https://bugs.winehq.org/show_bug.cgi?id=40819
Bug ID: 40819
Summary: Metal Gear Solid 2 movies don't play.
Product: Wine
Version: 1.8.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
Metal Gear Solid 2 movies do not play in wine-1.8.3. This a regression.
wine-1.4.1 is good.
wine-1.6.0 is bad.
BTW: In wine-1.9.12 the movies play fine as well.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40059
Bug ID: 40059
Summary: wine
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hanamirandakiranaputri(a)gmail.com
Created attachment 53537
--> https://bugs.winehq.org/attachment.cgi?id=53537
Text
I can't open a file
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45076
Bug ID: 45076
Summary: The Fitbit OS 2.0 Simulator crash in wine 3 and ubuntu
18.04 64bit
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stillpointx(a)gmail.com
Distribution: ---
Created attachment 61223
--> https://bugs.winehq.org/attachment.cgi?id=61223
Backtrace wine crash information
The Fitbit OS 2.0 Simulator crash in wine 3 and ubuntu 18.04 64bit
I'm trying to install Fitbit OS 2.0 Simulator to work. The program can be
found here
https://simulator-updates.fitbit.com/download-win
What it's suppose to look like can be found here but it crashes.
https://dev.fitbit.com/blog/2018-03-13-announcing-fitbit-os-2.0-and-simulat…
The crash / errors I get when I run it using the command
rttr@sys11: ~/.wine/drive_c/users/rt/Local Settings/Application
Data/Programs/@fitbitsimulator$ wine Fitbit\ OS\ Simulator.exe
Checking for update
Update for version 0.5.3 is not available (latest version: 0.5.3, downgrade is
disallowed.
wine: Unhandled exception 0x80000003 in thread 59 at address 0x20dd7cb (thread
0059), starting debugger...
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45061
Bug ID: 45061
Summary: crash when running Battle.net-Setup.exe
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
Distribution: ---
Created attachment 61192
--> https://bugs.winehq.org/attachment.cgi?id=61192
crash log wine battlenet
crash log
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45056
Bug ID: 45056
Summary: cannot get into help topics
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kdmmpm2017(a)gmail.com
selected Help menu. asked me to install wine gecko, brought up AceMoney Help in
gray and dumped.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45043
Bug ID: 45043
Summary: Icewind Dale 1 unplayable due to lag, possible
regression
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ckoe_(a)web.de
Distribution: ---
Hello everybody,
I would like to report a problem with Icewind Dale 1 ("Classic" patchlevele
1.42 as distributed by GoG, not Beamdog EE). The Icewind Dale 1 is using the
widescreen mod. Game was perfectly playable with older wine versions, see below
for details and see also AppDB.
OS is Debian 9 (Stretch, stable) on Intel Haswell with IGP HD4400 graphics.
Wine has been upgraded to 3.6 from the packages available at winehq using
apt-get install --install-recommends winehq-devel. Game is set to 32 bit
graphics, setting it to 16 bit and using Software BLT does mot appear to make a
difference. The IWDs opengl rendering backend is always set to off in
icewind.ini and confirmed with the configuration program.
With wine 3.6 I observe severe lag in all menus as far as tested, e.g. starting
and loading a game. Screen build up is extremely slow, screen is black for
several seconds. Menu buttons update/ show a press after about 1 to 5 seconds,
also menu button clicks sounds lag. Mouse pointer lags and flickers. Actual
loading also takes minutes, I could not get beyond the end of the load screen
waiting several minutes for the game to finish loading the save, I killed it.
Starting screen movies (Black Isle animation) play fine, though.
Upon start I see in the terminal
# wine IDMain.exe
BEGIN LOGGING SESSION
0009:fixme:win:EnumDisplayDevicesW ((null),0,0x32a8e8,0x00000000), stub!
0009:fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
Later I see literally thousands (extreme high frequency logging) of messages
0034:fixme:dplay:DP_IF_Receive
(0x344c0a0)->(0x387fe30,0x387fe24,0x00000000,0x57f2970,0x387fe2c,1): stub
in my terminal.
I am reporting this against wine 3.6 as a possible regression because:
With wine 1.6: It worked without any problems in debian old-stable (jessie)
with wine 1.6 from the debian package.
With wine 1.8: I got it to work after much experimentation with debian stables
wine 1.8 package using ddr=gdi instead of ddr=opengl.
Remark: There are reports of crashes while saving when using IWDs experimental
opengl renderer backend.
I was instead observing a similar crash upon saving (clicking the Safe button,
apparently freezes when trying to render the slot selection screen) when using
wines d3d, i.e. opengl is off in icewind.ini. I see
err:d3d:init_driver_info No driver version info found for device 8086:0416,
driver model 0x2. ddr=gdi appears to change the d3d backend to something
working. This appears to have been fixed in later wine versions because:
With wine 3.0: In wine stable from winehq, i.e. 3.0, it just works with
defaults ! No ddr= settings or any fiddling required. Game is playable, no lag,
no crashes. I also see the
0009:fixme:win:EnumDisplayDevicesW ((null),0,0x32a8e8,0x00000000), stub!
0009:fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
0043:fixme:dplay:DP_IF_Receive
(0x337ba98)->(0x37bfe30,0x37bfe24,0x00000000,0xee9990,0x37bfe2c,1): stub
as mentioned above in the terminal.
With wine 3.6: In wine 3.6 it is unplayable as descibed above.
Please let me know what other debug information I might need to gather.
Best Regards
Christof
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45041
Bug ID: 45041
Summary: eldorado 0.6 / halo online: missing a more than one
back buffer
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)gmail.com
Distribution: ---
Created attachment 61170
--> https://bugs.winehq.org/attachment.cgi?id=61170
wine log
fixme:d3d:swapchain_init The application requested more than one back buffer
might be the issue with this app
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45034
Bug ID: 45034
Summary: Hired Team: Trial Gold(2001) crashes with
setup_exception_record stack overflow
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Tested under Wine-devel 32/64bit and wine-staging 64 bit, result is the same
under all.
The Wine-devel 32 bit prefix was completely fresh.
I tried running this in a different TTY and launched the game from there. This
got rid of the BPP fixme but it still crashed.
xinit /usr/bin/xterm -- :1 -ac -depth 16
WINEPREFIX=~/wine/wine32 wine Shine.exe
0009:fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from
32 to 16
0009:err:seh:setup_exception_record stack overflow 1184 bytes in thread 0009
eip 7bc45116 esp 00230e90 stack 0x230000-0x231000-0x330000
The game uses DX7.0a/OpenGL(?).
If I can provide any other info, please do tell what's needed.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45020
Bug ID: 45020
Summary: Dead by Daylight (Steam): Crash after auto-save icon
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cheepayseal(a)protonmail.com
Distribution: ---
Created attachment 61142
--> https://bugs.winehq.org/attachment.cgi?id=61142
Backtrace of the bug.
After starting the game, it auto-saves right before loading the menu, but
crashes while doing that.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.