http://bugs.winehq.org/show_bug.cgi?id=28489
Summary: Ghost Recon Advanced Warfighter: graphical glitches
Product: Wine
Version: 1.3.29
Platform: x86
URL: http://www.fileplanet.com/162772/160000/fileinfo/Ghost
-Recon-Advanced-Warfighter-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created attachment 36542
--> http://bugs.winehq.org/attachment.cgi?id=36542
GRAW demo terminal output
After installation the game starts in full screen mode by default. When
starting a new game one can observe that most of the textures are missing from
the game (see the upcoming screenshots).
Workaround: you have to switch between full screen and windowed mode in the
Options->Video menu (the idea was stolen off the AppDB page:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=9999).
Even if you selected windowed mode previously, the next time you start the
game, the problem is there again. So you have to switch modes *twice* (windowed
-->full screen -->windowed).
Tried with Wine-1.1.35, 1.2.3, 1.3.x: all the same.
Native d3dx9_* dlls don't help.
Can be reproduced in the demo too (requires physx).
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=31386
Bug #: 31386
Summary: Installshield Wizard welcome screen displays inverted
text
Product: Wine
Version: 1.3.35
Platform: x86
URL: http://www.fileplanet.com/58012/50000/fileinfo/Hostile
-Waters:-Antaeus-Rising-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: trivial
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: alexhenrie24(a)gmail.com
Classification: Unclassified
Regression SHA1: 59c398b8ed46e0852386ad913c0f0a658a196523
Created attachment 41243
--> http://bugs.winehq.org/attachment.cgi?id=41243
screenshot
This is a trivial, but long-standing bug. I was aware of the problem since the
1.3.x versions, but always forgot to report it. Now the time has come to do a
regression test.
The problem: text on the first page of certain installers (Installshield)
appears as if it was highlighted (white characters on black background).
The problem can be reproduced with the attached demo (Hostile Waters: Anteus
Rising).
HostileWatersDemo.exe
md5sum: 38755ee5fedd0eb91d2c66937c8b5c78
According to my testing, the problem appeared in Wine 1.3.35 and is still
present in 1.5.10.
The result of the regression test:
59c398b8ed46e0852386ad913c0f0a658a196523 is the first bad commit
commit 59c398b8ed46e0852386ad913c0f0a658a196523
Author: Alex Henrie <alexhenrie24(a)gmail.com>
Date: Fri Dec 2 00:37:01 2011 -0700
user32: If a dialog has no tab-accessible controls, set focus to first
control (with tests).
:040000 040000 ea5279336a43f2f191072b87aa463ab601195db3
562528692d194dacd78d4f32879ac74a0884f090 M dlls
The patch can be reverted cleanly on 1.5.10, and that fixes the issue.
Fedora 17 x86
Gnome 3.4.2
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http://bugs.winehq.org/show_bug.cgi?id=16580
Summary: S.T.A.L.K.E.R: sky not redrawn correctly with dynamic
lighting
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: default_357-line(a)yahoo.de
Created an attachment (id=18097)
--> (http://bugs.winehq.org/attachment.cgi?id=18097)
S.T.A.L.K.E.R. SoC Sky bug
When dynamic lighting is enabled on my GeForce Go 7900GS, the sky texture in
STALKER SoC is not redrawn (all quality settings on minimum). No console output
beside the usual "err:d3d:state_colorwrite
(WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet implemented. Missing of cap
D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?".
Screenshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=7260
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #18 from Alexandre Julliard <julliard(a)winehq.org> 2012-08-17 13:54:21 CDT ---
Closing bugs fixed in 1.5.11.
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http://bugs.winehq.org/show_bug.cgi?id=31255
Bug #: 31255
Summary: msvcp100 missing _J versions of several functions
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Given the program y.cc and a 32 bit system:
#include <iostream>
using namespace std;
int main() {
char name[256];
cout << "Enter your name: ";
cin.getline (name, 256);
cout << "Your name is " << name << endl;
return 0;
}
Compile this with Visual C++ and /MD, and run it with wine.
With Visual C++ 2005, it works fine.
with Visual C++ 2010, it crashes with
wine: Call from 0x7ecac7e2 to unimplemented function
msvcp100.dll.?width@ios_base@std@@QBE_JXZ, aborting
mscodescan reports it imports following stubs from msvcp100:
?getline@?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV12@PAD_J@Z
?sputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAE_JPBD_J@Z
?width@ios_base@std@@QAE_J_J@Z
?width@ios_base@std@@QBE_JXZ
The similar imports for the version built with visual C++ 2005 are:
$ winedump -j import y.exe | egrep 'getline|putn|width' | awk '{print $2}' |
sort
?getline@?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV12@PADH@Z
?sputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHPBDH@Z
?width@ios_base@std@@QAEHH@Z
?width@ios_base@std@@QBEHXZ
Evidently, Visual C++ 2010 uses _J instead of H throughout in those imports.
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http://bugs.winehq.org/show_bug.cgi?id=10469
Summary: Radmin viewer 3.1: Mass selection of users does not work
in the text chat mode
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.famatech.com/download/rview31.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs.radmin(a)gmail.com
We got an error:
1. Installed Radmin server 3.1 (http://www.famatech.com/download/rserv31.exe)
on a windows computer.
2. Installed Radmin viewer 3.1 on a linux computer with wine installed.
3. Started Radmin viewer and connected to Radmin server in the "Text Chat"
mode.
Mass selection of users in user list with mouse cursor does not work.
The error was tested on Fedora Core 7 installation with the last wine package
from fedora update site (fedora_mirror/fedora/linux/updates/7/i386/).
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http://bugs.winehq.org/show_bug.cgi?id=31484
Bug #: 31484
Summary: Operation Flashpoint hangs for a short period on each
keypress
Product: Wine
Version: 1.5.10
Platform: x86
URL: http://www.gamefront.com/files/839372/resistancedemo.z
ip
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 26fb3d4a69d3d63d79442bb782db9a946118eba4
Created attachment 41388
--> http://bugs.winehq.org/attachment.cgi?id=41388
winedbg backtrace
Each time I press a key, the game freezes for about 5 seconds.
It affects many other games as well, while some of the games are seemingly free
from the problem.
Plain terminal output doesn't reveal anything.
The result of the regression test:
26fb3d4a69d3d63d79442bb782db9a946118eba4 is the first bad commit
commit 26fb3d4a69d3d63d79442bb782db9a946118eba4
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Aug 16 16:43:19 2012 +0200
winex11: Add a critical section to protect the keyboard mapping tables.
:040000 040000 21efcb36a4bac74705447dbd3cb5bf664a98ec95
4b593843b246d3a989859db7d0dad4d55eb579dd M dlls
Fedora 17
X.Org X Server 1.12.2
Gnome 3.4.2
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http://bugs.winehq.org/show_bug.cgi?id=13868
Summary: Starlancer crashes with force feedback enabled
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
I enabled force feedback in StarLancer and launched the game with wine
Lancer.exe. When the game loads/runs it's fine until you get into a mission.
The 3d scene loads fine and the audio plays but as soon as you begin to launch
which normally causes a force feedback rumble effect the game crashes out to
the command line. If you disable force feedback with the same joystick and
rerun the game you can get into the mission fine and play it normally. The
joystick is a Microsoft Sidewinder Force Feedback 2 and the force feedback
drivers are enabled in the kernel as per the instructions on force feedback in
wine.
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http://bugs.winehq.org/show_bug.cgi?id=30936
Bug #: 30936
Summary: Star Wars: Knights of the Old Republic crashes after
first location
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oren.ginger(a)gmail.com
Classification: Unclassified
I create a hero, walk through first location (Endire Spike or something like
that), meet Karth Onasi - it works okay. And after, when I try to get into
capsule, game crashes. stdout, stderr and wine backtrace are in attachement in
TAR archive.
However, this game worked fine with wine 1.0 and AMD Radeon HD2400 videocard,
now I have nVidia GF210
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