https://bugs.winehq.org/show_bug.cgi?id=43151
Bug ID: 43151
Summary: Black and White 2 Version 1.2 Crash on Startup
Product: Wine
Version: 2.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bryan_hays2002(a)ymail.com
Distribution: ---
Created attachment 58384
--> https://bugs.winehq.org/attachment.cgi?id=58384
backtrace
I'm working on setting up Black and White 2 on Linux Mint 18.1 using Wine
version 2.0.1 I've gotten through the install process and when I launch using a
DvD or a Cracked .exe I get an instant crash bug (Attached)
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https://bugs.winehq.org/show_bug.cgi?id=44771
Bug ID: 44771
Summary: Black and White 2 crashes on startup
(ID3DXEffectImpl_CloneEffect)
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 60793
--> https://bugs.winehq.org/attachment.cgi?id=60793
console log wine-3.4
Bug 25138 is marked as fixed since wine-3.4. In wine-3.3 the cash was:
fixme:d3dx:ID3DXEffectImpl_DeleteParameterBlock (0x20a050)->(0x151638): stub
wine: Unhandled page fault on read access to 0x00000000 at address (nil)
(thread 0009), starting debugger...
In wine-3.4 still crashes:
fixme:d3dx:ID3DXEffectImpl_CloneEffect (0x20a000)->(0x150f80, 0x6433998): stub
wine: Unhandled page fault on read access to 0x00000000 at address 0x9808f1
(thread 0009), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=44765
Bug ID: 44765
Summary: American McGee's Alice - Doesn't install properly with
windows verison set to win7
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 60786
--> https://bugs.winehq.org/attachment.cgi?id=60786
Logs with version set to win7 and xp
When installing the game with windows version set to win7, it doesn't install
the main executable and it's dlls.
It works with windows version set to xp.
I'm using the CD version of the game (english, version 1.0)
Debug log doesn't tell anything, still attaching it just in case.
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https://bugs.winehq.org/show_bug.cgi?id=3952
Jan Niklas Hasse <jhasse(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|jhasse(a)gmail.com |
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http://bugs.winehq.org/show_bug.cgi?id=33344
Bug #: 33344
Summary: Cannot use full screen resolution (1366x768, 16:9)
with a game that support it
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madeodario(a)gmail.com
Classification: Unclassified
As in the title, I cannot use full screen resolution (1366x768, 16:9) with game
that support it.
In particular the game is GTA San Andreas (I think 1.01v).
I'm using wine 1.5.27.
The game lists only 640x480, 800x600, 1024x768. On Windows it is able to start
with the full screen resolution (1366x768) and there are also more other
resolutions available.
The game has been installed in the same way on both Windows (7) and Linux (Xubu
12.10).
I tried to use a virtual desktop. I set it to 1366x768 but the game still lists
only 640x480, 800x600, 1024x768.
I also tried to use a bigger virtual desktop (4000x3000). In this case, the
game was able to recognize the 4000x3000 resolution (it started but clearly was
unplayable due to huge resolution) but 1366x768 is still not present.
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https://bugs.winehq.org/show_bug.cgi?id=40438
Bug ID: 40438
Summary: Add texture format R2VB (ati specific)
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: super_man(a)post.com
Distribution: ---
Resident evil 5 benchmark uses this texture format.
I am not 100% sure that this is the same benchmark because I had this demo
installed for a long time waiting to getting fixed.
http://downloads.guru3d.com/Resident-Evil-5-PC-Benchmark-Utility-download-2…
Demo shows few logos and some white loading bar. That's pretty much it.
fixme:d3d:debug_d3dformat Unrecognized 0x42563252 (as fourcc: R2VB)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x42563252) in the
format lookup table
I found these
https://www.youtube.com/watch?v=SOrlBmzjD1Y
effect in use
also this is great guide how to implement the feature.
http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/R2VB_program…
It dosent look too complicated, the guide is well done.
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https://bugs.winehq.org/show_bug.cgi?id=44724
Bug ID: 44724
Summary: Quake Live crashes on launch
Product: Wine-staging
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brottsie(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60724
--> https://bugs.winehq.org/attachment.cgi?id=60724
Quake Live's crash message
Using wine-staging (https://github.com/wine-staging/wine-staging), the game
crashes at launch with the attached crash message. This does not happen with
Wine 3.3, only using Wine-Staging.
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mirh <mirh(a)protonmail.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mirh(a)protonmail.ch
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https://bugs.winehq.org/show_bug.cgi?id=44768
Bug ID: 44768
Summary: Nostale fonts seems to be different than on Windows
(anti-aliasing)?
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: theszczepancio(a)gmail.com
Distribution: ---
Arch:
https://i.imgur.com/KscoZzb.png
Windows:
https://cdn.discordapp.com/attachments/239121205464924160/42496054749954048…
Wine-gaming-nine 3.3-2 from AUR, but I always had problem with these fonts so I
think it appears at normal Wine too.
I installed ms-ttf-win10 fonts from AUR and it still looks "blurry",
"different"?
I think Antialiasing in Dx9 must be disabled but I don't know how.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=37402
Bug ID: 37402
Summary: WINAPI is not correct
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k1-801(a)mail.ru
Distribution: ---
I've found a strang bug while testing my program.
I used few WINAPI funcs for codepage converting (the file path was in UTF-8,
and to open it, I needed to convert it to the Windows's awkward wchar_t and
back). I hadn't a copy of Windows that time, so I tested it on wine. There's
the tested code:
char* WcharToUTF8(wchar_t *in)
{
uint64_t len = WideCharToMultiByte(CP_UTF8, MB_ERR_INVALID_CHARS, in, -1,
NULL, 0, NULL, NULL);
char *out = (char*)calloc((len + 1) * 6, sizeof(char));
WideCharToMultiByte(CP_UTF8, MB_ERR_INVALID_CHARS, in, -1, out, len, NULL,
NULL);
return out;
}
It worked on wine. On wine it returns correctly converted string. On real
Windows it returns nothing, and empty string crashes the program.
After replasing MB_ERR_INVALID_CHARS with 0 it worked on both wine and Windows.
char* WcharToUTF8(wchar_t *in)
{
uint64_t len = WideCharToMultiByte(CP_UTF8, 0, in, -1, NULL, 0, NULL,
NULL);
char *out = (char*)calloc(len + 1, sizeof(char));
WideCharToMultiByte(CP_UTF8, 0, in, -1, out, len, NULL, NULL);
return out;
}
Also, the code was stolen from MSDN page about codepages, and there was a note
about "nothing will work correctly WITHOUT MB_ERR_INVALID_CHARS".
Windows bug? Wine bug? Wine did work as said in MSDN, Windows did not.
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