http://bugs.winehq.org/show_bug.cgi?id=26192
Summary: WKO+ Crashes when graph window is closed
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ian.walton(a)virgin.net
Created an attachment (id=33392)
--> (http://bugs.winehq.org/attachment.cgi?id=33392)
Crash Dump
OS: Mac OS X V10.6.6
Application: Training Peaks WKO+V3
Wine: V1.2.2 (Same issue in latest development release)
Winetricks: vcrun2008
Problem: When closing the detailed graph view via the close window button the
application will crash.
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http://bugs.winehq.org/show_bug.cgi?id=35600
Bug ID: 35600
Summary: Skyrim (Steam) fails to start
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phoriwan(a)myrax.net
Classification: Unclassified
Created attachment 47548
--> http://bugs.winehq.org/attachment.cgi?id=47548
error log
Skyrim (Steam) fails to start.
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https://bugs.winehq.org/show_bug.cgi?id=41261
Bug ID: 41261
Summary: Foldit crashes on puzzle 1279 after long play run
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muns24072(a)mypacks.net
Distribution: ---
Created attachment 55562
--> https://bugs.winehq.org/attachment.cgi?id=55562
foldit backtrace
Foldit crashes on puzzle 1279 after long play run
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https://bugs.winehq.org/show_bug.cgi?id=38963
Bug ID: 38963
Summary: unimplemented function
msvcp120.dll.??0_Pad@std@@QAE@XZ
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeanmarc.leroux(a)aerys.in
Distribution: ---
Created attachment 51906
--> https://bugs.winehq.org/attachment.cgi?id=51906
backtrace for unimplemented function msvcp120.dll.??0_Pad@std@@QAE@XZ
I guess it's similar to https://bugs.winehq.org/show_bug.cgi?id=37694 but it's
always good to know it's probably (obviously ?) not relatd to a specific
application.
In this case, it happens with an app my company is building (the Windows 32bit
native app for our 3D platform http://minko.io). The app starts fine (which is
incredible considering it uses CEF3...). But whenever I try to load a file the
error occurs.
Back trace attached.
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https://bugs.winehq.org/show_bug.cgi?id=41233
Bug ID: 41233
Summary: Hearthstone Deck tracker issues with fonts and crash
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: keijser(a)gmail.com
Distribution: ---
Created attachment 55520
--> https://bugs.winehq.org/attachment.cgi?id=55520
crash1 - backtrace in wine
Trying to run hearthstone deck tracker with 1.9.17. It's a .NET application I
have installed dotnet45, corefonts and vcrun2015 using winetricks. The
application starts the main window is flickering a bit but is still usable.
The overlay initial works, after a while text fails to render and eventually
the application crashes. I've seen a couple of different ones but they are
always related to fonts in some way.
https://github.com/HearthSim/Hearthstone-Deck-Tracker
attaching the bigger wine trackback the final bit of the .NET level trace is
below
Exception\nStack:\n at
MS.Win32.PresentationCore.UnsafeNativeMethods+MilCoreApi.MilGlyphRun_GetGlyphOutline(IntPtr,
UInt16, Boolean, Dou"...
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
Unhandled Exception: System.AccessViolationException: Attempted to read or
write protected memory. This is often an indication that other memory is
corrupt.
at
MS.Win32.PresentationCore.UnsafeNativeMethods.MilCoreApi.MilGlyphRun_GetGlyphOutline(IntPtr
pFontFace, UInt16 glyphIndex, Boolean sideways, Double renderingEmSize, Byte*&
pPathGeometryD
ata, UInt32& pSize, FillRule& pFillRule)
at System.Windows.Media.GlyphTypeface.ComputeGlyphOutline(UInt16 glyphIndex,
Boolean sideways, Double renderingEmSize)
at System.Windows.Media.GlyphRun.BuildGeometry()
at System.Windows.Media.FormattedText.CombineGeometryRecursive(Drawing
drawing, GeometryGroup& accumulatedGeometry)
at System.Windows.Media.FormattedText.CombineGeometryRecursive(Drawing
drawing, GeometryGroup& accumulatedGeometry)
at System.Windows.Media.FormattedText.CombineGeometryRecursive(Drawing
drawing, GeometryGroup& accumulatedGeometry)
at System.Windows.Media.FormattedText.BuildGeometry(Point origin)
at Hearthstone_Deck_Tracker.OutlinedTextBlock.OnRender(DrawingContext
drawingContext)
... SNIP ...
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http://bugs.winehq.org/show_bug.cgi?id=25352
Summary: Fable: The Lost Chapters videos play upside down
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: m.b.lankhorst(a)gmail.com
ReportedBy: austinenglish(a)gmail.com
Depends on: 25351
Created an attachment (id=32232)
--> (http://bugs.winehq.org/attachment.cgi?id=32232)
hack
In 1.3.8, the intro videos work without native quartz/devenum/wmp9, if
gstreamer support is enabled and the right codecs are installed, but the video
plays upside down.
In current git (wine-1.3.8-66-gc82aa50), the videos don't play at all, but
that's bug 25351.
I'll attach Maarten's hack that gets video to display properly.
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https://bugs.winehq.org/show_bug.cgi?id=41105
Bug ID: 41105
Summary: Tropico 5 (DX11) starts with only a mouse pointer on a
black screen
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Tropico 5 starts, sound is playing, no intro videos are displayed and there is
only a textured mouse pointer on a blank screen.
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http://bugs.winehq.org/show_bug.cgi?id=35404
Bug ID: 35404
Summary: Spartan demo: no label on main menu icons
Product: Wine
Version: 1.7.11
Hardware: x86-64
URL: http://www.jeuxvideo.com/telecharger/jeux-et-demos/000
09121-spartan-pc.htm
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frederic.delanoy(a)gmail.com
Classification: Unclassified
Created attachment 47235
--> http://bugs.winehq.org/attachment.cgi?id=47235
Main menu in WinXP
No text appears in game main menu icons.
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https://bugs.winehq.org/show_bug.cgi?id=40968
Bug ID: 40968
Summary: Need For Speed: The Run needs
dxgi_output_FindClosestMatchingMode implementation
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes with
fixme:dxgi:dxgi_output_FindClosestMatchingMode iface 0x1d3858, mode 0x3f3dde0,
closest_match 0x5dbdd108, device 0x156328 stub!
wine-1.9.14-112-gfec0b69
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https://bugs.winehq.org/show_bug.cgi?id=41228
Bug ID: 41228
Summary: Rendering is messed up on WineD3D8 for Windows
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 55501
--> https://bugs.winehq.org/attachment.cgi?id=55501
Screenshot of the problem
Right before the commit leading to bug 41224 there was another commit:
commit c92451f295242110bf016facf0e80564f3643d94
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Nov 4 00:02:48 2015 +0100
wined3d: Always use the same formats in context_create() when
"always_offscreen" is enabled.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
This commit leads to broken rendering in GTAVC when run in Windows.
I've not tested any later version for whether it's fixed, since bug 41224
blocks testing.
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