https://bugs.winehq.org/show_bug.cgi?id=37528
Bug ID: 37528
Summary: mouse_event
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: den.aria(a)gmail.com
Distribution: ---
Hello!
I am trying generate mouse event and using the mouse_event function. When
event in my application win32 (started by WINE) it is work great, but when
event in the native Linux (Ubuntu) window it's does not work.
Mouse move work ok in Ubuntu and mouse is moving
mouse_event(MOUSEEVENTF_MOVE, x, y, 0, 0);
But MOUSEEVENTF_RIGHTDOWN, MOUSEEVENTF_RIGHTUP is not working for Linux window.
native Linux window is transparent for event.
How can I generate mouse click for native Linux windows? from my win32
application.
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https://bugs.winehq.org/show_bug.cgi?id=7032
--- Comment #7 from proggi <proggi(a)yandex.ru> ---
Here a code for Delphi embarcadero XE7+
mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0);
sleep(random(300)+80);
mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
Click on a cursor position
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https://bugs.winehq.org/show_bug.cgi?id=40985
Bug ID: 40985
Summary: DirectX11 application fails with error message
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
fails to create IDXGI
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https://bugs.winehq.org/show_bug.cgi?id=2905
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |kernel32
Fixed by SHA1| |1b26d38095e7d710375657b64db
| |80c7c858ebea6
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #28 from Bruno Jesus <00cpxxx(a)gmail.com> ---
(In reply to Sebastian Lackner from comment #27)
> Please retest, this should be fixed with:
> http://source.winehq.org/git/wine.git/patch/
> 1b26d38095e7d710375657b64db80c7c858ebea6
Yes, the crash is always visible without the patch and the game always loads
correctly after it.
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Sebastian Lackner <sebastian(a)fds-team.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|STAGED |NEW
--- Comment #27 from Sebastian Lackner <sebastian(a)fds-team.de> ---
Please retest, this should be fixed with:
http://source.winehq.org/git/wine.git/patch/1b26d38095e7d710375657b64db80c7…
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proggi <proggi(a)yandex.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |proggi(a)yandex.ru
--- Comment #6 from proggi <proggi(a)yandex.ru> ---
Wine 1.9.14
mouse_event doesn't work!
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https://bugs.winehq.org/show_bug.cgi?id=40259
Bug ID: 40259
Summary: Unable to inject BWAPI.dll Using Chaoslauncher
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcrbouvier(a)gmail.com
Distribution: ---
Injecting BWAPI.dll into Starcraft using Chaoslauncher fails with this error
message, https://github.com/bwapi/bwapi/issues/598.
This is related to
https://appdb.winehq.org/objectManager.php?sClass=version&iId=33436&iTestin….
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https://bugs.winehq.org/show_bug.cgi?id=36186
Bug ID: 36186
Summary: valgrind shows a potential leak in
wmiutils/tests/path.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==2566== 28 bytes in 1 blocks are possibly lost in loss record 164 of 592
==2566== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==2566== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==2566== by 0x4FC483E: COMPOBJ_DllList_Add (compobj.c:526)
==2566== by 0x4FC6B7A: apartment_getclassobject (compobj.c:1335)
==2566== by 0x4FCA2C4: get_inproc_class_object (compobj.c:2894)
==2566== by 0x4FCA783: CoGetClassObject (compobj.c:3032)
==2566== by 0x4FCAD45: CoCreateInstance (compobj.c:3197)
==2566== by 0x4E78E44: create_path (path.c:81)
==2566== by 0x4E78E9E: test_IWbemPath_SetText (path.c:132)
==2566== by 0x4E7F004: func_path (path.c:869)
==2566== by 0x4E7FE31: run_test (test.h:584)
==2566== by 0x4E8021F: main (test.h:654)
==2566==
follow up to bug 36161
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http://bugs.winehq.org/show_bug.cgi?id=34360
Bug #: 34360
Summary: Text not rendered on buttons in spellbook in
CodeSpells
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
To reproduce,
1) download and unzip
fa110e7bfe7a3005bfb2aa0104be051c7fbd1a87 CodeSpells_Windows_Version.zip
from
https://sites.google.com/a/eng.ucsd.edu/codespells/home
2) Run it, accept the resolution, and wait ten seconds for the first grass
scene to be rendered
3) Click on the spellbook on the right
You should see a button on the lower left with text Copy,
and a button in the upper right with text Back.
On Wine, they are blank.
"winetricks corefonts" doesn't help.
This is a Unity3d game, fwiw.
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