https://bugs.winehq.org/show_bug.cgi?id=42909
Bug ID: 42909
Summary: Hitman Contracts: Crashes on start
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: can-winehq(a)atesman.at
Distribution: ---
Created attachment 58050
--> https://bugs.winehq.org/attachment.cgi?id=58050
Backtrace as provided by the crash report
I had installed the game yesterday and was able to play without any issues.
Just wanted to start the game again and received a crash report as the initial
loading bar reached about 20%.
Noticed the issue first with debian's official wine-devel package (which is 2.0
I think). Retried the installation and test afterwards with the winehq-devel
package on a brand new wine prefix with the same result.
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http://bugs.winehq.org/show_bug.cgi?id=34375
Bug #: 34375
Summary: Terraria: Toggling fullscreen retains "Always On Top"
flag
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billy65bob(a)gmail.com
Classification: Unclassified
When running terraria, changing from a fullscreen state to a windowed state
(such as by pressing Alt + Enter), the window retains the "always on top" flag.
It can easily enough be removed manually via Alt+F3.
The window is otherwise correct.
OS: Arch Linux x86_64
WM: KWin 4.11
Tested wine revision: 8ef3a142263e6db11f1514f77b3de84c8b08d7a0
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http://bugs.winehq.org/show_bug.cgi?id=16783
Summary: Guild Wars: Game window is not displayed
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: siska.pe(a)gmail.com
Created an attachment (id=18454)
--> (http://bugs.winehq.org/attachment.cgi?id=18454)
Log of Gw.exe
After starting Guild Wars (GW), download window appear, but main game window
with login is not displayed. Music Plays etc.
GW worked well with wine version 1.1.9, both 1.1.10 up to 1.1.12 have same
problem.
In attachment is full log from console.
Error is: err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
Configuration:
Kernel - 2.6.27
Nvidia - quadro mobile nvs 140 (177.80 driver version)
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http://bugs.winehq.org/show_bug.cgi?id=32063
Bug #: 32063
Summary: Guild Wars: Orange square appearing
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 42259
--> http://bugs.winehq.org/attachment.cgi?id=42259
Orange square
In the area Majestry's Rest I saw a small orange square appearing. After moving
a few steps it disappeared. But if I'm moving a few steps back it appears
again. The screenshot shows the position of the square.
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https://bugs.winehq.org/show_bug.cgi?id=38460
Bug ID: 38460
Summary: winecfg hangs audio hangs while opening Audio tab
(pulseaudio)
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pva(a)gentoo.org
Distribution: ---
I've run winecfg from user that is not allowed to play music. After I click
Audio tab winecfg hangs with no reaction and in console I see following
message:
err:pulse:pulse_contextcallback Context failed: Connection refused
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https://bugs.winehq.org/show_bug.cgi?id=42177
Bug ID: 42177
Summary: Monopoly (2000) can't find its CD
Product: Wine
Version: 2.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Application fails to run with the message "Please insert CD-Rom."
Examining a relay trace shows that the application is querying the type of
every drive, calling GetVolumeInformationA on those that are CD-ROMs, and
apparently being dissatisfied with all the results. By implementing an extra
debug line in GetVolumeInformationA I notice that the 'label' and 'serial'
arguments are both zero for every drive so examined, so this is not surprising.
An additional line
trace:volume:GetVolumeInformationW cannot open device L"\\??\\M:\\": c0000022
(once per drive) seems suspect.
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https://bugs.winehq.org/show_bug.cgi?id=42906
Bug ID: 42906
Summary: Starcraft: AFD ioctls are unsupported
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
Distribution: ---
Starcraft 1.18 uses NtDeviceIoControlFile for some network communications
instead of the Winsock APIs. Normally this would work because the Winsock APIs
should be using the AFD ioctls as well, but this is not the case on WINE.
This causes network communication to fail when trying to join a Battle.net
game.
Relevant log output:
0009:trace:ntdll:NtDeviceIoControlFile
(0x2170,(nil),(nil),0x397135c,0x397135c,0x00012017,0x32f8e0,0x00000010,(nil),0x00000000)
0009:fixme:ntdll:server_ioctl_file Unsupported ioctl 12017 (device=1 access=0
func=805 method=3)
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https://bugs.winehq.org/show_bug.cgi?id=42144
Bug ID: 42144
Summary: Mass Lag when buying in store in rabi-ribi game
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
in rabiribi game. there are a store in rabi-ribi town.
when you enter the buying menu, game will start lagging almost can not move the
cursor.
this game is available in Steam store. I think there no demo could test the
store issue.
tell me if need any DEBUG info.
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https://bugs.winehq.org/show_bug.cgi?id=42884
Bug ID: 42884
Summary: Star Wars: Knights of the Old Republic 1 & 2 crash
after the intro movie
Product: Wine
Version: 2.6
Hardware: x86
URL: http://store.steampowered.com/app/32370
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: glu32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 99e24f0004ba2d3c0e7834761d18c96244a7b357
Distribution: ---
Created attachment 58007
--> https://bugs.winehq.org/attachment.cgi?id=58007
SW:KOTOR log
Both games start up and play the intro videos then Wine crashes just when the
main menu should appear.
This didn't happen before
commit 99e24f0004ba2d3c0e7834761d18c96244a7b357
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Apr 20 10:31:40 2017 +0200
glu32: Import mipmap functions from Mesa.
Antergos Linux (64-bit)
wine-2.6-208-ge49feb63f4 (32-bit prefix)
lib32-glu 9.0.0-3
lib32-mesa 17.0.4-1
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 378.13
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https://bugs.winehq.org/show_bug.cgi?id=42871
Bug ID: 42871
Summary: Propellerhead Reason 5 garbled GUI elements
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: z.biberle(a)gmail.com
CC: bunglehead(a)gmail.com
Regression SHA1: 35ae7c8f5939c0ba77b4023a14596706852f5acd
Distribution: ArchLinux
Created attachment 57987
--> https://bugs.winehq.org/attachment.cgi?id=57987
Reason 5 demo compressed log with +dc,+bitmap,+win,+uxtheme,+tid
This is a continuation of bug 42825 regarding the incorrect way Reason 5 draws
GUI elements when they change. A good example of this are volume meters, custom
buttons, the sequencer playhead, tooltips and anything that has got a
scrollbar.
Screenshots of this behaviour can be seen in 42825.
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