http://bugs.winehq.org/show_bug.cgi?id=35331
Bug ID: 35331
Summary: Ellipse drawing problem using GM_ADVANCED graphics
mode
Product: Wine
Version: 1.7.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: ralf.habacker(a)freenet.de
Classification: Unclassified
Painting Ellipses in GM_ADVANCED graphicsmode and using dc rotation set with
SetWorldTranform fails.
Instead of painting a rotated ellipse a still unrotated ellipse is drawn. The
dc rotation only effects the height of the ellipse.
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http://bugs.winehq.org/show_bug.cgi?id=34115
Bug #: 34115
Summary: rotated FillRect problem
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ralf.habacker(a)freenet.de
Classification: Unclassified
Created attachment 45361
--> http://bugs.winehq.org/attachment.cgi?id=45361
testcase source
A filled rectangle drawing with gdi function FillRect() is not drawn correctly
when using dc rotation set with SetWorldTransform.
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http://bugs.winehq.org/show_bug.cgi?id=27594
Summary: Indiana Jones and the emperor's tomb crashes
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.jeuxvideo.com/telecharger/jeux-et-demos/000
05589-indiana-jones-et-le-tombeau-de-l-empereur-pc.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
CC: julliard(a)winehq.org
Indiana Jones and the tomb of emperor crash. It is a regression caused by
commit a8d8e4a3679d7b81466e1e010add25948bd11c8a
THe attached console output is in 2 parts since it is 1.8M after compressed.
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https://bugs.winehq.org/show_bug.cgi?id=38309
Bug ID: 38309
Summary: Rufus theme broken, does not see files or USB devices
(or anything), crashes upon use - Fatal Error.
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeff.mount420(a)gmail.com
Distribution: ---
Created attachment 51148
--> https://bugs.winehq.org/attachment.cgi?id=51148
WINE backtrace log
Linux Mint 17 64 Cinnamon
I tried both versions repeatedly.
WINE Version: 1:1.7.38-0ubuntu1
WINE Version: 1:1.6.2
These are fresh installs, with Rufus being my only use for WINE. Before these
installs, I tested WINE with a few other Apps and most seemed to work properly.
I then removed and purged WINE and Rufus before each install.
I tried the last three versions of Rufus. All would load, but with theme
glitches and lack of USB and directory/folder/file presence, the latter being
caused by the theme glitch or lack of connectivity. When an active button is
used to search for a file, a fatal error message comes up, then it closes.
I have attached the report.
I am only a low-intermediate Linux compiler, so I am not sure of the exact
problem, but I did notice sel=0067 (32-bit) ends at 0 (null).
I am not sure what to do with this...
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=15359
Summary: wcmd: msysgit does not work
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kirr(a)landau.phys.spbu.ru
I'm trying to use msysgit from here
http://msysgit.googlecode.com/files/Git-1.6.0.2-preview20080921.exe
it installs just fine, but git itself does not run:
Z:\home\kirr\tmp\trashme\msysgit>git
fixme:cmd:WCMD_for /F needs to handle options
Syntax error
File not found
it seems it wants that /F to be implemented.
Thanks beforehand.
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https://bugs.winehq.org/show_bug.cgi?id=39848
Bug ID: 39848
Summary: Can't launch Victoria 2 from steam
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
1. winetricks steam
2. cd "~/.wine/drive_c/Program Files/Steam"
wine Steam
3. Log in, download Victoria 2
4. Run Victoria 2, it just crashed before meeting Bug 35163
If I type
cd "~/.wine/drive_c/Program Files/Steam/steamapps/common/Victoria 2"
Then run wine v2game.exe, the game will launch, then hit bug 35163
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http://bugs.winehq.org/show_bug.cgi?id=16734
Summary: get_ptrace_tid defined but not used on OpenBSD
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: OpenBSD
Status: NEW
Keywords: patch, source
Severity: trivial
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
ccache gcc -c -I. -I. -I../include -I../include -D__WINESRC__ -Wall -pipe
-fno-strict-aliasing -Wwrite-strings -Wpointer-arith -I/usr/local/include -g
-O2 -o ptrace.o ptrace.c
ptrace.c:174: warning: `get_ptrace_tid' defined but not used
There's an '#ifdef linux' on the same code a few lines earlier (in
get_ptrace_tid), which fixes compile here as well:
diff --git a/server/ptrace.c b/server/ptrace.c
index b446de9..92b7db5 100644
--- a/server/ptrace.c
+++ b/server/ptrace.c
@@ -172,7 +172,9 @@ static int get_ptrace_pid( struct thread *thread )
/* return the Unix tid to use in ptrace calls for a given thread */
static int get_ptrace_tid( struct thread *thread )
{
+#ifdef linux
if (thread->unix_tid != -1) return thread->unix_tid;
+#endif
return thread->unix_pid;
}
but I'm not sure if that's right or not. Comments welcome.
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http://bugs.winehq.org/show_bug.cgi?id=33408
Bug #: 33408
Summary: CAJViewer 7.2 needs MDAC while installing
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: litimetal(a)gmail.com
Classification: Unclassified
0. download and type $wine 'CAJViewer 7.2.self.exe'
1. just click Next
2. Before the installation finished, the installer reportered that MDAC 2.8 is
needed, but I closed that dialog, and the installation finished successfully.
3. I don't know if it has more influnce than an annoying dialog.
winetricks mdac28 to workaround it.
By the way, this bug doesn't block bug 33404
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http://bugs.winehq.org/show_bug.cgi?id=30222
Bug #: 30222
Summary: Symantec VIP Access can not be activated - take 2
Product: Wine
Version: 1.5.0
Platform: Other
URL: http://www.symantec.com/products/trialware.jsp?pcid=pc
at_info_risk_comp&pvid=vip_1
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
As a follow-up to bug #29891 , after installing Symantec VIP Access the user is
required to accept a license agreement and activate the program. The activation
is unsuccesful and therefore the program can not be used.
Please note that the 'activation' does not refer to copy protection mechanisms,
but rather to connecting to a server using HTTP and obtaining an initial unique
credential ID.
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http://bugs.winehq.org/show_bug.cgi?id=33190
Bug #: 33190
Summary: Font display problem using text and dc rotation
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ralf.habacker(a)freenet.de
Classification: Unclassified
We recognized an gdi text display issue using the application Gausz
http://appdb.winehq.org/objectManager.php?sClass=application&iId=13649.
The problem appears when gdi text is drawn with font rotation *and* display
context rotation.
The problem do not appear when either font rotation or display context rotation
is zero.
The application uses CreateIndirectFont to set a fixed size font with optional
set rotation and draws the text with TextOut(). The display context rotation
has been set with SetWorldTransform().
We tried to find a test case application, but where not able to reproduce the
problem outside the application. We also tried to debug into wine's code based,
but got lost by the details.
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https://bugs.winehq.org/show_bug.cgi?id=41996
Bug ID: 41996
Summary: Hitman: Blood Money demo has color issues with
built-in d3dx9_27
Product: Wine
Version: 2.0-rc1
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/hitman-blood-mone
y-download/hitman-blood-money-demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 56417
--> https://bugs.winehq.org/attachment.cgi?id=56417
d3dx
fixme:d3dx:d3dx9_base_effect_get_desc partial stub!
fixme:d3dx:get_format_info Unknown format 0x3c (as FOURCC "<\x00\x00\x00").
wine-2.0-rc1-29-g3c6cbc2
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http://bugs.winehq.org/show_bug.cgi?id=30919
Bug #: 30919
Summary: [.net 2.0] ListBox items should not display any
newline characters
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danieleds0(a)gmail.com
Classification: Unclassified
Created attachment 40550
--> http://bugs.winehq.org/attachment.cgi?id=40550
Expected behavior vs actual behavior
In a .net application, if you add an item to a ListBox, newline characters are
shown (in windows, they're hidden). Look at the attached image to see the
differences.
This is the code used to reproduce the problem (VB.NET):
ListBox1.Items.Add("aaa" & "|" & vbNewLine & "bbb" & "|" & vbNewLine & "ccc")
I suspect this problem is not limited to .net, but maybe is at some lower
level.
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http://bugs.winehq.org/show_bug.cgi?id=35056
Bug #: 35056
Summary: Pro⁄Engineer Wildfire 5.0: Fails to start installation
Product: Wine
Version: 1.7.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 46746
--> http://bugs.winehq.org/attachment.cgi?id=46746
WINEDEBUG=+relay,+seh,+tid on wine-1.7.7-107-g61358d0
Steps to reproduce:
1) remove ~/.wine
2) wine setup.exe
Behaviour:
Nothing.
Expected behaviour:
Something.
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http://bugs.winehq.org/show_bug.cgi?id=32791
Bug #: 32791
Summary: Fail to receive stdout from .NET application.
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Classification: Unclassified
Created attachment 43302
--> http://bugs.winehq.org/attachment.cgi?id=43302
Source and exe of Sample application.
Unzip the attached Program.
Run the CreateProcess.exe in the Debug directory.
I am expecting to see the "passed" message, but instead see "failed".
CreateProcess.exe create a process of MyAssembly.exe and is expecting to
receive data via the stdin/out. However this fails when using mono.
If you run MyAssembly.exe by itself, the text appears on the console.
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http://bugs.winehq.org/show_bug.cgi?id=31905
Bug #: 31905
Summary: Windows from virtual desktop are able to steal focus
from external windows
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
Classification: Unclassified
I'm not sure if it is by design or not, but here's situation:
I launch dota 2 using following command:
WINEPREFIX=~/.wine_dota2/ ./wine explorer /desktop=dota2,1920x1080 "C:\Program
Files\Steam\Steam.exe" -applaunch 570
As steam app, it launches steam first, then launches dota within it. Process is
quite lengthy, so i switch focus to another window (e.g. browser) when virtual
desktop is initialized.
During steam load process, focus is stolen from browser. It remains as top-most
window, but 'inactive'. And, e.g. to continue typing something in the browser i
have to bring focus back. Few moments later (1-2), wine's window becomes
top-most, even if i click inactive browser window to restore focus.
During steam shutdown process, it steals focus again, but this time without
bringing virtual desktop to top.
Steam is just example: this occurs with numerous other apps, in some cases it
may happen even multiple times during launch process of some complex
application. For me as user, it is extremely annoying - i always thought that
virtual desktop is a way to avoid integration between wine and OS WM, with its
own tray and window management, and that virtual desktop should present itself
as normal OS window.
I'm using Debian Wheezy amd64, Gnome 3, NVIDIA binary driver, latest Wine from
git.
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http://bugs.winehq.org/show_bug.cgi?id=13637
Summary: MechCommander Gold: Two keypresses simultaneously are
not recognized
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Under Windows it was possible to scroll diagonally using two arrow keys at the
same time. This is not possible under Wine. The second keypress overrides the
first one.
e.g. I want to scroll into the upper left corner. I press left, it scrolls
left. I keep left pressed and press up -> It only scolls upwards.
Modifier keys like Ctrl are handled properly.
I don't think the game is based on dinput. At least, I don't get anything when
I enable the dinput debug channel.
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http://bugs.winehq.org/show_bug.cgi?id=21599
Summary: ACDSee Pro Photo Manager 3 : Not running
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor.demyanov(a)gmail.com
Created an attachment (id=26059)
--> (http://bugs.winehq.org/attachment.cgi?id=26059)
WINEDEBUG=+all
Application still exit.
Trial version http://downloads.acdsystems.com/en/acdseepro.exe
err:ole:CoUninitialize Mismatched CoUninitialize
Wine 1.1.37
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https://bugs.winehq.org/show_bug.cgi?id=37383
Bug ID: 37383
Summary: Office 2010 - Submenus invisible on GNOME 3.14
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anmeldung(a)r-system.de
## summary
Submenus are invisible.
If I was running GNOME 3.12 everything was fine with OFFICE 2010.
Now I've upgraded to GNOME 3.14.0 with:
i | gnome-shell | Paket | 3.14.0-308.1 | x86_64 | GNOME
i | xorg-x11 | Paket | 7.6_1-16.1 | noarch | repo-oss
with Vendor NVIDIA Driver NVIDIA-Linux-x86_64-340.46
sidenote:
this issue is not related to playonlinux only. It also appears in crossover. So
the question is, if it is a wine or gnome problem?
I can reproduce this on T500 Lenovo with Intel Chipset and on Desktop Computer
with NVIDIA GraphicsCard. So it seems not to be a display driver problem.
## actual behaviour
If I want to see a submenu in any Office 2010 application with either "right
click" or from "ribbon menu" they do not appear in any case. But if you call a
menu with richt click and imagine it was there and use the keyboard to select
an item from that invisible menu -the actions itself are working.
If I switch to another desktop environment the menus do appear.
See videolinks:
xfe -> [https://vid.me/AaY]
gnome 3.14 [https://vid.me/GU7]
## expected behaviour
see the menu in any case.
## additional info
I'm not sure where to put this issue. If this is correct here on pol or if this
should be posted to GNOME Bugtracker or it should be posted to the wine
bugtracker.
As this is not quite clear, i'll post it cross and reference each.
Any hints are welcome.
## confirmation
it would be very good if anybody could confirm this
## crossreference
*
http://www.playonlinux.com/en/topic-12497-Office_2010__Submenus_invisible_o…
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https://bugs.winehq.org/show_bug.cgi?id=41268
Bug ID: 41268
Summary: Songr 1 installation fails
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 55568
--> https://bugs.winehq.org/attachment.cgi?id=55568
Console output during installation
Hello everyone,
I am having problems installing an application on wine 1.9.17 - Download URL is
at:
http://www.xamasoft.com/songr/
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http://bugs.winehq.org/show_bug.cgi?id=25974
Summary: AutoCAD 2009 LT: acadlt.msi doesn't start installer
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33110)
--> (http://bugs.winehq.org/attachment.cgi?id=33110)
WINEDEBUG=+msi on wine-1.3.12-272-g2d6b748
Steps to reproduce:
1) remove ~/.wine
2) wine start /x86/acadlt.msi
Behaviour:
Fatal error
"Installation ended prematurely because of an error"
Expected behaviour:
Installer's window.
Terminal output:
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:msi:check_assembly_installed we should probably check the manifest file
here
err:msi:ITERATE_Actions Execution halted, action L"SetupWizard" returned 1603
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http://bugs.winehq.org/show_bug.cgi?id=15346
Summary: Winamp disappears when you move it's location
Product: Wine
Version: 1.1.5
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: homerhomer(a)gmail.com
Created an attachment (id=16178)
--> (http://bugs.winehq.org/attachment.cgi?id=16178)
DwmSetWindowAttribute error
Sort of a silly bug, basically once winamp is up and running, if you click on
the title bar and move it around winamp disappears. To make sure that the bug
happens make sure to swirl it around a couple of times. ( A Swirly if you will
)
Attached
I also noticed this when running winamp manually at startup. This may be
related. but then I move winamp and it disappears I don't get any more error
messages. So I'm not sure. I appreciate the good work
Thank you
I'm running Ubuntu 8.04, Wine 1.1.5, AMD64
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http://bugs.winehq.org/show_bug.cgi?id=36447
Bug ID: 36447
Summary: Test for exe date fails - Avanti
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marawuti0(a)gmail.com
Avanti [http://www.avanti.arrozcru.org/] tests the ffmpeg.exe for a minimum
date. This fails under Wine but the identical downloaded files work fine under
Windoz.
I was using Avanti-078.7z (released 06-05-2014) [May 6] and
ffmpeg from http://ffmpeg.zeranoe.com/builds/ Version: git-4cdea92
(2014-05-07)
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http://bugs.winehq.org/show_bug.cgi?id=16367
Summary: multimedia keys not available for wine applications
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marc.menghin(a)gmail.com
Some applications like Winamp use global hotkeys. Hotkeys work fine in Gnome
for me but do not work in Winamp (Can't set them in the Winamp config). Other
keys work fine there.
It looks like multimedia keys are not forwarded to a application running with
Wine.
Ubuntu 8.10, Wine 1.1.10 (Winamp 5.541)
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http://bugs.winehq.org/show_bug.cgi?id=10648
Summary: Async WSASend does not send all bytes.
Product: Wine
Version: 0.9.5.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marius(a)scimore.com
On Server sending 1500 bytes with non-blocked WSASend and 2 WSABUFFERS will
transfer only 1452 bytes. On client WSARecv called again will be blocked and
does not receive the the remaining bytes.
The completion port receives event on transfered 1452 bytes, and there is no
more followed events on transfered the last 8 bytes.
OS: Ubuntu 7.10
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http://bugs.winehq.org/show_bug.cgi?id=12532
Summary: Autodesk TrueView fails to install
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://usa.autodesk.com/adsk/servlet/index?id=6703438&si
teID=123112
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, Installer
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, a user submitted this new app into appdb with garbage test results, so i
gave it a try as well. That user reported a problem that the disk was full, but
i can't reproduce that, it fails differently here.
To run into this bug you need Alex Villacis' patch here:
http://article.gmane.org/gmane.comp.emulators.wine.patches/49916
hopefully that patch will make it into git monday.
after applying that patch the intaller failed with a message 'Call not
implemented'
The problem seems to be:
fixme:MsiDatabaseGenerateTransformW
By just returning ERROR_SUCCESS, it ran into two other unimplemnted functions:
MsiQueryFeatureStateFromDescriptorA and MsiCreateTransformSummaryInfoW
By stubbing these out with ERROR_SUCCESS the installer claimed to be
successfull (but i guess that's doubtful).
Anyway , this all shows that these three functions need to be implemented to
get this installer finish, and that's where I created this bug for.
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https://bugs.winehq.org/show_bug.cgi?id=37263
Bug ID: 37263
Summary: World Of Warcraft: stuck keys
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brian(a)infinityplusb.com
I'm running WoW 5.4.8.
At random intervals keys appear "stuck", even though they are not physically
stuck. I can really only notice the ones where the "stuck key" is for moving
(e,d,s,f) cause the character keeps strafing or running. Sometimes repressing
these keys causes the key to unstick, but that's maybe a 20-25% success rate.
Maybe less.
I'm new to this bug-filing thing so I'll try replicate the issue.
I'm not sure this issue is specific to Warcraft, but it's the only game I play.
There are other google tracks related to this, but they seem quite old
(pre-2008).
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http://bugs.winehq.org/show_bug.cgi?id=24684
Summary: SMP problems with Source games
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitlicek(a)gmail.com
Some games with latest Source engine (Alien Swarm, Left for Dead 2) has
sometimes grayed out "Enable multicore rendering" in options menu. But when
It's not grayed out, and I enable it, it works like it's supposed to, giving me
notable fps boost and using both my CPU cores.
But I'm using virtual desktop, to still be able to communicate with my friend
using IM. But sometimes, when I leave virtual desktop and want to return back,
the VD is not redrawing. I can still hear music, game sounds, even blindly open
in-game console nad write quit to exit the game properly. This is not happening
if multicore is disabled in game.
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https://bugs.winehq.org/show_bug.cgi?id=43461
Bug ID: 43461
Summary: NoLimits2 crashes on startup
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: alt.stephan(a)web.de
Distribution: ---
Created attachment 58835
--> https://bugs.winehq.org/attachment.cgi?id=58835
Wine console messages
While initializing, the program quits with a fatal error: The application
failed with: D3DXAssembleShader return with an unexpected error. (see
crash.png)
Wine console log (crash.log) attached below, as well as the wine "crash
detected" log (err_report.log).
I tried with both UseGLSL enabled and disabled.
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http://bugs.winehq.org/show_bug.cgi?id=23150
Summary: Mass Effect 2: No audio in menus/videos/game
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=28791)
--> (http://bugs.winehq.org/attachment.cgi?id=28791)
terminal output
The only place you can get sound is in the launcher. Everything else is silent.
I have OpenAL installed, and ~/.alsoftrc contains:
austin@midna:~$ cat .alsoftrc
drivers = alsa
I've tried disabling mmdevapi in winecfg, changing windows version to vista/7,
using hardware emulation, using OSS instead of ALSA, etc., but have yet to get
any sound out.
The AppDB suggests installing foobar2000, then:
"Use foobar2000 to set the playback device and then select the Direct Analog
version in MassEffect2Config.exe."
though in the configuration tool's audio tab, the sound devices list is empty,
for me (with/without foobar2000).
Terminal output attached, though there's nothing obvious there.
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http://bugs.winehq.org/show_bug.cgi?id=29947
Bug #: 29947
Summary: Option to set virtual desktops to the current
resolution
Product: Wine
Version: 1.4-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
At default the option "Emulate a virtual desktop" is set to 800x600 in winecfg.
What about an option that sets the desktop size for virtual desktops
automatically to the resolution of the system?
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http://bugs.winehq.org/show_bug.cgi?id=18846
Summary: Anti-Grain Geometry GDI Demo does not render
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.antigrain.com/demo/GDI_graph_test.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
This is a follow up to bug 10981. The Anti-Grain Geometry GDI Demo runs now,
but GdipDrawImagePointRectI is a stub so Wine users don't see the pretty
pictures.
http://www.antigrain.com/demo/graph_test.gif
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http://bugs.winehq.org/show_bug.cgi?id=26813
Summary: Problems extracting python-3.1.3.amd64.msi under
wine's msiexec (works on WinXP)
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: conathan(a)gmail.com
I was attempting to extract the contents of python-3.1.3.amd64.msi
under wine 1.3.17 32bit, using the following command:
wget http://python.org/ftp/python/3.1.3/python-3.1.3.amd64.msi
msiexec /a python-3.1.3.amd64.msi /qb TARGETDIR=out #tried c:\\out as well
and it exits immediately with the following (which I believe is a red
herring, 32bit also says this)
fixme:storage:create_storagefile Storage share mode not implemented.
I tried this out on windows XP 32bit, and it extracted the files just fine.
the 32bit python extracted just fine
(http://python.org/ftp/python/3.1.3/python-3.1.3.msi)
(Note: Not trying to install it, just extract the files within for use
within a bash script)
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https://bugs.winehq.org/show_bug.cgi?id=42601
Bug ID: 42601
Summary: Foxit Reader Crashes after running for an extended
period of time
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seanaubin(a)gmail.com
Distribution: ---
Created attachment 57546
--> https://bugs.winehq.org/attachment.cgi?id=57546
Backtrace of the crash
After running Foxit Reader for an extended period of time (30 minutes) the
reader crashes. Before crashing, the graphics fail to render and are only
updated if the mouse click on them. However, the PDF itself is never updated.
Foxit Reader Version: 8.2.1.6871
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http://bugs.winehq.org/show_bug.cgi?id=18154
Summary: cmd.exe: failure to handle file extension association
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P4
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: swelef(a)post.sk
cmd.exe doesn't handle extension association.
Test case:
Install ActivePerl, create a dummy perl script test.pl and run
wine cmd /c test.pl
cmd.exe will try to run test.pl as Unix binary
trace:process:CreateProcessW starting L"C:\\\\test.pl" as Unix binary
and (probably) fail instead of running Perl.exe as the Windows XP command
cmd /c perl.pl
Source code analysis:
The function programs/cmd/wcmdmain.c:WCMD_run_program calls FindExecutable
but mostly ignores the result. This looks like an unfinished work.
Remark:
Theoretically, some program could rely on the association. As long as such
program is not known, this is a low priority issue. Users should prefer
the explicit command
wine perl test.pl
(or "wine start /W test.pl" if they want a new console).
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http://bugs.winehq.org/show_bug.cgi?id=11770
Summary: mapi32.dll.so does not support attachments for sending
mail
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Mark_Neyhart(a)legis.state.ak.us
Applications like Microsoft Excel 2002 and Word 2002 have a File...Send To
function which should bring up an email client with the current file attached.
The DLL override mapi32.dll.so does not support attachments. The sendmail.c
source for this dll has a FIXME which outputs "Ignoring attachments".
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http://bugs.winehq.org/show_bug.cgi?id=32680
Bug #: 32680
Summary: cmd.exe Add support for CMDEXTVERSION, CMDCMDLINE,
HIGHESTNUMANODENUMBER
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: us(a)edmeades.me.uk
Classification: Unclassified
%CMDEXTVERSION%
%CMDCMDLINE%
%HIGHESTNUMANODENUMBER%
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http://bugs.winehq.org/show_bug.cgi?id=32619
Bug #: 32619
Summary: Tom Clancy's Rainbow Six: Lockdown can't save a game
(directory not created)
Product: Wine
Version: 1.5.20
Platform: x86
URL: http://www.fileplanet.com/160005/160000/fileinfo/Tom-C
lancy%27s-Rainbow-Six:-Lockdown-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 43045
--> http://bugs.winehq.org/attachment.cgi?id=43045
terminal output
Normally the game should perform an autosave when starting the first mission,
and it should allow you to perform a manual save anytime in a mission. Neither
of them work in Wine.
1. After performing a manual save in the game, a 'save successful' message is
shown on the screen, however, if I open the <Load game> menu, it is empty.
2. When the player dies there is an option to restore the last saved game:
clicking on this option results in a crash as can be seen in the attached log
file.
The demo version doesn't let you save the game, but it does perform an
autosave, thus the crash can be reproduced with the demo too. Here's how:
1. install the demo, the game needs native d3dx9_36 and dxdiagn (bug #32163).
2. start the demo with Lockdown.exe, skip the intros. In the menu choose
<Single Player> - <Start Mission> and wait until the game is loaded.
3. press '4' to instruct teammates to stay back. There will be some bad guys
around the corner, step to them without shooting so the player dies pretty
soon.
4. the menu with statistics appears, click on <Load Last Save>...the game
crashes at this point.
There's nothing serious in the terminal, the game's own log file contains:
[ERROR | IkeStateMgr::SaveGame | 735] Could not open file c:/program
files/ubisoft/red storm entertainment/rainbow six lockdown
demo/data/save/game/autosave.sav
This directory structure does exist in Wine:
C:/Program Files/Ubisoft/Red Storm Entertainment/Rainbow Six Lockdown
Demo/data/save
Inside ../save there should be a /game directory which contains the saved
games. This directory (as well as an autosave.sav) should be created when you
start the first mission. For some reason the /game directory is not created in
Wine.
Workaround: you have to manually create the /game directory before starting the
game the first time. Saving/loading will work from then on.
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http://bugs.winehq.org/show_bug.cgi?id=31078
Bug #: 31078
Summary: Need For Speed Hot Pursuit (2010) performance is
unacceptable
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vanuan(a)gmail.com
Classification: Unclassified
After fixing the crash http://bugs.winehq.org/show_bug.cgi?id=31031
I was able to run NFS11 (via Launcher.exe).
The performance, however, is unacceptable.
Running WINEDEBUG=fps reveals 5 fps on car selection screen. Setting UseGLSL to
disabled makes it 6 fps. AlwaysOffsceen=enabled makes it 4 fps.
When actually playing the game I see a mere 4 fps when UseGLSL=disabled and
minimal settings.
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.35fps
trace:fps:glxdrv_SwapBuffers @ approx 4.52fps, total 14.99fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.52fps
trace:fps:glxdrv_SwapBuffers @ approx 4.45fps, total 14.96fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.45fps
trace:fps:glxdrv_SwapBuffers @ approx 4.52fps, total 14.93fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.52fps
trace:fps:glxdrv_SwapBuffers @ approx 4.39fps, total 14.90fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.39fps
trace:fps:glxdrv_SwapBuffers @ approx 4.42fps, total 14.87fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.42fps
trace:fps:glxdrv_SwapBuffers @ approx 4.29fps, total 14.85fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.29fps
trace:fps:glxdrv_SwapBuffers @ approx 3.79fps, total 14.81fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 3.79fps
trace:fps:glxdrv_SwapBuffers @ approx 3.85fps, total 14.78fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 3.85fps
I have nvidia GeForce 8600 which is enough according to
http://www.game-debate.com/games/index.php?g_id=1099&game=Need%20for%20Spee…
Appreciate any suggestions on improving the game performance.
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http://bugs.winehq.org/show_bug.cgi?id=20456
Summary: FEAR's installer will not let me enter the serial
number
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Hi, F.E.A.R. installer requires entering serial number. It has several fields
for entering 4 characters (clasic 1234-5678-9abc-def0-1234).
I can enter:
* 4 "narrow" chars like 1111, iiii, etc.
or
* only 3 "fat" chars like AAA, CCC, etc.
or
* only 2 "extra fat" like WW
There are other pepole affected in AppDB:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=5159&iTestingI…http://appdb.winehq.org/objectManager.php?sClass=version&iId=5159&iTestingI…
Based on other confirmations in AppDB consider UNCONFIRMED->NEW. Tested wine
versions: 0.9.50, 0.9.60, 1.0.1, 1.1.7, 1.1.10, 1.1.13, 1.1.22, 1.1.29, 1.1.31,
1.1.32 ...so it probably never worked correctly.
This is show stopper. I own two original and none is usable under wine because
of too wide chars in serial :-/
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http://bugs.winehq.org/show_bug.cgi?id=30938
Bug #: 30938
Summary: Update a XIM candidate position when cursor location
changed
Product: Wine
Version: 1.5.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felixonmars(a)gmail.com
Classification: Unclassified
How to reproduce:
1. $ wine notepad
2. Activate input method (SCIM/IBUS/FCITX, etc), input something
Result:
Candidate window is below the notepad window, and never moved.
Expected result:
Candidate window moves as it is in gedit.
Probably related to these patches I found:
http://markmail.org/message/haq2zykslfkhwdilhttp://markmail.org/thread/2bfrrce47cqzga4l
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https://bugs.winehq.org/show_bug.cgi?id=37732
Bug ID: 37732
Summary: Corel Paint Shop Pro X7 Installer fails
Product: Wine
Version: 1.7.32
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 50235
--> https://bugs.winehq.org/attachment.cgi?id=50235
PSP X7 Backtrace on wine 1.7.32
Hello everyone,
I would like to share my experiences installing "Corel Paint Shop Pro X7" with
you. The installation starts up okay but a fatal error comes up when
initialising the trial installation.
I am assuming this is related to bug 27240 and 35057.
Some further info:
mwagner@linux-dnat:~/Downloads> shasum PSPX7_TBYB30.exe
7958bacb4ab198f7408066d269ca787c5b66042f PSPX7_TBYB30.exe
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https://bugs.winehq.org/show_bug.cgi?id=41607
Bug ID: 41607
Summary: Piggi 2 Demo version fails to start and throws runtime
and fatal error
Product: Wine
Version: 1.9.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 55951
--> https://bugs.winehq.org/attachment.cgi?id=55951
Backtrace wine 1.9.20
Dear wine-team,
I had a request from somebody working in agriculture to test an application in
wine and used wine 1.9.20 as 1.9.21 is not currently available on openSUSE.
A demo version is available at the following URL:
http://www.oask.de/Sauenplaner/piggi20_setup.exe
$ md5sum piggi20_setup.exe
bfd61acc354000a14e2974d383e7bd5f piggi20_setup.exe
The application throws a runtime error of 3633 (Laufzeitfehler) and then
crashes producing the debugging output shown in the attachment.
Is there anything I can do with winetricks to work aroud this issue?
Kind regards,
Maik
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https://bugs.winehq.org/show_bug.cgi?id=42997
Bug ID: 42997
Summary: Opera Neon Installation throws backtrace
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58133
--> https://bugs.winehq.org/attachment.cgi?id=58133
Opera Neon Backtrace on wine 2.7
Hello everyone,
I tried installing Opera Neon in a fresh prefix but the installation wouldn't
even start and throws a backtrace on 2.7 which is attached.
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https://bugs.winehq.org/show_bug.cgi?id=43251
Bug ID: 43251
Summary: Anarchy Online Login Window Play and Settings button
disapper after minimising and maximising window
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
I noticed some strange behaviour in Anarchy Online.
Steps to reproduce:
- Start up AnarchyOnline.exe
- Patch the game (if necessary)
- Click the minimise button of the window
- Maximise the window again
-> Settings and play button disappear.
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http://bugs.winehq.org/show_bug.cgi?id=25689
Summary: Combat Mission: Barbarossa to Berlin - failing to
initialize graphics
Product: Wine
Version: 1.3.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mat69(a)gmx.net
Created an attachment (id=32722)
--> (http://bugs.winehq.org/attachment.cgi?id=32722)
terminal output when starting cmbb
I installed CMBB and updated to 1.03, using a crack made it possible to avoid
BUG:219.
Trying to start I get a message complaining that Direct3D graphics could not be
recognised.
Attached is the terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=43146
Bug ID: 43146
Summary: gtkmm hello world program can't show window
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bing(a)nym.hush.com
Distribution: ---
Created attachment 58373
--> https://bugs.winehq.org/attachment.cgi?id=58373
gtkmm hello world tarball
So I tried the gtkmm hello world program:
https://developer.gnome.org/gtkmm-tutorial/stable/sec-helloworld.html.en
and I put it in a tarball (Attached.)
Anyway, I cross-compiled it with mingw and it runs fine in a windows VM.
When I run it with wine though, it crashes -- which is surprising because the
program does so little!
I ran it with GDK_DEBUG=all and I can see that it's crashing on the showing of
a window.
I guess I should mention that I'm running this in an Xorg session, and not
Wayland.
Anyway, I'm running wine 2.8 as provided by Fedora 25.
Here is the backtrace:
https://pastebin.com/yWZkHkDZ
I don't know if it's customary to upload executables here, so I won't do that
unless asked.
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https://bugs.winehq.org/show_bug.cgi?id=39276
Bug ID: 39276
Summary: Resizing window in TellTale games does not resize
active area
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: robertc(a)gmail.com
Distribution: ---
In recent Telltale games (Walking Dead Season 2, Tales from the Borderlands)
resizing the display leads to some areas of the screen becoming hidden.
The games start in 1024x768 resolution by default, if you change that in the
game settings to, for instance, match your desktop resolution then you end up
with a 1024x768 panel showing the top left of game in the middle of a
blank/broken area. It is possible to interact with things outside the 1024x768
panel but you have to guess where they are.
I've attached a screenshot of the issue on my 1366x768 laptop.
This doesn't happen with The Walking Dead Season 1 so I assume this is some
update that Telltale have made to their game engine which is now broken in
WINE.
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https://bugs.winehq.org/show_bug.cgi?id=43284
Bug ID: 43284
Summary: I have tried to install Altium Designer in Ubuntu
12.04 through wine version 1.4 and aloso tried ubuntu
14.04 through wine version 1.6.It's successfully
installed the altium Designer.But when i tried to open
the application it hang on the machine.
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kalidass.s(a)ahana.co.in
Distribution: ---
Hey Guys,
This is kalidoss.I have been using altium designer software in my
windows 7 machine ( x64 ) with out any fails.I want to use this application in
my ubuntu linux machine.
I have tried to install Altium Designer in Ubuntu 12.04 through
wine version 1.4 and also ubuntu 14.04 through wine version 1.6.It's
successfully installed the altium Designer software .But when i tried to open
the application it hang on the machine, particularly it was stopped when
loading some view modules in both machines.Please help me to resolve this
issue.
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http://bugs.winehq.org/show_bug.cgi?id=31563
Bug #: 31563
Summary: Problem with an usb-serial card reader
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthieu.nue(a)gmail.com
Classification: Unclassified
I would like to use a cards reader (twin30
http://medprice.fr/lecteur-carte-vitale-fixe/lecteur-sesam-vitale-twin30-us…)
on linux with a windows programm.
The cards reader is a native serial device but it solds with a USB-serial
converter.
For testing the cards reader, i use a little programme named cpgesw32.exe.
On windows, it works.
On linux, it works with the equivalent program for linux.
So my card reader works on linux.
Now i want testing my cards reader with cpgesw32.exe on linux with wine.
The cards reader freeze after several seconds.
So i look the source code of wine.
The freeze of the device happens with the command
KERNEL32.WriteFile(0000004c,0033f2a4,00000009,0033f13c,00000000).
To continue, i used an usb sniffer. Before the freeze, the cpgesw32's program
call several command :
KERNEL32.GetCommState(0000004c,003552c0)
KERNEL32.SetCommState(0000004c,003552c0)
KERNEL32.GetCommTimeouts(0000004c,0033f8f8)
and others.
When KERNEL32.GetCommState(0000004c,003552c0) is called, the wine programm
launch :
- get_baud_rate
- get_line_control
- get_hand_flow
- get_special_chars
With the sniffer, i noticed that only the first command (get_baud_rate)
transmit a packet on the usb. After that, nothing on the usb port before the
WriteFile.
I noticed that if i open a connexion with my serial-usb device, only one
command works. If i want a second command, i need to close the conexion and
reopen it.
I suppose this is the object of the "server_get_unix_fd" function for wine.
So,
- is everyserial device works like that (one command by connexion) or is it
only my device ?
- is someone can help me on the "server_get_unix_fd" function ?
Thank you and sorry for my english (french speaker).
Matteli
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https://bugs.winehq.org/show_bug.cgi?id=42460
Bug ID: 42460
Summary: League of Legends performance degradation over time
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krzysztofmachura1(a)gmail.com
Distribution: ---
After 30-40 min in game any spell casted causes stutter and fps becomes a lot
lower.
I get ~25fps at 30 min as well as stutter, after restarting game its back at
~80fps without any sttuter
Checked with
Windows xp, winetricks d3dx9_39+old LoL launcher
Windows 10, winetricks d3dx9, d3dcompiler_47 set to native+old Launcher
It happens on wine-staging with CSMT on and CSMT off, as well as normal wine.
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https://bugs.winehq.org/show_bug.cgi?id=39689
Bug ID: 39689
Summary: I was trying to open sims 4 then it said there was a
erroe but i was like whatever but now whenever i try
to open the game it is just blank. It seems to have a
error with origin
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: yungeun123(a)yahoo.com
Created attachment 52923
--> https://bugs.winehq.org/attachment.cgi?id=52923
I was trying to load the game sims 4 but there seems to be a problem
I was trying to open sims 4 then it said there was a erroe but i was like
whatever but now whenever i try to open the game it is just blank
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http://bugs.winehq.org/show_bug.cgi?id=29071
Bug #: 29071
Summary: Falcon BMS 4: Low FPS on Wine 1.3.32
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: victhor.foster(a)gmail.com
Classification: Unclassified
Created attachment 37463
--> http://bugs.winehq.org/attachment.cgi?id=37463
In-game graphics settings window
Falcon 4 BMS runs with a very low framerate(5-7 FPS as reported by the in-game
FPS indicator) in Wine 1.3.32. However, in Wine 1.2.3, the game runs at 20-23
FPS.
The scene used for the tests was the same(default "Korea" theater, game was
started using "instant action" > "commit" button). Attached is a screenshot of
the settings window, the settings used were exactly the same for both Wine
versions.
I would just use 1.2.3 for the time being if it wasn't for a annoying bug,
where switching to another window while the game is being played(Alt+Tab)
causes the gameplay window to turn black(on menu windows, this doesn't happen).
This does not happen on 1.3.32.
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http://bugs.winehq.org/show_bug.cgi?id=21267
Summary: Fallout 3 GOTY: Crashes Randomly
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hibbsncc1701(a)yahoo.com
Created an attachment (id=25570)
--> (http://bugs.winehq.org/attachment.cgi?id=25570)
The Console log after a crash during the black screen after the opening video.
Fallout 3 Game of the Year Edition will crash in semi-random places when
starting a New game. Some of these places include the black screen right after
the opening video, after inputting the player's name, after customizing the
character, During the Birthday scene when you are shooting the radroach with
your BB Gun, etc. It seams to be a script executing error as the game is
usually supposed to be doing something (ie. controlling the radroach so it
doesn't attack the player, moving an NPC somewhere, setting game values(player
name, how the player looks) when it stops. The Game has two different crashes
for these events, but only one shows at anytime. The first one is obvious and
the rarest a Message box pops up saying the Program encountered an error an
needs to close. A stacktrace is able to be retrieved in this case. The second
one is a freeze, ie the game is no longer controllable by the user, and the
render has stopped. Music and sound effects (such as talking) still work until
the program is killed, but the player cannot make any sound effects such as
walking or shooting a gun. The game's menus are also disabled.
I've followed the hq's guides on getting the program to run, with the small
exception of manually installing the Games for Windows Live client and .Net
Framework. As the game's installer hangs when the installer for those
components have crashed, and thus must be killed to allow the installer to
continue.
It must be noted that a save game made after Vault 101 will work normally. It's
unknown if it's the result of the save being from another computer with the
game running normally or just after Vault 101 because i can't get the game past
Vault 101 when starting a new game.
System Specs:
Mandriva Linux 2010.0 X86_64
Intel Core 2 Quadcore
Latest Nvidia Drivers as of 1/5/2010
Wine 1.1.35 Mandriva Linux Repo
(If anyone needs more just ask.)
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http://bugs.winehq.org/show_bug.cgi?id=26706
Summary: SolidWorks: Some tools cannot be activated
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maarten.bezemer(a)gmail.com
When clicking on the toolbar button or the menu item to activate a tool,
nothing happens.
Known tools which do not work:
- Plane (menu Insert -> Reference Geometry -> Plane)
- Convert Entities (menu Tools -> Sketch Tools -> Convert Entities)
But there are probably more occurences...?
Steps to reproduce:
- Start designing a new part
- Click the new plane button
Actual results:
Nothing happens
Expected results:
After clicking the button a new plane pane should show to fill in the
properties of the new plane and to actually create it.
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http://bugs.winehq.org/show_bug.cgi?id=26873
Summary: Dekaron: crashes when starting the game from the
launcher
Product: Wine
Version: 1.3.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simondani91(a)gmail.com
Created an attachment (id=34257)
--> (http://bugs.winehq.org/attachment.cgi?id=34257)
This is the backtrace from the console
Dekaron launcher works fine, but the game itself crashes just when I try to
start.
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http://bugs.winehq.org/show_bug.cgi?id=26839
Summary: 888 Poker Crashes after login and password entered
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nmorozov(a)atlas-print.ru
Created an attachment (id=34200)
--> (http://bugs.winehq.org/attachment.cgi?id=34200)
Crash screenshot
888 Poker Crashes after login and password entered, If just wait 888 poker
reports "server unreacheble" but show player on tables and some more info. Ater
I login i see my Name my status and that got crash (see screenshor) and 888
poker client hangs
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https://bugs.winehq.org/show_bug.cgi?id=38437
Bug ID: 38437
Summary: Does not load game
Product: Wine
Version: 0.9
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alika0009(a)mail.ru
Created attachment 51298
--> https://bugs.winehq.org/attachment.cgi?id=51298
I do not know what to do, and want to play(((
Good day, I have a problem with the game The Sims 4. Turn on the game and
seeing the following((
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https://bugs.winehq.org/show_bug.cgi?id=37740
Bug ID: 37740
Summary: Photoshop CS2 - Scanner IO problems
Product: Wine
Version: 1.7.32
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 50251
--> https://bugs.winehq.org/attachment.cgi?id=50251
Console output - Wine 1.7.32
Hello everyone,
Photoshop CS2 seems to be unable to contact the TWAIN source of my USB scanner
a Hewlett Packard 2544 AIO device. I will create two attachments, one for the
plain console output and one with WINEDEBUG=+twain
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https://bugs.winehq.org/show_bug.cgi?id=37739
Bug ID: 37739
Summary: Web page with ActiveX component crashes IE8
Product: Wine
Version: 1.7.32
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steko(a)iosa.it
Distribution: ---
Created attachment 50249
--> https://bugs.winehq.org/attachment.cgi?id=50249
backtrace
We are trying to use IE8 in Wine for accessing an Intranet application that is
also based on ActiveX components. I was positively surprised to see that
everything works smoothly, except for this crash that seems to happen
consistently.
Obviously I have no way to make this application available for testing, as I am
only a user and I've got no control over the deployment.
The crash occurs when I load a specific type of page in the app, with forms
that display file attachments and normally would let me upload attachments -
not with normal HTML forms but through the ActiveX controls, AFAICT. This stuff
works normally under Windows.
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http://bugs.winehq.org/show_bug.cgi?id=35741
Bug ID: 35741
Summary: Native Mumble push-to-talk issues when in steam under
wine games
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mysticknight487(a)aim.com
Once in a steam game the push to talk gets the initial push, but not the
releasing of the push-to-talk button, when using a mouse key for push to talk.
When using keyboard push to talk the behavior is as expected.
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http://bugs.winehq.org/show_bug.cgi?id=36770
Bug ID: 36770
Summary: Pinball Arcade refuses to start
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmn2004404(a)gmail.com
Created attachment 48831
--> http://bugs.winehq.org/attachment.cgi?id=48831
backtrace.txt generated by error report for PinballArcade.exe
On starting Pinball Arcade from the Windows version of Steam installed via
Winetricks, Wine reports: "The program PinballArcade.exe has encountered a
serious problem and needs to close. We are sorry for the inconvenience."
Clicking "Error Details" returns the following backtrace, attached to this bug
report.
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http://bugs.winehq.org/show_bug.cgi?id=27909
Summary: EVE Online: Installer is missing left half of text
Product: Wine
Version: 1.3.24
Platform: x86
URL: http://www.eveonline.com/download/
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=35705)
--> (http://bugs.winehq.org/attachment.cgi?id=35705)
bad screenshot
See screenshot. No terminal output.
tried winetricks ie7 allfonts riched20 riched30 gdiplus, but none made a
difference (though allfonts gave better fonts, obviously :p).
481a33ca000fcc136cbecd666cd181688882d836 EVE_Premium_Setup_273475.exe
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http://bugs.winehq.org/show_bug.cgi?id=24028
Summary: WaitForInputIdle doesn't return for specific
application (infinite loop?)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zajec5(a)gmail.com
There is application called Injection Launcher that launches Ultima Online
(game) client and then hacks it. When using Wine, Injection Launcher doesn't
notice that client started.
Is uses something like:
if (WaitForInputIdle(pi.hProcess, INFINITE) != 0)
{
api_error("Failed waiting for client window to open");
error_stage(STAGE_STARTCLIENT);
return 0;
}
This bug is present in Wine since "ever" and exists in git.
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https://bugs.winehq.org/show_bug.cgi?id=41075
Bug ID: 41075
Summary: Into The Stars requires libcef.dll
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55258
--> https://bugs.winehq.org/attachment.cgi?id=55258
Terminal output Wine 1.9.15-272-g0b49495
While testing the latest git version of Wine with this game, I noticed that
there is the following terminal output when starting the game:
err:module:import_dll Library libcef.dll (which is needed by L"C:\\GOG
Games\\Into the
Stars\\Nebraska\\CefRuntime\\Binaries\\Win64\\CefFramework.dll") not found
Some basic googling shows that this might be a .DLL related to Chrome but I am
not 100% sure.
If this bug is invalid, please let me know. Terminal output attached
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https://bugs.winehq.org/show_bug.cgi?id=37711
Bug ID: 37711
Summary: payday 2 broken lighting
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: davyaxel(a)free.fr
Distribution: ---
On wine/radeonsi, payday 2 has broken lighting, and objects have no shadows.
This doesn't make the game unplayable. It's just objects have no shadows.
Gallium Nine has light working.
While trying to fix a bug with Gallium Nine textures of some parts of the road,
I tested different configuration of input channels / default values for empty
channels for the textures used by the game.
In particular for depth stencil formats, like D3DFMT_D24S8 used by the game, we
have the depth on r, the stencil on g, and b=0 a=1
I don't remember what different combinations I tried for this format, but
basically when different from that, I got broken lights exactly like wine.
Which makes me think wine probably doesn't handle this format correctly.
If you want to reproduce we have a server with the trace (too big to put here -
taken with apitrace), come on our channel (#d3d9) to ask for access.
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https://bugs.winehq.org/show_bug.cgi?id=39768
Bug ID: 39768
Summary: scaling window for games with low resolution
Product: Wine
Version: 1.8-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
some old games do not have a resolution bigger than 640x480.
For example:
Shivers
The longest journey
Motoracer
..
and the modern displays does not have a 4:3 ratio, so it is not possible to put
this games in fullscreen or the games will be stretch. Some modern screens do
not even support this resolution.
Do you plan to add a scaling feature to wine?
LGDN
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https://bugs.winehq.org/show_bug.cgi?id=37725
Bug ID: 37725
Summary: Tera Online seems to Freeze
Product: Wine
Version: 1.7.32
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eli(a)orbsky.homelinux.org
Distribution: ---
Tera online seems to freeze after clicking on the Play on the Launcher.
Debug info is coming soon.
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https://bugs.winehq.org/show_bug.cgi?id=42822
Bug ID: 42822
Summary: Steam slow with multi-monitor setup
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
I'm running KDE/ubuntu, and have noticed that when I run steam if I have two
monitors plugged in it runs at an unusable speed. If i unplug my second monitor
wine runs steam perfectly fine.
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http://bugs.winehq.org/show_bug.cgi?id=18950
Summary: eBay unable to authorise Turbo Lister
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://download.ebay.com/turbo_lister2/setupUK.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21800)
--> (http://bugs.winehq.org/attachment.cgi?id=21800)
Screenshot
Turbo Lister connects to eBay to authorise itself to access your account.
Under Wine, the eBay site reports success, but Turbo Lister doesn't do anything
about it. Nothing new is printed in the console, but there are lots of these:
fixme:shdocvw:ClOleCommandTarget_Exec
Not sure what traces would help here...
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https://bugs.winehq.org/show_bug.cgi?id=38923
Bug ID: 38923
Summary: Unity editor eror [32x with 32x wine]
Product: Wine
Version: 20050930
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: free9988771(a)gmail.com
Distribution: ---
Created attachment 51853
--> https://bugs.winehq.org/attachment.cgi?id=51853
unity editor eror
[07/15/15 13:06:45] - Running wine-1.7.47 Unity.exe (Working directory :
/home/toghrul/.PlayOnLinux/wineprefix/Unity3new/drive_c/Program
Files/Unity/Editor)
wineserver crashed, please enable coredumps (ulimit -c unlimited) and restart.
[07/15/15 13:07:31] - Running wine-1.7.47 Unity.exe (Working directory :
/home/toghrul/.PlayOnLinux/wineprefix/Unity3new/drive_c/Program
Files/Unity/Editor)
[07/15/15 13:08:01] - Running wine-1.7.47 Unity.exe (Working directory :
/home/toghrul/.PlayOnLinux/wineprefix/Unity3new/drive_c/Program
Files/Unity/Editor)
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
wineserver crashed, please enable coredumps (ulimit -c unlimited) and restart.
[07/15/15 13:52:29] - Running wine-1.7.47 Unity.exe (Working directory :
/home/toghrul/.PlayOnLinux/wineprefix/Unity3new/drive_c/Program
Files/Unity/Editor)
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
[07/15/15 13:59:00] - Running wine-1.7.47 Unity.exe (Working directory :
/home/toghrul/.PlayOnLinux/wineprefix/Unity3new/drive_c/Program
Files/Unity/Editor)
[07/15/15 13:59:01] - Running wine-1.7.47 Unity.exe (Working directory :
/home/toghrul/.PlayOnLinux/wineprefix/Unity3new/drive_c/Program
Files/Unity/Editor)
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
wineserver crashed, please enable coredumps (ulimit -c unlimited) and restart.
[07/15/15 13:59:19] - Running wine-1.7.47 Unity.exe (Working directory :
/home/toghrul/.PlayOnLinux/wineprefix/Unity3new/drive_c/Program
Files/Unity/Editor)
wineserver crashed, please enable coredumps (ulimit -c unlimited) and restart.
[07/15/15 14:07:12] - Running wine-1.7.47 Unity.exe (Working directory :
/home/toghrul/.PlayOnLinux/wineprefix/Unity3new/drive_c/Program
Files/Unity/Editor)
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
wineserver crashed, please enable coredumps (ulimit -c unlimited) and restart.
[07/15/15 14:08:12] - Running wine-1.7.47 Unity.exe (Working directory :
/home/toghrul/.PlayOnLinux/wineprefix/Unity3new/drive_c/Program
Files/Unity/Editor)
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:wbemprox:client_security_SetBlanket 0xf71feabc, 0x158ff0, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0xf71feabc
fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
fixme:win:DisableProcessWindowsGhosting : stub
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:imm:ImmDisableTextFrameService Stub
fixme:thread:GetThreadPreferredUILanguages 56, 0xe7fe508, (nil) 0xe7fe50c
fixme:winsock:WSALookupServiceBeginW (0xe7fe3dc 0x00000ff0 0xe7fe418) Stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0xe7fe544, overlapped 0x67a1e48): stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x10062,
filter=0xe7fe550,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x10062,
filter=0xe7fe550,flags=0x00000000) returns a fake device notification handle!
fixme:ver:GetCurrentPackageId (0xd02ea08 (nil)): stub
fixme:win:EnumDisplayDevicesW ((null),0,0xe7fdeb0,0x00000000), stub!
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x2004e 0x00000000
fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(0x15a4d8)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0xe7fe290)
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:advapi:RegisterTraceGuidsW (0x352a270, 0x57eea98,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x57b6354, (null), (null),
0x57eeab0): stub
fixme:advapi:RegisterTraceGuidsW register trace class
{00000000-0000-0000-0000-000000000000}
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:advapi:RegisterTraceGuidsW (0x1013a270, 0x123fea98,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x123c6354, (null), (null),
0x123feab0): stub
fixme:advapi:RegisterTraceGuidsW register trace class
{00000000-0000-0000-0000-000000000000}
fixme:gdi:GdiInitializeLanguagePack stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x292ea08 (nil)): stub
fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0x2004e
fixme:win:EnumDisplayDevicesW ((null),0,0x2dae078,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x2dadf58,0x00000000), stub!
fixme:dxgi:dxgi_output_GetDesc iface 0x1c00f0, desc 0x2dae41c stub!
fixme:wbemprox:client_security_SetBlanket 0xf71feabc, 0x1c0118, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0xf71feabc
fixme:win:EnumDisplayDevicesW ((null),0,0x2dade58,0x00000000), stub!
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
fixme:imm:ImmReleaseContext (0x100e2, 0x1e0a08): stub
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
fixme:win:RegisterDeviceNotificationW (hwnd=0x100ee,
filter=0x2dae9a4,flags=0x00000004) returns a fake device notification handle!
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
err:wgl:glxdrv_wglShareLists Could not share display lists, one of the contexts
has been current already !
fixme:dbghelp:validate_addr64 Unsupported address fffffffff71d0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff71b0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff7060000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff75b0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff7310000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff72f0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff72b0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff6470000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff30b0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff2520000
fixme:dbghelp:validate_addr64 Unsupported address ffffffffeb4e0000
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x105a097
wineserver crashed, please enable coredumps (ulimit -c unlimited) and restart.
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https://bugs.winehq.org/show_bug.cgi?id=41275
Bug ID: 41275
Summary: Don't set Notepad as the default application handler
for .txt
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
After installing Wine, Notepad became the default handler for .txt files.
Double-clicking on a .txt file from Nautilus or Unity Dash launches Notepad,
which is definitely not what I want. Notepad is one of the worst editors out
there, and I had Kate and Geany installed.
In Ubuntu, Default Applications doesn't show an entry for Text files, so it's
not easy to undo this change.
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https://bugs.winehq.org/show_bug.cgi?id=43213
Bug ID: 43213
Summary: Far Cry 4 Texture bugs
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Far Cry 4 Texture bugs at high settings, wherein sound and music there is
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http://bugs.winehq.org/show_bug.cgi?id=30237
Bug #: 30237
Summary: Nuclear Strike fails to start
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Game fails to start. Will post console output and +all log. Game is an old 98
application and I can see a VXD in the game directory it must be trying to load
(been a while since Ive seen one of those).
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https://bugs.winehq.org/show_bug.cgi?id=39900
Bug ID: 39900
Summary: Flash Player 20 control panel applet does not load
Product: Wine
Version: 1.8
Hardware: x86
URL: https://get.adobe.com/flashplayer/otherversions/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Xubuntu 14.04 x86_64
Adobe Flash (NPAPI) 20.0.0.235
Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:43.0) Gecko/20100101 Firefox/43.0
Steps to reproduce:
1. Install Adobe Flash Player 20 NPAPI
(https://get.adobe.com/flashplayer/otherversions/)
2. Attempt to load the control panel applet via "wine control" or directly
with:
wine rundll32 shell32.dll,Control_RunDLL
…/drive_c/windows/system32/FlashPlayerCPLApp.cpl
3. Result: Exits silently. No Wine messages.
There is a "Settings Manager" (…/drive_c/windows/system32/FlashPlayerApp.exe)
that works normally. I don't know how its feature set compares to the applet.
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https://bugs.winehq.org/show_bug.cgi?id=43218
Bug ID: 43218
Summary: Paint Shop Pro X9 Installer doesn't download anything
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58505
--> https://bugs.winehq.org/attachment.cgi?id=58505
Console output wine 2.10 (non-staging)
Hello everyone,
in the past I already submitted some bug reports for the Corel installation
routine of Paint Shop Pro and there has been some progress.
It is now possible to accept the EULA and the installation window also shows up
but the downloader doesn't download anything.
I am attaching my console output for further information.
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http://bugs.winehq.org/show_bug.cgi?id=35991
Bug ID: 35991
Summary: Communication via COM1 crashes the app
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sh.yaron(a)gmail.com
Created attachment 48115
--> http://bugs.winehq.org/attachment.cgi?id=48115
Backtrace from after the crash.
I was trying to load the project with PLC online communication but apparently
when I tried to check the connection the app crashed, backtrace attached.
The PC is connected to COM1 of the PC.
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https://bugs.winehq.org/show_bug.cgi?id=39513
Bug ID: 39513
Summary: Desperados: input lag after resuming from pause
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: alessandro.pezzoni(a)runbox.com
Distribution: ---
Created attachment 52652
--> https://bugs.winehq.org/attachment.cgi?id=52652
Sample savegame (to avoid cutscenes)
While playing "Desperados: Dead or Alive" all input will lag for a few seconds
after loading a saved game or resuming the game from the pause menu. It looks
like all input is cached during that time and then executed all at once.
The issue can be reproduced with the demo, obtainable from the Internet Archive
[1]:
1. Install the demo in a clean prefix;
2. (Optional) Copy the attached savegame folder to "Desperados Demo/Game/Data";
3. Start the demo;
4. Load the savegame from 2. or start a new game;
5. Press "Esc" and click "Continue";
6. Moving the mouse or pressing a keyboard shortcut will have no effect for a
few seconds.
I've tested this issue on Arch Linux with wine stable 1.7.53 and with the
current git head, wine-1.7.53-183-g12111d8.
[1]: https://archive.org/download/desperadosDemo/desperadosDemo.rar
sha1: 3c07da95cdc6807b9c08ff3d17de64790c08ec07
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https://bugs.winehq.org/show_bug.cgi?id=38350
Bug ID: 38350
Summary: FTDI Vinculum II IDE V2.0.2-SP2 gets OLE Error
80020006 on startup and exits
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skenton(a)ou.edu
Distribution: ---
The FTDI Vinculum II IDE for firmware development pops up an OLE error dialog
and exits immediately after the splash screen is loaded at startup.
Works fine on WindowsXP-SP3. Below is everything I thought might help.
VinIDE (current version as of 2015Apr03)
Download Vinculum II Toolchain V2.0.2-SP2
http://www.ftdichip.com/Firmware/vnc2toolchain/Vinculum%20II%20Installer%20…
(popup)
Vinculum II IDE
OLE error 80020006
OK
$ wine --version
wine-1.7.38
$ wineconsole
fixme:wincodecs:PngDecoder_Block_GetCount stub
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:msxml:domelem_setAttributeNode (0x14aaf0)->(0x14ac98 0x33f774): semi-stub
$ uname -a
Linux Cube 3.16.0-33-generic #44-Ubuntu SMP Thu Mar 12 12:19:35 UTC 2015 x86_64
x86_64 x86_64 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=27439
Summary: Age of Pirates - City of Abandoned Ships crashes while
entering the sea
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kitmaxter(a)gmail.com
Created an attachment (id=35091)
--> (http://bugs.winehq.org/attachment.cgi?id=35091)
wine log while trying to enter the sea
Mostly every time, while trying to enter the sea from landing, game crashes.
Some times it is possible to enter the sea, then go into the map mode and go to
other island, but the game will crash on next try to enter the sea mode
(encounters like storm or pirates, or harbor of other island).
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http://bugs.winehq.org/show_bug.cgi?id=11268
Summary: Civilization I for Windows (16-bt) incorrectly displays
some dialogues
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Some dialogue windows in the game have non-rendered areas near window border
which display garbage/previous windows existed in this place.
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http://bugs.winehq.org/show_bug.cgi?id=32679
Bug #: 32679
Summary: cmd.exe Add support for || and &&
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: us(a)edmeades.me.uk
Classification: Unclassified
Add support to cmd.exe for the && and || functionality - They are currently
parsed and handled ok, but not correctly processed
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https://bugs.winehq.org/show_bug.cgi?id=37296
Bug ID: 37296
Summary: Winecfg differs when it runs on real Windows
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Created attachment 49603
--> https://bugs.winehq.org/attachment.cgi?id=49603
Screenshot of Winecfg on Windows
I'm able to run Winecfg on real Windows and I discovered that there is a
graphic glitch in the about dialog.
See attached screenshot for details.
I was able to fix this problem in about.c, by adding DI_MASK flag in the call
of DrawIconEx(), which it is also the correct thing to do in this case.
But strangely, this graphic bug does not happen when winecfg runs in WINE
(that's why probably nobody noticed the absence of the DI_MASK flag).
I would suggest to check and compare a bit the behaviour between Windows and
WINE against the functions DrawIconEx() and LoadImageW() since it seems to me
that there is a difference from the correct result.
NOTE: When it runs on the real Windows, because the presence of a SysLink
inside the resource dialog, Winecfg requires to be linked with commctrl v6, so
it needs a manifest file, as explained here:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb773175%28v=vs.85%…
Another thing, but less important, is that the resource compiler refused the
icon of the application, saying the icon is made with the old DIB format and,
for this reason, it has been discarded; that's why my screenshot shows the app
without the icon in the upper left corner. But hopefully, this can be solved
easily if someone wants.
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http://bugs.winehq.org/show_bug.cgi?id=25961
Summary: Visual C++ 2008 runtime not marked as installed by
default
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer for the app I'm looking at now
checks for the visual c++ 2008 runtime, and runs
D:\\Redistributable\\vcredist_x86_en.exe if it wasn't found.
Now, one of these days, Wine's builtin msvcr / msvcp is going to suffice
for this and most other apps, at which point Wine might want to set
the registry to indicate that vcrun2008 is already installed.
This might be in the distant future, depending on how many apps need
the other things that come with the runtime package, like mfc and a full
msvcp, that wine does not yet provide. So this bug will likely remain
open for a long time (if it's not closed for being too far ahead of its time).
For the record, this seems to be how the app is checking whether vcrun2008
is installed:
0024:Call msi.MsiQueryProductStateW(0033e2de
L"{9A25302D-30C0-39D9-BD6F-21E6EC160475}") ret=0040b9ad
0024:Call advapi32.RegOpenKeyW(80000002,0033d6c2
L"Software\\Microsoft\\Windows\\CurrentVersion\\Installer\\Managed\\S-1-5-4\\Installer\\Products\\D20352A90C039D93DBF6126ECE614057",0033d968)
ret=7ef2cd5c
0024:Ret advapi32.RegOpenKeyW() retval=00000002 ret=7ef2cd5c
0024:Call advapi32.RegOpenKeyW(80000001,0033d6c2
L"Software\\Microsoft\\Installer\\Products\\D20352A90C039D93DBF6126ECE614057",0033d968)
ret=7ef2cd5c
0024:Ret advapi32.RegOpenKeyW() retval=00000002 ret=7ef2cd5c
0024:Call advapi32.RegOpenKeyW(80000002,0033d6c2
L"Software\\Classes\\Installer\\Products\\D20352A90C039D93DBF6126ECE614057",0033d968)
ret=7ef2cd5c
0024:Ret advapi32.RegOpenKeyW() retval=00000002 ret=7ef2cd5c
0024:Call advapi32.RegOpenKeyW(80000002,0033d4ca
L"Software\\Microsoft\\Windows\\CurrentVersion\\Installer\\UserData\\S-1-5-4\\Products\\D20352A90C039D93DBF6126ECE614057\\InstallProperties",0033d964)
ret=7ef2b600
0024:Ret advapi32.RegOpenKeyW() retval=00000002 ret=7ef2b600
0024:Ret msi.MsiQueryProductStateW() retval=ffffffff ret=0040b9ad
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http://bugs.winehq.org/show_bug.cgi?id=31990
Bug #: 31990
Summary: Add ability to upload extra files along with test ext
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: titan.costa(a)gmail.com
Classification: Unclassified
That would be good to have the ability to upload extra files (avi files, dlls,
.drv, ...) to perform individual test (not part of the test suite).
Otherwise it requires to embed the file or use a self extracting exe which are
not very convenient.
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http://bugs.winehq.org/show_bug.cgi?id=33126
Bug #: 33126
Summary: divided SysEx and coalesced midiOutLongMsg
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Classification: Unclassified
Johannes Kroll reported in wine-patches that the KORG Kontrol Editor software
hung after sending an ill-formed SysEx via winealsa's midiOutLongMsg.
http://www.winehq.org/pipermail/wine-patches/2013-January/121335.html
The MIDIHDR data is F0 ... F7 00 00 00 (125 bytes).
http://www.winehq.org/pipermail/wine-devel/2013-February/098852.html
He observed that no hang occurs when skipping the trailing 3 zero bytes. F7 is
the "End Of SysEx" (EOX) marker.
It is still unclear what happens. MIDI HW is expected to skip over bogus
bytes, thus the zero bytes should cause no harm. OTOH, ALSA might be getting
into trouble processing ill-formed messages, and we don't know if or how many
bytes ALSA actually sent out through the serial port.
In any case, midiOutLongMsg handling in Wine needs fixes.
- winealsa should extract the F0...F7 part and send that as a SysEx.
- More generally, midiOutLong is known to accept not only SysEx packets, but
also coalesced status messages. Some MIDI authors prefer to send e.g. chords
via one LongMsg rather than successive calls to midiOutShortMsg, arguing that
it's faster. Hence all Wine MIDI drivers need to decompose midiOutLongMsg into
packets consisting of status message, regular SysEx ... and possibly junk.
- All APIs (MS, ALSA, OSS, CA) acknowledge the existence of divided SysEx. As
a result, framing SysEx with F0 ... F7 is entirely under application control.
The current winealsa framing code is simply wrong.
- winecoreaudio always declared 3 bytes for short messages, even program
change.
I have written a sequence of patches to fix all of this. The only thing that
is unclear is how to encapsulate garbage data like the above 3 zero bytes or
real time messages with ALSA. What ALSA API function and what ALSA message
type to use? Heck, I'm not even sure winealsa.drv/midi.c:modData is ok to send
a 2-byte MTC quarter frame via snd_seq_ev_set_sysex instead of using a
primitive that sets the type SND_SEQ_EVENT_CLOCK/TICK.
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https://bugs.winehq.org/show_bug.cgi?id=39206
Bug ID: 39206
Summary: Lylian demo hangs after intro video
Product: Wine
Version: 1.7.50
Hardware: x86-64
URL: http://www.fileplanet.com/217922/210000/fileinfo/Lylia
n-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: ---
Currently wine plays the introduction video but after that it hangs and only
resumes when a few keystrokes and/or mouse clicks are performed.
The problem seems related to quartz but since I'm not sure the component is not
set yet. The video playback ends but it looks like quartz does not recognize
that and keeps waiting for things to happen.
Last lines from the quartz log:
0032:trace:quartz:StdMediaSample2_Release (0x1bb4c0)->(): new ref = 0
0032:trace:quartz:BaseMemAllocator_ReleaseBuffer (0x1baea0)->(0x1bb4c0)
0032:trace:quartz:StdMediaSample2_Release (0x1b92a8)->(): new ref = 0
0032:trace:quartz:BaseMemAllocator_ReleaseBuffer (0x1b8298)->(0x1b92a8)
0032:trace:quartz:AVISplitter_SendEndOfFile End of file reached
0032:fixme:qedit:SampleGrabber_IPin_EndOfStream : stub
0032:trace:quartz:AVISplitter_SendEndOfFile --> 0
0032:trace:quartz:AVISplitter_thread_reader Thread 0 terminated properly
002e:fixme:quartz:FileAsyncReader_WaitForNext Returned: 258 (00000578)
002e:trace:quartz:FileAsyncReader_WaitForNext -- 8004022e
002e:trace:quartz:PullPin_Thread_Process Process sample
002e:trace:quartz:FileAsyncReader_WaitForNext (10000, 0x139e924, 0x139e910)
002e:warn:quartz:FileAsyncReader_WaitForNext Called without samples in queue
and not flushing!!
002e:fixme:quartz:FileAsyncReader_WaitForNext Returned: 258 (00000578)
002e:trace:quartz:FileAsyncReader_WaitForNext -- 8004022e
002e:trace:quartz:PullPin_Thread_Process Process sample
002e:trace:quartz:FileAsyncReader_WaitForNext (10000, 0x139e924, 0x139e910)
002e:warn:quartz:FileAsyncReader_WaitForNext Called without samples in queue
and not flushing!!
002e:fixme:quartz:FileAsyncReader_WaitForNext Returned: 258 (00000578)
002e:trace:quartz:FileAsyncReader_WaitForNext -- 8004022e
The last 4 lines repeat forever.
If I change the game AVI file to any other AVI it plays fine and ends fine.
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http://bugs.winehq.org/show_bug.cgi?id=35163
Bug ID: 35163
Summary: Victoria 2 crashes on start with built-in quartz
Product: Wine
Version: 1.7.8
Hardware: x86
URL: http://www.gamershell.com/download_85888.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46906
--> http://bugs.winehq.org/attachment.cgi?id=46906
terminal output
The game crashes shortly after starting with Wine's built-in quartz.dll.
'winetricks quartz' is a workaround.
Lots of
>fixme:quartz:parse_header Not a valid header: ff:ff:ff:ff
are preceding the crash. They're probably the game music files (mp3 format)
that causing the problem.
Fedora 19
wine-1.7.8-114-g1928d61 (compiled from source without gstreamer support)
Alsa 1.0.27 (Pulseaudio is not running)
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http://bugs.winehq.org/show_bug.cgi?id=21344
Summary: Buffer overflow in WCMD_run_program
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dima(a)gmail.com
The WCMD_run_program function in wcmdmain.c copies pathposn into thisDir
without checking the size:
/* Work on the first directory on the search path */
pos = strchrW(pathposn, ';');
if (pos) {
memcpy(thisDir, pathposn, (pos-pathposn) * sizeof(WCHAR));
thisDir[(pos-pathposn)] = 0x00;
pathposn = pos+1;
} else {
strcpyW(thisDir, pathposn);
pathposn = NULL;
}
The size of pathposn can be up to MAXSTRING, while thisDir has size MAX_PATH.
To reproduce:
$ wine cmd /c
'Z:\xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\foo'
err:seh:setup_exception_record stack overflow 2144 bytes in thread 0019 eip
7bc3ea3e esp 00230ad0 stack 0x230000-0x231000-0x330000
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https://bugs.winehq.org/show_bug.cgi?id=41197
Bug ID: 41197
Summary: Wine support for _NET_WM_PING
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fzatlouk(a)redhat.com
Distribution: ---
Created attachment 55435
--> https://bugs.winehq.org/attachment.cgi?id=55435
Screenshot of Battlefield 2 after game just finished loading (and it's not
stuck)
I am not sure if wine supports _NET_WM_PING [0]. However, if it does, it should
be able to emulate _NET_WM_PING pong for some time if application running under
Wine is not responding.
Otherwise, most VM (mutter from GNOME Shell for example) gonna show up window
about not responding application (even if application is loading or just
finished loading) which could destabilize application itself (especially when
in full screen).
Could be seen in: Battlefield 2, World of Warcraft and probably plenty of other
games.
[0]
https://specifications.freedesktop.org/wm-spec/wm-spec-latest.html#idm14020…
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https://bugs.winehq.org/show_bug.cgi?id=42366
Bug ID: 42366
Summary: Unable to bing Common Language Runtime
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sjayejohnston(a)gmail.com
Distribution: ---
I'm trying to run a program,Brain Vision Analyzer through wine
I get a dialogue box saying "Unable to bin Common Language Runtime
(0x80131700)" and in the terminal wine is reporting (fixme:mscoree:get_runtime
Unrecognized version L"v4.0.20926"
Happy to provide more info.
Best
S
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http://bugs.winehq.org/show_bug.cgi?id=30976
Bug #: 30976
Summary: Navyfield crashes after splash screen
Product: Wine
Version: 1.5.6
Platform: x86
URL: http://www.navyfield.com/Download/Game/Main.aspx
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: paulthetall(a)gmail.com
Depends on: 27109, 30733, 30975
Classification: Unclassified
Install the demo from http://www.navyfield.com/Download/Game/Main.aspx
austin@aw25 ~ $ sha1sum NF1343.exe
1c7b6bd0903e3876d31556b13f199b771117d9c2 NF1343.exe
austin@aw25 ~ $ du -h NF1343.exe
623M NF1343.exe
run `winetricks vcrun6` (bug 27109). Install as normal, all defaults. Run the
game, and ignore the messed up launcher graphics (bug 30975). Click the bottom
right gray button to get in game. A splash screen will show, and shortly after,
crash.
With native quartz, it gets slightly further (potentially bug 16733, but it's
hard to tell). If you add in native devenum, then you can get to the point
where it wants to download a patch.
So, winegstreamer is lacking here. I'll attach its output.
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https://bugs.winehq.org/show_bug.cgi?id=41297
Bug ID: 41297
Summary: Fable Lost Chapters Crash at begins
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 55623
--> https://bugs.winehq.org/attachment.cgi?id=55623
backtrace-fable-lost-chapters
Game begins normally with cinematics until game shows press left mouse button
for entry and if pressed game crash
However you can push right mouse button (game dont entry) and push esc key or
enter for select and game dont crash but dont entry
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http://bugs.winehq.org/show_bug.cgi?id=9261
Summary: Final Fantasy 8 with hardware acceleration shows wrong
colors
Product: Wine
Version: 0.9.42.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alessandro.guido(a)gmail.com
Created an attachment (id=7514)
--> (http://bugs.winehq.org/attachment.cgi?id=7514)
Snapshots that shows how the game looks
Like the attached image shows, wrong colors are shown when usign Final Fantasy
8 with hardware acceleration enabled.
There are plenty of messages like:
fixme:d3d7:IDirect3DTextureImpl_PaletteChanged
(0x2eb3148)->(00000000,00000100): stub!
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http://bugs.winehq.org/show_bug.cgi?id=13829
Summary: Wine does not have Japanese fonts
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)centrum.cz
These are needed to support Japanese applications.
On Windows there is MS Gothic which is duplicated as MS PGothic and MS UI
Gothic. The later have the Latin range proportional, the first one has the
Latin range fixed width but I suspect these are really the same font with
different spacing.
There is also MS Mincho (and MS PMincho with proportional Latin). This differs
form Gothic in the style of the Japanese glyphs.
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https://bugs.winehq.org/show_bug.cgi?id=39406
Bug ID: 39406
Summary: LabVIEW 2014: Errors during installation block the
process (continue to accept them)
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zat_xorg(a)hotmail.com
Distribution: ---
Created attachment 52522
--> https://bugs.winehq.org/attachment.cgi?id=52522
Backtrace file of error during installation
LabVIEW 2014: Installer finishes, but with error popups during the process (you
have to accept in order to complete the installation)
http://www.ni.com/download/labview-development-system-2014/4735/en/
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https://bugs.winehq.org/show_bug.cgi?id=40898
Bug ID: 40898
Summary: Mass Effect (Steam) has no sounds with native OpenAL
(except for cutscenes)
Product: Wine
Version: 1.9.13
Hardware: x86
URL: http://store.steampowered.com/app/17460/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54990
--> https://bugs.winehq.org/attachment.cgi?id=54990
audio debug log
(+tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+alsa,+timestamp)
The problem sounds similar to bug #40833: audio works in the cutscenes, intro
videos, but not in the menus and in the main game.
The differences are:
- Mass Effect doesn't make use of Xaudio/Xaudio2 but Openal (the game comes
bundled with native openal32.dll and wrap_oal.dll)
- the proposed patch from bug #40833 doesn't fix the problem.
I reproduced the problem with ALSA and Pulseaudio as well.
Possible workarounds:
- force Wine to use the built-in openal32. Audio works with that (the game
recognizes the audio device as 'Generic Software').
- when using the native openal32, edit BIOEngine.ini and change the line in
section [ISACTAudio.ISACT.AudioDevice]
DeviceName = Generic Software
For some reason, the game always tries to use 'Hardware acceleration' for sound
when using native openal32.dll that comes with the game.
FWIW, audio used to work in the game before
commit 7d6c6025923c039ac6a2458ca466290621238c36
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Fri Oct 2 09:02:56 2015 -0500
openal32: Prefer native version.
Because openal contexts are global per-process, applications that use
openal will conflict with Wine DLLs that use openal like xaudio2_7 now
does. Windows does not ship an openal32, so all applications that use
openal will ship their own copy of it. According to Chris Robinson,
Windows native openal32 works fine in Wine, so we should just use that
to avoid the problem.
Fedora 24 x86_64
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
Pulseaudio 8.0 / Alsa 1.1.1
openal-soft-1.17.2
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http://bugs.winehq.org/show_bug.cgi?id=19433
Summary: Command & Conquer Generals network fails mid-game
(mismatch in synchronization data)
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kakuremura(a)gmail.com
Using the workaround mentioned in bug 17737, multiplayer still fails. You can
connect, you can start the game and you can play for a while, but after the
first contact with the enemy (after a few kills) a message pops up "mismatch in
synchronization data".
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http://bugs.winehq.org/show_bug.cgi?id=23807
Summary: Natural Selection 2 black screen on launch: format
unrecognized(909198916)
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
The game is currently alpha software, however this part breaks specifically on
Wine and not Windows. On launching the game I hear sound but get a black
screen. These two messages repeat a lot,
fixme:d3d:debug_d3dformat Unrecognized 909198916 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909198916) in the
format lookup table
afterwards, this repeats a lot:
err:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glCompressedTexSubImage2DARB @ device.c / 5332
Attached is a +d3d trace of a clean wineprefix running the game
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http://bugs.winehq.org/show_bug.cgi?id=25329
Summary: Divinity II demo fails to start gameplay screen unless
I winetricks wmp9
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Divinity2 demo starts to character creation but won't launch gameplay. So after
installing winetricks wmp9, the introductory videos play and the game runs.
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