http://bugs.winehq.org/show_bug.cgi?id=14668
Summary: Star Sonata: No key commands work in the game.
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
URL: http://www.starsonata.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zaehlas(a)ultralarp.com
Created an attachment (id=15121)
--> (http://bugs.winehq.org/attachment.cgi?id=15121)
Error list from Wine
Graphics and sound work perfectly. No keyboard commands work. You can use the
mouse to do all normal activities, and even type into the chat bar, however the
normally "hotkeyed" keys will not respond.
Errors given by Wine are in the attachment.
Program can be obtained at http://www.starsonata.com/download.html
It is a free download, and free account up to level 20.
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https://bugs.winehq.org/show_bug.cgi?id=8754
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |39684c7e3ab64dcd1feba0300ec
| |969027c5f8eb5
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https://bugs.winehq.org/show_bug.cgi?id=38762
Bug ID: 38762
Summary: floating point exception while rendering font
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: hramrach(a)gmail.com
Distribution: ---
A font on my system has zero face->size.height and Wine divides by it.
warn:font:freetype_SelectFont font face L"Misaki Mincho" file
L"/home/hramrach/.wine/dosdevices/c:/windows/Fonts/misakimn.ttf" has zero face
height!
Attaching patch that produces the above warning and ignores the value when
zero.
There is a branch for ignoring it under some other conditions already, anyway.
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https://bugs.winehq.org/show_bug.cgi?id=40716
Bug ID: 40716
Summary: osu! - slightly low-pitched sound when using the ALSA
sound driver
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yalterz(a)gmail.com
Distribution: ---
If I switch the sound driver to PulseAudio, the problem goes away (but I cannot
use PulseAudio for this rhythm game because of its latency). In wine 1.9.9 the
problem is not present.
I've read that this could be a consequence of playing back the sound with an
incorrect sample rate (like playing 44.1 kHz sound at 48 kHz or vice versa),
although I'm not 100% sure about that.
Arch Linux x64
32-bit wine prefix
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https://bugs.winehq.org/show_bug.cgi?id=41302
Bug ID: 41302
Summary: 4D embroidery aksusb dongle
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mcseport(a)gmail.com
Distribution: ---
Created attachment 55630
--> https://bugs.winehq.org/attachment.cgi?id=55630
report from wine
4D embroidery dongle not found. Runninng Manjaro KDE 16.08. Installed wine,
installed AKSUSBD with yaourt. Ran all install but no dongle found!! Any help
greatly appreciated. Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=12464
Summary: ShellExecute does not integrate well with external
handlers
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmh(a)aybabtu.com
ShellExecute does not integrate well with external handlers.
For example; my GNOME desktop has a PDF viewer, but when an application that is
run via wine calls ShellExecute on a PDF file, wine is only capable of opening
this file with PDF handlers that are installed within the wine environment.
I think the best way to handle this would be to replace the implementation with
an xdg-open(1) wrapper.
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http://bugs.winehq.org/show_bug.cgi?id=29261
Bug #: 29261
Summary: DDR=opengl causes constant screen flickering in
SimCity 3000 Demo in fullscreen mode
Product: Wine
Version: 1.3.34
Platform: x86-64
URL: http://www.shacknews.com/file/758/simcity-3000-playabl
e-demo-windows
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lapommegolden(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
I've made a short video to demo the problem:
http://www.youtube.com/watch?v=S9BI-xaRGJE
URL for downloading SimCity 3000 Demo:
http://www.shacknews.com/file/758/simcity-3000-playable-demo-windows
URL for downloading AOE1 Trial:
http://www.microsoft.com/games/empires/downloads.htm
As far as i can tell, the flicker has been around since 1.1.5 at least. I have
no idea to whether it is a new old bug or a regression. This flicker bug does
affect quite some games on Mac OS X as far as I know.
DirectDrawRenderer=opengl
The flicker (& most of the time, supposedly also some random garbage from the
video memory) will always be present when the game runs under fullscreen mode.
NO flickering problem when the game runs in emulated virtual desktop mode.
Mac OS X 10.7.2 (64 bit)
Intel GMA 950 onboard display
Core 2 Duo 2.0 GHz
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https://bugs.winehq.org/show_bug.cgi?id=41289
Bug ID: 41289
Summary: Far Cry 1 Installation and Patch 1.4 hangs at the end
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: DanBrake0819(a)freenet.de
Distribution: ---
Created attachment 55607
--> https://bugs.winehq.org/attachment.cgi?id=55607
Logfile installation
When I'm installing Far Cry 1 with Wine 1.9.18 the installation hangs at the
end and my lower taskbar/dock disappears. Then I've used a task manager to kill
the process called "iDriver.exe" to get rid of this problem. After that the
game is installed and can be played.
The same thing happens with the cumulative Patch 1.4 -> it hangs after the
installation part and the "iDriver.exe" process has to be killed to go further.
However, the patch is applied to the game.
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https://bugs.winehq.org/show_bug.cgi?id=40312
Bug ID: 40312
Summary: Please look for builtin *.fon fonts in fontdir
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
Distribution: ---
Created attachment 53956
--> https://bugs.winehq.org/attachment.cgi?id=53956
Workaround for dlls/gdi32/freetype.c
Hi,
in Makefile.in Wine sets fontdir = ${datadir}/wine/fonts. But changing this
value seems to have no effect. At least dlls/gdi32/freetype.c looks for the
built-in Wine *.fon fonts in ${datadir}/wine/fonts. So it doesn't find them if
they are in a changed $fontdir.
I suggest to first check fontdir explicitly, before falling back to the default
value.
Background:
In Debian we ship both the stable and the development version of wine (wine and
wine-development). These are installed in different subfolders, e.g.
/usr/share/wine and /usr/share/wine-development (where wine and
wine-development are part of datadir, and "wine/" is stripped from the variable
value).
So vanilla wine has:
datadir=/usr/share
fontdir=${datadir}/wine/fonts
But Debian has (simplified example):
datadir=/usr/share/wine[-development]
fontdir=${datadir}/fonts
Further we'd like to use the same fonts folder for both wine and
wine-development:
fontdir=/usr/share/wine/fonts
I attached my primitive workaround to get this working (obviously this is not a
patch for Wine).
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https://bugs.winehq.org/show_bug.cgi?id=39486
Bug ID: 39486
Summary: Unused value in CFn_WMCommand (Coverity #1225886)
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
CID 1225886 (#1 of 1): Unused value (UNUSED_VALUE)
returned_value: Assigning value from GetDlgItemTextW(hDlg, 1136, str, 256) to i
here, but that stored value is overwritten before it can be used.
value_overwrite: Overwriting previous write to i with value from
SendDlgItemMessageW(hDlg, 1137, 327U, 0UL, 0L).
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