and see how far Silverlight support had
gotten with recent Wine versions and discovered significant improvements in its
support for Netflix under Firefox. Once you work around Bug #29957 (described
below) then you can get Netflix to load a movie/show all the way to 98% before
you get a DRM error (error N8152). Needless to say, it would be great to get
it to load that extra 2% :)
Steps to reproduce:
0) Create a new Wine prefix and do not install Mono
1) Download the latest version of winetricks:
wget http://winetricks.googlecode.com/svn/trunk/src/winetricks;
chmod +x winetricks
2) Install .NET 2.0 with winetricks:
./winetricks dotnet20
3) Download and install a recent Windows version of Firefox:
wget -O Firefox-14.0.1.exe
http://download.mozilla.org/?product=firefox-14.0.1-funnelcake13&os=win&lan…;
wine Firefox-14.0.1.exe
4) Launch Firefox and login to Netflix
5) Attempt to play a movie/show
6) Click the "Install Now" button to download the Firefox Silverlight (v5.1)
plugin
7) Click "Save File" to save the Silverlight installer
8) Double click the "Silverlight.exe" file in the download window and click
"Ok"
9) Click "Install now"
10) Uncheck "Enable Microsoft Update" and click "Next>" and then click "Close"
11) Exit Firefox
12) Create the folder necessary to work around Bug #29957:
mkdir -p ~/".wine/drive_c/users/Public/Application Data/Microsoft/PlayReady"
13) Relaunch Firefox and then return to Netflix
12) Attempt to play a movie/show
There a few console messages that may point to the problem (snippet below), but
so far I have been unable to find an obvious culprit. A variety of D3D
warnings/errors also occur rather regularly, but I believe that they're
unrelated (full log attached).
===
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:advapi:GetCurrentHwProfileW (0x751e6a0)
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:advapi:GetCurrentHwProfileW (0x751e610)
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:advapi:GetCurrentHwProfileW (0x751e610)
===
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http://bugs.winehq.org/show_bug.cgi?id=10763
Summary: Window movement in virtual desktop mode should match
real Windows
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Hi,
This is a suggestion about the way window borders are drawn when windows are
dragged or resized, when in virtual desktop mode.
Windows (2000) operation seems to be like this:
- Window movement:
- When the pointer is stationary over the window title bar, pressing and
holding the left button causes the highlighted border frame to be drawn
after approximately 1 second. (Wine only draws the border frame once the
pointer is moved.)
- For non-resizeable windows, the border is highlighted by a 1-pixel thick
rectangle with dotted lines (Wine does this currently). For resizeable
windows, the border is highlighted by a 4-pixel thick rectangle with
crosshatch/checkerboard lines. (Wine uses XOR/complement highlighting in
this case.)
- Window resizing:
- As with movement of resizeable windows, the Windows border frame drawing
differs from Wine's complement type highlighting.
My suggestion is that by default Wine's behaviour should match the Windows
behaviour. However some users may prefer the complement type highlighting. (In
some cases parts of the Windows border frame are invisible, depending on the
background colour.) Maybe have an option or registry setting to tell Wine to
always complement (including when moving non-resizeable windows)?
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http://bugs.winehq.org/show_bug.cgi?id=25901
Summary: Incorrect command line parsing in cmd
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atohom(a)gmail.com
#include <stdio.h>
#include <windows.h>
int main(int nargs, char *args[])
{
if(nargs>1)
{
char *cl=GetCommandLine();
printf("%s\n", cl);
}
else
{
STARTUPINFO si={sizeof(STARTUPINFO)};
PROCESS_INFORMATION pi;
CreateProcess(NULL, "cmd /C \"\"test.exe\" \"1 2 3\"\"", NULL, NULL, FALSE,
0, NULL, NULL, &si, &pi);
WaitForSingleObject(pi.hProcess, INFINITE);
CreateProcess(NULL, "cmd /C \"\"test.exe\" \"\"1 2 3\"\"\"", NULL, NULL,
FALSE, 0, NULL, NULL, &si, &pi);
WaitForSingleObject(pi.hProcess, INFINITE);
CreateProcess(NULL, "cmd /C test.exe \" 1", NULL, NULL, FALSE, 0, NULL,
NULL, &si, &pi);
WaitForSingleObject(pi.hProcess, INFINITE);
CreateProcess(NULL, "cmd /C test.exe \"\\\"", NULL, NULL, FALSE, 0, NULL,
NULL, &si, &pi);
WaitForSingleObject(pi.hProcess, INFINITE);
CreateProcess(NULL, "cmd /C test.exe \"/\"", NULL, NULL, FALSE, 0, NULL,
NULL, &si, &pi);
WaitForSingleObject(pi.hProcess, INFINITE);
}
return 0;
}
On Windows this test program prints:
"test.exe" "1 2 3"
"test.exe" ""1 2 3""
test.exe " 1
test.exe "\"
test.exe "/"
but in wine you get:
test.exe 1 2 3
test.exe 1 2 3
test.exe " 1"
test.exe \"
test.exe /
quote from cmd help on how it is supposed to work:
If /C or /K is specified, then the remainder of the command line after
the switch is processed as a command line, where the following logic is
used to process quote (") characters:
1. If all of the following conditions are met, then quote characters
on the command line are preserved:
- no /S switch
- exactly two quote characters
- no special characters between the two quote characters,
where special is one of: &<>()@^|
- there are one or more whitespace characters between the
two quote characters
- the string between the two quote characters is the name
of an executable file.
2. Otherwise, old behavior is to see if the first character is
a quote character and if so, strip the leading character and
remove the last quote character on the command line, preserving
any text after the last quote character.
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http://bugs.winehq.org/show_bug.cgi?id=25588
Summary: TYPE and MORE integrated commands ignore charset
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Using "wine cmd" or "wine wineconsole cmd" in a language using non ASCII
characters, using "HELP" correctly displays accentuated characters.
"TYPE" and "MORE" integrated commands do not.
Works: HELP
Doesn't: HELP | MORE
HELP > help.txt followed by MORE help.txt
(similar for TYPE)
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http://bugs.winehq.org/show_bug.cgi?id=17730
Summary: Painkiller level E4M3 "Babel" hangs on load
Product: Wine
Version: 1.1.17
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aoanla(a)yahoo.com
For unknown reasons, when attempting to start the level "Babel" in Painkiller
(Steam edition) in Wine, the game hangs roughly 50% of the way into loading the
level. The program can be killed by switching to a virtual console and killing
the process - this does not affect the Steam process, and results in an
apparently clean exit.
There is no debug output from Wine at any point around the time of the hang.
Bug occurs with NVIDIA drivers 177.80 and 180.37
Bug occurs with both fbo and backbuffer offscreen rendering.
Bug occurs with Wine 1.1.17. No other wine version tested yet
All previous levels load perfectly in 1.1.17.
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