http://bugs.winehq.org/show_bug.cgi?id=4066
Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sgsdxzy(a)gmail.com
--- Comment #43 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> ---
*** Bug 35160 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=8783
Dmitry Timoshkov <dmitry(a)baikal.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |e3dcdadaca4ff620ab55b4542af
| |27ada6d2db819
Status|REOPENED |RESOLVED
Resolution|--- |FIXED
--- Comment #61 from Dmitry Timoshkov <dmitry(a)baikal.ru> ---
This bug most likely is already fixed.
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http://bugs.winehq.org/show_bug.cgi?id=9210
--- Comment #73 from Wylda <wylda(a)volny.cz> ---
>
> 3DMark06 no longer whines about missing shaders 2.0 support...
I can't confirm that. I still see the problem even in wine-1.7.11 NVIDIA
binary.
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http://bugs.winehq.org/show_bug.cgi?id=35101
Bug #: 35101
Summary: Wine broken on ubuntu 14.04
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Linuxhelper2881(a)yahoo.com
Classification: Unclassified
when i was Testing to install Wine or any sort of version it is said to be
broken by held packages, done a Fresh install of Ubuntu 14.04 done the same
issue.
tryed the "Fix broken Packages" and showed this
E: Unable to correct problems, you have held broken packages.
E: Error, pkgProblemResolver::Resolve generated breaks, this may be caused by
held packages.
E: Unable to correct dependencies
E: Error, pkgProblemResolver::Resolve generated breaks, this may be caused by
held packages.
E: Unable to correct dependencies
here's a Linux done sent this issue to the Ubuntu team just thought it would of
been better for ya peeps to know. peace =)
https://bugs.launchpad.net/ubuntu/+source/indicator-datetime/+bug/1259270
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http://bugs.winehq.org/show_bug.cgi?id=35411
Bug ID: 35411
Summary: Anarchy Online crashes after character selection just
before game loads or badly corrupted graphics
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: llie(a)nano.exofire.net
Classification: Unclassified
Regression SHA1: 10a8b2cd7f6b285abb4730f3f3d45fb50616871d
Anarchy Online crashes with mac driver after character selection and just
before starting the game.
With X11 driver, the graphics are badly corrupted with facets strewn all over
the display.
The commit listed is the commit that results in the crash, but during the
regression, the corrupted facets were observed prior to the commit that results
in the crash.
In this commit:
Bisecting: 2 revisions left to test after this (roughly 1 step)
[09dbba00d0042dfda38143aee7630f0fe2c31c6a] wined3d: Remove surface_init_sysmem.
The facets were corrupted (which is how the display looks using X11 driver) but
the game did not crash.
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http://bugs.winehq.org/show_bug.cgi?id=52
Shuai Meng <mengshuaicalendr(a)gmail.com> changed:
What |Removed |Added
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CC| |mengshuaicalendr(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=14746
Summary: Natural Selection crashes with
err:ntdll:RtlpWaitForCriticalSection section
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clancc(a)shadowkitsune.net
CC: clancc(a)shadowkitsune.net
Created an attachment (id=15244)
--> (http://bugs.winehq.org/attachment.cgi?id=15244)
Crash Log (partial log, only copied the part that I think is related to the
crash) from console.
Natural Selection freezes for abit before crashing to desktop with a
"err:ntdll:RtlpWaitForCriticalSection section" error. See attachment.
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http://bugs.winehq.org/show_bug.cgi?id=29857
Bug #: 29857
Summary: GetAsyncKeyState says Escape key is permanently down
once it has been pressed
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: silas-wine(a)flatline.org.uk
Classification: Unclassified
I am debugging a Windows application that has a long-running processing thread
which periodically checks for interrupts using
GetAsyncKeyState(VK_ESCAPE) < 0
This worked fine on WINE 1.2.2, but on 1.3.28 the app kept behaving as if it
were interrupted immediately when it had not been. Further investigation
showed that, after Escape has been pressed just once, any future calls to
GetAsyncKeyState (no matter how many events have been processed in the
meantime) always return ffff8001. In other words, if you press Escape just
once while running your app, any future calls that app makes to
GetAsyncKeyState(VK_ESCAPE) will behave as though the Escape key is still down.
Again this does not happen with WINE 1.2.2, only with 1.3.28.
I was able to work around this bug by adding a call to GetKeyState(VK_ESCAPE)
just before the test for GetAsyncKeyState(VK_ESCAPE) < 0. I ignored the return
value of GetKeyState
(http://msdn.microsoft.com/en-us/library/windows/desktop/ms646301%28v=vs.85%…
says it should be called in response to a message; it doesn't say what happens
if it's called when there has been no message, so I assume we can't rely on it
to return meaningful values if called at just any time) however somehow the
presence of the GetKeyState call caused WINE 1.3.28's GetAsyncKeyState to
behave correctly.
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http://bugs.winehq.org/show_bug.cgi?id=9095
Alex Bylund <alex.bylund(a)gmail.com> changed:
What |Removed |Added
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CC| |alex.bylund(a)gmail.com
--- Comment #8 from Alex Bylund <alex.bylund(a)gmail.com> ---
This bug is also with Zabaware's Ultra Hal Assistant.
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http://bugs.winehq.org/show_bug.cgi?id=35402
Bug ID: 35402
Summary: IMVU CRASHED?,Counter strike condition zero
rundll32.exe stop working?
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: musiktrash(a)gmail.com
Classification: Unclassified
IMVU have crashed don't play...why?
counter strike coundition zero stop working rundll32.exe why?
help me for admin wine.!!
tell me why not working program Imvu and counter strike condition zero?
please.... help me.
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