http://bugs.winehq.org/show_bug.cgi?id=35341
Bug ID: 35341
Summary: MikuDesktopMascot: Loading any model causes
application to crash.
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aff(a)affsdiary.com
Classification: Unclassified
As first posted here:
http://forum.winehq.org/viewtopic.php?f=8&t=20686
This application:
http://ru11en.wordpress.com/2011/04/30/mmd_desktopmascot-v0-5-1/
Is designed to present an animated desktop companion using MikuMikuDance
models.
On Windows, you run the software, it asks for a model, and you load it. Then
you can drag music or animations onto the loaded animated character, and it
will play the music and dance to it. That is;
1. Run the executable.
2. A dialog will pop up, asking for any model. You would select a model.
3. The application will then load the model and display as that character on
your desktop. At this stage, you can left-click files from explorer and drag
them onto the application, and it will use them (music/motion).
Currently on Wine, attempting to load any model causes the program to fail. The
terminal simply states 'segmentation fault' - this takes place on at least the
following; Debian 7, Fedora 20. Wine versions 1.7.10, 1.7.9, 1.7.8, 1.6.1, and
1.4.1 all behave in the exact same manner. What you get;
1. Run the executable.
2. The dialog pops up, and you select a model. It fails and crashes at this
point.
You will need a model in order to test the program. You can download several
here:
- http://mikumikudance.wordpress.com/models/
I'm certain this is not a duplicate of any existing reported bug. Honestly, the
program isn't that well known - I wouldn't be surprised if nobody has tried to
run it before.
The program seems to be under the GPL, and source code is available via the
same link if that will help.
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http://bugs.winehq.org/show_bug.cgi?id=25357
Summary: CodeWright crashes
Product: Wine
Version: 1.2.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kurtbutfrank(a)gmail.com
CC: aric(a)codeweavers.com, xerox_xerox2000(a)yahoo.co.uk,
scott(a)open-vote.org, unreal(a)home.nl,
skunktrader(a)gmail.com, istvan.bisz(a)t-online.hu
+++ This bug was initially created as a clone of Bug #14012 +++
I have CodeWright 7.5.04.7519 and have successfully installed in on a 32-bit
version of Ubuntu 10.10 on a a stand-alone machine.
I also have a 64-bit version of Ubuntu 10.10 running as a virtual machine using
VirtualBox under a Win7-64 host. On that machine CodeWright halts immediately
after displaying the splash screen. It appears to me that the symptoms are the
same as that of bug 14012.
On both machines Wine was installed using the Synaptic Package Manager under
GNOME. My understanding is that this would have installed a 32-bit version of
Wine in both cases.
I can gather trace/debug info but will need specific directions.
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http://bugs.winehq.org/show_bug.cgi?id=27410
Summary: Starcraft II Patcher exits immediately without a crash
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.strashun(a)gmail.com
Created an attachment (id=35053)
--> (http://bugs.winehq.org/attachment.cgi?id=35053)
console output
After launching Starcraft II.exe , patcher inetrface shows for 1-2 seconds and
then program closes. No crash in log though.
All console output attached.
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http://bugs.winehq.org/show_bug.cgi?id=3930
--- Comment #59 from Michał Z. Gołębiowski <m.goleb(a)gmail.com> ---
FWIW, HoMM is also available on DOS and works way more reliable there. For
anyone really wanting to play the game - you can buy it on gog.com, works
perfectly for me!
This is quite common - win9x games are way more hacky than newer ones so it may
be much harder to make them work in Wine etc. On the other hand, win9x games
often have a DOS version that is eqsy to run on DOSBox (this is what gog.com
uses, with proper presets).
This means that even without resolving this bug you can run HoMM with sound.
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--- Comment #58 from Wylda <wylda(a)volny.cz> ---
Still present in wine 1.7.11.
Starting with /s0 (i.e. without sound) still works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=32182
Bug #: 32182
Summary: GetResolvedNeutrals always returns input
Product: Wine
Version: 1.5.17
Platform: x86-64
URL: http://source.winehq.org/git/wine.git/blob/1262f07609e
6722a841f511445f145d941848800:/dlls/usp10/bidi.c#l562
OS/Version: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
CC: aric(a)codeweavers.com, m.b.lankhorst(a)gmail.com
Classification: Unclassified
coverity (CID 731561) spotted:
http://source.winehq.org/git/wine.git/blob/1262f07609e6722a841f511445f145d9…
action is masked to 0x0f and compared to (1<<8), that won't ever happen.
The code comes from:
commit 032543e54dec387ae0089fe9e5dd0cc0fbc2d253
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Sat Sep 15 15:16:38 2007 +0200
gdi: Implement neutrals resolving in BiDi.
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http://bugs.winehq.org/show_bug.cgi?id=32396
Bug #: 32396
Summary: iexplore http://imgur.com doesn't open
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
wine iexplore http://imgur.com
Doesn't open & iexplore hangs. Workaroung native jscript
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