https://bugs.winehq.org/show_bug.cgi?id=5849
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|download |
URL|http://www.softprogres.sk/p |
|rog_winamb.php |
CC| |focht(a)gmx.net
Summary|oleaut32 -WinAmbulancia |Winambulancia 6.x fails to
|-couldn't set the actual |display/change current date
|date |at login
--- Comment #48 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
please provide a download link to 6.x version, the old one is broken.
Newer Winambulancia versions (8+) suffer from different bugs.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=35189
Bug ID: 35189
Summary: regression: Battle.net App fails to start after commit
"msvcp100: Share the source code with msvcp90"
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)JonnyJD.net
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 6d30d6be78a49e1add6d8c7886484a2ceb950c71
Created attachment 46941
--> https://bugs.winehq.org/attachment.cgi?id=46941
stderr output when starting battle.net app
Battle.net App started with 1.7.8 and later commits (failed after 15 seconds,
but that is a differnt bug), but broke completely with
http://source.winehq.org/git/wine.git/commitdiff/6d30d6be78a49e1add6d8c7886…
Breaking means the exe starts, but no Window opens. The exe keeps running.
I am running git version of wine in Arch Linux 64 bit with this package:
https://aur.archlinux.org/packages/wine-git/ (added --disable-tests and
specific commits added for bisection).
The prominent error (that didn't appear otherwise) seems to be:
err:ntdll:RtlpWaitForCriticalSection section 0x7e7362e0 "?" wait timed out in
thread 001e, blocked by 0000, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7e7362e0 "?" wait timed out in
thread 001e, blocked by 0000, retrying (60 sec)
with several of these above:
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33f76c 1 C) semi-stub
I didn't try to revert the patch myself, since it is a more complex patch and
there have been related changes around the commit.
I am afk for the evening (europe), but I will be available on the weekend to
test things.
I also tested another program, Diablo 3 (stable), which doesn't seem to be
affected.
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http://bugs.winehq.org/show_bug.cgi?id=35459
Bug ID: 35459
Summary: Font rendering regression: left side of characters is
faded
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sb56637(a)gmail.com
Classification: Unclassified
Created attachment 47332
--> http://bugs.winehq.org/attachment.cgi?id=47332
faded left side of characters, Wine 1.7.11
Hi, I just noticed a font rendering regression that happened when I upgraded
from 1.7.10 to 1.7.11 on Manjaro (Arch) Linux (x86-64). I am attaching a
screenshot that shows how the left side of characters are faded and do not
render properly. This bug affects all Wine apps. When I downgraded back to
1.7.10 the problem was fixed.
Thanks a lot.
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https://bugs.winehq.org/show_bug.cgi?id=3467
Henri Verbeet <hverbeet(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |7c6ca2077ffef55a69f1605bb81
| |9d2595fc802da
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #56 from Henri Verbeet <hverbeet(a)gmail.com> ---
Should be fixed by commit 7c6ca2077ffef55a69f1605bb819d2595fc802da.
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http://bugs.winehq.org/show_bug.cgi?id=32949
Bug #: 32949
Summary: Fraps 3.5.9 does not shows frame rate counter
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 43515
--> http://bugs.winehq.org/attachment.cgi?id=43515
Screenshot
Installed fraps 3.5.9 wanted to record a screen capture but sadly frame rate
counter did not work.
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http://bugs.winehq.org/show_bug.cgi?id=8854
Victor Sergienko <singalen(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|singalen(a)gmail.com |
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http://bugs.winehq.org/show_bug.cgi?id=8854
--- Comment #94 from Ben Shadwick <benshadwick(a)gmail.com> ---
(In reply to comment #93)
> Just FYI: Since I gave up on this ever being fixed in Wine, I fixed it in
> X-Wing Alliance itself instead.
> If you use http://sourceforge.net/projects/xwahacker/ e.g. the winefix.bat
> it will call the event loop even while waiting in the hangar, which seems to
> make it work.
> Obviously adding an option to WINE to force event processing even when the
> application neglects it would do the same thing and work for more than just
> one game.
Thanks, I saw that there are some good instructions on one of the test results
in the AppDB, but I haven't had a chance to try them yet.
> Funnily with that little change it seems running the game on Linux is more
> feasible than on Windows (since by now _all_ current Windows graphics
> drivers on all Windows versions are broken with DirectX 6 - so much for
> backwards compatibility).
Yeah, this is actually why I tried on Wine in the first place; Wine is one of
the best options for Win9x-era games that don't run well under modern Windows.
The best option under Windows may be to use a DirectX-to-OpenGL wrapper like
Wine does. I was going to try WineD3D on Windows, but the builds I found only
supported D3D8+ while X-Wing Alliance uses DirectX 6. There's another similar
project called DXGL that reportedly supports older DirectX versions, but it's
still in development and I haven't had a chance to try it yet.
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http://bugs.winehq.org/show_bug.cgi?id=33693
Bug #: 33693
Summary: Spin Tires tech demo needs msvcr90.dll.wctomb_s
Product: Wine
Version: 1.5.31
Platform: x86
URL: http://oovee.chicsystems.net/SpinTiresInstall.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 44611
--> http://bugs.winehq.org/attachment.cgi?id=44611
terminal output
The demo crashes on startup with the built-in msvcr90:
wine: Call from 0x7b83acd2 to unimplemented function msvcr90.dll.wctomb_s,
aborting
Mscodescan output:
./SpinTires.exe imports following stub symbols:
msvcr90:wctomb_s
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http://bugs.winehq.org/show_bug.cgi?id=30912
Bug #: 30912
Summary: [Prince Of Persia : The Forgotten Sand]Does not work
in 64Bits Prefix
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 40546
--> http://bugs.winehq.org/attachment.cgi?id=40546
Output console without UGL Message
I tried to play at this game in my 32Bits prefix and my 64Bits prefix.
In my 32Bits prefix, there aren't problems, the game works correctly. No need
to install applications with winetricks.
In my 64Bits prefix, it's impossible to play. The Ubisoft Game Launcher works
great but wine crash when the UGL launch the game. PoP TFS uses the same
Ubisoft DRM than Assassin's Creed II/Brotherhood/Revelations and these games
work without problems in the 64Bits prefix.
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http://bugs.winehq.org/show_bug.cgi?id=8854
--- Comment #93 from Reimar Döffinger <Reimar.Doeffinger(a)gmx.de> ---
Just FYI: Since I gave up on this ever being fixed in Wine, I fixed it in
X-Wing Alliance itself instead.
If you use http://sourceforge.net/projects/xwahacker/ e.g. the winefix.bat it
will call the event loop even while waiting in the hangar, which seems to make
it work.
Obviously adding an option to WINE to force event processing even when the
application neglects it would do the same thing and work for more than just one
game.
Funnily with that little change it seems running the game on Linux is more
feasible than on Windows (since by now _all_ current Windows graphics drivers
on all Windows versions are broken with DirectX 6 - so much for backwards
compatibility).
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