https://bugs.winehq.org/show_bug.cgi?id=44856
Bug ID: 44856
Summary: DOOM 2016 is no longer working
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: justinrun(a)gmail.com
Distribution: ---
Created attachment 60912
--> https://bugs.winehq.org/attachment.cgi?id=60912
crash log
A new update to the DOOM 2016 game on steam is no longer working on wine. I
tested this in wine 3.4, 3.0, and 2.21. I also tried it with both OpenGL and
Vulkan rendering. I also tried it with nvidia drivers 390.48 and 384.130.
It always just starts up to a black screen. I have to kill the process to close
it. This did not happen prior to the most recent game update.
I also tried adding a launch argument to disable the intro video in case
playing it was the issue. It still did not work.
I attached a crash log.
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https://bugs.winehq.org/show_bug.cgi?id=48802
Bug ID: 48802
Summary: Logitech Extreme 3D Pro joystick works fine in joy.cpl
but buttons wrongly mapped in Battlefield 4
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.boccassi(a)gmail.com
Distribution: ---
I have a Logitech Extreme 3D Pro joystick which works perfectly fine when
calibrating via wine control joy.cpl (js mode).
In Battlefield 4 however the buttons are all scrambled, and the throttle and
the Z axis cannot be configured at all.
I can provide any extra logs if required, please specify which and how to
retrieve them.
Running wine from OBS-built packages on Debian 10.
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https://bugs.winehq.org/show_bug.cgi?id=45311
Bug ID: 45311
Summary: Skyrim Special Edition: ambient sounds do not
attenuate with distance
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: forestcode(a)ixio.org
Distribution: ---
In Skyrim SE, ambient sounds are supposed to attenuate based on the camera's
distance from the source, so that distant sounds will be barely perceptible,
nearby sounds will be loud and clear, and moving closer or farther from the
source will gradually change the sound's volume accordingly.
When running on wine with builtin xaudio, distance attenuation does not work;
any time the camera enters a certain (fairly distant) radius from a sound
source, that sound will suddenly start playing at full volume, as if the source
was in the player's ear. This results in disturbing situations like startlingly
loud footsteps and voices produced by distant NPCs, or a sudden roar of water
rushing the moment the player crosses an invisible threshold in the vicinity of
a river.
When running with Microsoft's native 64-bit xaudio libs, distance attenuation
works properly.
Note: While winetricks xact is probably the easiest way to install the native
xaudio libs for testing purposes, recent versions of winetricks do not install
the 64-bit versions. (See wine bug 41618#c5.) Reverting this commit is
therefore necessary in order to get the libs needed for Skyrim SE's 64-bit
executable:
https://github.com/Winetricks/winetricks/commit/f2b3d268d941120d13b4c3c3960…
I have identified a few locations in the early part of game where this bug is
prominent:
1. A point on the road from Helgen to Riverwood where the rumbling of a nearby
river cuts in suddenly as the player approaches it.
2. A point on the same road, closer to the river, where the whooshing of
rushing water cuts in suddenly as the player approaches.
3. A point in Riverwood where the creaking of the wooden water wheel cuts in at
full volume as the player approaches.
When standing at any of these points, one can hear the ambient sounds cut in
and out either by walking closer/farther from the sound source, or by zooming
out to third-person view and rotating the camera around the player, such that
the camera enters/exits the sound's radius.
I will attach screen shots showing these locations.
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https://bugs.winehq.org/show_bug.cgi?id=48881
Bug ID: 48881
Summary: sonic heroes camera spinning with dualshock 4
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: animegirl(a)stronzi.org
Distribution: ---
Created attachment 66820
--> https://bugs.winehq.org/attachment.cgi?id=66820
wine log
Latest wine.
video https://streamable.com/64d1q8
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https://bugs.winehq.org/show_bug.cgi?id=46779
Bug ID: 46779
Summary: OblivionReloaded CompileEffects require
ID3DXEffectCompilerImpl_CompileEffect implementation.
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ---
OblivionReloaded 6.5.0 CompileEffects option (needed to recompile provided
effects and custom effects) require a working
ID3DXEffectCompilerImpl_CompileEffect.
Now with the stub, if the option is activated, all the effects fail to compile
silently.
Relevant log:
002f:trace:d3dx:D3DXCreateEffectCompilerFromFileA srcfile
"Data\\Shaders\\OblivionReloaded\\Bloom\\Bloom.fx.hlsl", defines (nil), include
(nil), flags 0, effectcompiler 0x32f290, parseerrors 0x3be3b18.
002f:trace:d3dx:D3DXCreateEffectCompilerFromFileW srcfile
L"Data\\Shaders\\OblivionReloaded\\Bloom\\Bloom.fx.hlsl", defines (nil),
include (nil), flags 0, effectcompiler 0x32f290, parseerrors 0x3be3b18.
002f:trace:d3dx:D3DXCreateEffectCompiler srcdata 0x57f0000, srcdatalen 4086,
defines (nil), include (nil), flags 0, compiler 0x32f290, parse_errors
0x3be3b18
002f:trace:d3dx:d3dx9_effect_compiler_init compiler 0x3be4048, data 0x57f0000,
data_size 4086, defines (nil), include (nil), eflags 0, error_messages
0x3be3b18.
002f:fixme:d3dx:d3dx9_effect_compiler_init ID3DXEffectCompiler implementation
is only a stub.
002f:trace:d3dx:D3DXCreateEffectCompiler Created ID3DXEffectCompiler 0x3be4048
002f:fixme:d3dx:ID3DXEffectCompilerImpl_CompileEffect iface 0x3be4048, flags 0,
effect 0x32f28c, error_msgs 0x3be3b18 stub!
002f:trace:d3dx:ID3DXEffectCompilerImpl_Release iface 0x3be4048: Release from 1
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https://bugs.winehq.org/show_bug.cgi?id=48488
Bug ID: 48488
Summary: Cemu Page Fault Exception on
IsThemeBackgroundPartiallyTransparent in uxtheme
Product: Wine
Version: 5.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: sur3(a)gmx.de
Distribution: ---
Created attachment 66281
--> https://bugs.winehq.org/attachment.cgi?id=66281
Backtrace
Cemu crashes with a Page Fault exception since version 1.12.0.
While Cemu-1.12.0 ist still working in wine-staging-4.21 it crashes with
wine-staging-5.0-rc5.
Versions of Cemu-1.12.1 and higher crash on both wine version with that
exception at least.
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https://bugs.winehq.org/show_bug.cgi?id=48730
Bug ID: 48730
Summary: BioShock 2 crashes before entering main menu with
builtin d3dcompiler_47
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 66608
--> https://bugs.winehq.org/attachment.cgi?id=66608
+d3dcompiler
fixme:d3dcompiler:d3d10_shader_reflection_GetDesc iface 7F2B31A4, desc 0052F1E8
partial stub!
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc3b06f
wine-5.3-181-geb63713f60
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https://bugs.winehq.org/show_bug.cgi?id=48831
Bug ID: 48831
Summary: Crysis needs "gs_4_0" compilation target
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Intro crashes with:
fixme:d3dcompiler:compile_shader Compilation target "gs_4_0" not yet supported
wine-5.4-412-g8baf4a2a55
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http://bugs.winehq.org/show_bug.cgi?id=29985
Bug #: 29985
Summary: Joystick (DragonRise Inc. Generic USB Joystick)
incorrect setting in analog.
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fael_mc(a)msn.com
Classification: Unclassified
Created attachment 39035
--> http://bugs.winehq.org/attachment.cgi?id=39035
Pictures to explain better
Greetings
I have a very good experience with games in wine, but there is a bug with my
joystick, which disturbs some games.
I have a PS2 joystick style (DragonRise Inc. Generic USB Joystick) very popular
here in where I live, work and usually no problem with native linux games.
In wine, almost everything works normally, it recognizes, and works in all
games. But there is a problem with the axes of the analog.
In Games, I set up the axes of analog, such as "Pro Evolution Soccer 5"
everything is right.
But some games you can not configure the axes - Example "GTA San Andreas."
The problem is with the analog number 2 in the GTA is the camera, only works up
and down, left and right does not work, the function of the left and right
analog camera is in paragraph 1, which is normal, but beyond move to "CJ" also
moves the camera to the left and right.
"San Andreas" is just one example, this same problem hap wine in all games that
use analog 2.
To explain the problem better, I am attaching a zip file with two photos
The first is a photo of the joystick, and a second drawing I made to explain
the problem better.
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https://bugs.winehq.org/show_bug.cgi?id=39436
Bug ID: 39436
Summary: Gta Vice City - the black screen while playing clip at
the game start
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: geeronzero(a)gmail.com
Distribution: ---
Gta Vice City - the black screen while playing clip at the game start. The is
music in it, but no image.
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https://bugs.winehq.org/show_bug.cgi?id=50045
Bug ID: 50045
Summary: [Feature request] Mapping Windows Named Pipes to Unix
Domain Sockets
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: 0e4ef622(a)gmail.com
Distribution: ---
The main motivation for this feature is Discord Rich Presence. This would
enable games running under wine to support Rich Presence with a natively
running Discord application. Note that it is possible to emulate this feature
using an external "proxy" program running in the same wineprefix.
Here are 2 such programs:
https://github.com/0e4ef622/wine-discord-ipc-bridgehttps://github.com/openglfreak/winestreamproxy
Although they work, I believe it's possible and more ideal to have wineserver
simply serve a file descriptor connected to the socket when a game connects to
the named pipe.
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http://bugs.winehq.org/show_bug.cgi?id=19816
Summary: Enhancement request: MSVBVM60
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bammzilla(a)astronomy.com.ph
I would like to request that Wine have its own built-in version of MSVBVM60. I
don't know how difficult it would be, but since WinXP has it by default I would
love Wine to have it as well.
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http://bugs.winehq.org/show_bug.cgi?id=31786
Bug #: 31786
Summary: Run the tests on real hardware
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
It would be very useful to run some tests on real hardware.
* This is the case for all the 3D graphics tests. For these we would even want
to run them on both AMD and NVidia graphics cards(*). Currently they are
essentially ignored by WineTestBot because the virtual graphic cards don't
provide meaningful 3D support.
* It could somewhat be useful for sound tests too, mostly to avoid timing
issues, but also to ensure the results we get are not tainted by bugs in the
emulated sound card. Also emulated sound cards typically don't support MIDI
emulation.
The problem is that it's very important to limit the test duration and to
restore the test environment to a clean state after each test, no matter what
happens, for two reasons:
* Because it's not uncommon for tests to have side effects and for them to
leave the test environment in an unusable state. Granted it happens much more
often with older Windows releases as they are more prone to crashes. However
graphics drivers also tend to be buggy and we would not want the tests to be
tainted by a previous run (though a reboot should take care of most issues).
* But also the Wine TestBot runs anything that gets posted by anonymous users
on wine-patches. That's ok as long as such code is properly confined and not
allowed to run for too long. That supposes thoroughly cleaning up the
environment after a test has run, including anything that could happen at boot
time.
Virtual machines provide a simple solution to both of these issues which is why
the TestBot relies on them heavily.
With QEmu it's possible to let the guest OS access some peripherals directly
via the 'passthrough' mode. This is normally done for network cards. If it
worked for graphics cards that would be a great solution but it's not clear
that it's feasible.
Another option would be to play tricks with Grub scripts: have it boot from a
clean Linux partition (or from the network?), restore the Windows partition
from a clean disk image, reboot into that partition, and back on the clean
partition with the next reboot. That still leaves the issue of forcing a reboot
in case of a freeze or malware taking control of Windows (use a remote
controlled power switch like in data centers?).
(*) We currently have two such machines ready for this:
http://www.winehq.org/pipermail/wine-devel/2012-February/094080.html
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http://bugs.winehq.org/show_bug.cgi?id=33912
Bug #: 33912
Summary: Remove All Wine Home Content - Button
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moceap(a)hotmail.com
Classification: Unclassified
This enhancement what I require that a button not remove only .wine folder in
home , also delete all installed-by-wine-application desktop integration files
Such as ::
$HOME/.local/share/mime/packages/wine*
$HOME/.local/share/applications/wine*
And others .
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https://bugs.winehq.org/show_bug.cgi?id=47099
Bug ID: 47099
Summary: [RFE Staging] Create EXT4 case-insensetive wineprefix
on Linux 5.2
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Case-sensetivity creates many problems on wineprefixes.
Linux 5.2 can create case-insensetive empty folders with flag +F
Please add this option to staging
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https://bugs.winehq.org/show_bug.cgi?id=47883
Bug ID: 47883
Summary: Enable explicit large address aware override
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Some 32-bit games like Dragon Age: Origins start without sound in recent Wine
versions (see for example bug 43685), due to running out of 2 GB memory
limitations. One workaround is to use a patcher on the binary to enable large
address aware bit.
Such as: https://github.com/randomstuff/pe-set-laa
This is cumbersome however.
Please enable some explicit workaround (like some Wine environment variable for
example), to avoid using patching on the binaries.
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https://bugs.winehq.org/show_bug.cgi?id=48955
Bug ID: 48955
Summary: Use xdg basedir spec
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riptide(a)mundo-r.com
Distribution: ---
https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
Instead of ~/.wine, configuration should be in the $XDG_CONFIG_HOME/wine/ and
cache (safely-deletable files) should be in $XDG_CACHE_HOME/wine/. The big
boxes files should be in the $XDG_DATA_HOME/wine/.
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https://bugs.winehq.org/show_bug.cgi?id=50058
Bug ID: 50058
Summary: Control (GOG) game crash
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iroalexis(a)outlook.fr
Distribution: ---
Created attachment 68513
--> https://bugs.winehq.org/attachment.cgi?id=68513
Wine log (winedbg) for Control
Like as title, Control crashes every time at the start of the mission "Defeat
the Anchor".
I would like to add that from time to time the game crashes during launch for
exactly the same reasons as in the attached logs (winedbg).
>From the feedback I got on the VKx discord, the problem seems to be unique to
the GOG version. There are no problems on the EGS and Steam versions.
Here is what I use for launch the game : wine64 Control_DX11.exe.
My graphic card is a NVIDIA GTX 1070 with Vulkan Beta Driver.
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https://bugs.winehq.org/show_bug.cgi?id=46697
Bug ID: 46697
Summary: ntQueryDirectoryFileEx needed
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: springrat(a)protonmail.com
Distribution: ---
Mod Organizer 2 fails to load the userspace virtual file system (USVFS) .dll
due to a lack of the function, "ntQueryDirectoryFileEx" in ntdll.dll. As a
result, the program itself cannot be used for its intended purposes of
organizing and loading mods directly, and some critical features such as using
tools within the virtual environment break.
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https://bugs.winehq.org/show_bug.cgi?id=49275
Bug ID: 49275
Summary: 60 FPS limit on 144Hz screen with v-sync turned off
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bobogu(a)seznam.cz
Distribution: ---
Linux 5.6.14-arch1-1
Since the last Wine version (5.9.1), in Call of Duty 4, I only get 60 FPS
instead of 250 (capped in-game) which I was getting prior to the update. My
screen is running at 144Hz which is also what I have my Xorg set to.
Output from xrandr -q
...
1920x1080 60.00 + 144.00* 119.98 99.93
...
It's even weirder for me that the FPS are capped to 60 even though my screen
refresh rate is 144 Hz.
In the game, I don't have v-sync turned on, neither I have my FPS capped to 60.
I haven't checked other games since CoD4 is the only game I have.
I'm using Lutris as a game manager and with Proton runner, I get the 250 FPS
just fine.
I've tried setting `vblank_mode=0` and `__GL_SYNC_TO_VBLANK=0` but to no avail.
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https://bugs.winehq.org/show_bug.cgi?id=41668
Bug ID: 41668
Summary: wineboot mishandles user dir symlinks during update
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
In a standard wine prefix 'Desktop', 'My Documents', etc. are symlinks to
${HOME}.
As are their localized versions.
I consider the first a wrong choice and and make those normal dirs in the
prefix; as for the second, I turn those into symlinks to their English
counterparts.
Yet...
Upon 'wineboot' at each wine update, while the English dirs stay untouched, the
localized symlinks get reset into ${HOME} symlinks.
If it's WAD, it's a misfeature; otherwise, it's a bug.
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https://bugs.winehq.org/show_bug.cgi?id=47015
Bug ID: 47015
Summary: Photoshop CC2019 Login screen does not render
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
Created attachment 64172
--> https://bugs.winehq.org/attachment.cgi?id=64172
Log for 4.5 staging
Tested on 4.5 staging. PS was installed on windows.
I believe I used "winetricks gdiplus vcrun2010 vcrun2012 vcrun2013 vcrun2015
msxml3 msxml6 atmlib corefonts fakejapanese" to get this far. Not using
winetricks causes the launcher to output the following and exit immediately:
```
002a:fixme:ntdll:NtQuerySystemInformationEx Relationship filtering not
implemented: 0x4
002a:fixme:ntdll:NtQuerySystemInformationEx Relationship filtering not
implemented: 0x4
002a:err:module:LdrInitializeThunk "CRClient.dll" failed to initialize,
aborting
002a:err:module:LdrInitializeThunk Initializing dlls for
L"Z:\\home\\jenia\\Desktop\\winestuff\\pf\\pf64\\Adobe\\APCC2019\\Photoshop.exe"
failed, status c0000005
```
When trying to launch PS, it does launch, however, there is a small window
(which I assume is the creative cloud login screen) which does not render. X
ing out of the small window closes PS. Log is attached.
Looks to me like it is stuck trying (and failing) to render web content?
This version of PS was installed on a Japanese system, so a language support
issue might be related.
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https://bugs.winehq.org/show_bug.cgi?id=50090
Bug ID: 50090
Summary: Minifreezes in games when sending keystrokes from
gaming mouse (Piper, G402)
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: amenoyozora(a)gmx.net
Distribution: ---
I have a Logitech G402 and it has three extra buttons that I set to send "7",
"8" and "9" respectively as keystrokes through Piper. My keyboard layout is set
to german. In games, when I use the keyboard and the special mouse buttons
simultaneously, it will cause the game to stutter/minifreeze.
When I don't use the special buttons at all, those minifreezes don't happen.
When I *only* use the mouse, they don't happen either. I press a regular key on
my keyboard and when I follow it up with a special mouse button, it causes the
stutter. When I don't touch the keyboard and keep only using the mouse it
doesn't happen. When I press a keyboard button again, the stutter happens.
It shows this message in the console when this happens:
0300:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!
I suspect this has something to do with the mouse/Piper sending keystrokes in a
different layout (https://github.com/libratbag/piper/issues/348). Wine will
erratically try to switch between layouts and hang the game briefly everytime.
I tried doing "setxkbmap en" and restarting the game but the problem persists.
Maybe I'm using the wrong layout code, please tell me if so.
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http://bugs.winehq.org/show_bug.cgi?id=10729
Summary: Clicking things in-game in LEGO Island causes game to
hang
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9571)
--> (http://bugs.winehq.org/attachment.cgi?id=9571)
Console log
Once you get in-game in LEGO Island, clicking things will print a few fixme and
then hang indefinitely. A console log is attached, and notes where the fixmes
coinciding to the hang are.
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https://bugs.winehq.org/show_bug.cgi?id=42444
Bug ID: 42444
Summary: Dualshock 3 does not map correctly
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 57282
--> https://bugs.winehq.org/attachment.cgi?id=57282
DS3 events
Hi,
I've tried using a dualshock 3 controller with wine, but I'm unable to get the
analogous triggers to work. They seem to be mapped as buttons, not analogue
input.
If I use xboxdrv the triggers are mapped correctly, but then force feedback
does not work. Because of this, I think it would help if the wine-mapping was
correct.
I've earlier tried asking on the forum, but it does not seem like anyone know
how to map the controller correctly. I use the controller using events, not the
legacy joystick interface in Linux.
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https://bugs.winehq.org/show_bug.cgi?id=47066
Bug ID: 47066
Summary: Regression: extremely low FPS in osu! on wine 4.6,
unplayable
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yalterz(a)gmail.com
Distribution: ---
Created attachment 64243
--> https://bugs.winehq.org/attachment.cgi?id=64243
debug log for wine 4.6, broken
After an update to wine 4.6 osu! stopped working properly.
Video: https://streamable.com/hy02f
Differences from wine 4.5:
1. A screen of glitched framebuffer right before the game starts up (doesn't
happen on wine 4.5).
2. Extremely low FPS, something like one frame every two seconds.
Logs for wine 4.5 and 4.6 for starting the game and quitting attached.
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http://bugs.winehq.org/show_bug.cgi?id=13616
Summary: Screenserver starts while playing with Joypads
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trevi55(a)gmail.com
I don't exactly know if this is an issue related to GNOME or wine, but when I
play a game using a joystick - after few minutes - the gnome screensaver starts
so I've to move the mouse to continue...
Shouldn't wine block the screensaver launching if it is getting data from
/dev/input/js*?
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https://bugs.winehq.org/show_bug.cgi?id=42761
Bug ID: 42761
Summary: add option for full-screen window mode
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
It would be good to have both a fullscreen window mode.
IE the linux window is fullscreen without borders. And the game is scaled to
fit to the window. For playing older low resolution games this would be useful
when you need to switch to the desktop quickly.
And also to have the "Emulate a virtual desktop" mode to allow the game to
resize with that window. Again for the above reasons. Currently if you resize
this window, the game stays in a window within a window. It would be good to
have the game scale to the window size.
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https://bugs.winehq.org/show_bug.cgi?id=47088
Bug ID: 47088
Summary: Skyrim SE. FAudio souds volume does not depend on
distance
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
In-game sounds appear at full volume, and dissapear on big distance at full
volume to.
Sound volume doesnt depend on distance.
Somehow volume vectors doesnt present to FAudio libs
This problem exists only on system-wide FAudio libs from repo. On winetricks
faudio everything OK.
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https://bugs.winehq.org/show_bug.cgi?id=49318
Bug ID: 49318
Summary: wayland X11DRV_ChangeDisplaySettingsEx
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damianatorrpm(a)gmail.com
Distribution: ---
I've did extensive test on dozens of steam games and another extensive test on
wine games.
Some wine titles have issues like theses:
`0024:err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found:
width=800 height=600 bpp=16 (XRandR 1.2)`
One can force the resolution by setting a virtual desktop and they would work
unless its bpp is 256 colors.
For X11 there is the workaround to start a new XServer with 256 colors.
What I think here should happen is that when on XWayland X11DRV accepts
everything as matched mode exactly when requested + whatever is reported as
supported mode.
The reason to not support everything is that some games would have resolution
drop down menu that is bigger than all your monitors combined.
Just let a virtual mode be found and let whatever wayland compositor you are on
deal with it.
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https://bugs.winehq.org/show_bug.cgi?id=43074
Bug ID: 43074
Summary: Cant run the game "Pathologic Classic HD" from steam
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: inferrna(a)gmail.com
Distribution: ---
Created attachment 58257
--> https://bugs.winehq.org/attachment.cgi?id=58257
Terminal output
Game starts and main process Game.exe is present, but window not appears.
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https://bugs.winehq.org/show_bug.cgi?id=48278
Bug ID: 48278
Summary: Frequent critical section timeouts when running
winetricks dotnet462
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: NEW
Keywords: dotnet, download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Similar to bug 42470, when running dotnet462 I frequently (but not always) get
critical section timeouts.
This occurs in builds both with and without mingw.
wine-4.21-252-gf870aa4988
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https://bugs.winehq.org/show_bug.cgi?id=49408
Bug ID: 49408
Summary: GOG Galaxy 2.0 crashes with rendering error
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: newbie13xd(a)gmail.com
Distribution: ---
Created attachment 67489
--> https://bugs.winehq.org/attachment.cgi?id=67489
Log
After successfully installing GOG Galaxy 2.0 (I do not run into bug 49132) and
logging in, the client crashes. This is using Wine built from source from
commit 67ef5151744b347d4a30c985da6712fb0061e675.
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https://bugs.winehq.org/show_bug.cgi?id=47682
Bug ID: 47682
Summary: GeForce NOW: Can't connect to nvidia stream servers.
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martinplr(a)gmail.com
Distribution: ---
Created attachment 65139
--> https://bugs.winehq.org/attachment.cgi?id=65139
logs
If you run game or connection test it will always say:
"CHECK YOUR NETWORK CONNECTION AND TRY AGAIN."
App link:
https://download.nvidia.com/gfnpc/GeForceNOW-release.exe
(it will not install you need to extract archive and run manual exe from CEF)
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https://bugs.winehq.org/show_bug.cgi?id=49132
Bug ID: 49132
Summary: GOG Galaxy 2.0 web installer gets stuck when using
Mono
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: goldenapplemc3(a)gmail.com
Distribution: ArchLinux
Created attachment 67131
--> https://bugs.winehq.org/attachment.cgi?id=67131
Output log
The web installer for GOG Galaxy 2.0 launches, creates a window and gets stuck
(using 100% CPU). This prevents the app from being installed. This only happens
when using Wine Mono, installing "winetricks dotnet48" fixes this.
The window shows black bars instead of text (or at least that's what it looks
like).
Tested in a fresh wineprefix on Arch Linux, using 5.8-staging (I'm not sure if
this is specific to staging, so reporting it here). I'm attaching a screenshot,
the output log and the executable (alternatively, you can get the latest
version at https://www.gogalaxy.com/en/)
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http://bugs.winehq.org/show_bug.cgi?id=32942
Bug #: 32942
Summary: Metal Gear Solid 2 Substance Internal errors
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 43497
--> http://bugs.winehq.org/attachment.cgi?id=43497
outputs
Metal Gear Solid 2 Substance Internal errors
Game installed with no problem but the game did not load
here is outputs and a screenshot
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https://bugs.winehq.org/show_bug.cgi?id=47940
Bug ID: 47940
Summary: Morrowind + MGE XE: MGE XE Doe not inject itself into
Morrowind
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trymeout(a)tutanota.com
Distribution: ---
Created attachment 65442
--> https://bugs.winehq.org/attachment.cgi?id=65442
log
https://www.nexusmods.com/morrowind/mods/41102
the MGE XE mod is a mod that enhances Morrowind in several ways, it adds
distant land, adds MWSE which is a script extender and other minor tweaks to
the game.
It will seem that the only thing that works is the Resolution change, I am able
to set the resolution to 1600x900 in MGE XE and the main game supports 1024x768
at max.
MGE XE should add the MWSE into Morrowind to allow mods that use MWSE to work,
but it does not seem to do so in Wine, same with the third person camera
adjustment.
I did try this out in 4.10 since I was unable to get passed the main menu in
4.17 which I have opened another bug report on.
For whatever reason MGE XE is not integrating into Morrowind as it would on
Windows.
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https://bugs.winehq.org/show_bug.cgi?id=49136
Bug ID: 49136
Summary: Chrono Trigger(Steam) crashes when buying items from a
merchant
Product: Wine-staging
Version: 5.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarrodbagwell(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67139
--> https://bugs.winehq.org/attachment.cgi?id=67139
Chrono Trigger Crash Log
When playing Chrono Trigger available from Steam a crash occurs when you
attempt to browse the selection at the local weapon/armor store. Once the
crash occurs controls lock up and Chrono Trigger has to be forcibly closed via
the command line.
To Duplicate Bug:
1. Create wine-staging bottle and set to 32bit
2. Grab a copy of steam
3. Install, then purchase and install Chrono Trigger
4. Start a new game
5. Talk to the weapons/armor merchant in Porre at at the beginning of the game
6. Move cursor around the buy/sell menu until the crash occurs.
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https://bugs.winehq.org/show_bug.cgi?id=49742
Bug ID: 49742
Summary: Mirror's Edge: Catalyst shows a black screen after
launch
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68041
--> https://bugs.winehq.org/attachment.cgi?id=68041
+d3d11
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x64.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x65.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x66.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x67.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x68.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x69.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x6a.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x6b.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x6c.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x6d.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x6e.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x6f.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x70.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x71.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x72.
00c8:warn:d3d11:d3d11_immediate_context_QueryInterface
{b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab} not implemented, returning
E_NOINTERFACE.
wine-5.15-108-gab94abb14f
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http://bugs.winehq.org/show_bug.cgi?id=33858
Bug #: 33858
Summary: FarCry 3 needs "4gb_patch" to run properly
Product: Wine
Version: 1.6-rc3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 44910
--> http://bugs.winehq.org/attachment.cgi?id=44910
Crash Medium/Ultra settings without 4gb_patch
Hi,
Even if they are the same crash log about msvcr100, this workaround does not
works for the bug #32500.
4gb_patch is a tool which allow to have 4GB of virtual memory for a x86
executable instead of 2GB. See her website :
http://www.ntcore.com/4gb_patch.php
For my test, i play twice at FC3 without apply the patch to attach their
bugreport.
Laptop Caracteristics :
- Nvidia GTX670MX
- Intel Core I5
- Debian Unstable 64Bits
- Nvidia drivers 319.17
- Wine 1.6-rc3
- 32bits clean wineprefix
--- Test #1 (Medium Settings) ---
I launch FarCry 3 with these graphic options :
- Texture = Medium
- Ambient Lighting = Medium
- Shadow = Low
- Post FX = Low
- Geometry = Medium
- Vegetation = Medium
- Terrain = Medium
- Water = Medium
- Environment = Medium
Result : With these graphic options, the game crashed after 10 minutes when i
drove a car. This crash appears during the loading too.
--- Test #2 (Very High Settings) ---
I launch FarCry 3 with these graphic options :
- Texture = High
- Ambient Lighting = High
- Shadow = Ultra
- Post FX = Ultra
- Geometry = Ultra
- Vegetation = Very High
- Terrain = High
- Water = Very High
- Environment = High
Result : the game crash quickly during the first loading when i want to load my
savegame.
I attach only one log for these two tests because it's the same crash for both.
--- Test #3 (Very High Settings) ---
Same graphic settings than test #2 but i patched farcry3.exe with the 4gb_patch
tool.
Result : No crash after 25 minutes
-------
Thanks,
Max
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https://bugs.winehq.org/show_bug.cgi?id=45083
Bug ID: 45083
Summary: MetaTrader 5 hangs on exit
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: persiantools(a)yahoo.com
Created attachment 61238
--> https://bugs.winehq.org/attachment.cgi?id=61238
Console error log
MetaTrader 5 hangs on exit. Please refer to the attached console log for
details.
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https://bugs.winehq.org/show_bug.cgi?id=49757
Bug ID: 49757
Summary: (Bethesda) Creation Kit 64-Bit: Fatal Assertion Error
on Startup
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: knight00819(a)gmail.com
Distribution: ---
Using: Wine 5.15 Staging
App version: 1.5.73.0
The conditions of how to retrieve the application and reproduce it can be found
on appdb:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=39298
The application with the necassary bugfix(es) also requires:
"Microsoft Visual C++ 2019 Redistributable (x64)"
However, using it or not using it doesn't change the result of this report.
Using the Windows bugfix for the application (which the application needs to
work *mostly* properly, as the application even suffers problems on Windows)
causes the app to obtain a "Fatal Assertion Error" on startup that I found out
from the bugfix developer/modder that is a Wine butg because the exception
address would be invalid.
The bugfix does make use of a winhttp.dll , so I tested this both with and
without a dll override for it but loading the CK (Creation Kit) without the
override doesn't load the dll at all.
It also loads "tbb.dll" and "tbbmalloc.dll" but adding an override for these
doesn't change the result.
Because of this, attempting to use the application for Skyrim Special Edition
modding was ill-advised, by the bugfix developer, until such errors are fixed.
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http://bugs.winehq.org/show_bug.cgi?id=35378
Bug ID: 35378
Summary: Metal Gear Rising: Revengeance crashes when change
settings
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 47183
--> http://bugs.winehq.org/attachment.cgi?id=47183
log+backtrace
Game crashes immediately, when you change settings as example, a screen
resolution or game mode from Windowed to a Fullscreen. Workaround is to use
'GLSL disabled'.
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https://bugs.winehq.org/show_bug.cgi?id=45252
Bug ID: 45252
Summary: Cossacks 3 transperant mini map
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
The mini map in Cossacks 3 transparent and shows the terrain and the objects
which are on the map. It is actually nothing more but a frame. See the
attachments. Please tell me what type of log do you need and I'll provide it to
you.
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https://bugs.winehq.org/show_bug.cgi?id=48254
Bug ID: 48254
Summary: Steam + Skyrim Special Edition: unimplemented option
84
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: shumkar(a)shumkar.ru
Distribution: ---
This missing option prevents Skyrim SSE from registering at api.bethesda.net.
fixme:winhttp:set_option unimplemented option 84
It looks like similar to https://bugs.winehq.org/show_bug.cgi?id=43676 but I
believe it's another issue because that one must be fixed in 4.0-rc2.
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https://bugs.winehq.org/show_bug.cgi?id=49256
Bug ID: 49256
Summary: Call of Duty: Warzone crashes at start
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grsfdhj(a)tiscali.it
Distribution: Slackware
As in #48171, game does not start and bails out almost immediately with a
"stack overflow" exception.
I created a new issue because this free version might have some differences
from the full title, which is Call of Duty: Modern Warfare (2019).
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http://bugs.winehq.org/show_bug.cgi?id=36514
Bug ID: 36514
Summary: MCIWndCreate does not create a child window if parent
is specified
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: nicode(a)gmx.net
WS_CHILD is commented out in the default style for MCIWnd child windows (parent
window specified). But it should be included.
At least one application (King's Quest: Mask of Eternity) depends on the
documented API behavior.
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http://bugs.winehq.org/show_bug.cgi?id=34348
Bug #: 34348
Summary: Wine xrandr12 failure
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wolterh6(a)gmail.com
Classification: Unclassified
Every time I run an application through wine, I get the terminal output I
attach to this bug. This prevents most applications from even running at all.
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https://bugs.winehq.org/show_bug.cgi?id=43414
Bug ID: 43414
Summary: Corrupted Text in gOddysey Pacemaker
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewtrescott(a)gmail.com
Distribution: ---
Created attachment 58768
--> https://bugs.winehq.org/attachment.cgi?id=58768
Pacemaker window
gOddysey Pacemaker is a free (now discontinued) 3D model viewer/editor that
works with the BlitzBasic B3D file format. You can download it at
http://web.archive.org/web/20110624013029if_/http://webzoom.webs.com/smiff/…
The original site can be viewed at
http://web.archive.org/web/20090721084014/http://www.goddysey.com:80/downlo…
I've tried in Wine 2.12 and Wine-Staging 2.12; in both the text is corrupted.
I'm on Arch Linux with Intel Haswell graphics (HD 4600).
(Trying to save any file also causes a crash/freeze, but that's probably a
separate bug.)
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http://bugs.winehq.org/show_bug.cgi?id=34752
Bug #: 34752
Summary: Rising Kingdoms Demo: the menu is heavily distorted
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46336
--> http://bugs.winehq.org/attachment.cgi?id=46336
RK Log
Different menu elements are rearranged and multiplied. When you move the mouse,
the menu changes in various ways.
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=22273
Summary: CDBurnerXP doesn't start with Mono
Product: Wine
Version: 1.1.42
Platform: x86-64
URL: http://cdburnerxp.se/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
The summary basically says it all... with winetricks mono26, the program
installs but won't start. With winetricks dotnet20, it's buggy but at least
somewhat usable. There's not much terminal output:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Native.CDBXP" (1.0.4.0)
fixme:reg:GetNativeSystemInfo (0x9c9bf58) using GetSystemInfo()
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https://bugs.winehq.org/show_bug.cgi?id=47281
Bug ID: 47281
Summary: Ableton Live 10.0.6
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bill.huey(a)gmail.com
Distribution: ---
This is an experimental branch where I've pulled a real-time patches from Kai
Krakow's proton tree and have incorporated it into both master and stable
branches of WineHQ
URL for the the GitHub repo is at:
https://github.com/billhuey/wine-bhuey
The branch is bhuey-rt-master and bhuey-rt-stable
Currently both stable and master run Ableton fine as far as I can tell but
there are issues with wineserver sucking up a full core of CPU time.
----
billh@pngn-dev:~/wine/wine-test-stable$ lsb_release -a
No LSB modules are available.
Distributor ID: Ubuntu
Description: Ubuntu 19.04
Release: 19.04
Codename: disco
----
Linux pngn-dev 5.0.14-rt9 #2 SMP PREEMPT RT Fri May 17 01:31:54 PDT 2019 x86_64
x86_64 x86_64 GNU/Linux
----
It's running a real-time kernel but I doubt that's the issue.
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http://bugs.winehq.org/show_bug.cgi?id=25431
Summary: Wine shouldn't change the gamma value
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: incarus6(a)googlemail.com
Some games (like Shaya http://shaiya.aeriagames.com/ ) can change the gamma
value (I don't know how exactly, but it have the same effect as using the
xgamma command in Linux). When you play in windowed mode (or with dual-screen)
it is really annoying (and causing eyestrain) when the gamma value is too high.
There should be an option to disable the possibility for games and software to
change the gamma value.
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https://bugs.winehq.org/show_bug.cgi?id=47441
Bug ID: 47441
Summary: Pokémon TCG Online crashes on exit
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: ---
I downloaded Pokémon TCG from
https://www.pokemon.com/it/gcc/gcc-online/scarica/ and it works very good, but
it hangs when I close it, and I can't do anything anymore, I can only shut down
my pc manually with power button.
To reproduce the error: download the application for Windows from
https://www.pokemon.com/it/gcc/gcc-online/scarica/ and install it. Then run it
and log in. Once you're in click "Setings" and then "Exit"; then the program
hangs.
Unfortunately I didn't manage to create a terminal output because terminal
gives me an error saying that the path I write is not an exe file.
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https://bugs.winehq.org/show_bug.cgi?id=44794
Bug ID: 44794
Summary: Vectric Vcarve Desktop
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: casmith(a)yahoo.com
Distribution: ---
Using the Layer pull-down, there are light bulb icons used to turn on/off Layer
views. I cannot get the bulbs/Layers to change.
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https://bugs.winehq.org/show_bug.cgi?id=38385
Bug ID: 38385
Summary: Visual Studio Express 2013 for Windows can't install
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 51232
--> https://bugs.winehq.org/attachment.cgi?id=51232
terminal output.txt
0. download from http://go.microsoft.com/?linkid=9832256
$ sha1sum winexpress_full.exe
52e551bf9ab3a587c5ec0f9dbaad49ffb5e5d168 winexpress_full.exe
1. wine winexpress_full.exe
2. The installer aborted silently
winetricks -q dotnet40 might be a workaround
I tried to WINEDEUBG=+mscoree, but in this situation, wine just hangs
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https://bugs.winehq.org/show_bug.cgi?id=38016
Bug ID: 38016
Summary: DevExpress XtraBars BarAndDockingController needs
Win32.SystemEvents.InvokeOnEventsThread
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: utinomen(a)gmail.com
Distribution: ---
Created attachment 50657
--> https://bugs.winehq.org/attachment.cgi?id=50657
Stack Trace
Trying to run a Windows App that uses a DevExpress toolchain with native Wine
and Mono (using the wine-mono4.5.4 package in Ubuntu). The InvokeOnEventsThread
does not seem to be implemented in Mono, judging by:
http://www.projky.com/mono/3.2.3/microsoft/Win32/SystemEvents.cs.html
Apologies if this is not the right place to file such a report, but it would be
nice to know if there are any plans to accommodate these functions?
A stack trace is attached if you wish to confirm my analysis.
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http://bugs.winehq.org/show_bug.cgi?id=33889
Bug #: 33889
Summary: Worship Assistant 5.2
Product: Wine
Version: 1.6-rc3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dsreyes1014(a)gmail.com
Classification: Unclassified
Specs:
-Linux Mint Mate
-x86_64
-wine-1.6rc3
-latest winetricks
My problem is with a program called Worship Assistant version 5.2. The
requirements for the program is .NETFramework 2.0 which seems to install fine
with the version of wine and winetricks I provided above. The program installs
and runs ok but when I go to print anything it shows dialog with options to
continue or quit the program. The attachment is the contents of the dialog
details area. Any ideas?
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https://bugs.winehq.org/show_bug.cgi?id=40142
Bug ID: 40142
Summary: BattleField 2 - JpegDecoder
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levanchelidze(a)gmail.com
Distribution: ---
Created attachment 53642
--> https://bugs.winehq.org/attachment.cgi?id=53642
Terminal output
I am trying to start BF2
I downloaded it from this project page
https://battlelog.co/
However when I try to start the launcher I get an error massage
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https://bugs.winehq.org/show_bug.cgi?id=41391
Bug ID: 41391
Summary: N1MM+ Logger crashes when trying to configure macro on
the Digital Interface Soundcard window.
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: landon(a)mccordscvs.com
Distribution: ---
Created attachment 55746
--> https://bugs.winehq.org/attachment.cgi?id=55746
3 Exceptions, Execution and Preformance Tracing, and Backtrace
Installed is the Latest version of N1MM+ Logger currently 1.0.5924.
Ubuntu 16.04
If you right click on one of the white unconfigured Macro Buttons at the bottom
of the Digital Interface Soundcard window the program will throw an exceptions.
(There are 24 of these buttons.) The program should open the Digital Setup
window.
When the program throws the exceptions it dose not usually crash. It normally
throws 3 exceptions. If you dismiss these the program can be used like normal.
But the macros still cannon be configured.
The Backtrack I included happened when I tried to copy and paste the errors.
Don't know if its relevant.
If you want to install program for troubleshooting you will need to configure a
setting to get Digital Interface Soundcard window up. Goto Config->Configure
Ports, Mode .... Click on the Digital Modes tab and set Digital Interface 1 TU
Type to Soundcard. Click Ok. Then click Window->Digital Interface. To open
window in question.
Attached are the 3 exceptions throwed by the program. Program Execution and
performance tracing and the Backtrace that was caused by trying to copy and
paste the error.
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https://bugs.winehq.org/show_bug.cgi?id=42482
Bug ID: 42482
Summary: ONE-POS crashes when print previewing a Crystal Report
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sanford.poon(a)gmail.com
Distribution: ---
Created attachment 57338
--> https://bugs.winehq.org/attachment.cgi?id=57338
error output from WINE (crash.log) and JIT crash logs (crashJIT.log)
Version 3.1.9.14 of the Freeware POS software (available for download after
free registration of an account at
https://hk.one-pos.com/download/member/setup.zip) installs and runs properly in
Lubuntu 16.10 on wine 2.1 and wine-gecko 2.21 with winetricks -q dotnet452 wmp9
jet40 mdac28 cjkfonts
Run with LC_ALL=zh_TW.UTF8 for proper display of Chinese characters, but
English interface works without this.
Access the analysis report function from the left menu and select any of the
available reports to open a print preview window, then the application crashes.
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http://bugs.winehq.org/show_bug.cgi?id=32767
Bug #: 32767
Summary: Word 2003 shows a document incorrectly
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 43259
--> http://bugs.winehq.org/attachment.cgi?id=43259
Test file
See test file. It doesn't show a bg image and some lines, showing only two
lines of all.
If I select gdiplus as native,builtin, it works almost OK (with a little
glitch).
I'll attach screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=43140
Bug ID: 43140
Summary: Crash with "Unhandled exception: page fault on read
access to 0x00000028 in 32-bit code (0x6c5e0efa)"
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alek.storm(a)gmail.com
Distribution: ---
Created attachment 58355
--> https://bugs.winehq.org/attachment.cgi?id=58355
Backtrace
Got the above error (full backtrace attached) upon starting a 32-bit .NET GUI
application. Unfortunately, since the program itself is proprietary (we get
from a vendor), I can't provide it, but I'm willing to answer any questions
about it or my environment.
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https://bugs.winehq.org/show_bug.cgi?id=43460
Bug ID: 43460
Summary: Boson Exam Environment - Unable to run
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n.kane2898(a)gmail.com
Distribution: ---
Created attachment 58834
--> https://bugs.winehq.org/attachment.cgi?id=58834
Program error details and console output
Program crashes when trying to run it using desktop icon created during
installation or from console. My system is a 64 bit installation of openSUSE
tumbleweed(kernel: 4.11.8-2-default).
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http://bugs.winehq.org/show_bug.cgi?id=21114
Summary: Chessbase products - antialiasing has no effect
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jskartman(a)gmail.com
When turned on antialiasing the pieces are draw with the same quality as of
antialiasing off. The antialiasing has no effect.
You can use chessbase light to test.
http://www.chessbase.com/DOWNLOAD/cblight/index.asp
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https://bugs.winehq.org/show_bug.cgi?id=45853
Bug ID: 45853
Summary: MSBuild 15.7.179.6572 Can't run due missing
GetStdHandle
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: kontakt(a)trzeci.eu
Distribution: ---
Hi!
I'm hacking around trying to compile VC++ VS2017 with Wine and so far it's
going good, core compiler and linker works fine.
When I've tried to use MSBuild for compiling VS Solution I've encountered an
error:
```
aa8567151b8:~/.wine/drive_c$ wine MSBuild
0009:err:mscoree:LoadLibraryShim error reading registry key for installroot
MSBUILD : error MSB1025: An internal failure occurred while running MSBuild.
System.TypeInitializationException: The type initializer for
'System.ConsoleDriver' threw an exception. --->
System.EntryPointNotFoundException: GetStdHandle
at (wrapper managed-to-native) System.WindowsConsoleDriver:GetStdHandle
(System.Handles)
at System.WindowsConsoleDriver..ctor () [0x00006] in
<773ec02b42f74a918ccd74911c8063c9>:0
at System.ConsoleDriver.CreateWindowsConsoleDriver () [0x00000] in
<773ec02b42f74a918ccd74911c8063c9>:0
at System.ConsoleDriver..cctor () [0x00019] in
<773ec02b42f74a918ccd74911c8063c9>:0
--- End of inner exception stack trace ---
at System.Console.add_CancelKeyPress (System.ConsoleCancelEventHandler value)
[0x00000] in <773ec02b42f74a918ccd74911c8063c9>:0
at Microsoft.Build.CommandLine.MSBuildApp.Execute (System.String commandLine)
[0x00089] in <db75226a06fe4b4c8537267400c32104>:0
Unhandled Exception:
System.TypeInitializationException: The type initializer for
'System.ConsoleDriver' threw an exception. --->
System.EntryPointNotFoundException: GetStdHandle
at (wrapper managed-to-native) System.WindowsConsoleDriver:GetStdHandle
(System.Handles)
at System.WindowsConsoleDriver..ctor () [0x00006] in
<773ec02b42f74a918ccd74911c8063c9>:0
at System.ConsoleDriver.CreateWindowsConsoleDriver () [0x00000] in
<773ec02b42f74a918ccd74911c8063c9>:0
at System.ConsoleDriver..cctor () [0x00019] in
<773ec02b42f74a918ccd74911c8063c9>:0
--- End of inner exception stack trace ---
at System.Console.add_CancelKeyPress (System.ConsoleCancelEventHandler value)
[0x00000] in <773ec02b42f74a918ccd74911c8063c9>:0
at Microsoft.Build.CommandLine.MSBuildApp.Execute (System.String commandLine)
[0x003fc] in <db75226a06fe4b4c8537267400c32104>:0
at Microsoft.Build.CommandLine.MSBuildApp.Main () [0x00028] in
<db75226a06fe4b4c8537267400c32104>:0
```
First reaction was to install mono-wine, but I've tested all versions of it,
and didn't solve this problem.
Is this a known issue? This kernell32 function looks pretty generic, hence I
might miss some important piece to make it running, but googling didn't help
much.
Best regards,
Piotr
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https://bugs.winehq.org/show_bug.cgi?id=44324
Bug ID: 44324
Summary: Unhandled exception: page fault on read access to
0x01000000 in 32-bit code (0xf749a82b)
Product: Wine
Version: 2.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: linux(a)newwhitebear.net
Distribution: ---
Created attachment 60188
--> https://bugs.winehq.org/attachment.cgi?id=60188
backtrace
I'm opening old project of yWriter5.
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https://bugs.winehq.org/show_bug.cgi?id=45809
Bug ID: 45809
Summary: grandMA3D_v3.4.0.2: Has encountered a serious problem
and needs to close(I don't understand the problem)
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lambert_frentz(a)hotmail.com
Created attachment 62271
--> https://bugs.winehq.org/attachment.cgi?id=62271
I pulled this file out of the link Wine gave me when showing the error message.
Hy all,
This is my firt bug report.
The software is called GrandMA 3D (v3.4.0.2) as I mentioned before. You can
download it fot free, here is a link:
https://www.malighting.com/downloads/products/grandma2/
Then choose in the list: "MA 3D Software 3.4.0.2 English EXE 229 MB"
I tried different engines, not helping at all. Still the same error.
Can you help me please?
Kind regards,
Lambert
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http://bugs.winehq.org/show_bug.cgi?id=35648
Bug ID: 35648
Summary: Anthem Room Correction 2 v1.0.1: crash when connecting
to A/V receiver in auto mode
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tristan.schmelcher(a)gmail.com
Created attachment 47607
--> http://bugs.winehq.org/attachment.cgi?id=47607
Console output
The application Anthem Room Correction 2 v1.0.1 crashes when trying to connect
to an A/V receiver if run in automatic mode (with "/Auto" specified on the
command line). The application also fails in manual mode at the same spot, but
it doesn't crash; instead it hangs with 100% CPU usage.
The console output with stack trace from the crash in automatic mode is
attached.
The application can be downloaded at
http://anthemav.com/downloads/ARC-2%20Setup.zip, but you must have an Anthem
A/V receiver in order to get this far in it. I am happy to carry out suggested
testing/debugging.
74dc2107ca936dddbd0fc6abbb2baf74e387c163 ARC-2 Setup.zip
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https://bugs.winehq.org/show_bug.cgi?id=36509
Bug ID: 36509
Summary: valgrind shows a potential leak in
mscoree/tests/debugging.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M mscoree.dll -p
mscoree_test.exe.so debugging && touch debugging.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
/bin/sh: /usr/bin/egrep: No such file or directory
==9100== Find PDB file: /tmp/valgrind_petmp9100_2afae468 is empty
==9100== Warning: Missing or un-stat-able
/home/austin/.wine-valgrind/drive_c/windows/mono/mono-2.0/bin/libmono-2.0-x86.pdb
fixme:mscoree:CorDebug_Initialize stub 0x4aa1808
==9100== 52 bytes in 1 blocks are possibly lost in loss record 296 of 646
==9100== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==9100== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==9100== by 0x62F2004: ???
==9100== by 0x62F4544: ???
==9100== by 0x62F4F5D: ???
==9100== by 0x62F9A9F: ???
==9100== by 0x4CA2FF1: test_createDebugger (debugging.c:450)
==9100== by 0x4CA3237: func_debugging (debugging.c:488)
==9100== by 0x4CA76F6: run_test (test.h:584)
==9100== by 0x4CA7AE5: main (test.h:654)
==9100==
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https://bugs.winehq.org/show_bug.cgi?id=46287
Bug ID: 46287
Summary: Magic: The Gatheing Online - EULA not found due to
inline image in RTF file
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: panard(a)inzenet.org
Distribution: ---
Created attachment 63000
--> https://bugs.winehq.org/attachment.cgi?id=63000
EULA_en.rtf within inline mage
With latest MTGO update (3.4.106.2058), MTGO shows an error message "EULA not
found" which prevents accepting the updated EULA.
The error is actually due to inline image embedded in the RFT file of the EULA.
Removing it makes it work again.
I attach the original RTF file.
Removing the section
{\pict{\*\picprop}\wmetafile8\picw20241\pich26\picwgoal11475\pichgoal15
010009000003d000000006001c00000000000400000003010800050000000b0200000000050000
000c020700a912040000002e0118001c000000fb021000070000000000bc020000000001020222
53797374656d007ca90000002218066bfd7f00004000000000000000f095026b040000002d0100
00040000002d01000004000000020101001c000000fb02a4ff0000000000009001000000000440
002243616c6962726900000000000000000000000000000000000000000000000000040000002d
010100040000002d010100040000002d010100050000000902000000020d000000320a57000000
0100040000000000ad1206002000360005000000090200000002030000001e0007000000fc0200
00333333000000040000002d01020008000000fa02050000000000ffffff00040000002d010300
0e00000024030500ffffffffffff0600ad120600ad12ffffffffffff08000000fa020000000000
0000000000040000002d01040007000000fc020000ffffff000000040000002d01050004000000
2701ffff040000002d010000040000002d010000030000000000
}
fixes the issue ; otherwise there seem to be a bug within Wine or DotNet
(strace witnesses several segmentation faults).
See also https://github.com/pauleve/docker-mtgo/issues/54
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http://bugs.winehq.org/show_bug.cgi?id=33406
Bug #: 33406
Summary: Archicad 15 selection fence and marquee doesn't show
correctly
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xsitian(a)gmail.com
Classification: Unclassified
Created attachment 44201
--> http://bugs.winehq.org/attachment.cgi?id=44201
screenshot compare for selection fence
Archicad 15 selection fence and marquee doesn't show correctly when use wine
buildin gdiplus.dll. If use windows native gdiplus.dll, it works correctly.
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http://bugs.winehq.org/show_bug.cgi?id=32310
Bug #: 32310
Summary: EVEMon needs
System.Net.NetworkInformation.NetworkChange
implementation
Product: Wine
Version: 1.5.18
Platform: x86
URL: http://evemon.battleclinic.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Classification: Unclassified
To reproduce, install EVEMon without .NET, and try to run it.
It crashes on startup with an exception:
System.EntryPointNotFoundException: CreateNLSocket
at (wrapper managed-to-native)
System.Net.NetworkInformation.NetworkChange:CreateNLSocket ()
at System.Net.NetworkInformation.NetworkChange.EnsureSocket () [0x00000] in
<filename unknown>:0
at System.Net.NetworkInformation.NetworkChange.Register
(System.Net.NetworkInformation.NetworkAvailabilityChangedEventHandler d)
[0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.NetworkChange.add_NetworkAvailabilityChanged
(System.Net.NetworkInformation.NetworkAvailabilityChangedEventHandler value)
[0x00000] in <filename unknown>:0
at EVEMon.Common.Net.NetworkMonitor.Initialize () [0x00000] in <filename
unknown>:0
at EVEMon.Common.EveMonClient.Initialize () [0x00000] in <filename unknown>:0
at EVEMon.Program.Main () [0x00000] in <filename unknown>:0
CreateNLSocket is an entry point into the MonoPosixHelper library. AFAICT it's
only implemented on Unix-like systems and would not be possible to implement on
Windows. So we need an alternative implementation of
System.Net.NetworkInformation.NetworkChange that's based on the Windows API.
Probably the NotifyAddrChange function could be used to detect changes, using
System.Threading.AutoResetEvent and ThreadPool.RegisterWaitForSingleObject to
get the event notification into the .NET world.
I think this would be a good introduction to Mono development, if anyone needs
one.
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http://bugs.winehq.org/show_bug.cgi?id=33690
Bug #: 33690
Summary: Microsoft SQL Server 2005 Express Edition: installer
window layout incorrect with builtin mono
Product: Wine
Version: 1.5.31
Platform: x86
URL: http://go.microsoft.com/fwlink/?linkid=65212
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 44606
--> http://bugs.winehq.org/attachment.cgi?id=44606
left is wine mono, right is native .NET
After fixing bug #33513, the installer displays another set of windows. There
are some problems with their layout:
- the initial size of the windows is different than when using native .NET. As
a result there's a gap between the interface elements and the right window
border, and some buttons on the bottom of the window are only partially
visible. Resizing the window does not unhide them.
- Label text does not wrap, it is clipped instead.
- also, the focus rectangle on buttons looks different.
Attaching screenshot showing the same windows with and without winetricks
dotnet20.
Prerequisites:
winetricks mspatcha
fix for bug 33513
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https://bugs.winehq.org/show_bug.cgi?id=47580
Bug ID: 47580
Summary: Dolphin Smalltalk 7.1.8
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: brickviking(a)gmail.com
Distribution: ---
Created attachment 64986
--> https://bugs.winehq.org/attachment.cgi?id=64986
Backtrace for Dolphin7.exe on clean .wine without winetricks gdiplus
Dolphin Smalltalk Application (Dolphin7.exe) crashes on startup with the
following text in the terminal (along with the rest of the message):
wine: Unhandled exception 0xc00002b5 in thread 9 at address 0x1000c2c0 (thread
0009), starting debugger...
A dialog box is brought up by wine stating "The program Dolphin7 has
encountered a serious problem and needs to close. We are sorry for the
inconvenience."
Installing gdiplus with winetricks allows Dolphin7 to start. Wine is
4.8-staging from winehq repositories, running on 64-bit Fedora 28. The .wine is
32-bit (WINEARCH=win32) and newly created to report this bug.
Instructions required to set up:
* The Dolphin VM (needed to run the image) is available from
https://github.com/dolphinsmalltalk/Dolphin/releases/download/v7.1.8/Dolphi….
* The rest of the data can be fetched with: git clone
https://github.com/dolphinsmalltalk/Dolphin.
* cd into the Dolphin Smalltalk directory, extract the DolphinVM.zip file (it
will contain the Dolphin7.exe file and some DLLs) into that directory.
* create the DPRO image as follows:
user@host:/home/user/src/Dolphin$ wine ./Dolphin7.exe DBOOT.img7
DolphinProfessional
To reproduce the bug (at least on wine-4.8): wine ./Dolphin7.exe DPRO.img7
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https://bugs.winehq.org/show_bug.cgi?id=47973
Bug ID: 47973
Summary: PG Offline from personalgroupware.com will not run
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajg02(a)elfringham.co.uk
Distribution: ---
Created attachment 65472
--> https://bugs.winehq.org/attachment.cgi?id=65472
Console log from attempt to run application.
Download installer for PG Offline tool from
http://www.personalgroupware.com/downloads.htm
Create a win32 prefix and install .NET 4.5.2
Run installer, appears to finish successfully.
Tick box to launch PG Offline 4 and an exception is dumped to console. Please
see the attachment for the console log. PG Offline does not appear to run but
there are processes that can be seen in ps.
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https://bugs.winehq.org/show_bug.cgi?id=42442
Bug ID: 42442
Summary: Canon Digital Photo Professional 4.5 can't start
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eneeen(a)gmail.com
Distribution: ---
Created attachment 57274
--> https://bugs.winehq.org/attachment.cgi?id=57274
console log from dpp startup
This is bug report related to:
https://bugs.winehq.org/show_bug.cgi?id=42423
I couldn't select wine-mono as component, but as @Dmitry Timoshkov stated it's
wine-mono related.
I've attached startup log from console, as there is no error message in GUI.
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http://bugs.winehq.org/show_bug.cgi?id=23192
Summary: 2D graphics in Mathematica are not antialiased while
on Windows they are
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
To see this, try Plot[Sin[x],{x,-10,10}] in Windows and in Wine. Output in
Windows is antialiased while in wine it's jagged.
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https://bugs.winehq.org/show_bug.cgi?id=48187
Bug ID: 48187
Summary: DietOrganizer: Crashes after Splash Screen
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: orthographiccube(a)gmail.com
Distribution: ---
Created attachment 65822
--> https://bugs.winehq.org/attachment.cgi?id=65822
Crash log
DietOrganizer is a diet application for Windows. It installs fine, however,
running the installed application (from a 32-bit or 64-bit prefix) results in
the app showing its splash screen then crashing
(DietDiary.Controls.ReportView.ViewReportControl.Init = not set to an instance
of an object) with an "Unhandled Exception".
The application seems to be using .NET, I have wine-mono installed, and running
the application from mono results in a different error
(System.Windows.Forms.WebBrowser.Refresh = not set to an instance of an
object). I believe this error does not show in Wine since the webbrowser is
already implemented..
I have attached the complete error log below, and since the software is
abandonware, I have also included the executable (installer) below.
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https://bugs.winehq.org/show_bug.cgi?id=48303
Bug ID: 48303
Summary: SofTalk (.NET edition) fails to start (reports
System.Resources.MissingManifestResourceException).
Product: Wine
Version: 5.0-rc1
Hardware: x86
URL: http://ftp.vector.co.jp/71/83/2252/stn019337.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 66011
--> https://bugs.winehq.org/attachment.cgi?id=66011
Terminal output
SofTalk (.NET edition) is a Text-to-speech software for Japanese text.
When I starts SofTalk.exe from console, it reports the following exception,
Unhandled Exception:
System.InvalidOperationException: WinForms_SeeInnerException --->
System.Resources.MissingManifestResourceException: Could not find any resources
appropriate for the specified culture or the neutral culture. Make sure
"UZo?>`TR$RWIv jFA2*{7q_(#.resources" was correctly embedded or linked into
assembly "SofTalk" at compile time, or that all the satellite assemblies
required are loadable and fully signed.
at System.Resources.ManifestBasedResourceGroveler.HandleResourceStreamMissing
(System.String fileName) [0x000bf] in <a1336bab325642fd867e87ca7626bada>:0
(see the attachment for full terminal output)
>From my point of view, 'UZo?>`TR$RWIv jFA2*{7q_(#' is a strange class name.
And, SofTalk.exe actually has a resource named 'UZo?>`TR$RWIv
jFA2\*{7q_(#.resource'.
I guess Mono doesn't escape some special characters when looking for a
resource.
SHA1(stn019337.zip) = b8620e00a4b28bcc8c39aa7bb26c26f2dbc64eba
SHA1(SofTalk.exe) = 1b8efa49271c641e82555a1d988e92f686c45a8c
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https://bugs.winehq.org/show_bug.cgi?id=48356
Bug ID: 48356
Summary: Wine crashes when attempting to launch OOTP20 (Out of
the Park Baseball 20)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla(a)voidnexus.net
Distribution: ---
Created attachment 66096
--> https://bugs.winehq.org/attachment.cgi?id=66096
backtrace file from crash
Linux Mint 19.2 64-bit edition
Upon attempting to launch the file ootp20.exe, Wine crashes with the attached
.txt file as output.
The install process goes fine, but trying to run the game causes the crash. The
previous version of the game, OOTP19, works perfectly fine in all aspects, but
version 20 crashes immediately.
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https://bugs.winehq.org/show_bug.cgi?id=40810
Bug ID: 40810
Summary: Semcad X Verision 14 (64bit): crashes when opening a
2D plot
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: andreas.christ(a)runbox.com
Distribution: ---
I am trying to make Semcad X Version 14 run under wine64. This is a CAD program
for electromagnetic simulations.
The program installs, and most features seem to work. When viewing a simulation
result in a xy-plot window, Semcad X crashes with an error in a
gdiplus-function.
My system configuration is:
Wine build: wine-1.9.12 (Staging)
Platform: x86_64
Version: Windows XP
Host system: Linux
Host version: 4.5.0-0.bpo.2-amd64
Graphics driver: Nvidia 340.96
I first installed Semcad X using Wine 1.8 from the Jessie-backports and tried
with wine staging, but the crash in gdiplus I get seems to be the same. I made
sure gecko and mono were installed in Wine 1.8. (Wine staging upgraded them
when first starting the prefix with it.) I also installed the core fonts (later
all fonts) and vcrun2010 using winetricks. I also tried the native gdiplus
(64bit version), which also crashed.
When viewing a simulation result in the xy-viewer, the viewer window opens, and
the graph is drawn, but the window area where the text (axis labels) should
show up remains black. After a few seconds (or when clicking into the black
area), Semcad X crashes with the attached bug report.
In the terminal, the following messages show up before the crash (just pasting
in two of them):
fixme:gdiplus:units_to_pixels Unhandled unit type: 15
fixme:font:freetype_SelectFont Untranslated charset 105
The unit type and charset numbers vary.
The program is not available for free download and requires a special license
to run. Reproducing the error may therefore not be possible. Nevertheless, I
would greatly appreciate any support.
Andreas
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http://bugs.winehq.org/show_bug.cgi?id=35680
Bug ID: 35680
Summary: Impossible to run DVDVideoSoft Free YouTube to MP3
Converter
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thomthomthom(a)ymail.com
It's impossible to run DVDVideoSoft Free YouTube to MP3 Converter.
Output:
$ wine FreeYouTubeToMP3Converter.exe
Unknown heap type: #GUlD
Unknown heap type: #Blop
Unhandled Exception:
System.TypeLoadException: Could not load type 'FreeAllDownload.Main' from
assembly 'FreeYouTubeToMP3Converter, Version=3.12.26.224, Culture=neutral,
PublicKeyToken=1f9a51e1f0f27a9a'.
at <PrivateImplementationDetails>{9294DE1F-C5EC-46B6-AD3E-640AF3B83387}.Main
() [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeLoadException: Could not load
type 'FreeAllDownload.Main' from assembly 'FreeYouTubeToMP3Converter,
Version=3.12.26.224, Culture=neutral, PublicKeyToken=1f9a51e1f0f27a9a'.
at <PrivateImplementationDetails>{9294DE1F-C5EC-46B6-AD3E-640AF3B83387}.Main
() [0x00000] in <filename unknown>:0
It's a clean .wine directory. No winetrick or something else ...
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=48770
Bug ID: 48770
Summary: wine-mono doesn't scroll large textboxes correctly
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
This is AFAICT a mono bug, yet as I recall the policy here is to patch
wine-mono in such cases.
So, if a textbox is larger than Int16, you *can* scroll past that point using
keyboard, but if instead you try to use the scrollbar, it overflows and resets
to position to the beginning.
Quite likely this is caused by
https://github.com/mono/mono/blob/master/mcs/class/System.Windows.Forms/Sys…
I've tried to see how it's done in dotnet/winforms, but there's no equivalent
for TextBoxTextRenderer there. If some limit is imposed, it doesn't seem to be
done in GDI/TextRenderer.cs. Only thing that seems relevant would be
GDI/WindowsGraphics2.cs, but there the limits are Int32.
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https://bugs.winehq.org/show_bug.cgi?id=48970
Bug ID: 48970
Summary: GVMP-Launcher: not starting
Product: Wine-staging
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobiasv(a)posteo.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66948
--> https://bugs.winehq.org/attachment.cgi?id=66948
Error messages in console
Installing the GVMP-Launcher works fine but starting it won't. Theres no error
message. When using the console to open it I get a bunch of errors. They are
linked as an attachement.
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https://bugs.winehq.org/show_bug.cgi?id=48868
Bug ID: 48868
Summary: Final Fantasy XIV V5.0(shadowbringers) benchmark fails
to start
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a1_canon(a)yahoo.co.jp
Distribution: ---
Final Fantasy XIV V5.0(shadowbringers) benchmark fails to start on:
OS: fedora31
package: winehq stable wine 5.0, winehq-stable-5.0.0-8.1.x86_64
software download link:
https://na.finalfantasyxiv.com/benchmark/download/
terminal output:
$ wine ffxiv-shadowbringers-bench.exe
0016:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\Null": c0000142
000f:fixme:service:scmdatabase_autostart_services Auto-start service L"Null"
failed to start: 1114
The entry point method could not be loaded due to Could not load file or
assembly 'PresentationFramework, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=31bf3856ad364e35' or one of its dependencies.
window output:
Nothing. No dialog appears.
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https://bugs.winehq.org/show_bug.cgi?id=39455
Bug ID: 39455
Summary: Homeport crashes on execution
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: axel.braun(a)gmx.de
Distribution: ---
Created attachment 52569
--> https://bugs.winehq.org/attachment.cgi?id=52569
Error log
Homeport is a software that can be downloaded for free from Garmin:
https://buy.garmin.com/en-US/US/prod64242.html
Installation works fine, but when the software is run, it crashes immediately
(see attachment)
Installed wine components on openSUSE 13.1
docb@T520:~> rpm -qa |grep wine
wine-32bit-1.7.52-486.1.x86_64
wine-gecko-2.40-49.1.noarch
wine-mono-4.5.6-5.1.noarch
wine-1.7.52-486.1.x86_64
wine-mp3-1.1.39-13.13.i586
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https://bugs.winehq.org/show_bug.cgi?id=43879
Bug ID: 43879
Summary: missing file for program - mscoree.dll
Product: Wine
Version: 2.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: zaknafein_aurora(a)yahoo.com
Distribution: ---
I am trying to run Chummer via Wine, but I get an error about a missing
mscoree.dll file.
err:module:import_dll Library mscoree.dll (which is needed by
L"Z:\Users\<username>\desktop\chummer5\chummer5.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\Users\<username>\desktop\chummer5\chummer5.exe" failed, status c0000135
Please help!
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http://bugs.winehq.org/show_bug.cgi?id=27197
Summary: Russian Fishing game not starting
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sir-lexa(a)yandex.ru
Russian Fishing game not starting. It just says:
fixme:mscoree:get_runtime_info unsupported startup flags 2
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https://bugs.winehq.org/show_bug.cgi?id=48677
Bug ID: 48677
Summary: Exact Audio Copy (EAC) 1.4 plugins don't function
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bastian.dev(a)gmail.com
Distribution: ---
Starting from the new version (1.4) of Exact Audio Copy (EAC) plugins are not
working anymore. They used to work with EAC 1.3
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https://bugs.winehq.org/show_bug.cgi?id=49124
Bug ID: 49124
Summary: ergoplanet: menu garbled
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.heiserer(a)gmail.com
Distribution: ---
Created attachment 67118
--> https://bugs.winehq.org/attachment.cgi?id=67118
garbled menus
The menus of the application Ergoplane (APP submitted to database) are garbled
and useless.
I will submit typescript and screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=37337
Bug ID: 37337
Summary: chem3d wont start
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tedwaltmuf(a)yahoo.com
Created attachment 49651
--> https://bugs.winehq.org/attachment.cgi?id=49651
here is the last run log
my copy of chem3d wont start. i used winetricks for the dlls that were missing
according to the run.log
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https://bugs.winehq.org/show_bug.cgi?id=49822
Bug ID: 49822
Summary: vatSys: crashes on run, unhandled
Reflection.TargetInvocationException
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue(a)blu3wolf.com
Distribution: ---
Created attachment 68157
--> https://bugs.winehq.org/attachment.cgi?id=68157
console output from running the installed program
vatSys installs normally, but crashes on run, throwing a
TargetInvocationException.
Can be downloaded from https://vatsys.sawbe.com/downloads/vatSysSetup.zip
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http://bugs.winehq.org/show_bug.cgi?id=26020
Summary: Miner Wars Demo: crashes on startup
Product: Wine
Version: 1.3.13
Platform: x86
URL: http://www.fileplanet.com/218230/210000/fileinfo/Miner
-Wars-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@aw21 ~/.wine/drive_c/Program Files/Miner Wars $ wine
MinerWarsLauncher.exe
Unhandled Exception: System.ArgumentException: invalid utf-16 sequence at
3340336 (missing surrogate head)
Parameter name: string
at (wrapper managed-to-native) System.Type:internal_from_name
(string,bool,bool)
at System.Type.GetType (System.String typeName) [0x00000] in <filename
unknown>:0
at .. (System.String ) [0x00000] in <filename unknown>:0
at .. (Int32 ) [0x00000] in <filename unknown>:0
. (System.String[] ) [0x00000] in <filename unknown>:0
Also exhibits bug 25192.
Appears to be a mono bug. If I use dotnet20 instead of mono28, app starts up.
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