https://bugs.winehq.org/show_bug.cgi?id=42819
Bug ID: 42819
Summary: The Witness: transparency problems
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: notasas(a)gmail.com
Distribution: ---
Created attachment 57885
--> https://bugs.winehq.org/attachment.cgi?id=57885
wine screenshot
Many objects ingame like grass and trees are rendered as blocks instead of
having parts of them transparent.
With wine 2.6 the game has become playable (when MSAA is off), it would be
great if this could be fixed to improve the aesthetics.
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http://bugs.winehq.org/show_bug.cgi?id=35993
Bug ID: 35993
Summary: Graphical Glitches in Agarest Generations of War
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)yahoo.com
In some menus, (anything but the inital main menu, save / load game menus, and
world map), there are rapidly changing and rainbow colored polygons being made
all over the game's window. They seem to change based on what is actually being
rendered by the game and the user can influcnce them to a degree by changing
the current selected menu item.
In addition there seems to be missing textures for some menu entries, although
the menu entries can still be selected and used.
This happens in both wine-1.7.13 and wine-1.7.16.
Some hardware info:
OS: Fedora 20 x86_64
GPU: Nvidia Geforce 9800 GTX+
Drivers: akmod-nvidia-331.49-2.fc20.x86_64 (From rpmfusion)
I did have to install some directshow filters (K-Lite Codec Pack 10.4.0) as the
game attempts to play several mpeg 1 videos before the main menu, and will
crash with an error message if it is unable to play them. Even with gstreamer
installed properly it crashes, so the filters were necessary.
Attached are two examples of a broken menu, and what it's supposed to look
like.
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https://bugs.winehq.org/show_bug.cgi?id=43595
Bug ID: 43595
Summary: Rainmeter doesn't run, demands windows 7 or later
Product: Wine
Version: 2.15
Hardware: x86
URL: https://www.rainmeter.net/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Tested with rainmeter 4.0 final release and 4.1 beta. Tested with wine 2.15 and
wine-staging 2.15.
Install works after setting the windows verison t owindows 10, but when running
the program it quits with a messagebox:
> Rainmeter requires Windows 7 SP1 (with Platform Update) or later.
> For Windows XP or Vista, you can download Rainmeter 3.3 from ww.rainmeter.net
Log is empty except for
> fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
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http://bugs.winehq.org/show_bug.cgi?id=22033
Summary: World of Warcraft Crashes on statup
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Solaris
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jason.whipp(a)gmail.com
Created an attachment (id=26793)
--> (http://bugs.winehq.org/attachment.cgi?id=26793)
Console and Wowerror output
OS: OpenSolaris snv_134
Wine: 1.1.40 (Compiled)
When launching WoW, I get a screen that looks like it's going to start, but
then immediately crashes. I can here the sound from the app running, but no
video and the wowerror crash screen comes up, follow by the wine "This program
had an error" dialog. I've appended the the console and wowerror output into
an attachment.
In the OSOL contrib repo, there is a binary version of wine 1.0.1. With this
version, WoW runs fine, except there's no sound (the contrib version doesn't
detect any sound drivers).
Help appreciated, very willing to try recommendations and get more output to
you if need be.
I've also tried using WoW in full screen, with a virtual desktop in full screen
and in windowed mode.
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https://bugs.winehq.org/show_bug.cgi?id=43858
Bug ID: 43858
Summary: Font smoothing no longer takes effect for my font with
freetype2 2.8.1
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: lilydjwg(a)gmail.com
Distribution: ---
Created attachment 59419
--> https://bugs.winehq.org/attachment.cgi?id=59419
freetype2 2.8.1, not smooth
I run "winetricks fontsmooth=rgb" to change the settings, but the font is still
not smooth as before. The font I'm using is simsun. However *some* font does
display as before e.g. simfang.
I attach two screenshots of winecfg to show the difference.
Actually it's lib32-freetype2 2.8.1 because I'm using WINEARCH=win32.
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http://bugs.winehq.org/show_bug.cgi?id=17181
Summary: Winbench 96 disk test fails during recursive directory
deletion; bug in INT21_FindFirst/FindNext?
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Install and run Ziff-Davis PC Benchmarks WinBench 96
(on the Winstone 32 cd-rom).
Start it with
cd .wine/drive_c/ZDBENCH/WB96
wine WB96
Get past the hangs described in bug 12267 by killing and restarting twice.
Run the "Disk Tests". Get past the abort
"A DOS file operation that was supposed to fail succeeded during the test.
The following information is for ZDBOp use:
Drive: C Operation: GetFileAttrib
Script Location: 0d0b11 0
Pathname(s): C:\~WBDM.TMP\ZDBENCH\WS96.B03\WORK\PDOX50\"
by applying the patch
http://www.winehq.org/pipermail/wine-patches/2009-January/068579.html
The test runs for a long time, then tries to delete its temporary
directory, C:\~WBDM.TMP, but fails with the dialog
and the app aborts with
"A DOS file operation failed during the test.
The following information is for ZDBOp use:
Drive: C Operation: DeleteTestDir
Pathname(s): SB, ???????????
Working Dir: ~WBDM.TMP
Int 21 Function: 3a 00 CF: 1 Expected CF: 0"
Looking at the log, it seems as if Wine trips over its shoelaces
when the app is doing its recursive directory list,
and does not tell the app about one directory,
C:\~WBDM.TMP\MGA\CPANEL. As a result, the app doesn't
delete its contents, and when the app then tries to
delete C:\~WBDM.TMP\MGA, it fails with 'directory not empty'.
INT21_FindHelper looks awfully tricky. It seems to have
a loop to skip over some directory entries, and maybe this
is firing improperly here. The code seems to date from
2003-11-14, mostly written by Eric Pouech in
http://source.winehq.org/git/wine.git/?a=commit;h=8ca6cadab1ebb386f1dfa2e47…
and touched up by Alexandre same day in
http://source.winehq.org/git/wine.git/?a=commit;h=adfa5e101fc2e01d4276c3f3e…
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http://bugs.winehq.org/show_bug.cgi?id=15700
Summary: Unable to set/get cursor location through VGA registers
0x3b4 or 0x3d4
Product: Wine
Version: 0.9
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flerchjj(a)ieee.org
Created an attachment (id=16781)
--> (http://bugs.winehq.org/attachment.cgi?id=16781)
Output from Space Quest 5
Apps trying to set or get the text cursor position using VGA registers directly
get an error similar to the following:
fixme:ddraw:VGA_ioport_in Unsupported index, register 0x3d4: 0x0f
fixme:ddraw:VGA_ioport_out Unsupported index, register 0x3d4: 0x0f (value 0x66)
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http://bugs.winehq.org/show_bug.cgi?id=15688
Summary: DOS games (e.g. Colonel's Bequest) need vga Color plane
write enable register
Product: Wine
Version: 1.1.6
Platform: Other
URL: http://www.abandonia.com/en/games/218/Laura+Bow+1+-
+The+Colonels+Bequest.html
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Several DOS games, e.g. Colonel's Bequest, complain and display nothing
because Wine does not yet support register 0x3c4 index 2:
fixme:ddraw:VGA_ioport_out Unsupported index, register 0x3c4: 0x02 (value 0x01)
fixme:ddraw:VGA_ioport_out Unsupported index, register 0x3c4: 0x02 (value 0x02)
fixme:ddraw:VGA_ioport_out Unsupported index, register 0x3c4: 0x02 (value 0x04)
fixme:ddraw:VGA_ioport_out Unsupported index, register 0x3c4: 0x02 (value 0x08)
http://www.qzx.com/pc-gpe/vgaregs.txt documents this register/index as follows:
Port-Index: 02h Port: 03c4h
usage: Color plane write enable register
d7,d6 Reserved
d3 Plane 3 Write enable
d2 Plane 2 Write enable
d1 Plane 1 Write enable
d0 Plane 0 Write enable
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http://bugs.winehq.org/show_bug.cgi?id=15570
Summary: Fake BIOS unable to render text in graphics mode
Product: Wine
Version: 0.9
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flerchjj(a)ieee.org
Fake BIOS interrupt 10h service number 9 has routines to handle character
displaying in a text mode terminal window, but no code exist for handling
graphics modes. No text is therefore displayed in graphics modes. Currently
only 256 color modes (and possibly linear memory 16 color modes) are supported
as graphics modes & these should be fixed first.
Currently Wine tests for text mode by looking at color depth (Wine 1.1.6) and
calls to this BIOS service could cause Fake VGA memory corruption in monochrome
graphics modes (which aren't supported anyways). That is a separate issue but
the patches for it need to be applied before addressing this issue.
I would suggest a use of the OEM_FIXED_FONT, which I believe is defined in GDI,
and converting it to a bitmaps of the proper resolution for desired chars.
GetStockObject(OEM_FIXED_FONT), GetObject, SelectObject, wglUseFontBitmap may
all be useful functions, but I'll have to investigate more later.
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http://bugs.winehq.org/show_bug.cgi?id=11570
Summary: VDMSound crashes with illegal instruction
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://sourceforge.net/project/showfiles.php?group_id=20
091
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.kcat(a)gmail.com
Created an attachment (id=10741)
--> (http://bugs.winehq.org/attachment.cgi?id=10741)
Trace log and backtrace of crash
VDMSound is used on NT-based Windows systems for emulating audio cards (digital
and midi) for DOS apps. Trying to run the provided dosdrv.exe results in an
illegal instruction when trying to load vddloader.dll. The instruction it seems
to crash on is
popl %gs
in the vm86_[enter|return] assembly functions (in ntdll/signal_i386.c).
I have an AMD X2 4200+ CPU which is a 64-bit CPU, however I'm running a full
32-bit system (32-bit Linux kernel and all; nothing 64-bit). I should also
probably note that the app I'm trying to run through VDMSound (Daggerfall) does
not crash with an illegal instruction, but complains that it can't run under
Windows 3.1, and exits. VDMSound is supposed to help allow the game to run
under real Win2k/XP.
Attached is a +all,-gdi,-syslevel,-heap winedebug trace, along with the winedbg
dump at the very end. You can search for "code=c000001d" to find the point
where it crashes. For some reason, some of the threads' traces in the log get
intermingled at points, and I can't seem to help it much.
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