https://bugs.winehq.org/show_bug.cgi?id=42829
Bug ID: 42829
Summary: Transcendence (& many other D3D games) only show black
screen (shaders)
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kq3thih(a)mailnesia.com
Regression SHA1: a830d7808f2f07e7efc8657134e0962642d94f52
Distribution: Debian
Created attachment 57915
--> https://bugs.winehq.org/attachment.cgi?id=57915
console output
Transcendence 1.7 (& all other D3D games tested) only show a black screen.
Looking at the console output shaders have a syntax error and do not link.
--- snip ---
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log 0(3) : error C0000: syntax error,
unexpected '(', expecting "::" at token "("
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #2:
fixme:d3d_shader:print_glsl_info_log 0(4) : error C0000: syntax error,
unexpected '(', expecting "::" at token "("
fixme:d3d_shader:shader_glsl_validate_link Program 3 link status invalid.
--- snip ---
Bisecting returns:
--- snip ---
a830d7808f2f07e7efc8657134e0962642d94f52 is the first bad commit
commit a830d7808f2f07e7efc8657134e0962642d94f52
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Wed Apr 12 12:42:28 2017 +0200
wined3d: Use GLSL 1.30 for all shaders if available.
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 522cad7e1f1b6f5da0a8967f59803132f1c5c0c7
034b4dee93895dc509daec1e9bfb01b3b77880a2 M dlls
--- snip ---
Reverting the commit on master and programs start working normally again.
$ sha1sum Transcendence.zip
eb50b5350e7098e0460741691d09012321342553 Transcendence.zip
$ du -sh Transcendence.zip
43M Transcendence.zip
Debian testing
Nvidia binary drivers 340.102
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https://bugs.winehq.org/show_bug.cgi?id=40689
Bug ID: 40689
Summary: Photoshop CS6: some dialogs have black background
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 54559
--> https://bugs.winehq.org/attachment.cgi?id=54559
Console output
32-bit wineprefix, winetricks atmlib gdiplus_winxp
Some dialogs ( mostly filters ) have an incorrect black background. The
preferences dialog for instance is fine.
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https://bugs.winehq.org/show_bug.cgi?id=42841
Bug ID: 42841
Summary: Tree of Savior: Missing function
concrt140.dll.?_GetNumberOfVirtualProcessors
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skotlex(a)mailforce.net
Distribution: ---
Tree of Savior used to work fine until an update some weeks ago, now the game
crashes when making the following call:
lua\IESInit.lua(4)wine: Call from 0x7b437c48 to unimplemented function
concrt140.dll.?_GetNumberOfVirtualProcessors@_CurrentScheduler@details@Concurrency@@SAIXZ,
aborting
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http://bugs.winehq.org/show_bug.cgi?id=32319
Bug #: 32319
Summary: Direct3D output in SNES9x is blank
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://files.ipherswipsite.com/snes9x/snes9x-1.53-win3
2.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 42658
--> http://bugs.winehq.org/attachment.cgi?id=42658
DirectDraw mode, stretch image disabled (this looks correct)
I'm testing with Wine 1.5.18-72-g0c0b229, Lubuntu 11.10 x86-64, Nvidia driver
304.64, SNES9x 1.53.
SNES9x can use Direct3D, DirectDraw or OpenGL output methods. The default is
Direct3D. On my system, with the default settings the output area of the main
window (i.e. excluding menu bar) is blank.
To reproduce this issue:
- Download and unzip SNES9x.
- Download a SNES ROM image, e.g. from
http://pdroms.de/files/supernintendoentertainmentsystem/skipp-and-friends-p…
- Run SNES9x. Select File->Load Game... and select SAF.smc (or another ROM
image you have handy).
- At this point you should see graphics in the window, but it's blank. Select
Video->Display Configuration..., change Output Method to DirectDraw and click
OK. The correct output image appears. Change back to Direct3D and get a black
window again.
- Change to DirectDraw and un-check the "Stretch Image" checkbox. The image is
no longer doubled in size, occupying the centre quarter of the window. That's
correct.
- If you now change output method to Direct3D, the Direct3D image does appear!
It's in the upper left quarter of the window. It should be centred.
- Even if you enable Stretch Image (select Video->Stretch Image or press
Alt-Backspace) the image remains unchanged. You can also enable or disable
bilinear filtering and there is no visible change. But if you switch to
DirectDraw and back to Direct3D again when Stretch Image is enabled, get a
blank window.
It seems you only get anything displayed in Direct3D mode if Stretch Image is
disabled before you switch from DirectDraw to Direct3D.
Also of note... In both DirectDraw and Direct3D modes, if you click in the menu
strip and move the mouse to open the various menus, the previously-drawn menus
remain visible. They should not be.
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http://bugs.winehq.org/show_bug.cgi?id=12311
Summary: Corman Lisp requires implementations for richedit stubs
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://scguy318.freeshell.org/CormanLisp_3_01_setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Corman Lisp (obtainable from
http://www.cormanlisp.com/cgi/rgcorman/ccl_download_form30.cgi) running on
current Git (wine-0.9.58-357-g338539c) hangs and fails to redraw or properly
render the window. Outputted messages consists of:
fixme:richedit:RichEditWndProc_common WM_STYLECHANGING: stub
fixme:richedit:RichEditWndProc_common WM_STYLECHANGED: stub
fixme:richedit:RichEditWndProc_common WM_STYLECHANGING: stub
fixme:richedit:RichEditWndProc_common WM_STYLECHANGED: stub
fixme:richedit:RichEditWndProc_common ECO_AUTOWORDSELECTION not implemented
yet!
fixme:richedit:RichEditWndProc_common ECO_AUTOVSCROLL not implemented yet!
fixme:richedit:RichEditWndProc_common ECO_NOHIDESEL not implemented yet!
thus indicating a richedit issue. Using native richedit resulted in a working
window but unusually small text font size in the code window that could not be
rectified by increasing font size.
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https://bugs.winehq.org/show_bug.cgi?id=42733
Bug ID: 42733
Summary: Unable to find an entry point named 'RegSaveKeyEx' in
DLL 'advapi32.dll' (SQL Server)
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: pgkos.bugzilla(a)yahoo.com
Distribution: ---
Created attachment 57726
--> https://bugs.winehq.org/attachment.cgi?id=57726
Screenshot of the error message box
Steps to reproduce:
1. Install Wine Staging 2.4.
2. export WINEARCH=win32 && export WINEPREFIX=~/.wine
3. Create a new Wineprefix.
4. Download Winetricks and use it to install NET Framework 4.6.1, mspatcha and
MS Visual C++ 2010 runtime.
5. Set Wine Windows version to 8.1.
6. Download SQL Server 2012 SP3 from
https://www.microsoft.com/en-us/download/details.aspx?id=50003 -
ENU\x86\SQLEXPR_x86_ENU.exe (sha256sum:
fb83d5035acb1a26a1e5805b5de5d463d18de9adf44fe7052261b83b901b7794)
7. Run the setup. The setup unpacks, starts. Then after I click 'New SQL Server
stand-alone installation or add features to an existing installation', a window
opens. After I accept everything, click ok, the window closes and a message box
appears with an error that the setup cannot find an entry point named
'RegSaveKeyEx' in DLL 'advapi32.dll'. The setup does not continue.
The same error also occurs when trying to install SQL Server 2014.
I am attaching a screenshot with the error message box.
(32-bit Arch Linux with kernel 4.10.6)
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https://bugs.winehq.org/show_bug.cgi?id=42824
Bug ID: 42824
Summary: Nox (GOG) has constant menu flickering
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
CC: hverbeet(a)gmail.com
Distribution: Debian
Created attachment 57896
--> https://bugs.winehq.org/attachment.cgi?id=57896
change to revert compile
Nox menu flickers constantly after:
commit 381cd03eb3860f4b963af9b37cc3258b3f45d17d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Mar 29 23:17:28 2017 +0200
ddraw: Implement depth/colour fills on top of
wined3d_device_clear_rendertarget_view().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
https://source.winehq.org/git/wine.git/commitdiff/381cd03eb3860f4b963af9b37…
The patch reverts cleanly but cannot compile on top of wine-git due to a struct
change, BUT commenting the offending line make the change compile and the
problem is gone (change to revert attached to prove it is not used). Putting
the patch back makes it flicker again.
The game demo has only black screen in any version so it cannot be used to
test.
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https://bugs.winehq.org/show_bug.cgi?id=42339
Bug ID: 42339
Summary: Horrible speed of Quantum of solace demo starting
animations
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
https://www.ausgamers.com/files/process/39285/quantum-of-solace-demo
To make sure that this wasnt just some random thing I rebooted computer and
restarted the demo.
Rx 480. Closed source driver.
wine 2.0-git and staging 2.0.
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https://bugs.winehq.org/show_bug.cgi?id=42840
Bug ID: 42840
Summary: Unbox Game black screen in-game
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: zionnimchuk(a)gmail.com
Distribution: ---
Launching from 32-bit steam and a 32-bit wineprefix, the GUI still shows up,
and some particle effects show up as well.
The game functions fine, except I can't see any of the 3d models.
According to a random site the game uses the Unreal Engine 4 engine.
I tried to pipe the output to a file (by appending > output.txt to command) but
it didn't work for some reason.
Here is the last bit of output from the terminal:
https://paste.scratchbook.ch/view/raw/aa57e2c4
Specs:
wine-staging 2.5 (using distro package)
Arch Linux 64-bit
Nvidia GTX 1070 with beta binary drivers 381.09
Intel i7-4770
KDE Plasma version 5.9.4
Linux kernel version 4.10.10
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http://bugs.winehq.org/show_bug.cgi?id=32426
Bug #: 32426
Summary: TreeView of QvodSetupPlus5 unexpectedly draw a piece
of blank area when clicking on a checkbox
Product: Wine
Version: 1.5.19
Platform: x86
URL: http://dl.kuaibo.com/QvodSetupPlus5.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Depends on: 32423
Classification: Unclassified
1. winetricks -q msxml3, works around Bug 32423
2. start the installer:
$ QvodSetupPlus5.exe
3. click on any checkbox in the treeview
Compare the two screenshot will found the bug. Workaround by `winetricks -q
cc580`
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