http://bugs.winehq.org/show_bug.cgi?id=31083
Bug #: 31083
Summary: FTABCISSetup.exe needs unimplemented function
msvcp60.dll.??0?$basic_ostringstream@DU?$char_traits@D
@std@@V?$allocator@D@2@@std@@QAE@H@Z
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
After Bug 26832 is fixed.
wine-1.5.7-252-g1f01355
$ wget http://www.95599.cn/update/down/FTABCISSetup.exe
$ wine FTABCISSetup.exe
wine: Call from 0x7b83ae33 to unimplemented function
msvcp60.dll.??0?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@H@Z,
aborting
wine: Unimplemented function
msvcp60.dll.??0?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@H@Z
called at address 0x7b83ae33 (thread 003e), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=30305
Bug #: 30305
Summary: noscript-tag is not working correctly anymore
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
Regression SHA1: 6c6744f80066f0aa46939a2d4c0af9c34f932e8b
wine iexplore http://netikka.net/dev/noscripttest.html
git show 6c6744f80066f0aa46939a2d4c0af9c34f932e8b | patch -p1 -R
solves the problem
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http://bugs.winehq.org/show_bug.cgi?id=31368
Bug #: 31368
Summary: XMP (Xunlei Kankan player ) crash with builtin msvcp71
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 41209
--> http://bugs.winehq.org/attachment.cgi?id=41209
Log: XMP.exe crash
wine-1.5.9-296-gc15097b
1. Download XMPSetup:
http://xmp.down.sandai.net/kankan/XMPSetup_4.9.0.1099-www.exe
1.5. (Optional)
Works around bug 31366 with `winetricks riched20` for displaying file path in
the file open dialog
2. Start XMPSetup, install XMP player
3. start XMP.exe with builtin msvcp71 and msvcr71
$ cd ".wine/drive_c/Program Files/Thunder Network/Xmp/Program"
$ wine XMP.exe
XMP crash at start. To get the backtrace, one should start XMP in winedbg
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http://bugs.winehq.org/show_bug.cgi?id=28213
Summary: IE7/IE8 x64 installation doesn't complete
Product: Wine
Version: 1.3.27
Platform: x86-64
URL: http://download.microsoft.com/download/7/5/4/754D6601-
662D-4E39-9788-6F90D8E5C097/IE8-WindowsServer2003-x64-
ENU.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=36131)
--> (http://bugs.winehq.org/attachment.cgi?id=36131)
Terminal output
The first part of the installation process for 64-bit IE7 and IE8 seems to
work, but both installers get stuck at "installing Windows Internet Explorer
core components." There is an easy workaround: manually kill cmd.exe, and the
installation will finish. (IE7 spawns a second instance of cmd which also needs
to be terminated.)
The reported Windows version must be set to Windows 2003 to run the installer.
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http://bugs.winehq.org/show_bug.cgi?id=27001
Summary: Cloning Clyde hangs with a black screen on start
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://store.steampowered.com/app/91800/
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Cloning Clyde hangs on startup, using 100% CPU. The window is solid black.
The terminal spams:
err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
Swapchain present blit(EXT_framebuffer_blit)
@ swapchain.c / 326
The game has a demo, but steam won't let me install the demo because I have the
full game. So I don't know whether that demo has the same issue.
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http://bugs.winehq.org/show_bug.cgi?id=31056
Bug #: 31056
Summary: .NET Framework 3.x/4.x WPF Media Integration Layer
deadlocks between ui and render thread when calling
SetPixelFormat
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
with bug 18640 fixed, .NET 3.x/4.x WPF based apps now run into a message
deadlock between main UI app thread and renderer thread.
When the d3d9 device is created, the window handle created by main UI thread is
passed.
The pixel format is propagated synchronously to target window.
Because the target thread waits for event without pumping messages (by design)
it deadlocks.
Easy to reproduce with small example app:
http://stuff.hamstersoft.com/software/hamsterfreeburningstudio.exe
Prerequisite: clean WINEPREFIX and 'winetricks -q dotnet30'
Regards
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http://bugs.winehq.org/show_bug.cgi?id=31506
Bug #: 31506
Summary: quartz video window isn't fullscreen in fullscreen
apps
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Regression SHA1: 75300a7e32e198368893d06b7d6088850c614fe4
Tested on GTAVC, GTA3 and GTASA: intro videos aren't fullscreen while the game
is. This is a regression:
75300a7e32e198368893d06b7d6088850c614fe4 is the first bad commit
commit 75300a7e32e198368893d06b7d6088850c614fe4
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Fri Mar 30 20:09:14 2012 -0500
quartz: Convert VideoRenderer to use strmbase's BaseControlWindow.
:040000 040000 d31c6a57e8fc2b2e95b356be727998ac48f0dd68
b9179d960b67e582e2872f0a678d2e3c8c683e0e M dlls
I didn't take any crashes on video loading into account while bisection, only
looked at the window size of the supposedly starting video (black window on
blue background), so good is fullscreen black screen/video and bad is 640x480
one.
This doesn't depend on video card being used, namely, it appears both on Intel
N10 (EEEPC 1015PN) on Ubuntu Lucid and GeForce GTX460 with binary driver on
LFS.
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http://bugs.winehq.org/show_bug.cgi?id=30345
Bug #: 30345
Summary: EVE-Online Unhandled exception: page fault on write
access to 0x00000c08 in 32-bit code (0x09253e71).
Product: Wine
Version: 1.5.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Commander.Alchemy(a)gmail.com
Classification: Unclassified
Created attachment 39664
--> http://bugs.winehq.org/attachment.cgi?id=39664
Backtrace for the EVE - Online Launcher
<b> EVE - Online Launcher </b>
EVE-Online Launcher crashes during patching with;
Unhandled exception: page fault on read access to 0x443a1267 in 32-bit code
(0x1e064205).
Backtrace = http://codepad.org/ohxpHOri
As of Wine 1.5.1 I need the following overrides set to native,builtin to make
the launcher patch.
msvcrt
msvcr80
msvcr90
msvcr100
To make the game work you need to set the same overrides to builtin,native
<b> EVE - Online Captain's Quarters </b>
EVE-Online Game crashes when entering Captain's Quarters with;
Unhandled exception: page fault on write access to 0x00000c08 in 32-bit code
(0x09253e71).
Have not tried to set different natives since the game wont launch with the
settings above.
<b>summa summarum</b>
I think both crashes are related to the same bug if not please correct me and i
will create two bug reports.
To install the game I used fresh wineprefix, installed it on Arch Linux.
Used, WINEARCH=win32 WINEPREFIX=~/.Commander winetricks corefonts vcrun2005
vcrun2008 vcrun2010
Then played with the overrides to get the game to patch and launch. and
recorded the backtraces with winelibs.
If any info is needed please reply.
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http://bugs.winehq.org/show_bug.cgi?id=24464
Summary: UpdateLayeredWindow() generates WM_SIZE when it should
not, and other non-matching behavior
Product: Wine
Version: 1.1.44
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ivucica(a)gmail.com
Created an attachment (id=30866)
--> (http://bugs.winehq.org/attachment.cgi?id=30866)
test case
Below are pasted the notes from the attached source code, for easier reference.
The most important bug is #4, erroneous generation of WM_SIZE when they should
not be generated. I did not feel like creating several bug reports, feel free
to split if necessary.
Attached is the test case demonstrating the issues. To compile test case using
MinGW, use following makefile:
CC=i386-mingw32msvc-gcc
all:
$(CC) -o updatelayeredwindow_demo.exe -lole32 -lcomdlg32 -luser32
-lwinmm main.c -lgdi32
Please compare behavior between XP and Wine. You can make the window reduce its
size by left clicking. Then observe the log. You can notice that on XP, WM_SIZE
is not generated. On Wine, it is continuously generated. Bugs #1-#3 can also be
tested easily by modifying the source code as described and comparing output.
I presume the bug happens everywhere, although it was tested only on OS X.
At least one application development framework, Cocotron, depends on correct
behavior for WM_SIZE. Cocotron reimplements OS X's Cocoa API to create source
level compatibility. Wine is the easiest way to test the Cocotron executables,
since Cocotron compiles on OS X to produce Windows binaries. Otherwise, one
needs to have a machine (either real or virtual) that runs Windows in order to
test software.
However, this bug blocks testing of any application that uses "sheets", since
sheets are animated using UpdateLayeredWindow(). Sheets are captionless modal
dialogs that appear on their owner window, and as their parent moves, they move
as well. They are quite ubiquitous on Mac OS X and in Cocoa.
Description of Cocotron internals and cause for this bug:
Animations use class instance's _size member, which is updated when WM_SIZE is
sent. This member should not ordinarily be updated during execution of
animation function, but it gets updated because WM_SIZE is sent.
// TESTED ON WINDOWS XP with wine-1.1.44
// bug #1: If we pass 0 as first argument to CreateWindowEx(), Windows ignore
// UpdateLayeredWindow(). Wine does not.
// bug #2: If we pass WS_EX_LAYERED as first argument to CreateWindowEx(),
Windows does not
// display the window except in taskbar. Wine displays it, and even
dispatches
// WM_LBUTTONDOWN. Function should also fail, with GetLastError()
returning 0.
// #2a: Additionally, same thing happens if we do not pass a DC as fifth
argument to
// UpdateLayeredWindow().
// bug #3: In WM_LBUTTONDOWN, there is the following call.
// UpdateLayeredWindow(hWnd, GetDC(hWnd), &ptSrc, &sizeWnd, memDC,
&origin, RGB(0xFF,0xFF,0xFF), &blend, ULW_OPAQUE);
// if we pass NULL instead of memDC, Windows do not resize the window.
Wine happily resizes it
// Additionally function should fail.
***********************************************************************
***********************************************************************
// MOST IMPORTANT:
// bug #4: If UpdateLayeredWindow() resizes the window, Windows do not generate
WM_SIZE.
// Wine does generate WM_SIZE.
// This causes a bug in every application displaying "sheets" that is
// developed using Cocotron (http://cocotron.org/). "Sheets" in Mac OS
X are
// per-window modal popups attached to top of the window.
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