http://bugs.winehq.org/show_bug.cgi?id=27440
Summary: Movement ingame is not possible in Code of Honor 2
demo.
Product: Wine
Version: 1.3.21
Platform: x86
URL: http://games.on.net/file/18933/Code_of_Honor_2_Conspir
acy_Island_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
In Code of Honor 2 when it instructs you about how to in movement, you cannot
or anything except look around.
The words "CAPTAIN DOUHET" doesn't disappear from the previous conversation at
the start.
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http://bugs.winehq.org/show_bug.cgi?id=30365
Bug #: 30365
Summary: Kashmir3D: some menu items aren't displayed correctly
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagawa.aki+winebugs(a)gmail.com
Classification: Unclassified
Created attachment 39696
--> http://bugs.winehq.org/attachment.cgi?id=39696
Compare menu items on windows xp and wine 1.5.1
Kashmir 3D is a software making landscape CG from various electronic map data.
I noticed that Japanese version of Kashmir 3D (8.9.5) shows some menu items
incorrectly.
1) Menu bar items, e.g. ファイル(F), don't show underlines for access keys and
access keys don't work.
2) Some menu items, e.g. やまおたくデータを読む, show an extra katakana character which is
not shown in native Windows.
Please see the attachment for details.
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http://bugs.winehq.org/show_bug.cgi?id=30906
Bug #: 30906
Summary: unimplemented function atl80.dll.AtlGetVersion,
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 40531
--> http://bugs.winehq.org/attachment.cgi?id=40531
Terminal output on wine-1.5.6-75-g034de95
Steps to reproduce:
1) install Matlab 2011b
2) start Matlab
Behaviour:
Wine error window.
Expected behaviour:
No Wine error window.
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http://bugs.winehq.org/show_bug.cgi?id=27119
Summary: SJphone crashing, probably on dsound
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viraptor(a)gmail.com
Created an attachment (id=34582)
--> (http://bugs.winehq.org/attachment.cgi?id=34582)
log and trace from execution
I tried to install SJphone today. It installed, but crashed on startup. Logs +
traces attached.
Marking as dsound since it's the only identifiable thing that appears on the
stack.
wine's dialog about an error was displayed and the app crashed.
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http://bugs.winehq.org/show_bug.cgi?id=26104
Summary: oleaut32/safearray shows a memory leak according to
valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
40 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by SAFEARRAY_Malloc (safearray.c:94)
by SafeArrayAllocData (safearray.c:539)
by SAFEARRAY_Create (safearray.c:235)
by SafeArrayCreate (safearray.c:579)
by test_safearray (safearray.c:583)
by func_safearray (safearray.c:1813)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26100
Summary: rpcrt4/cstub shows a couple valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
24 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by CStdStubBuffer_Construct (cstub.c:88)
by CStdPSFactory_CreateStub (cpsf.c:135)
by create_stub (cstub.c:659)
by test_Connect (cstub.c:861)
by func_cstub (cstub.c:1168)
by run_test (test.h:556)
by main (test.h:624)
...
24 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by CStdStubBuffer_Construct (cstub.c:88)
by CStdPSFactory_CreateStub (cpsf.c:135)
by create_stub (ndr_ole.c:418)
by CStdStubBuffer_Delegating_Construct (cstub.c:346)
by CStdPSFactory_CreateStub (cpsf.c:131)
by create_stub (cstub.c:659)
by test_Connect (cstub.c:890)
by func_cstub (cstub.c:1168)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=31331
Bug #: 31331
Summary: Alan Wake crashes after intro movies
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Classification: Unclassified
In Wine 1.5.7, if I use the raw input patch from
http://bugs.winehq.org/show_bug.cgi?id=20395, then the game works fine.
In 1.5.9, with the RAW Input patch (to click through menus), Alan Wake will
crash upon reaching the actual gameplay (the menu and intro movie seem to
work).
There isn't much in the log, but a "Set Render Target Failed" error appears on
screen with an OK button.
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http://bugs.winehq.org/show_bug.cgi?id=31340
Bug #: 31340
Summary: Oblivion : black skin of all the npc's
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander_l(a)bk.ru
CC: wine-bugs(a)winehq.org
Classification: Unclassified
The problem is just like here ( http://bugs.winehq.org/show_bug.cgi?id=20074
), but not only the skin of the main hero is black, but of all the npc's as
well. Setting d3dx9_27.dll to native doesn't help.
I can see the string fixme:d3d:resource_check_usage Unhandled usage flags 0x8
when playing the game.
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http://bugs.winehq.org/show_bug.cgi?id=25957
Summary: d3d_compiler / d3dx9_36: asm tests show a ton of
valgrind warnings
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org, matteo.mystral(a)gmail.com
Created an attachment (id=33089)
--> (http://bugs.winehq.org/attachment.cgi?id=33089)
valgrind log 1
Though it may be wpp:
Invalid write of size 4
at wpp_open_mem (compiler.c:232)
by pp_open_include (preproc.c:510)
by pp_do_include (ppl.l:1600)
by ppy_parse (ppy.y:186)
by wpp_parse (wpp.c:194)
by preprocess_shader (compiler.c:350)
by D3DAssemble (compiler.c:493)
by D3DXAssembleShader (shader.c:191)
by assembleshader_test (asm.c:177)
by func_asm (asm.c:457)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f000304 is 4 bytes inside a block of size 10 free'd
at notify_free (heap.c:262)
by RtlFreeHeap (heap.c:1747)
by HeapFree (heap.c:272)
by GetLocaleInfoW (locale.c:1391)
by get_lcid_codepage (locale.c:190)
by LOCALE_Init (locale.c:3078)
by __wine_kernel_init (process.c:1153)
by __wine_process_init (loader.c:2872)
by wine_init (loader.c:831)
by main (main.c:228)
I'll attach the Valgrind logs.
Cc'ing Matteo, since he wrote all of that code (though, quite a while back..).
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http://bugs.winehq.org/show_bug.cgi?id=30739
Bug #: 30739
Summary: crashe in async_stop_request
(dlls/mshtml/navigate.c:1352)
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Classification: Unclassified
Created attachment 40245
--> http://bugs.winehq.org/attachment.cgi?id=40245
backtrace (64bit)
Wine eat all the cpu and then crash in mshtml, async_stop_request, when
visiting http://www.wondershare.com/android-manager/guide.html&back_url=
Wine works it works, when I remove the "&back_url=" part
http://www.wondershare.com/android-manager/guide.html
page fault on read access to 0x00000148 in 64-bit code
()
location in async_stop_request is dlls/mshtml/navigate.c:1352,
called from nsChannelBSC_stop_binding at dlls/mshtml/navigate.c:1454
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