http://bugs.winehq.org/show_bug.cgi?id=18472
Summary: Mafia hangs
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: retrry(a)gmail.com
Created an attachment (id=21090)
--> (http://bugs.winehq.org/attachment.cgi?id=21090)
wine output on crash
Mafia game hangs:
--after playing and trying to exit
--in-game
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https://bugs.winehq.org/show_bug.cgi?id=37584
Bug ID: 37584
Summary: Holding down mouse on themed button, unthemes it.
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Created attachment 50009
--> https://bugs.winehq.org/attachment.cgi?id=50009
Video showing the bug
Using Luna, or another theme (also tested using the free Ambience theme).
Ambience theme that also displays the bug
http://www.omgubuntu.co.uk/2010/08/ubuntu-ambiance-theme-for-windows-xp-wine
When holding the mouse button down, the button becomes unthemed, navigating
with the keyboard will retheme it.
Video showing the bug (also attached)
https://www.youtube.com/watch?v=XdiO1a-B8ic&feature=youtu.be
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https://bugs.winehq.org/show_bug.cgi?id=43451
Bug ID: 43451
Summary: Warhammer 40k: Eternal Crusade crash on startup
Product: Wine-staging
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michalkonec666(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: Fedora
Created attachment 58817
--> https://bugs.winehq.org/attachment.cgi?id=58817
Wine log
When I ran Warhammer 40k: Eternal Crusade on 64-bit wine prefix, the game
showed splash screen and crashed.
Console output attached.
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https://bugs.winehq.org/show_bug.cgi?id=42458
Bug ID: 42458
Summary: Preserve the sort order and column with in Office file
open dialogs after deleting a file
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
1. Open Excel
2. Open a file in Excel, in a directory with some files you can delete
3. Resize the columns in the file open dialog, and change the sort order.
Typically, I widen the Name column so I can see longer filenames, and sort
descending by Modified date.
4. Click on a file then press Delete then Yes.
Notice how the columns reset to the default widths and sort order. This becomes
very annoying when opening one file after another, checking/pasting data, then
deleting the file.
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https://bugs.winehq.org/show_bug.cgi?id=41633
Bug ID: 41633
Summary: Dark GTK3 Labels are white
Product: Wine-staging
Version: 1.9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: electricprism(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56008
--> https://bugs.winehq.org/attachment.cgi?id=56008
wine gtk dark theme black text
When using GTK3, and a dark theme the labels on tabs have the text black
instead of white.
This is visible in both Notepad++ and also WineCFG
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http://bugs.winehq.org/show_bug.cgi?id=36849
Bug ID: 36849
Summary: eTax 2014 installation under Wine on Linux Mint 17
Qiana
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: davidcousens(a)bigpond.com
Created attachment 48937
--> http://bugs.winehq.org/attachment.cgi?id=48937
Wine backtrace while trying to install Etax 2014
Hi,
When trying to install the ATO eTax application under Wine on a Linux Mint 17
system the installation reported an an error with rundll32.exe.
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https://bugs.winehq.org/show_bug.cgi?id=43654
Bug ID: 43654
Summary: Arx Fatalis: Candlelight / Porch light leaks through
the walls
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 59083
--> https://bugs.winehq.org/attachment.cgi?id=59083
lights through the wall
Game works fine in wine-2.7. It's bit broken in wine-2.8 (some black frames
with just porch light).
Commit wine-2.8-212-g2ed609f15d fixes those black screens with porch light, but
also intensifies those porch lights, that it leaks through the wall. Attachment
shows that better.
commit 2ed609f15da7c7f8bde54f6d4d895c72f96dd950
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed May 24 11:22:09 2017 +0200
wined3d: Add a conversion function for WINED3DFMT_X8D24_UNORM.
Problems remain in current version (wine-2.16)
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http://bugs.winehq.org/show_bug.cgi?id=21085
Summary: Comctl32 status control uses tooltip window wrongly
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P3
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: us(a)edmeades.me.uk
I've been debugging a private application and tracked down the source of a trap
to the way the status control initializes and uses the tooltip control.
The application in question traps because it receives a WM_CREATE message for
the tooltip window and calls GetWindowLong against an hwnd for a value it
should have set earlier - this fails but the code doesnt notice, and results in
a trap.
On windows, the status control does not create the tooltip until the first
WM_MOUSEMOVE event, and hence all application initialization would have
finished in my case. You can clearly see this by use of a simple application
with a statusbar control set to have a tooltip and text, and then use SPY++ to
monitor the window creation messages.
Note this also shows a 2nd problem which is that the status control passes the
tooltip text to the tooltip window to manage. This is wrong, because using the
status bar you can set and then get the tooltip text before the tooltip window
is ever created. Additionally, SPY++ shows that the notify messages (NEEDTEXT
type) are sent to the status window when the tooltip needs the text, both of
which mean that the status control should manage the text.
I have a simple application which has a button for get tip, set tip text, and
using it you can see the behaviour above. It doesnt replicate the trap but you
can see the behavious using it - you dont get a WM_CREATE for the tooltip until
such time as you move the mouse into the statusbar area on windows.
Simple workarounds for me: winetricks comctl32, or modifying the
STATUSBAR_WMCreate method to something like "if (0 && dwStyle & SBT_TOOLTIPS)
{" to prevent the tooltip altogether.
JECC
JECC
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https://bugs.winehq.org/show_bug.cgi?id=42049
Bug ID: 42049
Summary: VSphere install crashes with
ntoskrnl.exe.KeWaitForMultipleObjects, "Failed to
install the hcmon driver"
Product: Wine
Version: 2.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
As stated. The VSphere 6.0.0 installation crashes about halfway through with a
popup titled "VMInstallHcmon" saying "Failed to install the hcmon driver".
However, the console output reveals wine crashed due to an unimplemented
"ntoskrnl.exe.KeWaitForMultipleObjects".
The last few lines of output:
regsvr32: Successfully registered DLL 'C:\Program Files (x86)\Common
Files\VMware\VMware Remote Console Plug-in 5.5\Internet
Explorer\vmwareRemoteConsole.dll'
fixme:msvcrt:__clean_type_info_names_internal (0x11072b4c) stub
fixme:heap:RtlSetHeapInformation 0x250000 0 0x23fdf0 4 stub
fixme:heap:RtlSetHeapInformation 0x250000 0 0x23fdf0 4 stub
fixme:heap:RtlSetHeapInformation 0x250000 0 0x23fdf0 4 stub
fixme:ntoskrnl:IoWMIRegistrationControl (0x64a880 2147549185) stub
fixme:ntoskrnl:IoCsqInitialize (0x156a8 0x64730c 0x64735c 0x647394 0x6473ec
0x647410 0x647424) stub
fixme:ntoskrnl:KeInitializeEvent stub: 0x15630 0 0
fixme:ntoskrnl:KeInitializeEvent stub: 0x15648 0 0
fixme:ntoskrnl:KeInitializeEvent stub: 0x15660 0 0
fixme:ntoskrnl:IoRegisterPlugPlayNotification (2 0 0x649310 0x12fe0 0x6468e4
0x151c8 0x15698) stub
fixme:ntoskrnl:IoRegisterPlugPlayNotification (2 1 0x6492b0 0x12fe0 0x646cf0
0x151c8 0x156a0) stub
fixme:ntoskrnl:ObReferenceObjectByHandle stub: 0x3c 1f03ff 0x0 0 0x15678 0x0
wine: Call from 0x7b430d32 to unimplemented function
ntoskrnl.exe.KeWaitForMultipleObjects, aborting
wine: Unimplemented function ntoskrnl.exe.KeWaitForMultipleObjects called at
address 0x7b430d32 (thread 00a0), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=43948
Bug ID: 43948
Summary: d3dx9 effects - pixel shader 2.0 does not render well
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: havran.jan(a)email.cz
Distribution: ArchLinux
Created attachment 59587
--> https://bugs.winehq.org/attachment.cgi?id=59587
d3dx9 effects
I have strange behaviour of effects in d3dx9 application where I have access to
source code. I tried to reduce code size to the minimum where this bug is still
reproduciable. The problem is, when I apply attached shaders.fx effects (VS +
PS) on some objects (triangle for example), then the object is black in Wine,
while in Windows or Gallium Nine it is grey.
Here is list of configuration where it works as expected (expected = how it
works on native Windows):
Windows 7 + D3D9 + AMD graphics
Windows 7 + D3D9 + Intel graphics
Linux + Wine + Gallium Nine + AMD graphics (Mesa)
Here is list of configuration where it does not work (renders black objects):
Windows 7 + WineD3D + AMD graphics
Windows 7 + WineD3D + Intel graphics
Linux + Wine + WineD3D + AMD graphics (Mesa)
Linux + Wine + WineD3D + Intel graphics (Mesa)
There are possibly two issues in attached pixel shader:
1) uninitialized IN.lightVec
2) usage of normalize() function (and possible division by zero)
But here is the strange behaviour:
1) when I set IN.lightVec red, green or blue to 0.0 (one or two of them, but
not all of them, because it cause crash), then it is rendered black in Windows
and in Wine as well.
2) when I set IN.lightVec.r (for example) to "IN.lightVec.r + 0.0f", then it
has no effect.
>From point 2 it looks like IN.lightVec default values are 0.0f, but from point
1 it looks opposite. So I have no idea what are values of uninitialized vector.
I thought that it could be related to bug #34266 [1], but:
1) created patch did not work for me
2) when I set IN.lightVec to zero, the bug disappears
I can upload simple d3d app which use these effect and also binary file (exe).
I have no D3D (and D3D shaders) deep knowledge, so maybe I something understand
wrong.
I also used native d3dcompiler_43 so Wine could compile these shaders.
[1] https://bugs.winehq.org/show_bug.cgi?id=34266
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