http://bugs.winehq.org/show_bug.cgi?id=18496
Summary: BREW simulator always shows a black display
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jon.dufresne(a)gmail.com
Tested with wine-1.1.21
I am attempting to use the Qualcomm BREW simulator under wine. After
installing, I attempted to run the example applets. The application launches
and I am able to select an applet directory, but the simulated device's screen
always shows black and not the usual list of icons that represent available
applets.
The BREW simulator installer is found here:
https://brewx.qualcomm.com/bws/content/gi/products/sdk/3.1/en/3.1.5.179/ins…
Steps to reproduce:
1. Download and install BREW SDK simulator
2. Run simulator
3. Use menu to selec "File->Change Applet Dir..."
4. Navigate to c:/Program Files/BREW 3.1.5/sdk/examples/
5. Hit "OK"
6. Notice screen is black
Expected results:
Under windows, the BREW simulator will show a listing of the available BREW
applets (one for each *.mif file in the directory chosen). This list appears as
a series of icons inside the device's display area.
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http://bugs.winehq.org/show_bug.cgi?id=15703
Summary: LEGO Star Wars controller options
Product: Wine
Version: 1.1.6
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: infernux(a)web.de
Going to "Controller Options" freezes the game, pressing "Esc" does not make it
playable again.
I don't know what other information / logs would be helpful, if you need
anything specific just say so.
This only affects the _first_ of the two games - but the 2nd seems to have a
different input system anyway (requires xinpit1_2.dll for example).
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https://bugs.winehq.org/show_bug.cgi?id=43659
Bug ID: 43659
Summary: Jurassic Park: Operation Genesis does not launch
unless winegstreamer is set to disabled
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
Created attachment 59097
--> https://bugs.winehq.org/attachment.cgi?id=59097
Win7 64-bit wineprefix crash
Low priority as this bug has a work-around which is to disable winegstreamer.
Reproducible on Xubuntu 16.04 64-bit, with AMD Radeon 6520G graphics, on both
32-bit and 64-bit wineprefixes, and set to WinXP and Win7 mode.
I have attached crash reports for Win7 mode on a 64-bit prefix and WinXP/32bit.
Interestingly enough, the game runs fine without any overrides when it is
launched from POL. Interesting that POL would work when ~/.wine does not.
https://www.reddit.com/r/wine_gaming/comments/6xwy7o/can_anyone_explain_why…https://appdb.winehq.org/objectManager.php?sClass=version&iId=6088
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https://bugs.winehq.org/show_bug.cgi?id=46728
Bug ID: 46728
Summary: dotnet35sp1 fails to complete with install via
winetricks
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: brendan(a)redmandi.com
CC: hans(a)meelstraat.net
Regression SHA1: c64d73c829c3bde7744362b2cd566075ab7e37df
Distribution: ---
Created attachment 63706
--> https://bugs.winehq.org/attachment.cgi?id=63706
Log of dotnet35sp1 failing during install
Apologies for being a pain - but it looks like the latest commit to msi causes
issues with a dotnet35sp1 install. Reverting
c64d73c829c3bde7744362b2cd566075ab7e37df allows dotnet35sp1 to install again.
Attached is a log running:
winetricks -q dotnet35sp1
with:
WINEDEBUG=timestamp,pid,tid,seh,debugstr,module.
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https://bugs.winehq.org/show_bug.cgi?id=46245
Bug ID: 46245
Summary: Ingame vsync setting does not work
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Disabling vsync ingame (tested with World of Warcraft) does not work. Vsync is
always on.
Can force this to "always off" with:
diff --git a/dlls/dxgi/swapchain.c b/dlls/dxgi/swapchain.c
index 4dfa068..3f82cfa 100644
--- a/dlls/dxgi/swapchain.c
+++ b/dlls/dxgi/swapchain.c
@@ -1491,7 +1491,7 @@
vk_swapchain_desc.pQueueFamilyIndices = NULL;
vk_swapchain_desc.preTransform = surface_caps.currentTransform;
vk_swapchain_desc.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
- vk_swapchain_desc.presentMode = VK_PRESENT_MODE_FIFO_KHR;
+ vk_swapchain_desc.presentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
vk_swapchain_desc.clipped = VK_TRUE;
vk_swapchain_desc.oldSwapchain = swapchain->vk_swapchain;
if ((vr = vk_funcs->p_vkCreateSwapchainKHR(vk_device, &vk_swapchain_desc,
NULL, &vk_swapchain)) < 0)
But i guess that is just as awful as having it on all the time.
If possible - make some logic to follow the ingame setting? :)
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http://bugs.winehq.org/show_bug.cgi?id=19777
Summary: Ad Astra game runs very slow glBlitFramebuffer
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chrisyate+wine(a)gmail.com
CC: chrisyate+wine(a)gmail.com
Ad Astra is a free space flight sim available at www.a-astra.com.
The game runs (as in starts) successfully, with a clean .wine prefix folder.
However once it enters 3D mode the disk starts to grind, wine spits out lots of
fixmes and the program runs slowly with fps around 3, max maybe 5. The
following is output, over and over until you stop the game.
<quote>
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glBlitFramebuffer() @
device.c / 6532
fixme:d3d:state_ckeyblend Render state WINED3DRS_COLORKEYBLENDENABLE not
implemented yet (repeated 6 times)...
</quote>
My System is Athlon XP2400+, a NVidia 6200 clone (the Zotac with 256Mb), 1.5Gb
ram. Unfortunately I can't confirm whether it would work on my machine if I
was running Windows natively. Any other info, please ask.
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https://bugs.winehq.org/show_bug.cgi?id=46732
Bug ID: 46732
Summary: BleachBit-2.0 crashes at startup
Product: Wine
Version: 4.2
Hardware: x86
URL: https://download.bleachbit.org/BleachBit-2.0-setup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
A user reported garbage test result for this app.
It throws up a messagebox that an error occurred and exits
No consoleoutput really, in the log from the program (BleachBit.exe.log) it
says
Traceback (most recent call last):
File "bleachbit.py", line 44, in <module>
File "bleachbit\__init__.pyo", line 344, in <module>
File "bleachbit\Windows.pyo", line 63, in <module>
File "win32com\__init__.pyo", line 6, in <module>
File "pythoncom.pyo", line 3, in <module>
File "pywintypes.pyo", line 123, in __import_pywin32_system_module__
ImportError: DLL load failed: DLL initialization failed.
>From +relay-log
0009:Call KERNEL32.GetProcAddress(7e170000,0318b461 "StringFromGUID2")
ret=0319174e
0009:Ret KERNEL32.GetProcAddress() retval=7e17de80 ret=0319174e
0009:Call KERNEL32.GetProcAddress(7e170000,0318b472
"CoDisableCallCancellation") ret=0319174e
0009:Ret KERNEL32.GetProcAddress() retval=00000000 ret=0319174e
0009:Ret PE DLL (proc=0x31915e0,module=0x3120000
L"pythoncom27.dll",reason=PROCESS_ATTACH,res=(nil)) retval=0
0009:Call PE DLL (proc=0x31915e0,module=0x3120000
L"pythoncom27.dll",reason=PROCESS_DETACH,res=(nil))
0009:trace:seh:raise_exception code=c0000005 flags=0 addr=0x31568a9 ip=031568a9
tid=
Turns out adding the stub entry only (#stub CoDisableCallCancellation in
ole32.spec) is enough to work around this (and also for
CoEnableCallCancellation which it next runs into).
The functions don`t seem to be called/used when I start and use the program.
I`ll send a patch with the stub functions though as they might now be called
too by other programs i guess
sha1sum ~/Downloads/BleachBit-2.0-setup.exe
ec533b997c43a71c374d94f12f8fbd575d12adf2
/home/louis/Downloads/BleachBit-2.0-setup.exe
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https://bugs.winehq.org/show_bug.cgi?id=46727
Bug ID: 46727
Summary: Alekhine's Gun crashes on startup when using FAudio
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63702
--> https://bugs.winehq.org/attachment.cgi?id=63702
backtrace
err:xaudio2:impl_from_IXAudio2Voice invalid IXAudio2Voice pointer: 0x114a242c
wine-4.2-195-gf784cabd34
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http://bugs.winehq.org/show_bug.cgi?id=21023
Summary: SetupDiOpenDevRegKey() returns wrong HKEY
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mdealencar(a)gmail.com
Created an attachment (id=25222)
--> (http://bugs.winehq.org/attachment.cgi?id=25222)
bug example
In a Windows XP system SetupDiOpenDevRegKey() returns the "Device Parameters"
HKEY under the device instance corresponding to the supplied (DeviceInfoSet,
&DeviceInfoData) pair.
Wine's SetupDiOpenDevRegKey() returns the device instance HKEY instead.
The relevant registry keys are not created by Wine, so I had to import them
from a Windows XP system
Example:
Windows HKEY returned corresponds to:
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Enum\USB\Vid_0451&Pid_6951\5&5a20206&0&1\Device
Parameters
Wine HKEY returned corresponds to:
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Enum\USB\Vid_0451&Pid_6951\5&5a20206&0&1
The attached registry patches and source code enable the reproduction of the
bug.
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https://bugs.winehq.org/show_bug.cgi?id=1719
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #36 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 4.3.
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