https://bugs.winehq.org/show_bug.cgi?id=44458
Bug ID: 44458
Summary: CBM prg 3.12.0Studio crashes with .NET 4.0 installed
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gonzomdx(a)gmail.com
Distribution: ---
Created attachment 60398
--> https://bugs.winehq.org/attachment.cgi?id=60398
log/stacktrace
When trying to start CBM prg Studio 3.12.0 it crashes.
.NET Framework 4.0 is installed.
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https://bugs.winehq.org/show_bug.cgi?id=44420
Bug ID: 44420
Summary: Error intalling Firefox on Wine for Android
Product: Wine
Version: unspecified
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rexax007(a)gmail.com
Created attachment 60351
--> https://bugs.winehq.org/attachment.cgi?id=60351
Screen-Shot
Installer and portable both are not working
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https://bugs.winehq.org/show_bug.cgi?id=44039
Bug ID: 44039
Summary: Starcraft 64 bits fails to launch
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tukkek(a)gmail.com
Distribution: ---
Created attachment 59707
--> https://bugs.winehq.org/attachment.cgi?id=59707
Console output after the "play" button is clicked
Hello and first of all let me address that the 32 bit version of the game seems
to be working near-flawlessly (despite some non-Wine crashes confirmed by
Blizzard). I'd like to thank each and every person involved with Wine in any
capacity for this, it's been amazing to enjoy the game since it became
free-to-play yesterday :)
Now for the bug itself, as I said, the game runs fine when, in the launcher,
you set it to run with 32-bit. Otherwise it fails with a message "your
operating system is not supported". I'll attach some console output to this
issue too.
I am running a clean install of Wine-staging installed via apt-get from the
official WineHQ repository. When run for the first time, I let it install the
missing dependencies for me (some Mono and Gecko stuff if I'm not mistaken).
I'd like to note though that I had confirmation from 2 different users on
reddit that staging seems to run the 64 bit version fine, so maybe this is a
problem with my system only
https://www.reddit.com/r/linux_gaming/comments/7cymon/blizzard_might_be_mov…
Anyway, thanks again, the game works great when running 32 bit, so I'm making
this a minor issue. Just thought I'd give some information back to you guys in
return for all the great work you've done so far with Wine :)
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https://bugs.winehq.org/show_bug.cgi?id=43555
Bug ID: 43555
Summary: No audio output from programs in 32-bit prefix
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukeoftheaura(a)protonmail.com
Distribution: ---
I can't get any audio output from any program running under a 32-bit prefix.
The sound test in winecfg works fine, and all programs in a 64-bit prefix also
work fine. I'm using the pulseaudio driver.
Tested programs:
Guitar hero III: legends of rock 1.3.1
VLC win32
Foobar2000 win32
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https://bugs.winehq.org/show_bug.cgi?id=42082
Bug ID: 42082
Summary: Painkiller screen bad with nvidia drivers
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galdralag(a)bk.ru
Distribution: ---
Created attachment 56586
--> https://bugs.winehq.org/attachment.cgi?id=56586
screen shots
After start painkiller screen bad (see attachment) when using nvidia drivers.
With nouveau using DRI_PRIME=1 game looks ok.
Environment:
Arch Linux
Nvidia 760M
Nvidia driver version - 375.26
This reproduced on "Painkiller Daniel's Ordeal" and "Painkiller NecroGenesys"
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https://bugs.winehq.org/show_bug.cgi?id=41628
Bug ID: 41628
Summary: 3DMark v1.5.915 needs unimplemented function
MSVCR100_CLR0400.dll._excep
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
Download
https://www.techpowerup.com/downloads/2497/futuremark-3dmark-2013-v1-5-915/…
You just run the installer and it spams that unimplemnted message. It cant be
even installed.
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https://bugs.winehq.org/show_bug.cgi?id=40068
Bug ID: 40068
Summary: Windows program crashes under Wine
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrew_kennedy7(a)yahoo.com
Distribution: ---
Created attachment 53548
--> https://bugs.winehq.org/attachment.cgi?id=53548
backtrace.txt
Program is a 32 bit assembly program I wrote that runs fine in Windows XP, but
crashes in Wine.
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http://bugs.winehq.org/show_bug.cgi?id=13159
Summary: tooltips won't show up on partly hidden items
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tarasov.igor(a)gmail.com
To see the bug, open regedit drag the bar that separates registry tree from
values so that it partly covers registry branches names. If you use native
comctl32.dll or in windows you'll see tooltips over these partly covered items,
displaying full item name. Wine won't show anything.
This is true with listview also.
In some applications that have big listview tables with long values this bug
becomes pretty annoying (when you constantly have to change comlumn widths etc
in order to see complete values).
Maybe this bug was reported earlier, but I have not found it.
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http://bugs.winehq.org/show_bug.cgi?id=30449
Bug #: 30449
Summary: GDIPaint does not paint (works with native gdiplus)
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Classification: Unclassified
Created attachment 39806
--> http://bugs.winehq.org/attachment.cgi?id=39806
screenshot with builtin gdiplus
Doodle is a basic paint package in GDI+
Project page with source and binary:
http://www.codeproject.com/Articles/1160/Doodle-a-basic-paint-package-in-GDI
Press LMB and moving the mouse does not paint at all:
0024:fixme:gdiplus:GdipDrawLineI graphics object has no HDC
The window background is wrong (unimplemented hatch style 45),
but that's for a different bug.
Infopage for GDIplus Hatch Styles with examples:
http://www.mitov.com/wiki/index.php?title=Enum_IGDIPlus.TGPHatchStyle
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https://bugs.winehq.org/show_bug.cgi?id=44959
Bug ID: 44959
Summary: Adobe Premiere Elements 14 fails to install: ERROR:
DF039: Cannot set folder icon. Error 2 File not
found.(Seq 4)
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 61067
--> https://bugs.winehq.org/attachment.cgi?id=61067
Terminal output from installer
Fresh 32-bit wineprefix, windows 7, winetricks msxml3 to work around bug#30239
. Note that a (free) Adobe account is required to start the trial and there are
reports of winetricks corefonts also being necessary.
Manually created $WINEPREFIX/drive_c/windows/system32/catroot to work around
bug #44944.
Started the installer in trial mode and the installer failed during the install
operation. The error summary file contains the following text:
Exit Code: 7
Please see specific errors below for troubleshooting. For example, ERROR:
DF039 ...
-------------------------------------- Summary
--------------------------------------
- 0 fatal error(s), 1 error(s)
----------- Payload: Adobe Premiere Elements 14 14.0.0.0
{F2B38266-FCB4-4577-9F5F-7C93D9AECBA2} -----------
ERROR: DF039: Cannot set folder icon. Error 2 File not found.(Seq 4)
-------------------------------------------------------------------------------------
Some discussion of this issue can also be found in bug #44944
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