https://bugs.winehq.org/show_bug.cgi?id=50133
Bug ID: 50133
Summary: Command line: Issues in some generic commands
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: Psycho-A(a)yandex.ru
Distribution: ---
Continuing exploring native CMD.exe issues...
1) TYPE command can't read from UTF-8 and UTF-16 files. Windows can do it since
Win2000.
2) MOVE command doesn't support /Y key for overwriting target files.
Also, the command still can't move between disk partitions, and haven't produce
any output on moving files operation.
3) PAUSE command's output text have no line-breaking, so any further text will
be merged with same line.
4) TASKLIST command does nothing.
5) TASKKILL command have no /T key for killing processes tree.
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http://bugs.winehq.org/show_bug.cgi?id=26610
Summary: Impulse: some buttons are not displayed and some
disappear on mouse over
Product: Wine
Version: 1.3.16
Platform: x86
URL: http://www.impulsedriven.com/downloads/impulse_setup_f
ull.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
Created an attachment (id=33879)
--> (http://bugs.winehq.org/attachment.cgi?id=33879)
terminal output
When you start impulse with builtin gdiplus, some buttons like
"organize","register product" and "view" are not visible at all, some others
like the game buttons are disappearing on mouse over.
winetricks dotnet20 is needed, winetricks gdiplus fixes this issue.
wine-1.3.16-213-gda4ed47
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https://bugs.winehq.org/show_bug.cgi?id=46033
Bug ID: 46033
Summary: Execution of commands that contain special symbols
will be truncated.
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: yanjie875077968(a)gmail.com
Distribution: ---
when i use the wine cmd, i find same command can't be run, but it can be run in
winxp cmd.
➜ temp wine cmd
Wine CMD Version 5.1.2600 (1.6.2)
Z:\tmp\temp>dir_ny
Volume in drive Z has no label.
Volume Serial Number is 0000-0000
Directory of Z:\tmp\temp
File not found.
Z:\tmp\temp>./dir_ny
Z:\tmp\temp>dir .
Volume in drive Z has no label.
Volume Serial Number is 0000-0000
Directory of Z:\tmp\temp
10/22/2018 4:50 PM <DIR> .
10/22/2018 4:50 PM <DIR> ..
10/22/2018 4:50 PM 471,040 cmd1.exe
10/22/2018 4:50 PM 7 dir_ny.bat
2 files 471,047 bytes
2 directories 9,204,056,064 bytes free
Z:\tmp\temp>exit
➜ temp wine cmd1
Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.
Z:\tmp\temp>dir_ny
fixme:process:CmdBatNotification 1
Z:\tmp\temp>dir .
Volume in drive Z has no label.
Volume Serial Number is 0000-0000
Directory of Z:\tmp\temp
10/22/2018 04:50 PM <DIR> .
10/22/2018 04:50 PM <DIR> ..
10/22/2018 04:50 PM 471,040 cmd1.exe
10/22/2018 04:50 PM 7 dir_ny.bat
2 File(s) 471,047 bytes
2 Dir(s) 9,204,056,064 bytes free
fixme:process:CmdBatNotification 0
i review the cmd code in version 3.18. there is a bug in line 1318.
while (IsCharAlphaNumericW(whichcmd[count])) {
the IsCharAlphaNumericW function not include "_", so when a command include a
"_"
will be truncated.
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https://bugs.winehq.org/show_bug.cgi?id=48737
Bug ID: 48737
Summary: winevdm.exe crashes running Microsoft Gold 2.0
Product: Wine
Version: 5.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joel(a)airwebreathe.org.uk
Distribution: ---
Created attachment 66626
--> https://bugs.winehq.org/attachment.cgi?id=66626
Backtrace of winevdm.exe crash
winevdm.exe crashes on startup when running the 16-bit GOLFDEMO.exe
https://archive.org/download/MicrosoftGolf2.0_1020/msgolf20.zip
On the terminal, I get the following errors:
$ wine GOLFDEMO.EXE
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a17 for 120 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a7f for 120 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a17 for 120 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a87 for 120 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a7f for 120 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a17 for 120 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a8f for 240 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a87 for 240 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a7f for 240 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a17 for 660 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a8f for 660 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a87 for 660 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a7f for 660 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a97 for 300 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a17 for 280 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a97 for 320 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a17 for 340 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a97 for 380 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a17 for 200 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a97 for 300 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a17 for 300 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a8f for 320 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a97 for 360 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a8f for 380 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a97 for 180 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a8f for 240 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a97 for 140 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a8f for 240 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a97 for 240 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a17 for 160 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a8f for 240 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a17 for 240 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a97 for 240 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a87 for 240 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a7f for 140 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a8f for 140 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a7f for 140 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a17 for 160 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a8f for 160 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a7f for 160 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a97 for 160 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a87 for 260 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a17 for 260 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a8f for 260 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a7f for 260 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a97 for 260 bytes
002c:err:local:LOCAL_GetBlock not enough space in local heap 1a9f for 480 bytes
wine: Unhandled page fault on read access to FFFFFFFF at address 00002678
(thread 002c), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=38975
Bug ID: 38975
Summary: Alpha Protocol launcher: menu options hidden behind
grey boxes
Product: Wine
Version: 1.5.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 2eebedf38e4d5fd49075f8f89e63f869ca85cceb
Distribution: ---
Created attachment 51925
--> https://bugs.winehq.org/attachment.cgi?id=51925
screencast demonstrating the problem
Tested with the Steam version, no demo available.
When the game launcher appears menu options are hidden underneath grey
rectangles.
As the mouse pointer passes over a button it becomes visible (see example
screencast).
Terminal output doesn't show anything related.
The problem is reproducible in the traditional fullscreen and virtual desktop
mode as well.
The bug is present since
commit 2eebedf38e4d5fd49075f8f89e63f869ca85cceb
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Apr 30 15:09:03 2012 +0200
winex11: Handle Expose events by refreshing from the window surface.
wine-1.7.47-196-g4e6e9a1
Fedora 22 32-bit
XOrg 1.17.2
XFCE 4.12
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http://bugs.winehq.org/show_bug.cgi?id=23319
Summary: cmd thinks shift.exe is an internal command
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On Windows, 'shift' is an internal command, and 'shift.exe' is an
external command.
Wine's cmd mistakenly thinks 'shift.exe' is a synonym for 'shift'.
This makes it somewhat hard to play EA's Need For Speed: Shift.
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http://bugs.winehq.org/show_bug.cgi?id=28582
Bug #: 28582
Summary: MOVE-ing a file with cmd to current directory should
be a no-op
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
When using MOVE of a file/directory, bad things happen
'move file' or 'move file1' gives a confirmation dialog and deletes the file if
the move/overwrite is confirmed.
With directories, similar behaviour but you get an access denied and the dir
isn't deleted.
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https://bugs.winehq.org/show_bug.cgi?id=46504
Bug ID: 46504
Summary: cmd.exe: xcopy.exe with renaming
Product: Wine
Version: 4.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jonathanbelsewir(a)yahoo.de
Distribution: ---
The following command does not work right:
xcopy /q /y *.i root\*.htm
Workaround:
for %%f in (*.i) do (
copy %%f root\%%~nf.htm
)
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https://bugs.winehq.org/show_bug.cgi?id=42182
Bug ID: 42182
Summary: OUT: isn't supported (custom output device)
Product: Wine
Version: 1.8.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: kenorb(a)gmail.com
Distribution: ---
On Windows, OUT: is the special device and doing:
echo test > OUT
or:
echo test > OUT:
would redirect this to output device (by default same as NUL).
On Wine, "OUT:" file is created.
This should work similar as for CON: (which works fine in Wine):
echo test > CON
or:
echo test > CON:
See list of special devices at: http://superuser.com/a/613335
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http://bugs.winehq.org/show_bug.cgi?id=27605
Summary: cmd can't handle Ctrl-C
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xuhdev(a)gmail.com
When using wine cmd, Ctrl-C cannot be handled, instead, cmd will exit. I'm
using wine on Fedora.
1. $ wine cmd
2. press Ctrl-C
cmd exits, but it should not.
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http://bugs.winehq.org/show_bug.cgi?id=23596
Summary: stderr not displaying when invoking native linux
commands
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jarekczek(a)poczta.onet.pl
Try running /bin/grep
You should get a short usage note, like on unix. You get nothing.
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https://bugs.winehq.org/show_bug.cgi?id=42060
Bug ID: 42060
Summary: Zafehouse Diaries stuck on the loading screen with
built-in gdiplus (GdipWindingModeOutline not
implemented)
Product: Wine
Version: 2.0-rc2
Hardware: x86
URL: http://www.zafehouse.com/try-the-demo/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 56549
--> https://bugs.winehq.org/attachment.cgi?id=56549
terminal output
After starting a new game from the menu, the game seems to be stuck in an
infinite loop at the 'Building the town...' stage.
Can be reproduced with the demo (non-Steam).
The game needs .net2.0, xaudio2, native d3dx9_43 and d3dcompiler_43.
Native gdiplus used to be a workaround (now the game crashes with native
gdiplus, see bug #41926).
wine-2.0-rc2-35-gc28816c
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http://bugs.winehq.org/show_bug.cgi?id=26352
Summary: Time Warner Cable Connection Manager 1.00.0042.0 does
not work
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rusivi2(a)gmail.com
1) lsb_release -rd
Description: Ubuntu 10.10
Release: 10.10
2) apt-cache policy wine1.3
wine1.3:
Installed: 1.3.15-0ubuntu1~maverickppa1
Candidate: 1.3.15-0ubuntu1~maverickppa1
Version table:
*** 1.3.15-0ubuntu1~maverickppa1 0
500 http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu/ maverick/main i386
Packages
100 /var/lib/dpkg/status
3) What is expected to happen is when one performs at a command line:
cd /media/Time\ Warner\ Cab && wine Setup.exe
it installs then running the installed program at the command line:
cd ~/.wine/drive_c/Program\ Files/Time\ Warner\ Cable/Connection\ Manager &&
wine TWCCM.exe
it runs successfully.
4) What happens instead is it does not run, but notes instead:
+ Window pops up:
Couldn't find registry path : SOFTWARE\SmithMicro\QuickLink Mobile Plus
+ click OK button
+ Window pops up:
Couldn't find registry path : SOFTWARE\SmithMicro\QuickLink Mobile Plus
+ click OK button
+ Window pops up:
Couldn't find registry path : SOFTWARE\SmithMicro\QuickLink Mobile Plus
+ click OK button
+ Window pops up:
The Smith Micro QLM that you are running is a demo version which has now
expired. Please contact sales(a)smithmicro.com to inquire about an updated demo
version. The application will now exit.
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https://bugs.winehq.org/show_bug.cgi?id=39603
Bug ID: 39603
Summary: Multiple applications need support for loading Windows
binary registry hives using native API (BartPE,
Magical Jelly Bean Keyfinder, EasyBCD)
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
collector bug for apps/tools that need Windows binary registry hive support
(import/export) via native API.
* bug 4001 (BartPE)
* bug 19324 (ubcd4win)
* bug 22124 (BartPE)
* bug 28729 (EasyBCD)
* bug 29529 (Magical Jelly Bean Keyfinder)
Regards
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https://bugs.winehq.org/show_bug.cgi?id=39095
Bug ID: 39095
Summary: Deadnaut: screen flipped upside down when
anti-aliasing enabled
Product: Wine
Version: 1.7.49
Hardware: x86
URL: http://www.deadnaut.com/demo/?download=win
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52089
--> https://bugs.winehq.org/attachment.cgi?id=52089
terminal output
The game was built on the Unity engine, the problem can be reproduced in the
non-Steam demo version too.
When I enable anti-aliasing in the options menu the screen is rotated 180
degrees (text in the menus remains unaltered).
Reproduced on nouveau/mesa and nvidia binary drivers 340.76
The problem is present in Wine 1.2, 1.4, 1.6 too.
DeadnautDemoWindows.zip (146 MB)
sha1: 303ed46f70ffa7a302f71975ecd836a0c78ffd2e
Fedora 22
wine-1.7.49-41-g36a39ce
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http://bugs.winehq.org/show_bug.cgi?id=26925
Summary: Windows Installer creates Game Explorer shortcuts in
the wrong place
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://demos.gamersgate.com/22521
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34342)
--> (http://bugs.winehq.org/attachment.cgi?id=34342)
plain terminal output (Dungeons demo installer)
After a successful installation of the demo (Dungeons) one can notice that two
directories were created in the root of drive_c: during installation.
One is named "0" containing a shortcut "Play.lnk"
The other directory is named "1" containing a shortcut "Continue play.lnk"
If I'm not mistaken, they should belong to the Game Explorer stuff.
I don't have Vista or Seven only a Windows XP running in Virtualbox. After
installation those shortcuts went into
C:\Documents and Settings\All Users\Application
Data\Microsoft\Windows\GameExplorer\{BB112F90-7C81-4352-8823-861D3957CF8A}\PlayTasks
I guess in Wine they should go into:
/users/Public/Application
Data/Microsoft/Windows/GameExplorer/{BB112F90-7C81-4352-8823-861D3957CF8A}/PlayTasks
At least other games (e.g. Woody Two-Legs) place their Game Explorer shortcuts
there.
I've tried installing the demo with WinXP, Vista and Windows 7 compatibility
modes but the directories were always created in the root directory.
Dungeons demo download link added to URL (~525 MB).
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http://bugs.winehq.org/show_bug.cgi?id=36208
Bug ID: 36208
Summary: Steel Beasts v1.19 demo fails to start a mission:
'Error initializing D3DRM'
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://www.fileplanet.com/45253/40000/fileinfo/Steel-B
easts-Demo-v1.19
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
When you try to start a tutorial mission in the demo the following error is
displayed: "Error initializing D3DRM!" Then the game steps back to the main
menu.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6e8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f0a8,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:win:EnumDisplayDevicesW ((null),0,0x32f128,0x00000000), stub!
err:d3d:wined3d_caps_gl_ctx_destroy Failed to restore previous GL context.
Fedora 20
Nvidia binary drivers 337.12
X.Org X Server 1.14.4
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http://bugs.winehq.org/show_bug.cgi?id=27164
Summary: Cossacks: European Wars crashes on exit
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/60632/60000/fileinfo/New-Cos
sacks---European-Wars-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34703)
--> (http://bugs.winehq.org/attachment.cgi?id=34703)
terminal output
A crash occurs when you quit the game.
The problem is present in 1.0.1, 1.2.3 and so on.
I have the 1.15new version of the game.
The crash can be reproduced in the demo, too but the demo suffers from bug
#11782.
1) Install the demo as usual.
2) You will probably need a modified ddraw.dll, available here:
http://www.gsc-game.com/index.php?t=downloads&ss=299&s=patch
3) Run the executable, it will extract a ddraw.dll. Place it in the game
directory and override ddraw.dll to native,builtin in winecfg.
4) Start the game by dmcr.exe, click on Exit in the main menu >> a page fault
is generated.
Fedora 14 32-bit
Nvidia GeForce 250 / driver 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=25500
Summary: Megarace 3: in-game videos not working
Product: Wine
Version: 1.3.9
Platform: x86
URL: http://www.fileplanet.com/82163/80000/fileinfo/MegaRac
e-3-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32465)
--> (http://bugs.winehq.org/attachment.cgi?id=32465)
terminal output
Neither the intro videos (company logos) nor the in-game cutscenes are playing
in Megarace 3: Wine simply skips the videos without an error message. It's a
pity because there are some hilarious cutscenes in the game, featuring Lance
Boyle as the host of the game.
The company logos which should be played right after starting have the
following properties:
Video: WMV v7, 640x480 px, 4:3
Audio: WMA v7, 128 kbps, 44 kHz, Stereo, 16 bits
The cutscenes in the game are separated into 2 files:
a wmv file which also includes an audio track (WMV v7 / WMA v7)
and a corresponding wav file (ADPCM, Stereo, 22 kHz)
After installing WMP9 or 10 via winetricks the videos are still not playing.
The demo can be used to test the issue but it contains only one of the company
logos.
Fedora 14 x86
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https://bugs.winehq.org/show_bug.cgi?id=37372
Bug ID: 37372
Summary: Unexpected order of results in wildcard expansion
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andreas(a)grapentin.org
in cmd.exe, execute the following statement:
for %f in (*) do echo %f
On windows, you expect the files to be listed in lexicographically ascending
order, and some applications rely on that behaviour, one example being the
Gothic2 Modkit during Script parsing.
However, the order when executing this through wine seems random.
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https://bugs.winehq.org/show_bug.cgi?id=48877
Bug ID: 48877
Summary: [regression] Melodyne crashes when using the Pitch
tool
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: marcan(a)marcansoft.com
Distribution: ---
Created attachment 66814
--> https://bugs.winehq.org/attachment.cgi?id=66814
Partial fix
Tested on git master. Regression was introduced by commit 9bc6f004ce, but that
commit is not the root cause.
The assertion `assert( obj->numRects <= nb_points / 2 );` would fail, but the
code actually crashes earlier due to memory corruption as obj->rects overflows.
In the normal case of nb_points == 0, ET->ymin..ymax are
2147483647..-2147483648, which makes the code iterate over zero scanlines as
ymax < ymin. However, in the crash case, ymin..ymax are -2147483648..378 (note
the negative ymin), so it tries to iterate over two billion scanlines and adds
rects to the obj until it crashes.
This happens because create_polypolygon_region gets passed an insane polygon
with a -2147483648,-2147483648 vertex.
The actual bug is in GdipWidenPath, which produces NaN float points, which get
converted to that insane int after rounding.
And this happens because Melodyne is passing in a degenerate path with the
first two points at the same position (added debugging trace to dump the path
points):
format: "index: [type] X, Y"
00df:err:gdiplus:GdipWidenPath 0: [0] 4.000000, 4.000946
00df:err:gdiplus:GdipWidenPath 1: [1] 4.000000, 4.000946
00df:err:gdiplus:GdipWidenPath 2: [3] 4.000000, 4.000946
00df:err:gdiplus:GdipWidenPath 3: [3] 4.000000, 4.000000
00df:err:gdiplus:GdipWidenPath 4: [3] 4.000000, 4.000000
The code goes GdipWidenPath -> widen_open_figure -> widen_cap, where the
segment length is computed as 0 and it ends up dividing by zero.
I'm not sure what Windows does here. add_bevel_point handles the special case
by just placing a point coincident with the path, ignoring the pen width.
The attached patch generalizes that to widen_cap as a whole. It fixes the
Melodyne crash for me, but I'm not sure if it's the correct behavior, and
degenerate segments will probably cause problems in other code paths (e.g.
add_anchor seems to have the same bug). Maybe a better solution would be to
just remove coincident points from the path before widening (being careful of
cases where the path ends up with one point after this). Someone with more
experience with the GDI code should look at this, and perhaps test it on
Windows to see how it behaves.
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http://bugs.winehq.org/show_bug.cgi?id=17930
Summary: Cygwin compilation breaks without --disable-16bit
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dgerard(a)gmail.com
http://wiki.winehq.org/WineOnWindows
Cygwin compilation previously broke at internettransport.c (bug 16833).
However, it now breaks in dispdib.dll16.spec:
ccache gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__
-D_REENTRANT -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -g -O2 -o dispdib.o dispdib.c
../../tools/winebuild/winebuild -w --def -o dispdib.dll16.def --export
./dispdib.dll16.spec
./dispdib.dll16.spec:1: 'pascal' not supported for Win32
make[2]: *** [dispdib.dll16.def] Error 1
make[2]: Leaving directory `/cygdrive/d/wine-git/dlls/dispdib.dll16'
make[1]: *** [dispdib.dll16] Error 2
make[1]: Leaving directory `/cygdrive/d/wine-git/dlls'
make: *** [dlls] Error 2
Regression testing shows the commit in question as:
[86f54f4c8900db155ad9b11fabf644e0c1b644f9] gdi32: Make dispdib.dll into a
stand-alone 16-bit module.
Later builds break similarly in compobj.dll16.spec:
./compobj.dll16.spec:215: Type 'segptr' not supported for Win32
./compobj.dll16.spec:216: Type 'segptr' not supported for Win32
./compobj.dll16.spec:217: Type 'segptr' not supported for Win32
make[2]: *** [compobj.dll16.def] Error 1
make[2]: Leaving directory `/cygdrive/d/cygwine/wine-1.1.17/dlls/compobj.dll16'
make[1]: *** [compobj.dll16] Error 2
make[1]: Leaving directory `/cygdrive/d/cygwine/wine-1.1.17/dlls'
make: *** [dlls] Error 2
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http://bugs.winehq.org/show_bug.cgi?id=22384
Summary: DbgHelp doesn't support DWARF-2 on Mac OS X
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
Mac OS X has long had support for DWARF-2. Unfortunately, the current
implementation of DWARF-2 support in DbgHelp is tied to ELF. This means it
can't directly be used on Mac OS X, because Mac OS X does not support ELF.
I understand that getting things to work on Linux first takes priority over
getting them to work on Mac OS, but right now we Mac users are stuck with the
inferior stabs format. Plus, I get the feeling we're going to need this for
64-bit support. Also, DWARF happens to be the default format on 10.5 and up.
I also understand that the scheme that Apple uses is different from ELF
systems. Not only does DWARF-2 stuff get its own segment (__DWARF), but when
the binary is built, the DWARF stuff is put into a dSYM companion bundle. On
top of that, the dSYM bundle isn't even generated automatically for multi-file
builds. This means that:
- We have to invoke dsymutil to create the dSYM bundle.
- We have to install the dSYM bundle (if present) with each binary.
- We have to find the dSYM bundle to get DWARF-2 debug info.
I would be more than willing to help with this. (This might have even made a
good SoC project. Too late now...)
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https://bugs.winehq.org/show_bug.cgi?id=48686
Bug ID: 48686
Summary: Soldier of Fortune Platinum Displays Strange Textures
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: publiclewdness(a)tutanota.com
Distribution: ---
Created attachment 66548
--> https://bugs.winehq.org/attachment.cgi?id=66548
Debugging Log
The game will launch and play but several textures in the game are not correct.
Character uniforms; cars; objects in game; etc. The strange colors they are
change from playthrough to playthrough as well. I am using version 1.07f of the
game from GOG. I have tried installing and running the game on a Windows 10
system and the texture issue isn't present there, it looks normal. I ran the
SoF.exe file both through terminal and
My system:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 19.3.4
| Manjaro 19.0.1 | Mate 1.24 | Kernel 5.5.6-1-MANJARO
Windows System where it worked:
AMD FX-9590 | 16GB DDR3-2133 | Radeon R9 270 2GB | Driver 20.1.3 | Windows 10
Pro 1909
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https://bugs.winehq.org/show_bug.cgi?id=43836
Bug ID: 43836
Summary: Dev C++ - Program unable to debug the code
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amitpooniaamit10(a)gmail.com
Distribution: ---
While trying to run a program on Dev C++ program encounter errors while loading
gdb.exe and unable to execute the program
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https://bugs.winehq.org/show_bug.cgi?id=42882
Bug ID: 42882
Summary: rs232 port access no working with ubuntu 17.10 worked
fine with previous versions of ubuntu
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arcadeshopper(a)gmail.com
Distribution: ---
I am able to connect to the serial port via applications in wine but there is
never any data received.
I can communicate outside of wine without issue using minicom.
I am using a ftdi usb to serial adapter that worked fine in previous versions
of ubuntu. I am having this problems with all relases of wine I have tried
including the default ubuntu package and 2.4 from the PPA
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http://bugs.winehq.org/show_bug.cgi?id=21017
Summary: Adobe Premiere Pro CS4 won't start
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skerit(a)kipdola.com
Created an attachment (id=25215)
--> (http://bugs.winehq.org/attachment.cgi?id=25215)
Log of Premiere Pro CS4 itself
To reproduce this you'll have to install Premiere Pro CS4 using wine 1.1.16
(there's also a patch available for current trunk)
I believe this beginning error lies somewhere in msxml and gdiplus.
(You can get a lot further in the program using native dll's (like msxml and
gdiplus) but then you're not allowed to post bugs for obvious reasons. You can
try it out using the same winetricks for Photoshop CS4)
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http://bugs.winehq.org/show_bug.cgi?id=29267
Bug #: 29267
Summary: rtf text from wine's richedit shows up with a black
background in LibreOffice Writer
Product: Wine
Version: 1.3.34
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Classification: Unclassified
To reproduce:
1. Open Wine's wordpad and LibreOffice Writer.
2. Type some text in wordpad.
3. Copy text to the clipboard.
4. Paste into LibreOffice Writer.
Or:
1. Open Wine's wordpad and LibreOffice Writer.
2. Type some text in wordpad.
3. Save from wordpad as a .rtf file.
4. Open the rtf file in LibreOffice Writer.
In both cases, the text shows up with a black background in Writer. This does
not happen with native riched20. When opening the rtf file with Word 2007, I do
not see the black background, so this is somehow related to the interaction
between Wine's richedit and LibreOffice, and I can't be sure which is at fault.
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http://bugs.winehq.org/show_bug.cgi?id=20350
Summary: Lightsmark 2008 - benchmark label looks wrong
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Created an attachment (id=24093)
--> (http://bugs.winehq.org/attachment.cgi?id=24093)
wine
GUI looks different (element that display score). First it appear: wrong
background (white not gray) and it looks like not editable input. In Windows XP
SP 3 its not visble.
After benchmark wrong size and color of font.
I checked the source and it use richedit20 but im not good at it so maybe my
mistake.
Ubuntu 9.04
Intel(R) Pentium(R) Dual CPU E2220 @ 2.40GHz
CPU flags: 2400MHz MMX SSE SSE2 SSE3 SSSE3 HTT
Linux 32bit GCC 4.3.3 Release May 26 2009
Linux 2.6.28-15-generic i686
GeForce 9600 GT PCI Express 180.44 512Mb
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http://bugs.winehq.org/show_bug.cgi?id=26302
Summary: outliner Keynote NF has a several problems
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wit9(a)yandex.ru
Created an attachment (id=33527)
--> (http://bugs.winehq.org/attachment.cgi?id=33527)
listing of "fixmes"
There is a popular outliner Keynote NF (Mozilla Public License 1.1)
(http://code.google.com/p/keynote-nf/downloads/list). It's written in Delphi
with using of some additional components, so author has no plans to port it to
Linux.
Using the Keynote NF with the Wine causes several problems, including
1. error when pasting from the clipboard
2. using lists
and other
In the terminal appear a lot of "fixme" (see attachment).
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http://bugs.winehq.org/show_bug.cgi?id=36788
Bug ID: 36788
Summary: Wine doesn't show anything with Photodex slideshow
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: ostash(a)ostash.kiev.ua
CC: julliard(a)winehq.org
Regression SHA1: ea07c310ecfee6b301e7af8413760eb446e6f184
I have one exe file which seems to be Photodex generated slideshow application.
It used to word perfectly with Wine in 2010-2012, but when I tried to run it
recently I got no output on screen.
Sound plays fine, and it looks like application window is created (it is
present on taskbar), but there is no window, no borders, no title, no output.
Well this slideshow runs fullscreen, but anyway no output.
I've managed to bisect this problem to:
ea07c310ecfee6b301e7af8413760eb446e6f184 is the first bad commit
commit ea07c310ecfee6b301e7af8413760eb446e6f184
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Sep 4 13:34:15 2012 +0200
winex11: Create the whole window at window creation time.
:040000 040000 62dd63d6f45078b96e4305d60fe8d1b7386b1bc0
c02b6dc1c8940fc75d22753888c3fba415848f38 M dlls
Unfortunately code changed too much from that time, so git revert patch can't
be applied.
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https://bugs.winehq.org/show_bug.cgi?id=37615
Bug ID: 37615
Summary: wineconsole: user backend won't detect font -> white
boxes
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david(a)ixit.cz
Distribution: ---
Created attachment 50064
--> https://bugs.winehq.org/attachment.cgi?id=50064
wineconsole.log
Wine compiled without ncurses.
When wineconsole is started, it shows white boxes instead of font. Log with
WINEDEBUG=+wineconsole attached.
This code is from 2002:
programs/wineconsole/user.c : line 442
/* FIXME:
* the current freetype engine (at least 2.0.x with x <= 8) and its
implementation
* in Wine don't return adequate values for fixed fonts
* In Windows, those fonts are expected to return the same value for
* - the average width
* - the largest width
* - the width of all characters in the font
* This isn't true in Wine. As a temporary workaround, we get as the width of
the
* cell, the width of the first character in the font, after checking that all
* characters in the font have the same width (I hear paranoia coming)
* when this gets fixed, the code should be using tm.tmAveCharWidth
* or tm.tmMaxCharWidth as the cell width.
*/
I tried comment font checking, then output is better, but font isn't
fixed-width (still smaller issue than white boxes instead of font).
In Ubuntu 12.04 is freetype 2.4.8, so IMHO we can rely on 2.4 series + ncurses
is default, so we can go ahead and fix it.
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https://bugs.winehq.org/show_bug.cgi?id=48088
Bug ID: 48088
Summary: DIB engine does not work on a 256-color X server
Product: Wine
Version: 1.5.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 65646
--> https://bugs.winehq.org/attachment.cgi?id=65646
Regedit in Xephyr
To reproduce, run `Xephyr :1 -ac -screen 800x600x8` in one terminal window and
`DISPLAY=:1 wine regedit` in another. The window colors are positively
psychedelic.
A regression test on a Debian 6.0 Squeeze virtual machine revealed:
33ac850c80634c891b0c157bbffa612f70954a40 is the first bad commit
commit 33ac850c80634c891b0c157bbffa612f70954a40
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Sep 6 12:39:34 2012 +0200
winex11: Use window surfaces for rendering top-level windows.
It can be disabled by setting "ClientSideGraphics"="n".
:040000 040000 704eac5fc311e63d373e399c63a2488a6b3dedca
33fb0e5963c1326f8765334e4714060c89b21b5e M dlls
And indeed, creating the registry key "HKEY_CURRENT_USER\Software\Wine\X11
Driver\ClientSideGraphics" with the value "N" or "n" allows the window to be
displayed normally (except for some unsightly dithering).
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http://bugs.winehq.org/show_bug.cgi?id=25887
Summary: winevdm tries to run dos apps via dosbox on Z: which
is reserved in dosbox
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pquiring(a)gmail.com
If you try to run a dos app that is not under .wine/drive_c (C:) winevdm will
try to use Z: which is reserved in dosbox and fails. Need to mount / with
another drive letter and then run the dos app in that folder.
Winevdm doesn't even create a mount statement for z:
sample bad config generated:
[autoexec]
mount c /home/user/.wine/dosdevices/c:
mount y /home/user/.wine/dosdevices/y:
Z:
cd \home\user\DATA\games\game
Z:\home\user\DATA\games\game\game.exe
exit
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http://bugs.winehq.org/show_bug.cgi?id=33557
Bug #: 33557
Summary: SourceInsight: Can't find project file in Project file
browser after creating project
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wendaotao(a)163.com
Classification: Unclassified
You can't find files in Project file browser of Project Window after creating a
project. It will be ok after reopening project.
SourceInsight version:3.50.0070
OS: Ubuntu 10.04
Wine:1.5.29
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https://bugs.winehq.org/show_bug.cgi?id=49473
Bug ID: 49473
Summary: Chaos Legion videos play upside down.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Chaos Legion videos play upside down. I have attached a screen shot of the
problem.
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http://bugs.winehq.org/show_bug.cgi?id=11674
Summary: Dual-core not being correctly supported in World of
Warcraft (WOW)
Product: Wine
Version: 0.9.55.
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
+++ This bug was initially created as a clone of Bug #6383 +++
Running World of Warcraft in wine on a multicore/SMP system results in multiple
threads being used, however, only one CPU is given significant tasks. The
others have very little to no CPU load.
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https://bugs.winehq.org/show_bug.cgi?id=46219
Bug ID: 46219
Summary: Camelot Unchained client client crashes while
execution
Product: Wine
Version: 3.0.3
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: igor.kurtovic(a)me.com
Created attachment 62903
--> https://bugs.winehq.org/attachment.cgi?id=62903
Backtrace from error
Every time the Client Patcher is launched it crashes with a severe error and is
closed
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https://bugs.winehq.org/show_bug.cgi?id=46451
Bug ID: 46451
Summary: TeamViewer Portable Version 14 Crashes when I go to
exit
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fanfare(a)comcast.net
Distribution: ---
Created attachment 63235
--> https://bugs.winehq.org/attachment.cgi?id=63235
Backtrace file
TeamViewer actually worked. It just crashes when I try to exit it. I have
sibmitted the backtrace file.
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https://bugs.winehq.org/show_bug.cgi?id=46665
Bug ID: 46665
Summary: Trying to run Belarc Advisor but during "checking for
security updates" the program crashes
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arclite7(a)gmail.com
Distribution: ---
Created attachment 63610
--> https://bugs.winehq.org/attachment.cgi?id=63610
Wine backtrace.txt with todays date added
Belarc has encountered a serious problem and has had to close - second time of
running, this time from the program shortcut on the desktop... prior instance
was run automatically from the installer but that too appears to have crashed a
the same point during the inventory process.
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https://bugs.winehq.org/show_bug.cgi?id=46572
Bug ID: 46572
Summary: Uplay launch transparent window
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wiiu3dsxl13127(a)gmail.com
Distribution: ---
Created attachment 63445
--> https://bugs.winehq.org/attachment.cgi?id=63445
Logs from launching wine in terminal
When I launched Uplay, the Windows appear but she is transparent
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https://bugs.winehq.org/show_bug.cgi?id=47162
Bug ID: 47162
Summary: Batman: Arkham Origins Crashes at Launch - Stuttering
cutscenes dx11
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Hi,
The issue is only in DX11 version but the cinematics in this game not play
well. Play very very choppy and stuttering, at 8 or less FPS.
If exist another open issue more specific or generic, can you list this game in
it?
Maybe is a driver problem or is problem of the game it self? I don’t know, but
is possible fix this problem the experience can be perfect for all.
Thanks!
David Gámiz Jiménez
My Hardware:
AMD Phenom(tm) II X6 1055T
8GB RAM DDR3-1333
SSD Sata3 KINGSTON 120Gb / Seagate Sata3 HDD 1TB
Nvidia GeForce GTX 1060 OC 3072MB VRAM DDR5
Ubuntu 16.04 LTS (Last updated) / Unity 7
Driver Nvidia: 418.56 official graphics ppa
Gamepad Xbox360 Wired USB
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https://bugs.winehq.org/show_bug.cgi?id=47425
Bug ID: 47425
Summary: Cadence Allegro 17.2 : Crash when installing
application
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: cmaria95(a)ymail.com
Distribution: ---
Created attachment 64773
--> https://bugs.winehq.org/attachment.cgi?id=64773
Wine Installation Crash Back trace log.
Wine crashed due to an Unhandled page fault on write access when attempting to
install Cadence Allegro version 17.2, running Open SUSE Tumbleweed version
20190623.
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https://bugs.winehq.org/show_bug.cgi?id=45716
Bug ID: 45716
Summary: WinUAE fails to register some key presses
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yesideez(a)hotmail.co.uk
Distribution: ---
I'm running WinUAE v4.1.0 x64 and have noticed that several key presses don't
get picked up by the emulator.
For example, when in Workbench the right Windows key on my keyboard and N
should let me create a new drawer (directory) but as soon as I press the
Windows key I get the start menu appear and the N is ignored.
Pressing END+BREAK/PAUSE should put the emulator in and out of warp mode (it's
currently stuck in Warp mode which renders parts of the application unusable).
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https://bugs.winehq.org/show_bug.cgi?id=45931
Bug ID: 45931
Summary: Powerpoint gets stuck on hovering File menu button (MS
Office 2013 32bit)
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madura.x86(a)gmail.com
Distribution: ---
Powerpoint freezes the whole PC (I can not kill the process or make it quit by
using CPU limit control). To reproduce hover mouse pointer above File menu (top
left corner) button after Powerpoint has been running for a few seconds. The
whole PC becomes non-responsive and a hard reset is required to recover. I can
not gather traces since it makes the whole PC unusable right now, if there are
any debug controls for this please mention.
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https://bugs.winehq.org/show_bug.cgi?id=47535
Bug ID: 47535
Summary: Corel PaintShop Pro X7: installer (setup) crashes on
startup
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Created attachment 64929
--> https://bugs.winehq.org/attachment.cgi?id=64929
Wine backtrace crash report of PSP X7
PaintShop Pro X7 setup installer crashes immediately after it is clicked
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https://bugs.winehq.org/show_bug.cgi?id=42877
Bug ID: 42877
Summary: SumatraPDF 3.1.2 tabs are covered by wine title bar
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ericbasil.rabi(a)gmail.com
Distribution: ---
The SumatraPDF 3.1.2 has tabs and menu button at the top of the window. These
are partially covered by the wine title bar when not in full screen. When in
full screen, the tabs and the menu button are almost complete covered. This
makes accessing the menu and closing tabs impossible in full screen. I use
ubuntu 16.04.
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https://bugs.winehq.org/show_bug.cgi?id=40376
Bug ID: 40376
Summary: Black screen in Epic Games Launcher caused by d3d11
Product: Wine
Version: 1.9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: felix-bachl(a)web.de
Distribution: ---
A black screen can be seen. The following output is repeated endlessly.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring FrontCounterClockwise
0x1.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
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https://bugs.winehq.org/show_bug.cgi?id=44840
Bug ID: 44840
Summary: Icewind Dale unusably glitchy starting with Wine
Version 3.2
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wodencafe(a)gmail.com
Distribution: ---
Starting with Wine 3.2 and on, Icewind Dale (2.0.0.11 (GOG)) is having very
strange input / glitchy rendering issues.
I have attached a video comparison with 3.1 where it works fine.
Tested with 3.2, 3.3, and 3.4, and all have the strange input and glitchy
problem.
There are no additional wine modifications.
Please see the video for example of problem, and comparison of when it was
working with 3.1
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https://bugs.winehq.org/show_bug.cgi?id=50193
Bug ID: 50193
Summary: Minimizing a window of a Delphi app leads to a window
completely disappearing without any ability to restore
it
Product: Wine
Version: 1.2-rc2
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression, source, testcase
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Regression SHA1: 61e50e15ba45ad54655f98619f5ef33917033165
Distribution: ---
Created attachment 68708
--> https://bugs.winehq.org/attachment.cgi?id=68708
test app (source + binary)
Applications created with Delphi create secondary top level windows without
WS_EX_APPWINDOW style set, and minimizing such a window leads to a window
completely disappearing without any ability to restore it.
This is a regression caused by
commit 61e50e15ba45ad54655f98619f5ef33917033165
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri May 28 12:14:43 2010 +0200
winex11: Map zero-size windows and set an empty window region for them.
Admittedly Windows behaviour is weird: it minimizes such windows in an MDI
style with desktop as an MDI client and Delphi window as an MDI child.
https://source.winehq.org/patches/data/196455 is an attempt to fix this
regression.
Before this patch: no taskbar window for a normal or minimized owned window.
After this patch: no taskbar window for normal owned window, after a window
being minimized a taskbar button appears, after a window being restored a
taskbar button gets removed.
Attachment contains a simple test app (source + binary) that reproduces this
problem.
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https://bugs.winehq.org/show_bug.cgi?id=49981
Bug ID: 49981
Summary: Doom Eternal Killed
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 68382
--> https://bugs.winehq.org/attachment.cgi?id=68382
Terminal output when launching
On launch the game is killed before it starts.
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https://bugs.winehq.org/show_bug.cgi?id=49927
Bug ID: 49927
Summary: Prince of Persia Sands Of Time Graphic Bug
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 68309
--> https://bugs.winehq.org/attachment.cgi?id=68309
POP-blacklines
Prince of Persia Sands Of Time Graphic Bug where it shows two black lines that
follow the character around on wine-5.18 nvidia proprietary driver. I will
upload a screenshot of the issue. This was tested in a clean wine prefix.
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http://bugs.winehq.org/show_bug.cgi?id=18923
Summary: Post Mortem starts out of bounds
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mickflemm(a)gmail.com
When i run Post Mortem
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=14766 -i had to
override msvcrt but that's another bug) i get a blank screen. It turns out that
if i run compiz and try anything that zooms out of the desktop (eg fire up the
app switcher or enable 3d windows and rotate the cube) i can see the app
running normaly (videos and everything, i even managed to start a game). It
seems that the app starts "above" the desktop for some reason (i've attached
the log).
You can get the game from here -> http://uk-microids.gamesplanet.com/ for a few
euros and check it out, i haven't tested the demo but i guess it should have
the same behaviour, you can get it here ->
http://www.gamespot.com/pc/adventure/postmortem/download_2897772.html
This seems to be the only problem with this game, sound works, gameplay is ok,
you just have to fire up the app switcher or rotate the cube with 3d windows
enabled in order to see anything :P
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http://bugs.winehq.org/show_bug.cgi?id=21796
Summary: Syberia game can`t start normally
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
Created an attachment (id=26360)
--> (http://bugs.winehq.org/attachment.cgi?id=26360)
Console output
Whel i load syberia game, i hear the sound, but on screen i see only my desktop
without mouse, etc. I can switch to other windows by window manager, but don`t
see anything. Game locks image. Keyboard work, so i switch to console and kill
wineserver.
The game works fine, if compositing enable, but switch to other windows don`t
work.
My videodrivers are xf86-video-ati
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http://bugs.winehq.org/show_bug.cgi?id=20947
Summary: Slow mouse and menus in Kdeops studio anventure game
engine
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 4plague(a)gmail.com
Created an attachment (id=25113)
--> (http://bugs.winehq.org/attachment.cgi?id=25113)
full console output
Every Kheops Studio adventure game tested (Echo: Secrets of the Lost Cavern;
Return to Mysterious Island; Voyage: Journey to the Moon; Escape from Treasure
Island) has the same problem:
When entering a menu (overlay over the 3D game world and the main menu) mouse
is extremely slow as are background sprite graphics (butterflies etc).
console is flooded by:
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6174
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https://bugs.winehq.org/show_bug.cgi?id=47640
Bug ID: 47640
Summary: No Man's Sky (Beyond) does not start anymore: Unable
to initialize Vulkan
(vkEnumerateInstanceExtensionProperties failed)
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dima(a)ulupov.com
Created attachment 65081
--> https://bugs.winehq.org/attachment.cgi?id=65081
wine64 No Man's Sky console output
No Man's Sky (which looks like used to run) switched to Vulkan.
Now it does not start with popup message right after start:
---
Unable to initialize Vulkan (vkEnumerateInstanceExtensionProperties failed).
You may not have a Vulkan driver installed, or an old driver on your machine
may be corrupted.
Please refer to www.no-mans-sky.com for details.
---
Mac OS X Version: 10.14.6
MacBook Pro (15-inch, 2018)
Radeon Pro 555X 4 GB
Intel UHD Graphics 630 1536 MB
No Man's Sky version: 2.06b
No Man's Sky was installed with GOG Galaxy client.
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http://bugs.winehq.org/show_bug.cgi?id=28861
Bug #: 28861
Summary: Final Fantasy XI hangs after character selection
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: llwang(a)infor.org
CC: julliard(a)winehq.org
Classification: Unclassified
Created attachment 37071
--> http://bugs.winehq.org/attachment.cgi?id=37071
WINEDEBUG=warn+all log for running pol.exe with wine-1.3.29
Final Fantasy XI hangs after character selection and setting active character
on the server. The main game screen does not load. A log with
WINEDEBUG=warn+all with wine-1.3.29 is attached. After doing a regression
test, the commit that caused FFXI to hang after character selection seems to
be:
79c2e55b5a6331d15788f65a929e9e002c2f8b05 is the first bad commit
commit 79c2e55b5a6331d15788f65a929e9e002c2f8b05
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Apr 20 20:30:09 2011 +0200
user32: Only call the driver when the cursor position has really changed.
:040000 040000 5e335fb6e93ffa3171bd0ac90294f8088f64b749
b75dac74bbb00182b657a40cd0bf673aad71ace1 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=38708
Bug ID: 38708
Summary: wine 1.7.* won't grab keyboard, some games super slow
Product: Wine
Version: 1.7.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n.andrew.walsh(a)gmail.com
Distribution: ---
Using the dev branch causes several games (Dragon Age: Origins, Homeworld2
Complex , and the recently released Etherium, which were the only games I have)
to fail to grab the keyboard, such that keypresses show up in the aterm from
which the wine command was issued. Downgrading to the 1.6.* series resolves the
issue
Furthermore, the Complex mod for wine runs *etremely* slowly: loading a game
with 1.6.* takes under 30 seconds; with 1.7.* it's over ten minutes.
What information do you need to help narrow down the issue?
Cheers,
A
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https://bugs.winehq.org/show_bug.cgi?id=46568
Bug ID: 46568
Summary: 64-bit msxml6.dll from Microsoft Core XML Services 6.0
redist package fails to load (Wine doesn't respect
44-bit user-mode VA limitation from Windows < 8.1)
Product: Wine
Version: 4.0
Hardware: x86-64
URL: https://download.microsoft.com/download/2/e/0/2e01308a
-e17f-4bf9-bf48-161356cf9c81/msxml6_x64.msi
OS: Linux
Status: NEW
Keywords: download, win64
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
reported by Louis in https://bugs.winehq.org/show_bug.cgi?id=46107#c2
--- quote ---
I tried winetricks msxml3 and msxml6, but somehow it didn`t work out in 64-bit
wineprefix; i get errors that msxml is not registered etc,
Does anyone know a workaround to use native msxml on 64-bit prefix?
--- quote ---
Relevant part of trace log:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Altium/AD18
$ WINEDEBUG=+seh,+relay,+loaddll,+virtual wine64 ./X2.EXE >>log.txt 2>&1
...
002a:Call KERNEL32.LoadLibraryExW(0053f2b0
L"C:\\windows\\system32\\msxml6.dll",00000000,00000008) ret=7fbe435d7558
...
002a:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\msxml6.dll"
at 0x7ff79e00000: native
002a:Call PE DLL (proc=0x7ff79e0101c,module=0x7ff79e00000
L"msxml6.dll",reason=PROCESS_ATTACH,res=(nil))
...
002a:Call KERNEL32.HeapCreate(00000001,00000000,00000000) ret=7ff79e18411
002a:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00110000
2000 00000004
002a:trace:virtual:map_view got mem with anon mmap
0x7fbe39819000-0x7fbe39929000
002a:trace:virtual:VIRTUAL_DumpView View: 0x7fbe39820000 - 0x7fbe3992ffff
(valloc)
002a:trace:virtual:VIRTUAL_DumpView 0x7fbe39820000 - 0x7fbe3992ffff --rw-
002a:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff 0x7fbe39820000
00010000 1000 00000004
002a:trace:virtual:mprotect_exec forcing exec permission on
0x7fbe39820000-0x7fbe3982ffff
002a:trace:virtual:VIRTUAL_DumpView View: 0x7fbe39820000 - 0x7fbe3992ffff
(valloc)
002a:trace:virtual:VIRTUAL_DumpView 0x7fbe39820000 - 0x7fbe3982ffff c-rw-
002a:trace:virtual:VIRTUAL_DumpView 0x7fbe39830000 - 0x7fbe3992ffff --rw-
002a:Ret KERNEL32.HeapCreate() retval=7fbe39820000 ret=7ff79e18411
...
002a:Call ntdll.RtlAllocateHeap(7fbe39820000,00000000,00000060) ret=7ff79e03c10
002a:Ret ntdll.RtlAllocateHeap() retval=7fbe39822730 ret=7ff79e03c10
002a:Call msvcrt.memset(7fbe39822740,00000000,00000042) ret=7ff79e03a5a
002a:Ret msvcrt.memset() retval=7fbe39822740 ret=7ff79e03a5a
002a:trace:seh:NtRaiseException code=c0000005 flags=0 addr=0x7ff79e03efe
ip=7ff79e03efe tid=002a
002a:trace:seh:NtRaiseException info[0]=0000000000000000
002a:trace:seh:NtRaiseException info[1]=ffffffffffffffff
002a:trace:seh:NtRaiseException rax=000000000011b2d0 rbx=6c61567274736270
rcx=0000000000000008 rdx=0000000000000000
002a:trace:seh:NtRaiseException rsi=0000000000007fbe rdi=0000000000000730
rbp=00000ff7c73044e8 rsp=000000000053ea70
002a:trace:seh:NtRaiseException r8=00007fbe39822740 r9=0000000000000000
r10=0000000000000000 r11=0000000000000000
002a:trace:seh:NtRaiseException r12=00007fbe39822740 r13=000007ff79f8dc80
r14=00007fbe436c6160 r15=000000000053f708
...
002a:exception c0000005 in PE entry point
(proc=0x7ff79e0101c,module=0x7ff79e00000,reason=PROCESS_ATTACH,res=(nil))
002a:Ret PE DLL (proc=0x7ff79e0101c,module=0x7ff79e00000
L"msxml6.dll",reason=PROCESS_ATTACH,res=(nil)) retval=0
002a:Call PE DLL (proc=0x7ff79e0101c,module=0x7ff79e00000
L"msxml6.dll",reason=PROCESS_DETACH,res=(nil))
002a:Ret PE DLL (proc=0x7ff79e0101c,module=0x7ff79e00000
L"msxml6.dll",reason=PROCESS_DETACH,res=(nil)) retval=1
002a:trace:loaddll:free_modref Unloaded module
L"C:\\windows\\system32\\msxml6.dll" : native
002a:Ret KERNEL32.LoadLibraryExW() retval=00000000 ret=7fbe435d7558
002a:err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\msxml6.dll"
--- snip ---
It seems that certain older 64-bit components such as Microsoft XML libs make
assumptions about the 64-bit user-mode virtual address space layout.
This is different from the usual broken apps a la "I failed at porting my
32-bit app to 64-bit" (pointer truncation).
In this case, pointers from certain allocations are broken into multiple parts
and used as indices into multi-level lookup tables.
Pitfall: there is a 44-bit user-mode VA limitation (8TB) for 64-bit Windows
which was lifted starting with Windows 8.1+.
Wine doesn't respect the 44-bit pre-Windows 8.1 virtual address space limits,
allowing process heaps to be placed in 0000'7Fxx'0000'0000 range (128 TB) which
causes out-of-bounds access to lookup tables when indices overflow (derived
from pointer bits). The exception occurs in entry point, causing 'msxml6.dll'
to be unloaded.
One workaround is to move Wine's top-down allocations/heaps into 8 TB VA range
(Wine preloader) and impose same user-mode address space bits limits as with
all 64-bit Windows versions < 8.1 to stay "compatible". I've tested it and it
works for native here. Not sure if it's worth to change though.
I don't know if a separate 64-bit MSXML6 re-distributable package exists that
has been fixed wrt Windows 8.1+ address space limits.
MSXML6 is part of Windows OS for newer versions and automatically kept
up-to-date.
$ sha1sum msxml6_x64.msi
1eb84eeae7729ea5db7fe79779f4e216114261ba msxml6_x64.msi
$ du -sh msxml6_x64.msi
2.6M msxml6_x64.msi
$ wine --version
wine-4.0-276-g84459ba94b
Regards
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https://bugs.winehq.org/show_bug.cgi?id=39742
Bug ID: 39742
Summary: Heroes of Might and Magic 5 does not work (empty
screen)
Product: Wine
Version: 1.8-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galdralag(a)bk.ru
Distribution: ---
Heroes of Might and Magic 5 does not work.
When starting game shows only first splash screen.
After splash game starts intro video and it is not shown. But sound exists.
This occurs since 1.55.
In version 1.54 all ok.
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https://bugs.winehq.org/show_bug.cgi?id=46522
Bug ID: 46522
Summary: Application stops responding
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
URL: https://formatfactory.it.uptodown.com/windows/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Created attachment 63379
--> https://bugs.winehq.org/attachment.cgi?id=63379
Desktop screenshot
Hi! I got an error with FormatFactory 4.5.5. It stops responding when I drag
and drop a file from desktop into the app. To reproduce the bug:
1) Download the program from
https://formatfactory.it.uptodown.com/windows/download
2)Install it
3)Run it. It will ask you if you want to update the program to version 4.5.5.
Update it.
4)Try to drag and drop a file from desktop into the application
5)A new window opens but the program stops responding and you are not able to
do
anything anymore.
I attached a screenshot of the error.
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https://bugs.winehq.org/show_bug.cgi?id=47686
Bug ID: 47686
Summary: No Man's Sky - crash when moving fast through
asteroids / space
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: winebugz(a)kbrm.net
Distribution: ---
Created attachment 65143
--> https://bugs.winehq.org/attachment.cgi?id=65143
First crash backtrace
WINE : wine-4.14 (Staging)
OPSYS: Debian 9.9
GPU : Nvidia GTX 670
VDRV : nvidia-driver 430.40-1 (experimental repo)
DLL-OVERRIDE: vulkan-1 (built-in) /* game won't even start to menu without this
*/
Replicate:
Get in ship
Get above atmosphere
Target "Signal Source / Coordiates"
Engage Pulse Engines
1-3 minutes into flight - NMS crashes with:
Unhandled exception: page fault on write access to [HEX ADDRESS] in 64-bit
code ([HEX ADDRESS]).
Attaching three (3) backtraces and console output.
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https://bugs.winehq.org/show_bug.cgi?id=50083
Bug ID: 50083
Summary: ASCOM Platform 6.5 - Installation failed
Product: Wine
Version: 5.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bammzilla(a)astronomy.com.ph
Distribution: ---
Created attachment 68544
--> https://bugs.winehq.org/attachment.cgi?id=68544
Screenshots of popup error screens during install
The ASCOM Platform allows windows desktop planetarium programs to control
astronomical hardware such as telescopes, domes, and cameras.
The software is freely distributable and open source, released under the
Creative Commons Attribution-ShareAlike 3.0 License, but written under the .NET
Platform.
The latest version is ASCOM Platform 6.5, written under .NET Framework 4.8 and
Visual Studio 2019.
To prepare the installation, I ran winetricks -q vcrun2019 dotnet35sp1
dotnet452 dotnet472 dotnet48. No errors were reported in the installation of
dotnet.
I then launched the installer with the following command:
WINEDEBUG=+nls wine ASCOMPlatform65.exe >> ASCOMPlatform65.log 2>&1
The installation went smoothly but popped up several error screens and ended
with an installation failed.
Screenshots of the error screens are attached.
The WINEDEBUG log file is gzipped and attached.
ASCOMPlatform installer log files are zipped and attached.
Download the installer from the following link:
https://github.com/ASCOMInitiative/ASCOMPlatform/releases/download/v6.5Rele…
Full source code of ASCOM Platform is available here:
https://github.com/ASCOMInitiative/ASCOMPlatform
ASCOMPlatform License file:
https://github.com/ASCOMInitiative/ASCOMPlatform/blob/master/LICENSE.txt
Information about ASCOM can be found here:
https://ascom-standards.org/Community/
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https://bugs.winehq.org/show_bug.cgi?id=43172
Bug ID: 43172
Summary: IDirectPlay4::EnumConnections needs to support wide
string in DPNAME structure
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dplay
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
IDirectPlay4::EnumConnections needs to support wide strings in DPNAME returned
in EnumConnections. Currently it just forwards to the ascii version.
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https://bugs.winehq.org/show_bug.cgi?id=45584
Bug ID: 45584
Summary: FindFirstFile fails to correct case when full name
supplied
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: us(a)edmeades.me.uk
Distribution: ---
Created attachment 62002
--> https://bugs.winehq.org/attachment.cgi?id=62002
Simple testcase in c
FindFirstFile can be used to correct the case of a file. In fact when trying to
correct the case of the whole path and file, a google implies its a good
routine to use to pass each part of the directory tree through
Problem: If findfirstfile isnt passed a wildcard, it looks for the file in
question and if it exists, returns the case of the file as supplied, not the
case as it is on disk
Try supplied testcase.
I think this can also be seen by:
wine cmd
dir >ABCD
dir abcd
Note in the directory listing it shows abcd, not ABCD
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https://bugs.winehq.org/show_bug.cgi?id=45713
Bug ID: 45713
Summary: FusionFall Retro: fails to launch
Product: Wine-staging
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: macariopatrick(a)icloud.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62144
--> https://bugs.winehq.org/attachment.cgi?id=62144
Upon getting the error message, I exit Terminal to kill Wine.
The launcher allows me to log into my account, but when the launcher downloads
the files necessary to play the game, it doesn't launch. Unity Web Player
displays an error message stating that Unity Web Player needs to be updated. It
works on Windows correctly, but not in Wine. The game uses a custom version of
Unity Web Player 2.x.x.
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https://bugs.winehq.org/show_bug.cgi?id=46254
Bug ID: 46254
Summary: EnumResourceTypesW should return True if there are no
resources to enumerate
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
EnumResourceTypesW -- When there are no resource types to enumerate the
function instead of True will return False (see
https://github.com/wine-mirror/wine/blob/master/dlls/kernel32/resource.c#L2…)
This bug was originally reported in pywin32-ctypes
https://github.com/enthought/pywin32-ctypes/issues/59
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http://bugs.winehq.org/show_bug.cgi?id=28583
Bug #: 28583
Summary: MS Exchange setup no long displays images
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Classification: Unclassified
Created attachment 36725
--> http://bugs.winehq.org/attachment.cgi?id=36725
Console Output.
The the URL is created in the HTMLImgElement_put_src, it fails to load it
because the path is relative, and the ALLOW_IMPLICIT_FILE_SCHEME hasn't be
used.
See attached file for snippet.
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http://bugs.winehq.org/show_bug.cgi?id=23364
Summary: 16-bit games - many don't work in Wine.
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
As I have not found a bug report for this already I've decided to create one
myself.
Many 16-bit games, especially the old Windows 3.1 games like "whack-a-mole",
"Bricklayer" and many others I've tried simply don't work at all in Wine. Since
there's too many 16-bit games to list, it makes sense to write one bug report
covering the same problem i.e. problems running 16-bit games.
Try some yourself from here:
http://members.chello.at/theodor.lauppert/games/win16.htm
Here I've found that the 32-bit version of tetris works in Wine, but the 16-bit
version does NOT work at all (try it yourself from this link, you get to
download both the 32-bit and 16-bit versions respectively, at the bottom of
that page): http://members.chello.at/theodor.lauppert/games/tetrisjr.htm
I'm pleased to say that the Ballistic (Paddle) game appears to work:
http://www.classicdosgames.com/genre/paddle.html
This bug report may appear trivial and not important, but playing old Windows
games appeals to some people. These games will NOT work in dosbox. Also
consider that 64-bit versions of Microsoft Windows won't even run 16-bit
programs and games, whereas Wine can sometimes get them working, as in the case
of the Ballistic game.
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http://bugs.winehq.org/show_bug.cgi?id=31704
Bug #: 31704
Summary: AutoCAD 2008: Next button doesn't work in activation
window
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 41677
--> http://bugs.winehq.org/attachment.cgi?id=41677
Activation window
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20sp2
3) install AutoCAD
4) wine acad.exe
5) select that you want to activate product and click next
6) enter your registrations data
6) click next (see attached image)
Behaviour:
Nothing happens.
Expected behaviour:
Content of window should change.
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https://bugs.winehq.org/show_bug.cgi?id=48385
Bug ID: 48385
Summary: Rising Lands freezes when navigating back by pressing
ESC key on main menu
Product: Wine
Version: 4.11
Hardware: x86
URL: https://appdb.winehq.org/objectManager.php?sClass=appl
ication&iId=19674
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: vyproyects(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 1bc9c4fdb2e6c2762105c14cdafb7d4ea3370625
Distribution: Ubuntu
Created attachment 66145
--> https://bugs.winehq.org/attachment.cgi?id=66145
Rising Lands navigating back output
This is NOT a regression but a still not working at all bug resulting of a
previous bugfix.
I mean, before Wine 4.11 in Rising Lads game (a Win95 game that uses wine 32
bit configuring it with Windows 95 compatibility), it was impossible at all to
navigate back from a secondary menu at main menu by pressing ESC key.
This is, if you clicked on "load game" from main menu and then pressed ESC key
to go back to main menu, all texts were cleared and animations stopped
resulting in a freezed screen. Same happens during gameplay in order to save
the game.
As of a bugfix in wine 4.11 now is possible to go back but just in a certain
situation: being in windowed mode (due to another bug) you have to which to any
other app by pressing Alt+TAB. At the very moment wine loses the focus main
menu is refreshed. No need to go back again to wine, though. As you can see if
dragged apart the new appearing window.
I've made a regression testing to find out which exact commit had fixed this
bug this way, and this is the output:
1bc9c4fdb2e6c2762105c14cdafb7d4ea3370625 is the first fixed commit
commit 1bc9c4fdb2e6c2762105c14cdafb7d4ea3370625
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Mon Jun 17 14:46:20 2019 -0500
winex11: Update the state of all keys on KeymapNotify.
The Binding of Isaac transitions in and out of fullscreen when the "F" key
is pressed. Specifically, it will swap states when receiving WM_KEYDOWN,
provided that the previous key state was not pressed (i.e. bit 30 is 0).
However, as part of the process of transitioning, it hides and shows its
window, causing it to temporarily lose focus. If the F key is released while
the window does not have focus, Wine misses this fact, and thinks that the key
was already pressed the next time it is pressed, causing the game to refuse to
change focus. Windows will not deliver WM_KEYUP messages to a window that does
not have focus, but it will always report the true previous state of any key on
the keyboard when requested.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 2348a78ab9f7e1c7abfa45606b769dc0d28986ee
056dbd175d366ab2ee50c4d1f3674a01307a718d M dlls
Although I use spanish version this also happen on english version even without
installing the patch update.
A download url is available on AppDB:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=19674
VGA compatible controller: Intel Corporation HD Graphics 5500
Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Sun XT [Radeon HD
8670A/8670M/8690M / R5 M330 / M430 / R7 M520] (rev 83)
Subsystem: Lenovo Radeon R5 M330
Kernel driver in use: radeon
Kernel modules: radeon, amdgpu
Hope this help to find out the real problem.
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https://bugs.winehq.org/show_bug.cgi?id=48381
Bug ID: 48381
Summary: Regression: Video clips shows black on Beasts &
Bumpkins
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: vyproyects(a)gmail.com
CC: z.figura12(a)gmail.com
Distribution: ---
On Beasts & Bumpkins game, a video clip is played to present every new mission.
This video y shown black, but audio sounds correctly. Note that initial trailer
video clips work properly but if you start a new single campaign the following
video that presents the first mission does not work, showing black.
This is a Win95 game. Therefore I have to use wine 32bit and apply windows 95
configuration.
I use my original copy but as this game is abandonware, you can download it
from https://www.myabandonware.com/game/beasts-bumpkins-bh1
I have made a Regression Testing, and this is the result:
70d842b106d3ccbb0a786a41474903bddc4ea879 is the first bad commit
commit 70d842b106d3ccbb0a786a41474903bddc4ea879
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Wed Apr 10 22:30:32 2019 -0500
winex11: Resize the screen when changing CRTC modes.
Based on a patch by Gabriel Corona.
According to the RandR spec for RRSetCrtcConfig:
"The entire area of the CRTC must fit within the screen size, else a Match
error results. As an example, rotating the screen so that a single CRTC fills
the entire screen before and after may necessitate disabling the CRTC, resizing
the screen, then re-enabling the CRTC at the new configuration to avoid an
invalid intermediate configuration."
This patch involves resizing the screen also when shrinking a CRTC, not
just when expanding it past the current screen size. This is partially because
we have no way to reliably determine the current display width (DisplayWidth()
is never updated past opening the connection, and RandR exposes no way to
retrieve the screen dimensions), and partially because it's probably what the
user wants anyway (e.g. it's what the `xrandr` configuration app does when the
screen size is not expliticly specified).
This patch fixes TestBot failures on the Debian machines for ddraw, d3d8,
and d3d9 device tests.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=33290
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 d92f238e7027e98c0a0de5bb3b9d347d4e9cdf59
64a7029fc3158c55fd9d1c2822c7cfa18984d054 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=49543
Bug ID: 49543
Summary: Several games require bcrypt DH support
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
There are a few games that need DH support in bcrypt.
- The Rockstar Games Launcher, GTA V, and RDR 2 all open DH and generate+export
a public key. With DH unimplemented, the only effect I know of is that RDR 2's
online mode fails to load.
- Astroneer dedicated server (see
https://www.reddit.com/r/wine_gaming/comments/gvaa9a/bcryptopenalgorithmpro…).
>From a disassembler, it looks like the server imports/exports public/private
keys, and uses BCryptDeriveKey() with the "HASH" KDF and SHA256.
Microsoft has sample code which tests (some of) the functionality:
https://github.com/microsoft/Windows-classic-samples/blob/master/Samples/Se…
Unfortunately GnuTLS doesn't currently export the needed functionality. There's
an issue open: https://gitlab.com/gnutls/gnutls/-/issues/894
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https://bugs.winehq.org/show_bug.cgi?id=48175
Bug ID: 48175
Summary: AION (64 bit) - crashes in CrySystem32.dll.CryFree()
due to high memory pointers allocated
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gofmanp(a)gmail.com
Distribution: ---
Created attachment 65809
--> https://bugs.winehq.org/attachment.cgi?id=65809
Force down-top memory allocation
Split off from bug #40334.
The crash happens after the original issue in Bug #40334 is solved, after the
loading screen or very soon after login.
The game expects memory pointers from HeapAlloc and VirtualAlloc to fit in the
certain range. It is fine with ~16GB range as per my observations, that is, up
to 0x3ffffffff address.
I am attaching the patch which is confirmed to fix the issue with AION. The
patch consists of two, the first one is not exactly related but the second one
depends on it. At the present moment the first one is passing the review
upstream. The solution in the second patch is to force virtual memory
allocation return lower addresses when they are available (unless top-down
allocation is explicitly requested), that's how it seem to work on Windows. The
patch does it essentially the same way as the allocation with zero_bits mask is
performed.
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https://bugs.winehq.org/show_bug.cgi?id=40500
Bug ID: 40500
Summary: Scrap Mechanic : Unable to launch
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arionrina(a)verizon.net
Distribution: ---
Created attachment 54281
--> https://bugs.winehq.org/attachment.cgi?id=54281
Crash log
Scrap Mechanic doesn't open up the first window, then crashes.
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https://bugs.winehq.org/show_bug.cgi?id=46803
Bug ID: 46803
Summary: Diablo 1 GOG.com crash
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xzgamertag(a)mail.com
Distribution: ---
Created attachment 63823
--> https://bugs.winehq.org/attachment.cgi?id=63823
Log
Diablo crashes immidiately after skipping intro, while using hi-res, latest
version. When I try to run Diablo (Classic) version, it requires original CD to
proceed.
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https://bugs.winehq.org/show_bug.cgi?id=49780
Bug ID: 49780
Summary: wineconsole reports VT sequence support when it does
not
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: magiblot(a)hotmail.com
Distribution: ---
Created attachment 68092
--> https://bugs.winehq.org/attachment.cgi?id=68092
Demo application to reproduce the issue
Wineconsole does not support applications writing Virtual Terminal sequences
through the Console API. That's fine. However, when enabling the console
ENABLE_VIRTUAL_TERMINAL_PROCESSING mode on stdout with SetConsoleMode, no error
is returned, so the application has no way to detect whether VT sequences are
supported or not. This is documented in
https://docs.microsoft.com/en-us/windows/console/setconsolemode.
The port of Turbo Vision at https://github.com/magiblot/tvision is affected by
this. When using the Console API, Turbo Vision prefers VT sequences over
SetConsoleCursorPosition/SetConsoleTextAttribute for code reusability and
performance. Nevertheless, it can fall back to the latter method when
SetConsoleMode fails to enable either ENABLE_VIRTUAL_TERMINAL_PROCESSING or
DISABLE_NEWLINE_AUTO_RETURN. Since SetConsoleMode does not return error on
wineconsole, garbage is shown instead of a colorful interface.
STEPS TO REPRODUCE
To reproduce the issue on Turbo Vision:
(A) - Using the attached 'tvdemo.exe'
1. Run the application on wineconsole. You should see a black-and-white
background and escape sequences drawn on the console.
2. Press Alt+F, then D. You should see the command prompt, and the message "VT
enabled" at the top, which demonstrates the issue in SetConsoleMode.
(B) - Compiling from source code (requires up-to-date CMake and MSVC).
1. Insert the following code after line 63 in source/linux/win32con.cpp
(https://github.com/magiblot/tvision/blob/dd4e410e60a34e08053399e346d4ed4e63…):
```
if (supportsVT)
cerr << "VT enabled" << endl;
else
cerr << "VT not enabled: " << GetLastError() << endl;
```
2. Follow the build instructions at
https://github.com/magiblot/tvision/blob/dd4e410e60a34e08053399e346d4ed4e63…
3. Follow the steps in (A).
EXPECTED BEHAVIOUR
On Windows, support for VT sequences can be disabled by turning on the "Legacy
Console" mode. If tvdemo.exe is ran in these conditions, the interface is
displayed properly. If entering the command prompt by pressing Alt+F, then D,
the message "VT not enabled: 87" is displayed (error 87 stands for
ERROR_INVALID_PARAMETER), which is what should be shown on wineconsole as well,
since it clearly does not support VT sequences.
Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=16302
Summary: [oblivion] can not skip the intro movie by press ESC
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wangbinrobin(a)yahoo.com.cn
when runing Oblivion on Windows, we can skip the intro movie by pressing ESC,
but when runing Oblivion by wine, we can not skip it by ESC. it is quite a long
time to wait the intro movie end.
The graphic card I use is ATI Radeon 2600, driver 8.10
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https://bugs.winehq.org/show_bug.cgi?id=45871
Bug ID: 45871
Summary: Several apps in .NET472 crash with unhandled
exception.\nException at
System.Windows.Media.Composition.DUCE+Channel.SyncFlus
h()\n at
System.Windows.Media.MediaContext.Complet"...(native
d3dcompiler works around it)
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 62374
--> https://bugs.winehq.org/attachment.cgi?id=62374
part of crashlog
Hi
Seen this for a bunch of programs while trying to run them with installed
dotnet472.
The bug seems to be hidden for several apps as they ship their owm
d3dcompiler_47, but some don`t I found out, and they crash
Something like:
01c2:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
01c2:err:d3dcompiler:compile_shader HLSL shader parsing failed.
01c2:err:ntdll:vDbgPrintExWithPrefix 65: MIL FAILURE: Unexpected HRESULT
0x88760b59 in caller: intermediate rendering error
01c2:err:ntdll:vDbgPrintExWithPrefix 65: MIL FAILURE: Unexpected HRESULT
0x88760b59 in caller: The render thread failed unexpectedly.
Then crash
Example: Slackinstaller.exe:
winetricks dotnet452 win7 corefonts, then start installer with builtin
d3dcomiler_47 works fine.
However
winetricks dotnet472 win7 corefonts, then start installer with builtin
d3dcomiler_47 --> crash
(Note: for Slackinstller one also needs Staging-patches for bug 40613)
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http://bugs.winehq.org/show_bug.cgi?id=10472
Summary: File open dialog buffer too short for multiple file
selection
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: freireclaudio(a)yahoo.com.ar
The file open dialog seems to be using a buffer which is too short for multiple
file selection. While Windows itself has this bug/feature, wine's version is
much more annoying since I'm unable to select over 6 files usually (using long
but not excessive names).
A dynamic buffer (with a reasonable limit for security reasons perhaps) would
be preferrable, but even a bigger buffer would help.
I think windows' buffer is 4k.
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https://bugs.winehq.org/show_bug.cgi?id=42606
Bug ID: 42606
Summary: wine doesn't *fully* respect locale settings in some
corner cases
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
This time it's a problem even if this is the only app currently running in the
prefix.
Download address for the engine:
http://kikyou.info/dl_redirect.php?%2Ftvp%2Ffiles%2Fkr2_232r2.zip
Instruction for setting up a project:
http://kirikirikag.sourceforge.net/contents/Prepare.html (instructions seem to
be for a different archive, but get the point across)
So, when running 'LANG=ja_JP.utf8 wine krkr.eXe'(as it's different from my
standard locale) and starting that project, most of the things seem to work
correctly (as I've got the standard overrides for Gothic/Mincho set already in
place), yet...
When right clicking the engine console (not the game window), there's mojibake
in that menu.
WINEDEBUG=font log shows that for some reason CreateFontIndirectExW for Tahoma
is called with charset determined by my standard locale, instead of the
Japanese one.
That somehow results in the text being treated as encoded in that locale's
Windows codepage, instead of cp932 (or is that vice versa ?).
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https://bugs.winehq.org/show_bug.cgi?id=48426
Bug ID: 48426
Summary: Wine-Gecko can't be installed.
Product: Wine-staging
Version: 5.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
wine-staging 64/32 is asking to install Gecko, but the installation attempt
hangs at "loading down" with no progress.
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https://bugs.winehq.org/show_bug.cgi?id=49933
Bug ID: 49933
Summary: Alt+Tab doesn't work with gog installers
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtentser(a)yandex.ru
Distribution: ---
I need to minimize other windows to see progress.
When i try to alttab to an installer i'm getting
"00f0:fixme:win:WINNLSEnableIME hwnd 0001011C enable 0: stub!" in terminal.
When i try to alttab out of it i'm getting "00f0:fixme:win:WINNLSEnableIME hwnd
0001011C enable -1: stub!"
So, i'm guessing, implementing WINNLSEnableIME will help.
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https://bugs.winehq.org/show_bug.cgi?id=41392
Bug ID: 41392
Summary: directory.c: match_filename always false if mask
contains "*?"
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: lcmecmac(a)gmail.com
Distribution: ---
A mask containing '*' followed by '?' will not match any files.
For example, "dir *?" does not show any files in a non-empty directory.
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https://bugs.winehq.org/show_bug.cgi?id=42407
Bug ID: 42407
Summary: LdrUnloadDll may recursion unload same dll
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xiewei(a)deepin.com
Distribution: ---
Created attachment 57219
--> https://bugs.winehq.org/attachment.cgi?id=57219
LdrUnloadDll log file
It may cause QQ crash.LdrUnloadDll funcation recursion unload Flash.ocx,and
dsound.dll ldr.LoadCount to 0,then dsound.dll be unload.But QQ process is still
using dsound.dll.
Type: EXCEPTION_ACCESS_VIOLATION
Error: Read address 0x7985C309
Address: 7985C309
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https://bugs.winehq.org/show_bug.cgi?id=40972
Bug ID: 40972
Summary: RtlVerifyVersionInfo returns wrong results
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: marcinwiaz(a)poczta.onet.pl
Distribution: ---
Created attachment 55126
--> https://bugs.winehq.org/attachment.cgi?id=55126
Tiny test program - EXE and source
(Note: this a different problem than in Bug 36143)
Steps to reproduce:
1) Download and unpack Reproduce.exe, which is attached to this bug report
2) Configure Wine to emulate Windows 2003 (which has version number 5.2) for
Reproduce.exe
3) Launch Reproduce.exe - you will see in the console window:
CurrentOS is: 5.2
RequestedOS is >= than: 5.19
CurrentOS is < than RequestedOS (which is WRONG!)
4) Run true Microsoft Windows 2003 Server
5) Launch Reproduce.exe - you will see in the console window:
CurrentOS is: 5.2
RequestedOS is >= than: 5.19
CurrentOS is >= than RequestedOS
Explanation:
Minor version numbers should be treated similarly to digits after a decimal
point - so when comparing software versions:
version 5.1 is < than version 5.2
version 5.11 is < than version 5.2 (note that 11 is > than 2 !)
version 5.19 is < than version 5.2 (note that 19 is > than 2 !)
So when comparing for VER_MINORVERSION or VER_SERVICEPACKMINOR inside the
"VerifyVersionInfo" API, Microsoft uses a lexical comparison - which works as:
lstrcmp(tostring(dwMinorVersion1),tostring(dwMinorVersion2))
or
lstrcmp(tostring(wServicePackMinor1),tostring(wServicePackMinor2))
Please note, that it's still different than comparing real numbers, because:
5.20 = 5.2
but
lstrcmp("5.20","5.2") != 0
So lstrcmp-like function must be used for VER_MINORVERSION and
VER_SERVICEPACKMINOR checking inside the "RtlVerifyVersionInfo" function (which
is called by the "VerifyVersionInfo" API in Wine) to be compatible with
Microsoft Windows.
Possible fix: in "version.c" file, add a new "version_compare_values_lexical"
function. It should be based on the original "version_compare_values" function,
but should use "lstrcmp" calls instead of integer comparisons. This
"version_compare_values_lexical" function should be called instead of
"version_compare_values" when checking for VER_MINORVERSION and
VER_SERVICEPACKMINOR inside the "RtlVerifyVersionInfo" function.
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https://bugs.winehq.org/show_bug.cgi?id=49828
Bug ID: 49828
Summary: MSVC 2019 executables with ASAN enabled fail to start
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nyanpasu64(a)tuta.io
Distribution: ---
Recent versions of MSVC allow building Windows .exes with ASAN (it may have
already been possible using Clang.):
https://devblogs.microsoft.com/cppblog/addresssanitizer-asan-for-windows-wi…
I took an old Win32/MFC application and built it using MSVC ASAN on Windows 10,
to try to discover memory bugs on Windows and Wine.
- Program download at
https://cdn.discordapp.com/attachments/653168829891084298/75454092297227479…
.
- Source at https://github.com/nyanpasu64/Dn-FamiTracker/tree/b3ba802f
(permalink at
https://cdn.discordapp.com/attachments/653168829891084298/75454082852061186…
).
- To build, copy cmake_user_begin.cmake.example to cmake_user_begin.cmake, then
run CMake in MSVC 32-bit Release mode. It may be possible using Visual Studio's
.json file or msbuild, but I haven't tried yet.
On Windows, the program starts without problems. On wine-5.17, when I try to
run this program, it crashes during the loading process.
nyanpasu64@dell-arch ~/apps> wine Dn_FamiTracker_ASAN.exe
0024:fixme:ntdll:EtwEventRegister ({6c6c766d-3846-4e6a-a4fb-5b530bd0f3fa},
00401030, 00884590, 008845A8) stub.
0024:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0084A41C, 34) stub
==32==AddressSanitizer CHECK failed:
D:\agent\_work\3\s\src\vctools\crt\asan\llvm\compiler-rt\lib\asan\asan_rtl.cc:401
"((!asan_init_is_running && "ASan init calls itself!")) != (0)" (0x0, 0x0)
<empty stack>
`winedbg Dn_FamiTracker_ASAN.exe` doesn't work, it gets stuck on
`0x00000000005c9701 EntryPoint+0xffffffffffffffff in dn_famitracker_asan: ret`.
If I instead `winedbg --gdb Dn_FamiTracker_ASAN.exe`, I get a pile of identical
SIGTRAP with different backtraces. These are non-fatal and can be continued. I
think these correspond to asan errors that would normally terminate the
program, but unfortunately it doesn't print log messages when running in
winedbg. I don't know how to fix that.
0x005c9701 in _sanitizer_print_stack_trace () from
/home/nyanpasu64/.wine/dosdevices/z:/home/nyanpasu64/apps/Dn_FamiTracker_ASAN.exe
The last SIGTRAP is different:
0x7bc52379 in DbgBreakPoint@0 () from
/home/nyanpasu64/.wine/dosdevices/c:/windows/syswow64/ntdll.dll
Afterwards the program starts. (It used to crash, but works with lib32-libpulse
and lib32-mpg123 installed, unsure if that's why.)
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https://bugs.winehq.org/show_bug.cgi?id=43262
Bug ID: 43262
Summary: Drag&Drop not working between wine explorer and other
applications
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mintos(a)discard.email
Distribution: ---
https://pastebin.com/39uSnrR7 console output
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https://bugs.winehq.org/show_bug.cgi?id=48641
Bug ID: 48641
Summary: skse64 is broken with the ntdll-ForceBottomUpAlloc
patchset
Product: Wine-staging
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
While SKSE64 now works properly under wine, it hangs (then fails to launch)
when the ntdll-ForceBottomUpAlloc patchset is enabled. Building wine-staging
without that specific patchset works fine.
This is similar to how it was in earlier wine versions, before a better version
of the F4SE patches (https://github.com/hdmap/wine-hackery/tree/master/f4se)
were mainlined.
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http://bugs.winehq.org/show_bug.cgi?id=30615
Bug #: 30615
Summary: Audition CS6 (5.0) - strange UI graphics
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan(a)lugfl.de
Classification: Unclassified
Created attachment 40072
--> http://bugs.winehq.org/attachment.cgi?id=40072
Audition CS6 Mixer screenshot
The UI looks very strange. Results with native and buildin gdiplus looks
identical.
see attached screenshot.
A log of the console output is attached too.
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https://bugs.winehq.org/show_bug.cgi?id=43670
Bug ID: 43670
Summary: MsPaint from Win7 does not start
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
First you need a 32bit copy of mspaint from a win7 machine. You'll also need
"winetricks mfc42".
Program fails with a messagebox: "Failed to create empty document"
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https://bugs.winehq.org/show_bug.cgi?id=44467
Bug ID: 44467
Summary: South Park The Fractured But Whole: Crashes on startup
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k.haoz(a)zoho.com
Distribution: ---
Created attachment 60410
--> https://bugs.winehq.org/attachment.cgi?id=60410
Backtrace when trying to start the game through Steam.
The game crashes when trying to start it through the Steam client.
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https://bugs.winehq.org/show_bug.cgi?id=50064
Bug ID: 50064
Summary: A transparent Agent.exe window is shown when
Battle.Net launches
Product: Wine-staging
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 3cea972271b4529e332c75b06f902c80e7de1798
Distribution: ArchLinux
Since 3cea972271b4529e332c75b06f902c80e7de1798 (Rebase against
f4a66ad257df4605e73dfea792eec55a70a04e84) and with all later staging commits,
including 5.20 release, when you launch Battle.Net (a client for Blizzard
games), a transparent Agent.exe is shown.
Normally, there shouldn't be any window shown for Agent.exe at all.
With staging commit b49e8743866224df57eb1032b6c63c999b28c808 and older, the
issue cannot be reproduced.
Mainline wine (5.20) doesn't have this issue, and
8d04884c1f6aa6b21435130e42978fdeac06df55 (Updated
winex11.drv-Query_server_position patchset …), which was supposed to fix this,
had no effect. More than that, using a build with that patchset disabled did
not get rid of the issue.
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https://bugs.winehq.org/show_bug.cgi?id=46555
Bug ID: 46555
Summary: cygwin-x86_64.exe: AddAccessAllowedAceEx(, group)
failed: 1337
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: larrowe.semaj11(a)gmail.com
Distribution: ---
Altogether, the Cygwin installer runs wonderfully, however I have noticed one
problem. There are hundreds of lines stating this:
AddAccessAllowedAceEx(, group) failed: 1337
I would assume that these are probably file permission errors, as they are
shown when downloading and extracting packages.
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http://bugs.winehq.org/show_bug.cgi?id=29521
Bug #: 29521
Summary: Warhammer Darkomen starts with blank screen
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandrbezenkov(a)gmail.com
Classification: Unclassified
Game starts fine, but I see nothing except cursor. Ingame sounds are present,
when I move cursor I hear sounds that appear when menu item is hovered, also
menu music is present. I tried to run with "winduz 98" and "winduz 95" setting
in winecfg, but result is the same. Specs:
Arch Linux with 3.1.6 kernel.
NVidia gt430 with nvidia 290.10 driver.
wine 1.3.36
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https://bugs.winehq.org/show_bug.cgi?id=48796
Bug ID: 48796
Summary: Saints Row 2 needs GUID_WICPixelFormat48bppRGB
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
No crashes and noticeable in-game effect.
trace:d3dx:D3DXCreateTextureFromFileInMemory (03A7FD10, 3A212080, 26262,
025272C0)
trace:d3dx:D3DXCreateTextureFromFileInMemoryEx device 03A7FD10, srcdata
3A212080, srcdatasize 26262, width 4294967295, height 4294967295, miplevels
4294967295, usage 0, format 0, pool 0x1, filter 0xffffffff, mipfilter
0xffffffff, colorkey 0, srcinfo 00000000, palette 00000000, texture 025272C0.
trace:d3dx:D3DXGetImageInfoFromFileInMemory (3A212080, 26262, 0BF0BD94)
trace:d3dx:D3DXGetImageInfoFromFileInMemory File type is PNG
warn:d3dx:D3DXGetImageInfoFromFileInMemory Unsupported pixel format
{6fddc324-4e03-4bfe-b185-3d77768dc915}
trace:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Unrecognized file format,
returning failure.
wine-5.4-173-gaaa625217b
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http://bugs.winehq.org/show_bug.cgi?id=27933
Summary: Implement "sort" command
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
CC: dank(a)kegel.com
Blocks: 15359
Windows expands file wildcards (e.g. f?oo*) according to directory (unsorted)
order, and not alphanumeric order.
This prevents consistent testing of many cmd command expanding file wildcards
(e.g. for /d, for /f)
An external command would probably be preferable to an intrinsic, as windows
does.
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https://bugs.winehq.org/show_bug.cgi?id=47776
Bug ID: 47776
Summary: Timeshift needs D3DXOptimizeVertices()
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Reportedly; this was recovered from the old Staging bug tracker.
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http://bugs.winehq.org/show_bug.cgi?id=31519
Bug #: 31519
Summary: App installer that uses fc.exe and find.exe fails
because they don't exist
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
A user emailed me privately with the log of an installer that had failed.
The first problem was it had executed the command
fc /b foo.bar c:\windows\system32\foo.bar | FIND /I "FC: no differences
encountered" > nul
and expected status 0.
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