http://bugs.winehq.org/show_bug.cgi?id=25352
Summary: Fable: The Lost Chapters videos play upside down
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: m.b.lankhorst(a)gmail.com
ReportedBy: austinenglish(a)gmail.com
Depends on: 25351
Created an attachment (id=32232)
--> (http://bugs.winehq.org/attachment.cgi?id=32232)
hack
In 1.3.8, the intro videos work without native quartz/devenum/wmp9, if
gstreamer support is enabled and the right codecs are installed, but the video
plays upside down.
In current git (wine-1.3.8-66-gc82aa50), the videos don't play at all, but
that's bug 25351.
I'll attach Maarten's hack that gets video to display properly.
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https://bugs.winehq.org/show_bug.cgi?id=41105
Bug ID: 41105
Summary: Tropico 5 (DX11) starts with only a mouse pointer on a
black screen
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Tropico 5 starts, sound is playing, no intro videos are displayed and there is
only a textured mouse pointer on a blank screen.
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http://bugs.winehq.org/show_bug.cgi?id=35404
Bug ID: 35404
Summary: Spartan demo: no label on main menu icons
Product: Wine
Version: 1.7.11
Hardware: x86-64
URL: http://www.jeuxvideo.com/telecharger/jeux-et-demos/000
09121-spartan-pc.htm
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frederic.delanoy(a)gmail.com
Classification: Unclassified
Created attachment 47235
--> http://bugs.winehq.org/attachment.cgi?id=47235
Main menu in WinXP
No text appears in game main menu icons.
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https://bugs.winehq.org/show_bug.cgi?id=40968
Bug ID: 40968
Summary: Need For Speed: The Run needs
dxgi_output_FindClosestMatchingMode implementation
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes with
fixme:dxgi:dxgi_output_FindClosestMatchingMode iface 0x1d3858, mode 0x3f3dde0,
closest_match 0x5dbdd108, device 0x156328 stub!
wine-1.9.14-112-gfec0b69
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https://bugs.winehq.org/show_bug.cgi?id=41228
Bug ID: 41228
Summary: Rendering is messed up on WineD3D8 for Windows
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 55501
--> https://bugs.winehq.org/attachment.cgi?id=55501
Screenshot of the problem
Right before the commit leading to bug 41224 there was another commit:
commit c92451f295242110bf016facf0e80564f3643d94
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Nov 4 00:02:48 2015 +0100
wined3d: Always use the same formats in context_create() when
"always_offscreen" is enabled.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
This commit leads to broken rendering in GTAVC when run in Windows.
I've not tested any later version for whether it's fixed, since bug 41224
blocks testing.
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https://bugs.winehq.org/show_bug.cgi?id=41007
Bug ID: 41007
Summary: Regression in minimum sound latency / HelBuflen value
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lolisamurai(a)tfwno.gf
Distribution: ---
In versions 1.9.10 and earlier, I was able to bring the massive sound latency
down to a decent 25ms by setting HelBuflen to 512 without any sound glitching
or stuttering.
I believe that somewhere between 1.9.10 and 1.9.11 there was a regression,
because starting from 1.9.11 I get massive sound glitching unless I up the
HelBuflen to around 8192, which adds like 50ms of sound latency.
This is most definitely a regression in minimum sound latency.
I am running linux gentoo 64-bits, the wine prefix is 32-bits and I'm using
pulseaudio. I'm specifically testing this with the game "osu!". I'm using the
built-in dsound and native .NET 4.5.
Steps to reproduce:
git clone git://source.winehq.org/git/wine.git
cd wine
mkdir build
cd build
../configure
make
WINEARCH=win32 WINEPREFIX=~/test winetricks -q dotnet45
# no, osu! doesn't run without native .NET 4.5 so you have to install it either
# through winetricks or manually
wget 'https://m1.ppy.sh/r/osu!install.exe' --no-check-certificate
WINEARCH=win32 WINEPREFIX=~/test regedit
# set HKCU\Software\Wine\DirectSound\HelBuflen (string) to 512
WINEARCH=win32 WINEPREFIX=~/test ./wine 'osu!install.exe'
Wait for it to install and start up.
The game also seems to be occasionally freezing or crashing when this sound
glitching happens. I couldn't manage to get a log for this crash because it
seems to be stuck loading info, but I'm pretty sure you can reproduce it on
your end easily.
If I switch to native dsound, I just always get glitching even at 8192
HelBuflen.
If you perform these very steps on the stable version or 1.9.10, you will get
proper audio.
All I can notice in terminal output is this error spamming:
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
Not sure if it's related to this problem or not.
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https://bugs.winehq.org/show_bug.cgi?id=40997
Bug ID: 40997
Summary: Fallout 4 needs DXGI_FORMAT_BC7_UNORM_SRGB
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kimmo.myllyvirta(a)gmail.com
Distribution: ---
Created attachment 55160
--> https://bugs.winehq.org/attachment.cgi?id=55160
Fallout 4 +d3d,+d3d11
The game freezes after;
trace:d3d:wined3d_texture_init texture 0x7ffecd33d800, texture_ops
0x7ffff331b4c0, layer_count 1, level_count 1, resource_type
WINED3D_RTYPE_TEXTURE_2D, format WINED3DFMT_BC7_UNORM_SRGB, ...
warn:d3d:texture_init Failed to initialize texture, returning 0x8876086c.
Full log attached, latest wine from git, Steam version of the game.
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https://bugs.winehq.org/show_bug.cgi?id=40106
Bug ID: 40106
Summary: ntdll:info regression
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Since the commit below, the w2008s64 TestBot VM has a systematic failure in the
32 bit tests:
Failure:
info.c:524: Test failed: Expected to find event handle in handle list
ntdll:info results on test.winehq.org:
https://test.winehq.org/data/tests/ntdll:info.html
commit e4e906c871ffe3e4acc055d5158a8b971f212aea
Author: Sebastian Lackner <sebastian(a)fds-team.de>
Date: Mon Dec 21 12:51:49 2015 +0100
ntdll/tests: Add more tests for SystemHandleInformation.
Signed-off-by: Sebastian Lackner <sebastian(a)fds-team.de>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=41117
Bug ID: 41117
Summary: Fails to build on hurd and kfreebsd
Product: Wine
Version: 1.9.15
Hardware: x86
URL: https://bugs.debian.org/833956
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
CC: michael(a)fds-team.de
Regression SHA1: d0832cdf428696e2c08b1aa27382baad4d1e376f
Since 1.9.15 Wine fails to build on hurd-i386 and kfreebsd-i386 . It built
successfully before.
Wine 1.8.3 still builds successfully.
Build log for hurd-i386:
https://buildd.debian.org/status/fetch.php?pkg=wine-development&arch=hurd-i…
Build log kfreebsd-i386:
https://buildd.debian.org/status/fetch.php?pkg=wine-development&arch=kfreeb…
~~~~~
gcc -c -o virtual.o virtual.c -I. -I../../include -D__WINESRC__ -D_NTSYSTEM_
-D_REENTRANT -fPIC -Wall \
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers \
-Wstrict-prototypes -Wtype-limits -Wunused-but-set-parameter -Wvla
-Wwrite-strings -Wpointer-arith \
-Wlogical-op -gdwarf-2 -gstrict-dwarf -fno-omit-frame-pointer -Werror
-Wdate-time -g -O2 -fstack-protector-strong -Wformat -Werror=format-security
-Wno-error
virtual.c: In function 'virtual_get_system_info':
virtual.c:1363:20: error: storage size of 'sinfo' isn't known
struct sysinfo sinfo;
^
virtual.c:1372:10: warning: implicit declaration of function 'sysinfo'
[-Wimplicit-function-declaration]
if (!sysinfo(&sinfo))
^
virtual.c:1363:20: warning: unused variable 'sinfo' [-Wunused-variable]
struct sysinfo sinfo;
^
Makefile:711: recipe for target 'virtual.o' failed
~~~~~
This should be because of:
commit d0832cdf428696e2c08b1aa27382baad4d1e376f
Author: Michael Müller <michael(a)fds-team.de>
Date: Fri Jul 8 05:40:22 2016 +0200
ntdll: Use sysinfo to report correct number of physical pages.
Signed-off-by: Michael Müller <michael(a)fds-team.de>
Signed-off-by: Sebastian Lackner <sebastian(a)fds-team.de>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I reported this in Debian (https://bugs.debian.org/833956) and got a reply from
a hurd guy:
~~~~~
sysinfo(2) is strictly specific to Linux.
Headers in sys/ and bits/ usually are implementations for the platform;
since sys/sysinfo.h is not standard, you cannot assume that it exists
only on a platform, nor what it provides. In this case, the upstream
check is wrong: it should not check for sys/sysinfo.h and assume it's
a Linux-ish implementation, but either:
a) just limit the implementation to Linux unconditionally (as in the
busybox code
b) check for sys/sysinfo.h *and* sysinfo() in it
Considering sysinfo() is not portable anyway, (b) might fail one day
if a platform provide a different implementation with the same name
(it's not standard after all).
~~~~~
There was a similar busybox bug (https://bugs.debian.org/677254), which got
fixed by:
https://git.busybox.net/busybox/commit/?id=ac42e3de90ebf4b921035893e3670da6…
Greets
jre
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https://bugs.winehq.org/show_bug.cgi?id=40953
Bug ID: 40953
Summary: Necropolis crashes at start when forced to run in
DirectX 9 mode
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55090
--> https://bugs.winehq.org/attachment.cgi?id=55090
Terminal output Wine 1.9.14
My graphics hardware and drivers:
Nvidia GTX 970 using the proprietary 367.27 drivers.
I have tried several things to try and get this game to run in DX9 mode:
I have made a clean 32-bit prefix as well as a 64-bit prefix and tried various
Windows versions (XP, 7)
I made another prefix and tried all kinds of DirectX 9-related winetricks
(directx9, d3dx9...)
Basically, the game gets to a loading screen, there is music playing for a bit
and then just a crash to desktop.
The only override I am using would be the d3d11.dll set to "Disabled" Wine's
configuration utility so as to prevent the game from defaulting into Direct X
11 mode.
The reason I am trying to run this game in DX9 mode is because in its files it
has both d3d9.dll and d3d11.dll.
I have attached the terminal output from the clean prefix in the hope that it
will help. Please feel free to request more info or tests to take so that this
problem can be solved.
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