https://bugs.winehq.org/show_bug.cgi?id=40932
Bug ID: 40932
Summary: [GAME] RAN GS crashes when starting
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: nironjin(a)gmail.com
Distribution: ---
Created attachment 55054
--> https://bugs.winehq.org/attachment.cgi?id=55054
Backtrace
RAN GS requires mfc90 DLLs from vcrun2008, it is available in the "Install
windows DLL option of winetricks".
The launcher opened fine and it even updated my patches, thank you. But when it
runs the main game, it crashes. Attached is the backtrace. Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=38997
Bug ID: 38997
Summary: Non-deterministic device id assignment when using more
than one joystick/gamepad (multiplayer). Unable to
deactivate joystick through registry or wine control
applet
Product: Wine
Version: 1.7.48
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: spellbound42(a)gmx.de
Using OSX Yosemite with 2-3 gamepads (a Thrustmaster, a Saiek, and a virtual
one from ControllerMate). Each of them (isolated) working well with wine.
Problem: Non-deterministic assignment of device ids when more than one of them
is connected.
For example in one wine session the Thrustmaster is referred as 'Joystick 0'
(-> wine control applet) in the next session its the Saitek that is getting id
0 - without changing anything between the sessions.
That makes it impossible to have a stable multiplayer joystick configuration
for games that rely on a stable order for the devices. It makes it impossible
too to use a virtual joystick with MAME, because sometimes its JOY1 and
sometimes its JOY2.
Furthermore it is not possible to deactivate a joystick device through the
registry or wine control respectively. That would be a workaround for using the
virtual controller with MAME - i.e. hide the physical controller that drives
the virtual one.
Looking at the source code the latter issue seems quite clear, because in
dinput/joystick_osx.c::find_osx_devices()
there is missing a code snippet like it is implemented in the corresponding
function in joystick_linux.c:
if (device_disabled_registry(..)) {
close(...);
continue;
}
... ok, deactivation would be useless, if its non-deterministic, which one is
deactivated ...
I think the id assignment bug/problem could at least be improved by sorting the
device list by product names before assigning the ids. But hopefully there
exists a more clever fix/solution that is closer to the root cause.
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https://bugs.winehq.org/show_bug.cgi?id=2905
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #29 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.9.15.
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https://bugs.winehq.org/show_bug.cgi?id=38475
Bug ID: 38475
Summary: Unused variable in glsl_shader.c
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
if (shader->limits->constant_float + extra_constants_needed
+ 1 < gl_info->limits.glsl_ps_float_constants)
{
shader_addline(buffer, "uniform vec4 ycorrection;\n");
extra_constants_needed++;
}
----
What is the sense to do extra_constants_needed++ if this variable is no more
used?
May be some part of codes missed here?
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http://bugs.winehq.org/show_bug.cgi?id=14821
Summary: Kirikiri based games update screen slowly
Product: Wine
Version: 1.1.2
Platform: PC
URL: http://kikyou.info/dl_redirect.php?%2Ftvp%2Ffiles%2Fkr23
0rc1.lzh
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drakh(a)spamcop.net
Games based on the open source Kirikiri engine update the screen rather slowly.
These are Japanese visual novels, mainly consisting of static images with some
simple filters and compositing, accompanied by text and sounds. They're very
undemanding resource wise, and screen updates happen more or less
instantaneously in Windows on the same hardware. It's most noticeable when the
background image changes, taking a second or two to load from top to bottom,
but even text rendering is clearly slower when fast forwarding through a scene.
The engine has been used for commercial games like Fate/Stay night, though the
author's generic build (linked to in the URL field) has a simple example script
that demonstrates the problem. To run it, you need to have Japanese language
support installed, then launch "\kirikiri2\krkr.eXe" (passing wine the
LANG=ja_JP.UTF-8 variable) and point it to the "\kag3\syoukai\" folder.
The source is available through SVN
(https://sv.kikyou.info/trac/kirikiri/wiki/AboutSubversion).
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https://bugs.winehq.org/show_bug.cgi?id=40822
Bug ID: 40822
Summary: Aliens vs. Triangles demo needs WINED3DFMT_R32_SINT
format
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: http://www.geforce.com/games-applications/pc-applicati
ons/aliens-vs-triangles-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 54775
--> https://bugs.winehq.org/attachment.cgi?id=54775
log
Crashes after a few seconds after launch.
wine-1.9.12-161-g754c681
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http://bugs.winehq.org/show_bug.cgi?id=21891
Summary: info zip 3.0 won't apppend to existing archive
Product: Wine
Version: 1.1.39
Platform: x86
URL: ftp://ftp.info-zip.org/pub/infozip/win32/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
ftp://ftp.info-zip.org/pub/infozip/win32/zip232xn.zipftp://ftp.info-zip.org/pub/infozip/win32/zip300xn.zip
info zip is supposed to add files if the zip file speecifies already exists.
with 2.32, it works as advertised as follows. With 3.0,
del a.zip
zip.exe a.zip file1 (creating new zip archive)
zip.exe a.zip file2 (adding file to existing zip archive)
the 2nd step fails with "zip error: Interrupted (aborting)"
(FWIW, the above is a simplified version of part of the windows binary
packaging procedure for ghostscript)
I think it is unlikely a bug/regression with zip 3.0 , so I am filing it here.
If somebody verifies that zip 3.0 doesn't work on genuine windows either,
please close as invalid and I'll contact info-zip.
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https://bugs.winehq.org/show_bug.cgi?id=40959
Bug ID: 40959
Summary: mIRC: Crash on running code to see if mIRC is running
in Wine.
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ineedalifetoday(a)live.com
Distribution: ---
Created attachment 55104
--> https://bugs.winehq.org/attachment.cgi?id=55104
backtrace
$ sha1sum mirc745.exe
8d8c2949756dd619c9bbb5ade7a04bc24d2ee40b mirc745.exe
http://www.mirc.com/get.html
1, Install mIRC 7.45
2, At end of installer, [Check] Run mIRC.
3, Click "Finish".
4, "About mIRC" window will show up. Click "Continue". Wait ~10 seconds Click
"Continue".
5, "mIRC Options" Click "OK".
6, Tools -> Script Editor. You will be in the "Remote" tab.
7, Paste in code:
http://forums.mirc.com/ubbthreads.php/topics/226699/Re:_Detect_if_mIRC_is_r…
8, Click "OK".
9, Type "/test" in the text box, press ENTER.
10, Click "Yes" at the Command Warning.
11, mIRC crashes.
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https://bugs.winehq.org/show_bug.cgi?id=40887
Bug ID: 40887
Summary: Nook eReader 2.5.3.4630 needs
ncrypt.dll.NCryptOpenStorageProvider
Product: Wine
Version: 1.9.13
Hardware: x86-64
URL: https://web.archive.org/web/20110303225206/http://images.barnesandnoble.com/PResources/download/eReader2/bnd
r2_setup_latest.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: Debian
Started recently after the introduction of ncrypt.dll. The temporary solution
is to disable the DLL.
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https://bugs.winehq.org/show_bug.cgi?id=40764
Bug ID: 40764
Summary: Bloodrayne 1-2 hang when playing videos
Product: Wine
Version: 1.9.10
Hardware: x86
URL: http://www.fileplanet.com/118146/110000/fileinfo/Blood
Rayne-PC-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Regression SHA1: 6107b36e561fad97a96249b438aff4a9f3007176
Distribution: ---
Created attachment 54663
--> https://bugs.winehq.org/attachment.cgi?id=54663
plain terminal output
Wine with Gstreamer support can play the videos from Bloodrayne 1 and 2, but
most of the time the games hang when a video ends.
Bloodrayne 1 demo contains only 1 short intro video when you start the game,
the game hangs when the video ends.
In Bloodrayne 2 demo three videos are playing after start, the hang may occur
after playing the first or the third video file (Alienware logo).
Reverting the following commit fixes the problem for me:
commit 6107b36e561fad97a96249b438aff4a9f3007176
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Thu May 12 14:27:04 2016 -0500
winegstreamer: Flip video output.
Gstreamer handles video top-down, but Windows's dshow handles it
bottom-up. So let's insert a videoflip filter to fix the discrepancy
instead of relying on videorenderer to flip it like we did before.
bloodraynedemo.zip (169M)
sha1: b6af4475535019970874e53e3583d643bfb2f705
Bloodrayne 2 demo:
http://www.fileplanet.com/147598/140000/fileinfo/BloodRayne-2-Demo
br2demo.zip (476M)
sha1: 0795c6230d8f1b6315d301f74b33d144a7fb7e26
Tested on Fedora 23 32-bit
wine-1.9.11-206-g03b06fb
gstreamer1-1.6.4-1.fc23.i686
gstreamer1-plugins-good-1.6.4-1.fc23.i686
gstreamer1-plugins-base-1.6.4-1.fc23.i686
gstreamer1-plugins-bad-free-1.6.4-1.fc23.i686
gstreamer1-plugins-ugly-1.6.3-1.fc23.i686
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