http://bugs.winehq.org/show_bug.cgi?id=25202
Summary: Wine should use pkg-config --libs freetype2 instead of
freetype-config --libs
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
Currently the Wine configure script uses freetype-config --libs to figure out
the flags needed for linking (freetype-config returns "-lfreetype -lz"). But
freetype-config returns the values needed for _static_ linking. Please use
pkg-config --libs freetype2 which gets it right and only reports "-lfreetype"
back.
This problem lead to e.g. <http://forum.winehq.org/viewtopic.php?t=1951> on 64
bit builds on Debian and its derivatives (and maybe others). And even though I
can work around this by having the 32 bit libz around in the build environment,
the better solution would be not to link needlessly against it.
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http://bugs.winehq.org/show_bug.cgi?id=21198
Summary: Heroes of Might and Magic V hangs during start-up
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benoit.pierre(a)gmail.com
It hangs after displaying the splash screen, last trace is:
err:ntdll:RtlpWaitForCriticalSection section 0xc37d34 "?" wait timed out in
thread 0020, blocked by 0021, retrying (60 sec)
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http://bugs.winehq.org/show_bug.cgi?id=27654
Summary: Sound fails after level start in System Shock 2
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RoboJ1M(a)gmail.com
Hi,
I'm trying to play System Shock 2 under wine.
I have an Ubuntu 11.04 machine running wine 1.2.3.
Everything works perfectly except that the sound fails immediately after the
first loading screen (at the recruitment level)
I've had it work once, every other time it's failed.
Game stability seems to be related to level of logging enabled, for instance:
WINEDEBUG=warn+all causes the game to crash during the intro video (usually
fine, video and audio)
WINEDEBUG=-all,+dsalsa does not, although sounds does of course still fail.
I also included this, which is the highest level for +all that works:
WINEDEBUG=error+all
Regards,
James.
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http://bugs.winehq.org/show_bug.cgi?id=19583
Summary: The Football Superstars updater endlessly loops
attempting to update
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://download.footballsuperstars.com/FSDownloader.ex
e
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=22823)
--> (http://bugs.winehq.org/attachment.cgi?id=22823)
FSPatchR.exe standard error
With wine-1.1.26-316-g6deaa09, after installing Football Superstars (a
multi-gigabyte download), when the autoupdate utility is run post-install, the
autoupdate utility fetches relevant updates, but continuously restarts as if
the updates had never been applied. Standard error and patch updater logs are
attached.
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http://bugs.winehq.org/show_bug.cgi?id=27129
Summary: Eve Online Randomly Crashes with unhandled page fault
on read access.
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wweiland(a)starnova.org
Created an attachment (id=34636)
--> (http://bugs.winehq.org/attachment.cgi?id=34636)
Backtrace 051111
I've been dealing with this problem for months now. I can log into Eve Online
fine, but after a random amount of time (seconds or minutes) the program will
just crashed. I can be in station or in space. There can be ships around or
nothing. I can leave my window in the foreground or put it in the background.
It will crash regardless. I have updated my nvidia video drivers to the latest
version off their website as well as use the native Ubuntu drivers. I'm
currently running Ubuntu 11.04 but have experienced this problem in 10.10. I
have attached the backtrace. Please let me know what other information is
needed.
Intel Xeon W3550
nVidia Corporation G98 [Quadro NVS 420]
Eve Version 6.43.252410 (247655)
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http://bugs.winehq.org/show_bug.cgi?id=31301
Bug #: 31301
Summary: ThunderMini deadlock at start with builtin msvcr71
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download ThunderMini installer:
http://down.sandai.net/mini/ThunderMiniInstall1.5.1.238.exe
2. Install with Wine
3. Start ThunderMini.exe
$ cd ~/".wine/drive_c/Program Files/Thunder Network/MiniThunder/Bin"
$ wine ThunderMini.exe
Expect result:
Show the app GUI
Actual result:
Deadlock, the app does not show GUI.
a +tid,+msvcp90,+msvcrt log is attached
--- snip ---
0009:trace:msvcp90:basic_streambuf_wchar_setg (0x32f59c 0x146490 (nil)
0x146490)
0009:trace:msvcrt:MSVCRT_operator_delete (0x146470)
0009:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 0009, blocked by a8000009,
retrying (60 sec)
--- snip ---
Workaround by `winetricks vcrun2003`
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http://bugs.winehq.org/show_bug.cgi?id=31381
Bug #: 31381
Summary: Temple of Evil - full screen mode "fail", results in a
"borderless window" with wrong dimensions
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Goblinstomper(a)gmail.com
Classification: Unclassified
Created attachment 41227
--> http://bugs.winehq.org/attachment.cgi?id=41227
x11 settings trace log
First of all, I'm not very technically minded and I know nothing of the
techniques or methodology involved so no special/technical meaning should be
inferred from the words I use.
Strange interaction between kde Plasma Panel and Temple of Evil full screen.
To trigger, this must be true:
-Plasma panel set to: always visible (this does not normally cause problems for
full screen applications, it should only prevent windows from covering it while
the desktop is visible)
-There must be a panel at either the top or the left-hand side of the screen
(not strictly true, but these are the areas most likely to overlap with wine).
-Application must be set to run in full screen
-Application must use 3d acceleration
-Application need to change between high and low resolutions, such as between
movies displaying studio logotypes etc. and the game.
My desktop looks like figure 1.
then I launch ToEE.exe
What appears to happen:
-Desktop and Screen dimensions are set to the resolution the game is intended
to have
-Taking a screen shot results in a native resolution (that is, it does not
reflect what is actually displayed on the screen) image(figure 2) which is
probably unrelated, but does make it harder to illustrate the problem.
-Application appears to be rendered in the appropriate resolution, while still
not occupying the full screen, it appears as an unmanaged window whos' size
does not match up correctly with the resolution. Figure 3 depicts ToEE in the
resolution of 1280x1024 on a 1920x1080 desktop - as you can see it comes short
in all directions, although height is the worst offender.
-Once a "window" has been created for the application, re-sizes do not happen
to the degree they should, requiring user intervention.
-Trying to alt tab leaves ToEE always on top (it doesn't minimize), as long as
ToEE is running, desktop resolution is set to the same resolution. (I don't
think this is relevant though)
To avoid triggering the behaviour, perform any of:
-Use a virtual desktop
-Move the plasma panel so that it doesn't cross applications run with wine;
change it to auto hide.
Additional: Disabling intro movies (which I think fixes the "window" size of
the game to 1024x768) reduces the problem to as shown by figure 4 (what is
displayed on screen) and figure 5 (which is a correct rendition of a 1280x1024
window on a 1920x1080 desktop - although it was supposed to be full screen).
Figure 3, 4 and 5 have been doctored to show only what is shown on screen, and
may as such be slightly off pixelwise.
It seems to me that something goes wrong when changing resolutions, this is
especially annoying with applications defaulting to 640x480, and it seem to
involve the top left corner of the screen...
OpenGL renderer string: AMD Radeon HD 6700 Series
OpenGL version string: 4.2.11733 Compatibility Profile Context
KDE 4.8.4
of the different traces I attempted X11 seemed most promising of actually
containing anything useful.
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http://bugs.winehq.org/show_bug.cgi?id=22934
Summary: Portal from Steam - recommended texture detail low
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Wine out of the box.
Portal from Steam. Only flash installed from Adobe page.
'Settings recommended for your system' set default to 'High' but 'Texture
detail' to 'Low'.
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http://bugs.winehq.org/show_bug.cgi?id=29648
Bug #: 29648
Summary: Failed to load avisynth.dll on FreeBSD
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adiosf6f(a)gmail.com
Classification: Unclassified
Created attachment 38428
--> http://bugs.winehq.org/attachment.cgi?id=38428
WINEDEBUG=+module,+dll
csh> wine avs2yuv.exe hi.avs -o hi.y4m
failed to load avisynth.dll
Reproduce:
1. install wine from ports.
2. download avisynth installer
http://sourceforge.net/projects/avisynth2/files/AviSynth_Alpha_Releases/AVS…
3. wine AVISYNTH_INSTALLER.exe (to get avisynth.dll install)
4. download avs2yuv.exe
http://akuvian.org/src/avisynth/avs2yuv/avs2yuv.exe
6. > touch hi.avs (make empty avs file)
7. wine avs2yuv.exe hi.avs -o hi.y4m
confirmed under
FreeBSD 9.0R amd64, wine-1.3.36 wine-1.3.37
fresh-installed FreeBSD 8.2R i386, wine-1.3.37
I'm sure the above command works under Linux.
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http://bugs.winehq.org/show_bug.cgi?id=29547
Bug #: 29547
Summary: NightSky needs
msvcp60.dll.??0?$basic_ifstream@DU?$char_traits@D@std@
@@std@@QAE@PBDH@Z
Product: Wine
Version: 1.3.36
Platform: x86-64
URL: http://www.fileplanet.com/218207/210000/fileinfo/Night
Sky-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
The menus and backstory are working, but when gameplay should start, NightSky
crashes with:
wine: Call from 0x7b83b742 to unimplemented function
msvcp60.dll.??0?$basic_ifstream@DU?$char_traits@D@std@@@std@@QAE@PBDH@Z,
aborting
wine: Unimplemented function
msvcp60.dll.??0?$basic_ifstream@DU?$char_traits@D@std@@@std@@QAE@PBDH@Z called
at address 0x7b83b742 (thread 002e), starting debugger...
Workaround: winetricks vcrun6
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