https://bugs.winehq.org/show_bug.cgi?id=49419
Bug ID: 49419
Summary: Ableton 10: tries to enumerate lots of files useless
for its run
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: io(a)mikelpr.com
Distribution: ---
running an already installed Ableton (Ableton Live 10.1.9) prefix I had from
like a year ago would just not open at all since some months ago, yet I found
sometimes it would open from the command line.
today I learned that whenever I'm $HOME it won't open because it's enumerating
all files (I believe) in my home folder, doing I don't know what with them, but
many font related issues come up:
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\0509e80afb379d16560e9e47bdd7d888bebdebc6.ttf>
as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\1a6f1687b7a221f9f2c834b0b360d3c8463b6daf.ttf>
as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\205edd09bd3d141cc9580f650109556cc28b22cb.ttf>
<0> as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\3511ff5c1647150595846ac414c595cccac34f18.ttf>
as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\43979b90b2dd929723cf4fe1715990bcb9c9a56b.ttf>
<0> as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\5a5daf5eb5a4db77a2baa3ad9c7a6ed6e0655fa8.ttf>
as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\641bd9db850193064d17575053ae2bf8ec149ddc.ttf>
as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\b9e2aaa0d75fcef6971ec3a96d806ba4a6b31fe2.ttf>
<0> as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\fab39d60d758cb586db5a504f218442cd1395725.ttf>
as a font
---- failed to open
<Apps\Unvanquished\pkg\unvanquished_src.dpkdir\fonts\roboto.ttf> as a font
---- failed to open
<dev\Android\cabada\hivee\target\android\intermediates\assets\fonts\DISPLAY_FREE_TFB.ttf>
as a font
---- failed to open
<dev\Android\cabada\hivee\target\android\intermediates\assets\fonts\open24.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\0509e80afb379d16560e9e47bdd7d888bebdebc6.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\1a6f1687b7a221f9f2c834b0b360d3c8463b6daf.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\205edd09bd3d141cc9580f650109556cc28b22cb.ttf>
<0> as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\3511ff5c1647150595846ac414c595cccac34f18.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\43979b90b2dd929723cf4fe1715990bcb9c9a56b.ttf>
<0> as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\5a5daf5eb5a4db77a2baa3ad9c7a6ed6e0655fa8.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\641bd9db850193064d17575053ae2bf8ec149ddc.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\b9e2aaa0d75fcef6971ec3a96d806ba4a6b31fe2.ttf>
<0> as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\fab39d60d758cb586db5a504f218442cd1395725.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\Unvanquished\pkg\unvanquished_src.dpkdir\fonts\roboto.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\dev\Android\cabada\hivee\target\android\intermediates\assets\fonts\DISPLAY_FREE_TFB.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\dev\Android\cabada\hivee\target\android\intermediates\assets\fonts\open24.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\0509e80afb379d16560e9e47bdd7d888bebdebc6.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\1a6f1687b7a221f9f2c834b0b360d3c8463b6daf.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\205edd09bd3d141cc9580f650109556cc28b22cb.ttf>
<0> as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\3511ff5c1647150595846ac414c595cccac34f18.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\43979b90b2dd929723cf4fe1715990bcb9c9a56b.ttf>
<0> as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\5a5daf5eb5a4db77a2baa3ad9c7a6ed6e0655fa8.ttf>
as a font
I noticed today that cd'ing to another folder works without issues.
However, I tried to update to 10.1.15 and it's not working anymore even when in
another dir. the font issues come up, plus some .desktop related issues:
Could not parse file "/home/mikel/.local/share/applications/code.desktop":
Invalid key name: Path[$e]
Could not parse file
"/home/mikel/.local/share/applications/org.clementine_player.clementine.desktop":
Invalid key name: Path[$e]
(then font issues)
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https://bugs.winehq.org/show_bug.cgi?id=45271
Bug ID: 45271
Summary: Silence winemenubuilder.exe error if it is disabled by
user
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tim110011(a)163.com
Distribution: ---
wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
000b:err:wineboot:ProcessRunKeys Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
This is not a error if it is disabled manually by user.
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https://bugs.winehq.org/show_bug.cgi?id=43938
Bug ID: 43938
Summary: wine-gecko does not have an arm build
Product: Wine-gecko
Version: unspecified
Hardware: arm
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: austinenglish(a)gmail.com
Distribution: ---
This is blocked until mingw64 supports arm targets in a release, but for now,
dlls/mshtml/tests/* and friends fail on arm.
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https://bugs.winehq.org/show_bug.cgi?id=49416
Bug ID: 49416
Summary: FarmingSimulator2019Patch1.6.0.exe crashes while
trying to install
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: torben(a)drejoe.net
Distribution: ---
Created attachment 67498
--> https://bugs.winehq.org/attachment.cgi?id=67498
Zip-file with what I had done plus log-files
Trying to install newest patch for Farming Simulator 19.
Please find what I've done in the attached zip-file including wine outputs.
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https://bugs.winehq.org/show_bug.cgi?id=49245
Bug ID: 49245
Summary: Wineboot takes very long time
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: magist3r(a)gmail.com
Distribution: ---
I've noticed that since maybe wine 5.0 the init times increased significantly.
A simple command on the clean prefix like:
WINEPREFIX=~/test wineboot
now takes about 30 seconds, but earlier (before 5.0) took about 5 seconds. And
it affects loading times of every program I use with wine.
Please advise me what to do to figure out what is going on.
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https://bugs.winehq.org/show_bug.cgi?id=49319
Bug ID: 49319
Summary: Services don't stop when the application stops (macOS
only)
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Distribution: ---
Hello,
Wine 5.7 x64, macOS Catalina 10.15.5
I have a prefix with an application installed and a Windows service registered.
When I run the application, the service starts. But when I close the
application, the service doesn't stop and the processes wineserver and
wine64-preloader are still running.
Even if I call wineboot -s, the service doesn't stop.
I tested with the same application and service on Ubuntu 20.04, and closing the
application stops the service and all the processes exit.
So the problem looks specific to macOS.
Any idea to help understanding what is wrong?
Regards,
Michel Terrisse
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https://bugs.winehq.org/show_bug.cgi?id=42888
Bug ID: 42888
Summary: Adobe Flash CS6 crashes after a few minutes
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: demurgos(a)demurgos.net
Distribution: ---
Created attachment 58012
--> https://bugs.winehq.org/attachment.cgi?id=58012
Adobe Flash CS6 crash 1
Hi,
I just installed Flash CS6 with Wine 2.6 on two of my computers. It seems to
work fine on my older computer by I encounter some stability issues with my new
laptop. Both computers run Arch Linux 64 bits so the difference must come
either from the fact that I have less libraries on the new laptop or there are
some hardware issues.
Concretely, my issue is that if I start Adobe Flash CS6 and leave it open for
about 5 minutes, it crashes. I saved two backtraces (see the attachments). The
issue happens even if I do not mess with the program: leaving it open is enough
to cause the crash.
I documented the exact installation steps here:
https://github.com/demurgos/notes/blob/master/tools/emulation/wine/adobe-cs…
(I used the same steps for both computers.)
Here are the commands I used:
sudo pacman -S wine winetricks wine-mono wine_gecko
sudo pacman -S samba lib32-mpg123
mkdir -p /opt/wine/adobe-cs6
export WINEPREFIX=/opt/wine/adobe-cs6
export WINEARCH=win32
cd $WINEPREFIX
wine wineboot
winetricks msxml3 vcrun2008 vcrun2010 atmlib gdiplus allfonts
wine /patch/to/adob-cs6/Set-Up.exe
I then started Adobe Flash from the start menu.
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http://bugs.winehq.org/show_bug.cgi?id=22450
Summary: Can't disable unixfs
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
dlls/shell32/shfldr_unixfs.c claims that you can disable unixfs
by deleting the registry key
HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\Explorer\Desktop\Namespace\{9D20AAE8-0625-44B0-9CA7-71889C2254D9}
but unfortunately wine will recreate that key the next time you run
a newer version of Wine.
To repeat, do
rm -rf ~/.wine
wine regedit /d
'HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\Explorer\Desktop\Namespace\{9D20AAE8-0625-44B0-9CA7-71889C2254D9}'
wine notepad # Do File/Open and note that / does not appear in My Computer.
wineserver -w
~/wine-git/wine notepad # Do File/Open and note that / *does* appear.
If we really want to disable unixfs, we may want a configure option
to not even compile it in. I have a patch ready, will send it in.
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https://bugs.winehq.org/show_bug.cgi?id=45091
Bug ID: 45091
Summary: wineboot: first boot hangs forever
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: comeon(a)getbackinthe.kitchen
Distribution: ---
Created attachment 61260
--> https://bugs.winehq.org/attachment.cgi?id=61260
debug output
When I try to boot wine for the first time with no .wine folder, wine just
hangs forever. When doing `winecfg' without a .wine folder, it waits for about
5 minutes before saying:
0009:err:process:__wine_kernel_init boot event wait timed out
and then opening the winecfg menu. Can't see drives with this error:
0015:err:winecfg:open_mountmgr failed to open mount manager err 2
Attached the gzipped output of `WINEDEBUG=warn+all,err+all,fixme+all wineboot
-i', with no .wine folder.
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https://bugs.winehq.org/show_bug.cgi?id=44403
Bug ID: 44403
Summary: On macOS during first run, Wine configuration
population hangs
Product: Wine
Version: 3.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joe.abbey(a)docker.com
Wine 3.0 is installed using brew for a CI job using electron-loader to build an
installer.
The first time wine runs, it creates the ~/.wine directory and registries.
Wine never completes, and hangs. Force killing the wine dialog and wine64
process produces enough configuration for a second run to complete.
Force killing during CI seems like a bad way forward.
To reproduce
rm -rf ~/.wine
brew install wine
Run any wine application and it will hang on config generation.
This is currently breaking Kitematic builds.
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https://bugs.winehq.org/show_bug.cgi?id=50155
Bug ID: 50155
Summary: Ableton Live: multicore audio processing causes high
CPU usage across multiple audio backends
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sirwinstoncat5(a)gmail.com
Distribution: Ubuntu
When running Ableton Live, if multicore audio processing is enabled, CPU usage
will drastically increase, causing unpredictable audio crackles and overall
unstable performance.
The easiest way to test this is using Ableton Live 9; Live 10 also has the same
issue, but multicore audio processing is permanently turned on.
- Open an empty Live Set. (By default, this has 4 empty tracks, a reverb
effect, and a delay effect: a negligible amount of audio processing.)
- In Ableton's preferences, under the CPU tab, disable multicore audio
processing. Observe the built-in CPU meter in the upper-right corner; it should
sit very low (0-1% on my system).
- Enable multicore audio processing. Even with an empty Set, observe that the
CPU meter jumps to at least 10-20%. On Windows, idle CPU usage should remain
identical between single and multicore modes.
- Attempt playback of a nontrivial Set; for example, a few tracks of recorded
audio. A Set that plays back fine in single-core mode will exhibit
unpredictable audio crackling and rapid spikes in CPU usage when using
multicore mode.
I have tested this across multiple versions of Ableton (various versions of 9
and 10 both exhibit this issue), multiple audio interfaces from various
manufacturers (Behringer X32, NI Audio Kontrol 1, onboard chipset audio,
PreSonus FireStudio), and even multiple audio backends (winepulse,
wineasio->JACK). The issue seems to be most pronounced when using pulseaudio,
but it is present across all audio backends.
Most importantly, this issue can be duplicated using wineasio and a JACK server
with the dummy backend (aka not connected to any audio interface).
I am unsure where to start collecting logs for this. One guess: perhaps there
is some sort of delay or sleep occuring while a mutex is being held?
This is possibly related to #47458; however, that specifically refers to a test
case for PulseAudio, whereas this bug occurs across backends.
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https://bugs.winehq.org/show_bug.cgi?id=37777
Bug ID: 37777
Summary: ReadCube can't install
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 50315
--> https://bugs.winehq.org/attachment.cgi?id=50315
screenshot.png
ReadCube is a software to read scientific papers (like Nature)
https://www.readcube.com/download
I downloaded http://download.readcube.com/desktop/2.0.12/ReadCube-Setup.exe
$ sha1sum ReadCube-Setup.exe
972a2893e0b8b65e3cfaec5198b8d36b688e585c ReadCube-Setup.exe
$ wine --version
wine-1.7.33-84-gfecbc88
The installer refused to continue, as there are other ReadCude applications.
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https://bugs.winehq.org/show_bug.cgi?id=43105
Bug ID: 43105
Summary: Fallout 3 crashes when the Steam overlay is opened
Product: Wine
Version: 2.9
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
Created attachment 58293
--> https://bugs.winehq.org/attachment.cgi?id=58293
Backtrace
The backtrace is attached.
The console is filled with the following lines, about a few per second:
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
The crash is right after entering in the key combination (shift+tab), the
overlay briefly is visible, then it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=43075
Bug ID: 43075
Summary: Fallout 3 crashes un Ultra settings at 1440p:
err:d3d:resource_init Failed to allocate system memory
Product: Wine
Version: 2.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 58260
--> https://bugs.winehq.org/attachment.cgi?id=58260
console output
Fallout 3 crashes for me as soon as I try to leave Vault 101 ( intro level,
indoors ). I'll attach the terminal output and the backtrace. For the record,
I'm running this on a GTX 1070 which has 8GB of VRAM.
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https://bugs.winehq.org/show_bug.cgi?id=37508
Bug ID: 37508
Summary: Some Bethesda games sometimes freeze during gameplay
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
So far having this in both Skyrim and Fallout 3 Steam versions, could not test
in Oblivion and Borderlands 1 yet, as they don't work for me yet, and
Borderlands 2 seems to be free of it.
- During gameplay, sometimes the game simply freezes up completely, and the
process needs to be terminated manually.
- Happens roughly about 1-3 times per hour of playing.
- Most often happens when fast traveling or changing zone or from exterior to
interior. Rarely also happens randomly, with seemingly no event to connect it
to.
OS: Arch Linux 64 bit 3.16.3-1
Desktop: KDE 4.14.1
Hardvare:
- Intel Core i3 550 @ 3.20GHz SSE4 (2 cores + Hyper Threading)
- NVIDIA GeForce 9500 GT 1GB
Wine version: 1.7.29-2 multilib from official repositories
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https://bugs.winehq.org/show_bug.cgi?id=43477
Bug ID: 43477
Summary: Fallout 3 crashes after a short time - possibly
related to gstreamer
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 58859
--> https://bugs.winehq.org/attachment.cgi?id=58859
Console log
Running Fallout 3 GOTY via Steam, wine 2.13, openSUSE Tumbleweed x86_64, Gnome
3.
I was running the game successfully for quite some time, but now it crashes
within 30-40 seconds of resuming the game. I have a large interval during which
I did not test the game so I can't narrow down an update which broke it - it
might be wine, it might be something else.
All I have to do to reproduce the crash is load a save game, and wait. After
some time, the UI will freeze and the last ~500ms of sound will keep replaying.
I've attached the console log, what looks suspicious to me is
err:gstreamer:GST_Connect Returns: -6
err:quartz:PullPin_Thread_Process Processing error: 80040227
both error occur multiple times and finally
err:ntdll:RtlpWaitForCriticalSection section 0x5155a350 "transform.c:
TransformFilter.csFilter" wait timed out in thread 0113, blocked by 008f,
retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x515c6778 "renderer.c:
BaseRenderer.csRenderLock" wait timed out in thread 008f, blocked by 0113,
retrying (60 sec)
Note that I do have the recommended settings in fallout.ini
bUseThreadedAI=1
iNumHWThreads=1
which worked fine so far so I don't think that is the issue.
If it matters, the list of installed gstreamer packages is
gstreamer-1.12.2-1.1.x86_64
gstreamer-libnice-0.1.14-1.2.x86_64
gstreamer-plugin-gstclutter-3_0-3.0.24-1.2.x86_64
gstreamer-plugins-bad-1.12.2-4.9.x86_64
gstreamer-plugins-bad-32bit-1.12.2-4.9.x86_64
gstreamer-plugins-bad-orig-addon-1.12.2-4.9.x86_64
gstreamer-plugins-base-1.12.2-1.1.x86_64
gstreamer-plugins-base-32bit-1.12.2-1.1.x86_64
gstreamer-plugins-cogl-1.22.2-1.6.x86_64
gstreamer-plugins-farstream-0.2.8-1.6.x86_64
gstreamer-plugins-good-1.12.2-1.1.x86_64
gstreamer-plugins-good-32bit-1.12.2-1.1.x86_64
gstreamer-plugins-libav-1.12.2-3.1.x86_64
gstreamer-plugins-ugly-1.12.2-4.1.x86_64
gstreamer-plugins-ugly-32bit-1.12.2-4.1.x86_64
gstreamer-plugins-ugly-debuginfo-32bit-1.12.2-4.1.x86_64
gstreamer-plugins-ugly-orig-addon-1.12.2-4.1.x86_64
gstreamer-utils-1.12.2-1.1.x86_64
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http://bugs.winehq.org/show_bug.cgi?id=32826
Bug #: 32826
Summary: Thunder 7: crashes when startup
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 43357
--> http://bugs.winehq.org/attachment.cgi?id=43357
The Backtrace
1. download and install it;
2. 'jactry@Ubuntu:~/.wine/drive_c/Program Files/Thunder
Network/Thunder/Program$ wine Thunder.exe'
3. and it will crashes a little while after startup
- ubuntu 12.10 32bit
- wine-1.5.22-158-g236b4da
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http://bugs.winehq.org/show_bug.cgi?id=36912
Bug ID: 36912
Summary: Taskkill does not support /T option
Product: Wine
Version: 1.5.27
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rick(a)divinesymphony.net
I have a failing app, and I see this debug info:
fixme:taskkill:process_arguments /T not supported
Error: Unknown or invalid command line option specified.
I couldn't find a relevent closed bug, so I assume it's still present on trunk.
http://technet.microsoft.com/en-us/library/bb491009.aspx
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http://bugs.winehq.org/show_bug.cgi?id=34527
Bug #: 34527
Summary: Daemon Tools dont install
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Linuxhelper2881(a)yahoo.com
Classification: Unclassified
Created attachment 45969
--> http://bugs.winehq.org/attachment.cgi?id=45969
Daemon Tools of wine output
Daemon Tools: It starts its install Progress but has a Backtrace pop up (error)
then when u close the back trace it closes with it.
what Daemon Tools is it makes .Iso Files as if they where in a CD-ROM drive it
makes the computer thank .Iso files is a CD or Game disk so u wont need to have
a CD to run a game or so.
but wont run for Wine 1.4 or 1.6
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https://bugs.winehq.org/show_bug.cgi?id=39030
Bug ID: 39030
Summary: wineserver --persistent doesn't start up system
services
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sstewartgallus00(a)mylangara.bc.ca
Distribution: ---
wineserver --persistent doesn't start up system services
wineserver --persistent starts up the wineserver process. However, it
does not start up winedevice.exe, plugplay.exe, services.exe and
explorer.exe. Instead, those processes are dynamically spawned by the
first Wine process that needs them. Personally, I would expect
wineserver --persistent or some other similar script to start up all
essential Wine services ahead of time. As well, if wineserver did not
startup all services I would expect wineserver to spawn
winedevice.exe, plugplay.exe, services.exe and explorer.exe
dynamically and not just have the first wine process that requires
those spawn them.
This is a problem because dynamically spawning those processes
interacts annoyingly with the PR_SET_CHILD_SUBREAPER prctl. Also,
such processes inherit settigns such as environment variables and
process priority.
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http://bugs.winehq.org/show_bug.cgi?id=25400
Summary: Internet Explorer 4 setup complains "cannot find
WINDOWS.HLP"
Product: Wine
Version: 1.3.8
Platform: x86-64
URL: http://www.oldversion.com/download/msie401sp2.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=32329)
--> (http://bugs.winehq.org/attachment.cgi?id=32329)
Standard output
Steps to reproduce:
1. Set windows version to NT 4.0 and remove z: drive in winecfg
2. Run iexplore -unregserver
3. Remove C:\windows\system32\schannel.dll to avoid bug 25359
4. Run the unpacker and installer
Early in the installation process, a message pops up:
Cannot find 'WINDOWS.HLP'. Do you want to find this file yourself?
If WINDOWS.HLP is available, it pops up instead. On Windows, nothing
help-related pops up during installation.
Native winhlp32.exe is a workaround.
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https://bugs.winehq.org/show_bug.cgi?id=38746
Bug ID: 38746
Summary: Adobe Reader 9.0 installer fails
Product: Wine
Version: 1.7.10
Hardware: x86-64
URL: ftp://ftp.adobe.com/pub/adobe/reader/win/9.x/9.0/enu/A
dbeRdr90_en_US.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 51659
--> https://bugs.winehq.org/attachment.cgi?id=51659
wine-1.7.44-199-g714abcb / AR90 console output
The Adobe Reader 9.0 installer fails with an unspecific error in
wine-1.7.44-199-g714abcb.
$ sha1sum AdbeRdr90_en_US.exe
8faabd08289b9a88023f71136f13fc4bd3290ef0 AdbeRdr90_en_US.exe
>From the log:
fixme:msi:ITERATE_CreateShortcuts poorly handled shortcut format, advertised
shortcut
err:msi:ITERATE_WriteRegistryValues Could not create key
L"Interface\\{34A715A0-6587-11D0-924A-0020AFC7AC4D}"
err:msi:ITERATE_Actions Execution halted, action L"WriteRegistryValues"
returned 1627
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1627
I cannot recall this happening in the past but attempting to compile a version
of Wine pre-1.7.10 fails miserably on Ubuntu Trusty. The result being that I
cannot complete a bisect.
Used WINEARCH=win32, no other workarounds.
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http://bugs.winehq.org/show_bug.cgi?id=18211
Summary: Toolbook Runtime 7.0 unhandled exception
Product: Wine
Version: 1.1.20
Platform: PC
URL: ftp://ftp.sumtotalsystems.com/pub/tb2/neuron/70/neuron.e
xe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20702)
--> (http://bugs.winehq.org/attachment.cgi?id=20702)
Wine 1.1.20 console output
S197 How The Universe Works is part of a university course materials.
S197 uses the Toolbook Runtime 7.0, but on calling the app, it immediately
causes an unhandled page fault.
Waiting a few minutes brings up a dialog stating, "Cannot find TB70NET.EXE (or
one of its components)."
S197 is designed specifically for this version and is included in the app's
program folder, so upgrading to a newer version is not an option.
Running TB70RUN.EXE directly causes the same page fault.
To install TB7 directly, I had to set winecfg to Win95 mode.
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https://bugs.winehq.org/show_bug.cgi?id=48116
Bug ID: 48116
Summary: Amazing Adventures cannot install OCX applets
Product: Wine
Version: 4.20
Hardware: x86-64
URL: https://amazing-adventures-around-the-world1.software.
informer.com/download/
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 65707
--> https://bugs.winehq.org/attachment.cgi?id=65707
Wine 4.20 console log
The "Amazing Adventures Around The World" launcher is, apparently, a local web
page. It asks permission to install some .ocx applets but they immediately
fail.
Workaround is "winetricks ie6".
ffad9a3ee74a47171cf473d2fdac4e544db3b30d amazingadventures2setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=35541
Bug ID: 35541
Summary: Netgear Powerline: install --> uninstall --> install
fails
Product: Wine
Version: 1.7.11
Hardware: x86-64
URL: http://www.downloads.netgear.com/files/GDC/XAV1004/Win
dows%20Powerline%20Utility%20Version%202.0.0.14.zip
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Classification: Unclassified
Created attachment 47457
--> http://bugs.winehq.org/attachment.cgi?id=47457
wine-1.7.11-306-g8f289c8 console output
If you install, uninstall and then attempt to reinstall the Netgear Powerline
Utility it will hang and eventually report an unhandled exception. Works fine
in Windows XP.
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http://bugs.winehq.org/show_bug.cgi?id=25723
Summary: PhysX causes major lag in Mirror's Edge.
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
When the PhysX option is enabled (setting in the Video Options) in Mirror's
Edge. When 'physics' things start to occur the game starts to get some major
lag becoming unplayable.
Mirror's Edge doesn't make too much use of PhysX (I believe it was on of the
first games with support for it), afaik it's mostly used for enabling
shattering glass to create shards and maybe some bits of paper on the ground.
As such this only seems to happen at specific points in the game. For example
Chapter 1 Flight->Check Point D. As you are running across the bridge, the
helicopter starts to shoot the glass causing it to shatter.
If you continue on to the next area, at some point (when you go underground) it
suddenly returns to normal speed (most likely it has unloaded the previous
area).
With PhysX set to off, there is no lag but no glass shards.
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http://bugs.winehq.org/show_bug.cgi?id=31626
Bug #: 31626
Summary: Redraw problem in Netgear's Powerline Utility
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://www.downloads.netgear.com/files/GDC/XAV1004/Win
dows%20Powerline%20Utility%20Version%202.0.0.14.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41587
--> http://bugs.winehq.org/attachment.cgi?id=41587
First run screenshot
On first run the Netgear Powerline Utility 2 draws fine.
After closing and reopening parts of the window are now drawn correct (text is
missing from buttons and drop-down menus).
Nothing printed in the console.
Tried native gdiplus but it made no difference.
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https://bugs.winehq.org/show_bug.cgi?id=48113
Bug ID: 48113
Summary: The -mno-cygwin option should be abandoned.
Product: Wine
Version: 4.20
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
With reference to bugs #47959 and #47951, I think that the "-mno-cygwin" option
should be abandoned, since it is no more functional by long time.
In the past, this option was used for telling GCC if executables and DLLs
depended on POSIX layer or they were just plain executables for Windows.
This option has been obsoleted since the transition from gcc3 to gcc4 and
deprecated since GCC 4.7.
Modern build tools for CYGWIN make only objects linked with POSIX layer and
cross compilers from MINGW-W64 are included for both 32 and 64 bit platforms.
Building WINE for running natively on Windows requires to follow the same
method typically used when doing a cross compile, on CYGWIN but also in MSYS2.
This will also fix this error:
gcc: error: unrecognized command line option '-mno-cygwin'
that you get when you start to build.
Question: this is the content of a simple Makefile.in:
<================================
MODULE = acledit.dll
EXTRADLLFLAGS = -mno-cygwin
C_SRCS = \
main.c
================================>
Assuming that somebody will provide this change and since EXTRADLLFLAGS is
typically used only for "-mno-cygwin", is it required to keep the presence of
an empty EXTRADLLFLAGS or it can be deleted from the Makefile.in?
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=43694
Bug ID: 43694
Summary: Huge lag in BOINC Manager caused by wine-gecko
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: jylo06g(a)gmail.com
Distribution: ---
Fedora 26 MATE x64
BOINC Manager uses the system's parser to show Notices
(notification messages from BOINC projects)...
Currently BOINC (7.8.2 x64) Manager lags (high CPU) in a prefix with
Wine Gecko installed.
If Wine Gecko is specified to not install during creation of prefix,
BOINC Manager works albeit the Notices tab will not show the notices
or in other word, blank.
Changing Windows version doesn't work.
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http://bugs.winehq.org/show_bug.cgi?id=18010
Summary: Slingplayer video tuning wizard fails
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://download.slingmedia.com/player/pc/SlingPlayer-
Setup-EU-1.5.1.343.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20389)
--> (http://bugs.winehq.org/attachment.cgi?id=20389)
Screenshot of error
Slingplayer has a video tuning wizard to allow things like brightness and
contrast to be set.
The wizard fails at the first step with the message "Advanced Video Options
have been disabled on your computer."
err:ole:CoGetClassObject class {51b4abf3-748f-4e3b-a276-c828330e926a} not
registered
err:ole:CoGetClassObject class {7d8aa343-6e63-4663-be90-6b80f66540a3} not
registered
Both classes are related to the Video Mixing Renderer 9, part of DirectX.
"winetricks directx9" does not workaround the problem.
To get to this point, native quartz, qcap and gdiplus are required to work
around other bugs.
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https://bugs.winehq.org/show_bug.cgi?id=44233
Bug ID: 44233
Summary: SlingPlayer 1.5's uninstall doesn't remove any files
Product: Wine
Version: 3.0-rc3
Hardware: x86
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 60032
--> https://bugs.winehq.org/attachment.cgi?id=60032
Wine 3.0-rc3 console output
The uninstall that comes with SlingPlayer 1.5 claims to complete (far too
quickly) but no files are actually removed. Running wineboot afterwards makes
no difference.
This bug goes way back and is not a regression.
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Bug ID: 44232
Summary: Menus in Slingplayer 1.5 do not draw until mouseover
Product: Wine
Version: 3.0-rc3
Hardware: x86
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 60029
--> https://bugs.winehq.org/attachment.cgi?id=60029
Wine 3.0-rc3 console output
The menus in SlingPlayer 1.5 do not draw until a mouse pointer passes over
them. They should, of course, be shown as soon as the application loads.
Screenshots show the differences.
I tried native gdiplus but it made no difference.
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https://bugs.winehq.org/show_bug.cgi?id=43246
Bug ID: 43246
Summary: King's Bounty: The Legend suffers from performance
issues
Product: Wine
Version: 2.1
Hardware: x86
URL: https://www.fileplanet.com/191666/190000/fileinfo/King
's-Bounty:-The-Legend-Updated-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 15d53761a5fbfc12fc5f9974c029dace00eab33d
Distribution: ---
Created attachment 58554
--> https://bugs.winehq.org/attachment.cgi?id=58554
terminal output
The game runs much slower than it used to: animations, character and mouse
movement are way too slow.
Reproduced the issue with nouveau/mesa 17.1.3 and nvidia binary drivers 381.22.
Disabling anti-aliasing and lowering detail level to the minimum doesn't help.
According to my testing the commit which caused the slowdown is
commit 15d53761a5fbfc12fc5f9974c029dace00eab33d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Jan 31 15:47:10 2017 +0100
wined3d: Do not pin system memory in wined3d_buffer_load_location().
Maybe a duplicate of bug #42588, although the symptoms are different.
With the previous commit the game runs much smoothly.
For comparison, in Wine 2.11 I'm getting only 4-5 fps when using nvidia 381.22.
Before the regression Wine gave me 32-36 fps.
Steps to reproduce the issue with the demo:
1. download and install the demo, install native d3dx9_33.dll before launching
the game.
2. in the main menu start a new game, click <Next> on the character selection
screen, press <Skip>. You are in a training chamber: run around in the room,
rotate the camera using the right mouse button and observe how sluggish the
game is. You can save the game here so you can reproduce the issue more easily
the next time you enter the game.
KingsBounty_TheLegend_Demo2.exe (682 MB)
sha1: 7b60066a63cd4ee8a242347ebc1802a60453d9b2
Wine 2.11
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 381.22
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http://bugs.winehq.org/show_bug.cgi?id=30692
Bug #: 30692
Summary: eBay Turbo Lister 9.x crashes on first start
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
continuation of bug 4286
After installation in clean WINEPREFIX "eBay Turbo Lister 9.x" crashes on first
start (msvc++ runtime error, message box, abort).
'winetricks -q msxml3' works around and lets the app start.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=33981
Bug #: 33981
Summary: Corrupt instalation if vcrun2008 is not installed
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lara(a)craft.net.br
Classification: Unclassified
Created attachment 45150
--> http://bugs.winehq.org/attachment.cgi?id=45150
Console Log
The original patcher of Ragnarok Online corrupts installation when executed. If
vcrun2008 already installed before you run it, it works normally.
Log in attach
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https://bugs.winehq.org/show_bug.cgi?id=44212
Bug ID: 44212
Summary: Error installing vcrun2013 with winetricks
Product: Wine
Version: 2.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pskraemer(a)posteo.de
Distribution: ---
Created attachment 59992
--> https://bugs.winehq.org/attachment.cgi?id=59992
terminal output, backtrace, and winetricks.log
I cannot install vcrun2013 or vcrun 2015.
After the License manager for .Net accures, the installation break, sieh
appendix.
I want to use SteuerSparErklärung 2015 and used the installation guide on
winehq, see
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31218.
I user GalliumOS 2.1 (Xubuntu based) on a AcerC720 Chromebook, Bios flashed
with custom rom by MrChromebook.
PREFIX for 32 bit was created before.
I gave this into the terminal:
WINEPREFIX=/home/peter/.wine32 ./winetricks crypt32 mspatcha riched20 vcrun2013
the other moduls were installed.
Terminal output in appendix.
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https://bugs.winehq.org/show_bug.cgi?id=48554
Bug ID: 48554
Summary: I can't install physx or vcrun2015 because of a fail
with msiexec.exe / msi.dll
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: factionacraft(a)gmail.com
Distribution: ---
I use the 64 version because it is required by software and game that I use
with wine.
Some game and soft works fine, installation of other games works fine too but I
can't run it because of the dependencies that need to be installed (physx &
vcrun2015).
Here you can have terminal outputs: https://pastebin.com/K6shq5mg
winetricks64 & wine64 are just aliases to respective winetricks & wine but with
64bit environment selected.
I can provide to you more logs if needed I just saw no other log files
generated during the running of these commands.
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https://bugs.winehq.org/show_bug.cgi?id=37578
Bug ID: 37578
Summary: Request for Enhancement: please add libXext as a
dependency
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Distribution: ---
Request for Enhancement:
It about killed my trying to compile Wine-1.7.30 (I conquered). In the
"./configure" phase, Wine threw the following error:
wine-1.7.30]# ./configure --disable-win64
configure: WARNING: libpng 32-bit development files not found, PNG won't be
supported.
Only thing was that libpng was actually installed:
# rpm -qa \*libpng\* | grep -i i686
libpng-devel-1.2.49-1.el6_2.i686
libpng-1.2.49-1.el6_2.i686
The error was bogus reporting from Wine "./configure". The actual problem was
that libpng had a dependance on zlib. "yum install zlib-devel.i686" fixed the
bogus error from Wine.
This bogus error was originally reported to Wine on:
https://bugs.winehq.org/show_bug.cgi?id=37534
Their response was that it was a dependency:
http://www.libpng.org/pub/png/libpng.html
"libpng is available as ANSI C (C89) source code and requires zlib
1.0.4 or later (1.2.5 or later recommended for performance and security
reasons)."
So I reported it to Red Hat on:
https://bugzilla.redhat.com/show_bug.cgi?id=1162842
Their response was:
You were probably not able to install libpng without zlib, but of
course you were able to install libpng and libpng-devel without
zlib-devel - but this is pretty much expected. Guidelines are
even stricter, explicit requirements for library packages are
forbidden (
https://fedoraproject.org/wiki/Packaging:Guidelines#Explicit_Requires
- Red Hat Enterprise Linux follows Fedora packaging guidelines
with just very few exceptions ).
So, would you guys please consider putting the dependency in yourself, so as to
keep the next poor sod who is trying to ./configure wine from going out of his
mind and to keep you guys from having to endlessly answer this question over on
the forums
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=49854
Bug ID: 49854
Summary: Please fix the stupid wldap32.dll error message
Product: Wine-staging
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Fedora 32, x64
wine-5.16-1.fc32.x86_64
When running a program what uses wldap32.dll AND wine-ldap.i686 is not
installed, you get a STUPID error message saying that wldap32.dll is "not
found". It is
right in the system32 directory. I took me over four hours of beating my head
against a wall to figure it out.
Would you please give a rational error message for this issue! Tell the user
that wine-ldap.i686 is otg installed!
Sorry for the crabbiness.
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https://bugs.winehq.org/show_bug.cgi?id=45565
Bug ID: 45565
Summary: Battle.net Helper.exe crashes when trying to view
Twitch streams
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maciej.stanczew+b(a)gmail.com
Distribution: ---
Created attachment 61989
--> https://bugs.winehq.org/attachment.cgi?id=61989
Backtrace
Please note that this is a different issue than bug #43910.
Sometimes game pages in Battle.net App will have Twitch streams embedded in
their news items (I saw SC2, HotS, and the Overwatch League tab having this).
When opening such a page, Battle.net Helper.exe will crash (in a similar way to
bug #43910).
Two things visible in the logs that happen only in this case are
"fixme:cryptnet:verify_cert_revocation_from_aia_ext" and "MSAudDecMFT.dll nor
Msmpeg2adec.dll is not loaded".
The crash happens the same way in Wine devel and Wine Staging (both 3.13).
Workaround is to quickly click "Pause" or "Watch now" -- this will cause the
video to stop being loaded (clicking "Watch now" will open the stream in
browser).
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http://bugs.winehq.org/show_bug.cgi?id=25870
Summary: Column headers don't always resize to fit text when
double-clicked
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
When you try to double-click (with the left mouse button) on a column header
WHEN THE MOUSE POINTER SHOWS DOUBLE BLACK ARROWS, like this <-|->
the column is supposed to resize to fit the longest line of text below it
perfectly.
In programs such as Pegasus Mail and many others which use resizeable columns
e.g. 1by1 Player, double-clicking the column header results in any of the
following:
* nothing happens
* messes up the columns - depending on text size
* the column will resize properly
Although trivial, I believe Wine users should report bugs when they are
discovered.
Please test this using 1by1 Player and play around with the font size in the
application's settings (press <F6> to get into the program's settings). Now
try resizing the columns with different font sizes and double-clicking the
vertical lines which separate the columns. Download 1by1 Player:
http://mpesch3.de1.cc/1by1.html
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https://bugs.winehq.org/show_bug.cgi?id=44157
Bug ID: 44157
Summary: Overwatch: mouse laggy and jerky
Product: Wine-staging
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
The mouse ingame wobbles always, and in menus I can't click and hold to scroll
the scrollbar of the menu, buy if I move the mouse wheel the scrollbar moves.
There's a video here of the game:
https://vimeo.com/246654111
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https://bugs.winehq.org/show_bug.cgi?id=46645
Bug ID: 46645
Summary: DOOM 2016 Crashing on second loading screen on 99%
when Vulkan render is used
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
As the issue seems to be fixable by certain tweaks via various Windows
Utilities. I would say it is issue with applicable workaround in Wine and it
therefore falls into the Wine implementation garden as well. Reference:
https://steamcommunity.com/app/379720/discussions/0/358417461602906353/?ctp…
$ inxi -Gxxx
Graphics:
Device-1: AMD Ellesmere [Radeon RX 470/480/570/570X/580/580X/590]
vendor: XFX Pine driver: amdgpu v: kernel bus ID: 01:00.0
chip ID: 1002:67df
Display: x11 server: Fedora Project X.org 1.20.3 driver: amdgpu
compositor: gnome-shell v: 3.30.2 resolution: 1920x1080~60Hz
OpenGL: renderer: Radeon RX 580 Series (POLARIS10 DRM 3.27.0
4.20.6-200.fc29.x86_64 LLVM 7.0.1)
v: 4.5 Mesa 18.3.3 direct render: Yes
I will provide logs by EOB today as i will not be at my workstation for a while
now.
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https://bugs.winehq.org/show_bug.cgi?id=42286
Bug ID: 42286
Summary: Shantae and the Pirate's Curse - cursor rendered with
an opaque background behind it
Product: Wine-staging
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56995
--> https://bugs.winehq.org/attachment.cgi?id=56995
Screenshot showing the problem
The cursor in the game is rendered with a white opaque square behind it.
(Note that the game doesn't run on vanilla wine, it needs staging patches for
the CreateDeferredContext call.)
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https://bugs.winehq.org/show_bug.cgi?id=48840
Bug ID: 48840
Summary: Wine-staging broken when seccomp is disabled in kernel
Product: Wine-staging
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: r9ku1q(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
It fails with this message:
prctl(PR_SET_SECCOMP, ...): Invalid argument
0009:err:environ:run_wineboot failed to start wineboot c00000e5
prctl(PR_SET_SECCOMP, ...): Invalid argument
probably culprit is
wine-staging/patches/ntdll-Syscall_Emulation/0001-ntdll-Support-x86_64-syscall-emulation.patch
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http://bugs.winehq.org/show_bug.cgi?id=16154
Summary: DrawPrim.exe fails to start
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
URL: http://www.geocities.com/SiliconValley/2151/drawprim.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=17404)
--> (http://bugs.winehq.org/attachment.cgi?id=17404)
winedbg output from the DrawPrim.exe
The sample app DrawPrim fails to start with a stack overflow. There is also a
description to the app here
http://www.geocities.com/SiliconValley/2151/drawprim.html .
I've attached a winedbg output because the only messages I get in a normal run
are these few lines:
$/home/ricola/software/wine/build/wine DrawPrim.exe
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f89c,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x13d708): Want to change the
window parameters of HWND 0x1002c, but another style is stored for restoration
afterwards
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
err:seh:setup_exception_record stack overflow 1188 bytes in thread 0009 eip
7bc7b3f6 esp 00230e8c stack 0x230000-0x231000-0x330000
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https://bugs.winehq.org/show_bug.cgi?id=49941
Bug ID: 49941
Summary: Battle.net gui pop-up on launch ubuntu 18.04
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: dublg(a)hotmail.com
Distribution: ---
Created attachment 68323
--> https://bugs.winehq.org/attachment.cgi?id=68323
backtrace file
Installed Battle.net-Setup.exe (bash)
on installing World-of-Warcraft-Setup.exe a gui pops-up alongside the
battle.net login window reporting an error has occured.
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https://bugs.winehq.org/show_bug.cgi?id=46836
Bug ID: 46836
Summary: Battle.Net UI freezes when downloading big games after
a period of time
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Best way to reproduce it:
1. Install Battle.Net and arial font using winetricks
2. Log in and start installation of some big game, for example, WoW (has a free
trial)
After some time (for me it was 10-15 minutes) the UI becomes frozen (nothing
moves) and completely unresponsive. However, it seems to still continue working
and downloading things, and restarting it helps to resolve it.
When this happens, I don't seem anything standout-ish pop in the terminal log.
Attached a log with during recording of which the bug occured.
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https://bugs.winehq.org/show_bug.cgi?id=45837
Bug ID: 45837
Summary: Battle.net Launcher dropdown menu cant be opened, no
icon to click
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Culted86(a)gmail.com
Distribution: ---
Created attachment 62304
--> https://bugs.winehq.org/attachment.cgi?id=62304
screenshots
When using the Battle.net Launcher the dropdown menu to get to the options and
other settings, the icon for the dropdown menu does not appear and clicking
where it should be or moving the mouse around that spot does not help
i added two screenshots in a zip as an attachment one shows how it should look
and one shows how it looks with wine
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https://bugs.winehq.org/show_bug.cgi?id=43349
Bug ID: 43349
Summary: Blizzard App Fails to Recognize Password Upon
Switching Regions
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: siren(a)sirenwatcher.com
Distribution: ---
Specs: Wine 2.4 Staging [Win 7]
Issue: Blizzard App Fails to Recognize Password Upon Switching Regions. The
default "password" area isn't recognised when typed into. There is an override
in place for US logins but not for EU logins.
Images: [with override under US] imgur.com/zZHUtPN [failing to override for EU]
imgur.com/h6z3IWQ
Tried fixes:
> Changing the Launcher.db codes for both WoW and Blizz App to enEU from enUS to see if the override is just for the defaulted region. Does load the launcher by default as "europe", though still does not give the override.
> Typing in the password like 100 times to see if the override was something that proc'd from failed attempts on US. Hasn't worked.
When occured:
The Blizzard App ran an update about a week or so ago, it bugged out around
this time. It threw all users of the application "out" of being signed in. Both
on US and EU after the update. Upon signing back in I received this error, I
assume from a GUI override update. A new game has been introduced to the
application, which is not directly linked to Blizzard Entertainment, so I
assume the integration of the new Destiny PC players accounts, put an issue in
the coding for Wine under EU?
Currently, using the Blizzard App on US works fine. Though after a week of
trying, waiting to see if it just fixed itself, I still cannot use it to sign
into the EU interface.
I can still sign onto my EU WoW account through the US interface. So there is
no rush, its just a minor hindrance. Does not affect gameplay of any of
Blizzard's games. Just stops me talking to my EU friends when I am signed onto
US WoW.
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https://bugs.winehq.org/show_bug.cgi?id=40930
Bug ID: 40930
Summary: Battle.net App: Windows versions higher than XP draw
GTK decorations
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florian.reisenhofer(a)aon.at
Distribution: ---
When selecting a Windows version higher than Windows XP to use for the
application, the client uses a GTK titlebar instead of the native one that
comes with the application.
What it looks like with Wine set to Windows 10: http://i.imgur.com/zgfH3X6.jpg
How it's supposed to look: http://i.imgur.com/cPoGwGQ.jpg
Note that the Internet (Shop and Game Notifications) aren't working either, but
this is a seperate issue and only applies to Windows versions higher than
Windows Vista.
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https://bugs.winehq.org/show_bug.cgi?id=47952
Bug ID: 47952
Summary: SonyEricsson PC Suite - Installer hangs
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 65453
--> https://bugs.winehq.org/attachment.cgi?id=65453
Console output - wine 4.17 (staging)
Hello everyone,
I tried installing the SonyEricsson PC Suite 6.011.00 which I downloaded from
the URL indicated in the form.
The installer starts up but eventually hangs.
There is also an AppDB entry:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=21040
sha256sum Sony_Ericsson_PC_Suite_6.011.00_Web_DEU.exe
644c7b34adebec50d3e38e53865e31b1af26ae7a376bda420b88b4a7a6ad17ad
Sony_Ericsson_PC_Suite_6.011.00_Web_DEU.exe
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https://bugs.winehq.org/show_bug.cgi?id=45482
Bug ID: 45482
Summary: jade empire default cpu affinity is only with cpu1 and
performance are dropped
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ArchLinux
If don't know is a valid wine bug or a game bug, but reading appdb seem not
present on old wine version < 3.7 or less.
When game is started performance is very poor, seem < 10 fps in main menu,
unplayable at all.
Investigating I discovered that game use only 25% of cpu at default, looking
for the cause, I check cpu affinity in wine taskmgr and it's have just one
check of four (cpu1).
I check all box, and game start to use more of 25% cpu, and performance
increase to 60fps stable.
Problem is that cpu affinity isn't saved, and operation need repeat every time
that game is started.
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http://bugs.winehq.org/show_bug.cgi?id=12027
Summary: List in combobox don't disapear when window moved
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: patriotyk(a)gmail.com
When we dropping down combobox and after that trying move window, the list of
items in combobox doesn't disapear.
It is reproducible in all applications which used combobox
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https://bugs.winehq.org/show_bug.cgi?id=50111
Bug ID: 50111
Summary: osu! crashes since 20201110 version with Wine Mono
Product: Wine
Version: 5.21
Hardware: x86-64
URL: https://m1.ppy.sh/r/osu!install.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: aidas957(a)gmail.com
Regression SHA1: d1472b302d3931074da50bc6ba6571a31a8c76c6
Distribution: ArchLinux
Created attachment 68605
--> https://bugs.winehq.org/attachment.cgi?id=68605
osu! 20201110 Wine Mono log
When osu! got updated to the 20201110 update, the game kinda starts up. but
later shows an error dialog and message attached below
Running osu! with winetricks dotnet40 makes the game work again
The Wine log is also attached but I don't think it's important
Note: I can't attach multiple files for some reason (and keywords don't exist)
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https://bugs.winehq.org/show_bug.cgi?id=48080
Bug ID: 48080
Summary: Oregon Trail II will not start on 32-bit
Product: Wine
Version: 4.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian(a)stillion.com
Distribution: ---
Created attachment 65631
--> https://bugs.winehq.org/attachment.cgi?id=65631
Detailed report of the bug
The 32-bit version of Oregon Trail II will not run. It will crash if you try to
run it. Does not happen on the latest version of Windows 10.
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https://bugs.winehq.org/show_bug.cgi?id=44699
Bug ID: 44699
Summary: Clang 6.0 fails to run under wine
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: martellmalone(a)gmail.com
Distribution: ---
This is the current output when running clang under wine.
```
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:crypt:CRYPT_LoadProvider Failed to load dll
L"C:\\windows\\system32\\rsaenh.dll"
LLVM ERROR: Could not acquire a cryptographic context: Unknown error
(0x8009001D)
```
Here is the line it currently fails on.
https://github.com/llvm-mirror/llvm/blob/release_60/lib/Support/Windows/Pro…
This could be possibly related to #44061
To reproduce this you can run the following docker build script which build
llvm and clang and then cross compiles it for windows with mingw-w64.
Executing the resulting clang on a simple c source file results in the error.
https://github.com/martell/mingw-w64-clang/blob/master/Dockerfile
This is an x64 application.
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https://bugs.winehq.org/show_bug.cgi?id=37246
Bug ID: 37246
Summary: Old C&C titles freeze after the map is loaded.
Product: Wine
Version: 1.7.2
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=vers
ion&iId=4242
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tyrfing(a)mail.ru
Created attachment 49534
--> https://bugs.winehq.org/attachment.cgi?id=49534
Terminal Output while freezing :)
Hi.
I tried to play Command and Conquer RA II (with and without Yuris Revenge) and
Tiberian Sun. Shortly after the map is loaded (Campaign or Skirmish) the game
freezes, and the sound loops.
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https://bugs.winehq.org/show_bug.cgi?id=44812
Bug ID: 44812
Summary: MSYS2 applications need NtQueryInformationProcess
'ProcessQuotaLimits' class support
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track
https://github.com/wine-staging/wine-staging/tree/master/patches/ntdll-Proc…
Unfortunately there is little information/details, I just found this:
https://wine-staging.com/news/2015-11-01-release-1.7.54.html
--- quote ---
Implement stub for ProcessQuotaLimits info class (MSYS2, Wine Staging Bug #570)
--- quote ---
Source:
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/ntdll/process.c#l196
--- snip ---
174
/******************************************************************************
175 * NtQueryInformationProcess [NTDLL.@]
176 * ZwQueryInformationProcess [NTDLL.@]
177 *
178 */
179 NTSTATUS WINAPI NtQueryInformationProcess(
180 IN HANDLE ProcessHandle,
181 IN PROCESSINFOCLASS ProcessInformationClass,
182 OUT PVOID ProcessInformation,
183 IN ULONG ProcessInformationLength,
184 OUT PULONG ReturnLength)
185 {
186 NTSTATUS ret = STATUS_SUCCESS;
187 ULONG len = 0;
188
189 TRACE("(%p,0x%08x,%p,0x%08x,%p)\n",
190 ProcessHandle,ProcessInformationClass,
191 ProcessInformation,ProcessInformationLength,
192 ReturnLength);
193
194 switch (ProcessInformationClass)
195 {
196 UNIMPLEMENTED_INFO_CLASS(ProcessQuotaLimits);
...
--- snip ---
Regards
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http://bugs.winehq.org/show_bug.cgi?id=24466
Summary: Sid Meier's Pirates! frequent hiccups, temporary
lock-ups
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30870)
--> (http://bugs.winehq.org/attachment.cgi?id=30870)
terminal output
Sid Meier's Pirates! (patched to the latest 1.0.2 version) performs badly in
Wine. This issue is described in several test results on the Appdb page of the
game, too.
I can observe the following symptoms:
- After the intro video played, it takes almost 2 minutes to get into the main
menu (without noticeable hdd activity).
- When I get into the game and visit any places in the port (Governor,
Merchant, Tavern etc.) it usually takes the game 15-20 seconds to display the
next screen (although music plays continuously).
- While sailing, the game frequently "freezes" for 2-3 seconds without no
apparent reasons.
When those hiccups occur all animations freeze on the current screen until the
next screen is loaded but music plays fluently.
Reducing the screen resolution, graphical details or disable audio doesn't
help.
I remember playing this game several years ago in a native Win XP without this
issues.
No demo available.
Fedora 13 x86
AMD Athlon 64 x2 4200+
3 GB Ram
Kernel 2.6.34.6
Nvidia 7600 GT / driver 256.53
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http://bugs.winehq.org/show_bug.cgi?id=34003
Bug #: 34003
Summary: File save problem with Visual Cadd 6.0
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: purevw(a)wtxs.net
Classification: Unclassified
Created attachment 45182
--> http://bugs.winehq.org/attachment.cgi?id=45182
A binary crash report generated by Visual Cadd 6.0
When trying to do a normal file save (with thumbnail written into the file) in
Visual Cadd 6.0 the program crashes. The crash only occurs when running under
wine, as opposed to running in Windows.
I found a workaround that seems to point to the problem. I found that if I
clear the check-box for "Show Preview" in the file save dialog box, the file
saves normally. Tri-tools.com has been very cooperative in offering help,
rather than simply saying "We don't support Linux" as so many developers do
when asked for help. Here is a paste of their latest response to information
that I had given them:
>> If a report file is generated, it will be stored in your Temp folder. The >>file will start with VC and have an extension of .vccrd.
>>
>>The crash info that you already submitted was sufficient to find the cause, >>though. Wine is failing to correctly create the bitmap and VCADD does not >>handle the failure properly. Since the bitmap is not being created anyhow, >>turning off Preview is the best solution for now. We'll work on a fix for the >>crash, but we won't be able to create the preview unless Wine cooperates.
I'll attache the created error report, but it appears to be a binary file. I
am able to open it with Kdevelop 4 but have no idea what to do with the
information. Perhaps it will give more detailed information as to what is
happening.
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http://bugs.winehq.org/show_bug.cgi?id=24655
Summary: BiDi support broken for writing Arabic
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fahad.alsaidi(a)gmail.com
The next step to improve Arabic support in Wine after fixing bug 24608 is
fixing writing Arabic. Let me explain more, Now when you open Arabic text,
Notepad will display it good enough to read it although it doesn't support full
RTL. The problem is when you try to write something in Arabic. The new text
will not be displayed correctly. It is displayed like that wine doesn't support
Arabic at all. The interesting thing is when you select the text, the text will
be displayed right.
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https://bugs.winehq.org/show_bug.cgi?id=47206
Bug ID: 47206
Summary: Call from 0x7b453193 to unimplemented function
mscoree.dll.GetProcessExecutableHeap, aborting
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Distribution: ---
I think this is visual studio 2015 community edition. Am trying to do:
wine myplace.../drive_c/windows/Microsoft.NET/Framework/v4.0.30319/MSBuild.exe
myproject.vcxproj
Got unimplemented function mscoree.dll.GetProcessExecutableHeap error.
Running Wine Staging 4.8 .
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http://bugs.winehq.org/show_bug.cgi?id=28716
Bug #: 28716
Summary: LNToGoogle is unable to connect to google calendar -
thinks it's behind a proxy
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
1. Download program from http://sourceforge.net/projects/lntogoogle/
2. Install mono ( winetricks mono210 )
3. Run the program and enter Google Calendar username/passoword ( not
necessarily valid ones )
Instead of getting a login success or error message, I am informed that I am
possibly behind a proxy which requires username/passowrd to connect to the
internet.
Terminal output:
fixme:gdi:ExtCreatePen Hatches not implemented
err:ole:CoGetClassObject class {29131539-2eed-1069-bf5d-00dd011186b7} not
registered
err:ole:create_server class {29131539-2eed-1069-bf5d-00dd011186b7} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {29131539-2eed-1069-bf5d-00dd011186b7}
could be created for context 0x15
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http://bugs.winehq.org/show_bug.cgi?id=11956
Summary: NoteTab Pro 5.5 Select Clip Library from Library Bar
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://www.notetab.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lm_hamilton(a)yahoo.com
When selecting a library using the mouse and clicking on the Library Bar, at
the bottom, it is above the Status Bar, the user has to hold the mouse and move
off the Library Bar then release the mouse button, for it to change to the
selected library.
If this procedure is not followed, it closes the clip book, usually on the left
of the screen, but can be put on the right.
This has been an issue with the past several versions of Wine.
This issue also occurs on NoteTab Light and Standard.
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https://bugs.winehq.org/show_bug.cgi?id=39983
Bug ID: 39983
Summary: wine cannot work in any version, possibly the reason
for graphics card driver
Product: Wine
Version: 1.9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chxp_moon(a)163.com
Distribution: ---
Created attachment 53423
--> https://bugs.winehq.org/attachment.cgi?id=53423
start winecfg after install wine
I first install ubuntu 14.04 on my new computer, if I update ubuntu before I
install wine1.6 (sudo apt-get install wine1.6), it show wine1.6 depends on
wine1.6-i386 (sudo apt-get install wine1.6-i386) and it cannot install, when I
install wine1.6-i386, it show wine1.6-i386 depends on wine1.4 and so on ...
(when I install xorg-edgers, I can install wine1.6 or wine1.8 (sudo apt-get
install wine1.6), however, the problem mention following still exist.)
Furhter, I reinstall the ubuntu 14.04 and install wine before I update the
systems. Wine1.6 is installed, however, when I start winecfg it show the error
of 'gdi32' error (see attachment).
I tried the wine1.8 and wine1.9.1 and also tried the ubuntu15.10, winecfg never
correctly started. And I also compile the 1.6 and 1.8 from source, it compile
right but cannot correctly started with same error.
I doubt the driver of my computer or some library of drive corrupt with wine.
my system and my computer information is here:
I using ubuntu 15.10 newly. The Graphic system: Intel® HD Graphics 5300
(Broadwell GT2) .
I think mesa library may corrupt with wine?
> uname -a
Linux UX305FA 4.2.0-22-generic #27-Ubuntu SMP Thu Dec 17 22:57:08 UTC 2015
x86_64 x86_64 x86_64 GNU/Linux
> cat /proc/version
Linux version 4.2.0-22-generic (buildd@lcy01-22) (gcc version 5.2.1 20151010
(Ubuntu 5.2.1-22ubuntu2) ) #27-Ubuntu SMP Thu Dec 17 22:57:08 UTC 2015
> lspci
00:00.0 Host bridge: Intel Corporation Broadwell-U Host Bridge -OPI (rev 09)
00:02.0 VGA compatible controller: Intel Corporation Broadwell-U Integrated
Graphics (rev 09)
00:03.0 Audio device: Intel Corporation Broadwell-U Audio Controller (rev 09)
00:04.0 Signal processing controller: Intel Corporation Broadwell-U Camarillo
Device (rev 09)
00:14.0 USB controller: Intel Corporation Wildcat Point-LP USB xHCI Controller
(rev 03)
00:16.0 Communication controller: Intel Corporation Wildcat Point-LP MEI
Controller #1 (rev 03)
00:1b.0 Audio device: Intel Corporation Wildcat Point-LP High Definition Audio
Controller (rev 03)
00:1c.0 PCI bridge: Intel Corporation Wildcat Point-LP PCI Express Root Port #1
(rev e3)
00:1c.3 PCI bridge: Intel Corporation Wildcat Point-LP PCI Express Root Port #4
(rev e3)
00:1f.0 ISA bridge: Intel Corporation Wildcat Point-LP LPC Controller (rev 03)
00:1f.2 SATA controller: Intel Corporation Wildcat Point-LP SATA Controller
[AHCI Mode] (rev 03)
00:1f.3 SMBus: Intel Corporation Wildcat Point-LP SMBus Controller (rev 03)
02:00.0 Network controller: Intel Corporation Wireless 7265 (rev 59)
> hwinfo --short
cpu:
Intel(R) Core(TM) M-5Y71 CPU @ 1.20GHz, 2600 MHz
Intel(R) Core(TM) M-5Y71 CPU @ 1.20GHz, 2683 MHz
Intel(R) Core(TM) M-5Y71 CPU @ 1.20GHz, 2600 MHz
Intel(R) Core(TM) M-5Y71 CPU @ 1.20GHz, 2788 MHz
graphics card:
Intel VGA compatible controller
sound:
Intel Audio device
Intel Audio device
storage:
Intel SATA controller
network:
wlan0 Intel WLAN controller
network interface:
lo Loopback network interface
wlan0 WLAN network interface
disk:
/dev/sda SanDisk SD7SN3Q5
bios:
BIOS
bridge:
Intel Host bridge
Intel PCI bridge
Intel PCI bridge
Intel ISA bridge
hub:
Linux 4.2.0-22-generic xhci-hcd xHCI Host Controller
Linux 4.2.0-22-generic xhci-hcd xHCI Host Controller
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https://bugs.winehq.org/show_bug.cgi?id=50210
Bug ID: 50210
Summary: S.T.A.L.K.E.R.: Call of Pripyat needs
D3DX11GetImageInfoFromMemory implementation
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Enhanced full dynamic lighting (DX11)
fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 08D75427, src_data_size 65664,
pump 00000000, img_info 0031D0C0, hresult 00000000 stub!
wine-5.22-195-gcbca9f847f6
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https://bugs.winehq.org/show_bug.cgi?id=39711
Bug ID: 39711
Summary: The program crashes after some time of running.
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jamshed21(a)gmail.com
Distribution: ---
Created attachment 52960
--> https://bugs.winehq.org/attachment.cgi?id=52960
The program crashes after some time of running.
The program crashes after some time of running.
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http://bugs.winehq.org/show_bug.cgi?id=11317
Summary: Need for Speed II Demo - hangs on smp machine
Product: Wine
Version: 0.9.53.
Platform: Other
URL: http://files.filefront.com/nfs2demoexe/;3978828;/fileinf
o.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
Need for Speed II, a multithreaded game works on single cpu machines, does not
work on SMP machine.
wine-0.9.53, Ubuntu 7.04, nVidia 8800GTS, Intel(R) Core(TM)2 Quad CPU @ 2.4GHz
the point at which things go wrong isn't always the same, sometimes part of the
intro video clip display other times it will hang before, if you adjust the
priority of the process it may get a little further but still goes pearshaped.
err:ntdll:RtlpWaitForCriticalSection section 0x7bc8f684 "loader.c:
loader_section" wait timed out in thread 001a, blocked by 0018, retrying (60
sec)
wine-0.9.53, Ubuntu 7.10, nVidia FX 5200, Intel(R) Celeron(R) CPU 2.40GHz
works flawlessly.
I can't test on a SMP windows machine.
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https://bugs.winehq.org/show_bug.cgi?id=45471
Bug ID: 45471
Summary: No background music in AdAstra (DirectMusicSegment
doesn't loads MIDI files)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: mstefani(a)winehq.org
Distribution: ---
Follow up to bug #31829. While that fixes the crash at startup there is still
no background music in AdAstra:
0009:fixme:dmime:seg_IPersistStream_Load MIDI file loading not supported
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https://bugs.winehq.org/show_bug.cgi?id=37806
Bug ID: 37806
Summary: Black screen when starting Rocky Memphis and the
Temple of Ophuxoff
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sha256sum(a)gmail.com
Distribution: ---
Rocky Memphis is a free indie game which can be downloaded from
http://rocky.ovine.net/download.php
when starting the game I get a black window and the CPU goes to 100%
All I see is
/tmp$ wine Rocky.exe
fixme:winediag:start_process Wine-Compholio is a Wine testing version
containing experimental patches.
fixme:winediag:start_process Please don't report bugs at winehq.org and use our
issue tracker instead:
fixme:winediag:start_process https://github.com/compholio/wine-compholio/issues
fixme:process:SetProcessDEPPolicy (0): stub
fixme:process:SetProcessDEPPolicy (2): stub
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
/tmp$ uname -a
Linux localhost.localdomain 3.17.7-200.fc20.x86_64 #1 SMP Wed Dec 17 03:35:33
UTC 2014 x86_64 x86_64 x86_64 GNU/Linux
/tmp$ rpm -qa|grep wine|sort
mingw32-wine-gecko-2.24-1.fc20.noarch
wine-1.7.30-1.fc20.i686
wine-alsa-1.7.30-1.fc20.x86_64
wine-arial-fonts-1.7.30-1.fc20.noarch
wine-capi-1.7.30-1.fc20.i686
wine-cms-1.7.30-1.fc20.i686
wine-common-1.7.30-1.fc20.noarch
wine-core-1.7.30-1.fc20.i686
wine-core-1.7.30-1.fc20.x86_64
wine-courier-fonts-1.7.30-1.fc20.noarch
wine-desktop-1.7.30-1.fc20.x86_64
wine-filesystem-1.7.30-1.fc20.noarch
wine-fixedsys-fonts-1.7.30-1.fc20.noarch
wine-fonts-1.7.30-1.fc20.noarch
wine-ldap-1.7.30-1.fc20.i686
wine-marlett-fonts-1.7.30-1.fc20.noarch
wine-mono-4.5.2-4.fc20.noarch
wine-ms-sans-serif-fonts-1.7.30-1.fc20.noarch
wine-openal-1.7.30-1.fc20.i686
wine-pulseaudio-1.7.30-1.fc20.i686
wine-small-fonts-1.7.30-1.fc20.noarch
wine-symbol-fonts-1.7.30-1.fc20.noarch
wine-systemd-1.7.30-1.fc20.noarch
wine-system-fonts-1.7.30-1.fc20.noarch
wine-tahoma-fonts-1.7.30-1.fc20.noarch
wine-twain-1.7.30-1.fc20.i686
wine-wingdings-fonts-1.7.30-1.fc20.noarch
wine-wow-1.7.30-1.fc20.i686
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http://bugs.winehq.org/show_bug.cgi?id=34419
Bug #: 34419
Summary: Wine Game running Issue
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zorw2016(a)ymail.com
Classification: Unclassified
For some reason Wine no Longer Run's Pylotro DDO Laucher and Wine Freezes up on
DDO on Sayin it "Installing Pre-Req's" or "initializing" or "downloading
EN-Splash-screen" the 1 Downloading EN splash screen works but it takes like 10
Min's to do it every time u start up the DDO Client and for Pylotro it wont
Load up the Info for user name or Server choice. it says like DDO client has
Initialising, please wait...
Available languages checked.
But wont load any thing else any more as i can see done made sure that it was
Routed i know that 100% sure its Routed to its Files it needs just wont do any
thing any more with DDO
Just now got this resently and ima not sure if this is good or what hope it
helps on this info--V
E04] Error accessing GLS data centre.
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https://bugs.winehq.org/show_bug.cgi?id=41641
Bug ID: 41641
Summary: Final Fantasy XI: incorrect face culling; no glitches
when disabled
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: partyheld(a)gmail.com
Distribution: Debian
Created attachment 56014
--> https://bugs.winehq.org/attachment.cgi?id=56014
Incorrect face culling causes major graphical glitches.
Final Fantasy XI is suffering major graphical glitches because triangles are
culled incorrectly.
Disabling the two calls to glEnable(GL_CULL_FACE) in
"wine/dlls/wined3d/state.c" makes the glitches disappear and the game is
rendered perfectly.
I first observed this in the Debian/testing build (1.8.5-1) and also found this
to be the case when building 1.9.22 from source.
I used the Debian Linux kernel linux-image-4.7.0-1-amd64, as well as a
self-compiled 4.9.0-rc3 with Mesa 12.0.3.
GPU: "Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller"
The graphics flicker a lot when moving the camera even slightly, i.e. suddenly
other triangles get culled.
I'm not using any library overrides.
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https://bugs.winehq.org/show_bug.cgi?id=45520
Bug ID: 45520
Summary: Install Shield fails on 64bit prefix with Silent
install
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: duhowpi(a)gmail.com
Distribution: ---
Created attachment 61905
--> https://bugs.winehq.org/attachment.cgi?id=61905
Install error log
Following bug 24611, when installing Final Fantasy XI Online: PlayOnline
Viewer, with the parameters "/S /v/qn" for silent installation, no files are
being installed at Program Files. (using Windows 7 compatibility)
If I run the manual installation (Next, next...), works without problems.
Installer download:
http://www.playonline.com/ff11eu/download/media/install_win.html
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http://bugs.winehq.org/show_bug.cgi?id=20694
Summary: Image filetypes with images of the music are saved in
Windows, but not WINE/Mozart10.
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.mozart.co.uk/programs/mzsetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: let02do(a)earthlink.net
Mozart is a music notation and score editing program.
The latest version of the App, Mozart10, uses calls to the
Windows functions for handling image files and is mostly
broken. Its previous version, Mozart9, used a third party
library to process image files, and that worked with no
incident in WINE, but now that Windows functions are used,
there's no joy in this area. My WINE version is wine-1.1.33
with a clean install.
Attempting to save image files of a score in Mozart10, fails
with an error message "Failed to save file..." for file
extensions *.gif, *.jpg, *.tiff . There are no wine console
messages.
For files with extension *.png and *.bmp, Mozart10 saves a file,
but with no image in it. Files with extension *.emf
(Windows encapsulated meta file <i.e.,paint>) are saved with only
part of the image correctly displayed.
To sum up: file types with extensions: *.gif, *.jpg, *.tif,
*.png, *.bmp, *.emf are saved with images of the music score
in Windows XP, Vista, and Win7, but this does not work in
wine-1.1.33/Mozart10.
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https://bugs.winehq.org/show_bug.cgi?id=43052
Bug ID: 43052
Summary: ChessBase 14 - crashes right after start
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blizzard(a)sachlevice.eu
Distribution: ---
Created attachment 58215
--> https://bugs.winehq.org/attachment.cgi?id=58215
whole program run log
I attach whole log from start to crash from console.
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http://bugs.winehq.org/show_bug.cgi?id=26372
Summary: emulator of the TI Calculator
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: honeycuttaaron3(a)gmail.com
Once the TI Calculator emulator launches then the calculator takes the
background and the buttons are not visible.
TI-83 Plus Flash Debugger Program.
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https://bugs.winehq.org/show_bug.cgi?id=46030
Bug ID: 46030
Summary: Trackmania Unlimiter crashes at startup
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhard.gebetsberger(a)gmx.at
Distribution: ---
Created attachment 62606
--> https://bugs.winehq.org/attachment.cgi?id=62606
Crashlog
Trackmania Unlimiter(1.3) crashes immediately after selecting an account at the
account selection screen.
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http://bugs.winehq.org/show_bug.cgi?id=28170
Summary: "Text Service and Input Languages" crash:
Unimplemented function USER32.dll.LoadKeyboardLayoutEx
called
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=36090)
--> (http://bugs.winehq.org/attachment.cgi?id=36090)
Log: unimplemented function USER32.dll.LoadKeyboardLayoutEx
1. copy native input.dll, sptip.dll, and sapi.dll
2. regsvr32 sptip.dll for class {dcbd6fa8-032f-11d3-b5b1-00c04fc324a1},
regsvr32 sapi.dll for class {a910187f-0c7a-45ac-92cc-59edafb77b53}
3. import keyboard_layouts.reg with regedit, which is download from
http://www.geekstogo.com/forum/index.php?app=core&module=attach§ion=att…
( referer url:
http://www.geekstogo.com/forum/topic/222396-cant-change-language-settings-f…
)
4. start the "Text Service and Input Languages" :
$ wine control input.dll
(notes: without step 3, there will be an "incompatible keyboard driver
detected" error, and the input.dll control panel can not display complete, I'm
not sure if it this a wine bug)
5. click ok, then crash:
fixme:msvcrt:_setmbcp trail bytes data not available for DBCS codepage 0 -
assuming all bytes
fixme:msctf:InputProcessorProfiles_GetLanguageList Semi-STUB:(0x13afd0)
wine: Call from 0x7bc4c896 to unimplemented function
USER32.dll.LoadKeyboardLayoutEx, aborting
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http://bugs.winehq.org/show_bug.cgi?id=32931
Bug #: 32931
Summary: FFXI Amazon Downloader crashes when trying to download
install files
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: btwisgac23(a)gmail.com
Classification: Unclassified
I ran a successful bisect, and here is the output. This bug has been present
since 1.3.18 and is still present in 1.5.23.
$ git bisect good
ccd11eb7d6720ee5242e619851f41908f285e8f9 is the first bad commit
commit ccd11eb7d6720ee5242e619851f41908f285e8f9
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Sat Apr 2 15:20:33 2011 +0200
wininet: Abstract different transfer and content encoding reading to
layered structures.
:040000 040000 6a31f2cf8265be180b9267ead2317512555f5174
1c317ffca5fdb9434933f12120419a240a50f117 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=47577
Bug ID: 47577
Summary: Final Fantasy XI crashes
Product: Wine
Version: 3.0.4
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marie-christin-schaarschmidt(a)web.de
Final Fantasy XI crashes randomly. Sometimes after the bug I can move my
character and everything is fine. But sometimes nothing happens.
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https://bugs.winehq.org/show_bug.cgi?id=38621
Bug ID: 38621
Summary: D3DXCompileShader errors
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
This is again my game HeroesVI.
I reverted back all dll to builtin and set trace+d3dx
----
trace:d3dx:D3DXCompileShader data "matrix mc0 : register( c0 );\nmatrix mc1 :
register( c4 );\nmatrix mc2 : register( c8 );\nstruct VSData\n{\n float4 pos :
POSITION;\n float3 nrm : NORMAL; \n float2 txc : TEXCOORD;\n};\nVSData
vsMain( VSData input )\n{\n VSData output;\n float4 imm;\n imm = mul(
input.pos, (float4x4)mc0 );\n "..., length 721, defines 0x0, include 0x0,
function "vsMain", profile "vs_3_0", flags 0, shader 0x32d464, error_msgs 0x0,
constant_table 0x0.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
trace:d3dx:D3DXCompileShader data "struct VSData\n{\n float4 pos : POSITION;\n
float2 txc : TEXCOORD;\n};\nVSData vsMain( VSData input )\n{\n VSData
output;\n output.pos = input.pos;\n output.txc = input.txc;\n return
output;\n};\n", length 190, defines 0x0, include 0x0, function "vsMain",
profile "vs_3_0", flags 0, shader 0x32d464, error_msgs 0x0, constant_table 0x0.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
-----
And so on
Is there significant information?
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http://bugs.winehq.org/show_bug.cgi?id=26503
Summary: modal windows don't stay on top
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_pradelli(a)yahoo.com
Created an attachment (id=33743)
--> (http://bugs.winehq.org/attachment.cgi?id=33743)
Simple delphi program + source.
Under MS Windows these modal windows can be placed anywhere on the screen,
clicking the main window doesn't hide them. Not so under Wine: clicking the
main window puts it on top hiding the modal windows.
Ubuntu 10.04
Wine version 1.3.15
Demo from Khmelevskiy Alexandr is attached.
Open "bug21039.exe" then press "MessageBox" button.
Press main windows.
Messagebox goes behind main window an application hangup.
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http://bugs.winehq.org/show_bug.cgi?id=26303
Summary: Rayman 2 Demo menu item doesn't work until you remove
a backslash
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
ftp://ftp.ubisoft.com/Rayman2/rayman2high.zip
(sha1sum 14b2ad6f41e2e1358f3a4a5167d67a7111ea4fb5 )
is a cute little game that works well if you do
winetricks-alpha vd=640x480 dinput
and run it with
wine c:\\UbiSoft\\Rayman2Demo\\Rayman2Demo.exe
but it fails if you use the freedesktop.org icon placed
on the desktop or in the system menus. The icon target is
env WINEPREFIX="$HOME/.local/share/wineprefixes/rayman2_demo" wine
C:\\windows\\UbiSoft\\SetupUbi.exe -play\ Rayman2
That command in a terminal reproduces the error.
Removing the backslash between 'play' and 'Rayman2'
works around the problem, and lets you start the game from the menus.
And commenting out the line
case ' ':
in winemenubuilder.c in escape() also works around the bug.
Are there programs that rely on spaces being escaped in fdo desktop entries?
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http://bugs.winehq.org/show_bug.cgi?id=22692
Summary: Total Commander: When copying a file the progress bar
is not updated except at the end
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.ghisler.com/amazons3.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Press F5 to copy a large file (200MB), notice the progress bar looks empty and
it shows "0 %" all the time; after a while, if you keep staring at it, right at
the end it is updated and looks full.
I guess whatever library is doing the copying does not report back the
progress, except at the end..
Total Commander 7.50a
wine-1.1.44
Ubuntu 10.04 64
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https://bugs.winehq.org/show_bug.cgi?id=43881
Bug ID: 43881
Summary: GOG LEGO Batman: broken graphics due to shader
compiling failure
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Distribution: ---
The shader contains a string declaration like this:
string description = "Ubershader"
This leads to the following output:
trace:d3dcompiler:compile_shader Checking compilation target "vs_3_0"
trace:d3dcompiler:push_scope Pushing a new scope
fixme:hlsl_parser:hlsl_parse Array.
trace:d3dcompiler:compilation_message :144:7: error: syntax error, unexpected
KW_STRING
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http://bugs.winehq.org/show_bug.cgi?id=35128
Bug ID: 35128
Summary: Air Conflicts (Pacific Carriers/Secret Wars) hangs at
the loading screen
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46858
--> http://bugs.winehq.org/attachment.cgi?id=46858
terminal output
I have this bug with both games from the Air Conflicts series when running
under Wine. The native Linux version of AC:Pacific Carriers (running under the
Linux version of Steam) doesn't have the problem. Also, running the Windows
version in Virtualbox doesn't have the problem.
The problem: the game starts fine and mouse/keyboard work as expected in the
menus, but when I start a mission the game is stuck in the loading screen. The
game is not completely dead because game tips are cycling through on the screen
and the text 'Press any key to continue' is flashing, but the game doesn't
accept mouse or keyboard input any more so I can't get in the game.
The ACPC.exe process is consuming 30-40% cpu, but nothing happens, I have to
kill the process to exit.
Fedora 19
Nvidia binary drivers 325.15
X.Org X Server 1.14.4
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https://bugs.winehq.org/show_bug.cgi?id=47689
Bug ID: 47689
Summary: When DirectWrite rendering is enabled in Notepad++
performance is inacceptable
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
[Notepad++](https://github.com/notepad-plus-plus/notepad-plus-plus) is an
application based on Scintilla.
Scintilla is a library for creating textareas.
[DirectWrite](https://docs.microsoft.com/en-us/windows/win32/directwrite/dir…
is an API for text rendering with subpixel antialiasing which can be
hardware-accelerated using Direct2D.
[SCI_SETTECHNOLOGY](https://www.scintilla.org/ScintillaDox.html#SCI_SETTECHN…
is a enum value identifying a call to Scintilla (in fact it is done using
Windows messages).
When it is set to values > 0 (SC_TECHNOLOGY_DIRECTWRITE,
SC_TECHNOLOGY_DIRECTWRITERETAIN, or SC_TECHNOLOGY_DIRECTWRITEDC), Scintilla
uses DirectDraw accelerated via Direct2D for rendering instead of an own
surrogate.
In Windows >7 everything works fine.
In Wine performance is damn bad - single screen update takes several seconds.
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http://bugs.winehq.org/show_bug.cgi?id=34883
Bug #: 34883
Summary: Warface gface version does not start
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 46489
--> http://bugs.winehq.org/attachment.cgi?id=46489
Terminal output
I created a 32 bit wine prefix and installed firefox 25 windows version on it
then I installed warface plugin from gface and installed the game without a
problem but when I try to start the game it shows a black screen and then
disables it and just shows the webpage I was on
http://i.imgur.com/3JT0ZUO.png
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https://bugs.winehq.org/show_bug.cgi?id=43490
Bug ID: 43490
Summary: Broken native support for comctl32.dll.
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: s3141p(a)gmail.com
Distribution: ---
# Summary
Broken native support for comctl32.dll.
This results in a number of popular Windows applications partially, or sometime
totally, not working anymore, such as IrfanView, Faststone Image Viewer, and
XPDF-Xchange viewer.
I confirmed that both wine 2.10 2.13, and 2.14 exhibit the same problem. I
hypothesize that this issue was introduced in wine 2.8 following the changes
for fake dll generation that were announced in
https://www.wine-staging.com/news/2017-05-16-release-2.8.html.
# Reproducing this issue
1. Install 32-bit wine 2.14.
2. Install 32-bit IrfanView 4.44 - latest version as of this writing.
3. Install `winetricks comctl32` - Microsoft COM control DLL 5.8 for Windows
XP, year 2001.
Note: #2 and #3 have worked together for me for all wine versions up to 2.6 (I
skipped 2.8-9, and 2.11-12).
4. Run IrfanView, select menu entry File > Open; IrfanView crashes. Terminal
output shows this message:
```
err:wineboot:ProcessRunKeys Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
err:module:DelayLoadFailureHook failed to delay load
comctl32.dll.HIMAGELIST_QueryInterface
wine: Call from 0x7b4367c6 to unimplemented function
comctl32.dll.HIMAGELIST_QueryInterface, aborting
wine: Unimplemented function comctl32.dll.HIMAGELIST_QueryInterface called at
address 0x2e0023:0x7b4367c6 (thread 0031), starting debugger...
fixme:service:QueryServiceConfig2W Level 6 not implemented
fixme:service:QueryServiceConfig2W Level 6 not implemented
fixme:service:QueryServiceConfig2W Level 6 not implemented
fixme:service:QueryServiceConfig2W Level 6 not implemented
fixme:service:QueryServiceConfig2W Level 6 not implemented
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
```
Of course, the Microsoft Windows XP comctl32.dll doesn't implement
HIMAGELIST_QueryInterface, which, according to
https://msdn.microsoft.com/en-us/library/windows/desktop/bb761510(v=vs.85).…
requires at least Windows Vista. The corresponding wine API is documented in
https://source.winehq.org/WineAPI/HIMAGELIST_QueryInterface.html.
Other examples of Windows applications that fail with the same message include:
* PDF-Xchange Viewer version 2.5 - it doesn't start at all.
* FastStone Image Viewer 6.2 - it hangs with an hourglass mouse pointer.
The obvious work-around is not to load the native comctl32.dll and rely
entirely on the built-in dll. While this works, as it has always worked in the
past, the native implementation lacks enough functionality that at least
IrfanView and Faststone image capture do not work well. That is why several
forum threads recommend using Microsoft's comctr32.dll for such applications.
For IrfanView, the impairment is mainly cosmetic, so it can be tolerated.
Faststone Image Capture, however, can't display thumbnails past the first
screenful (about 20-30 pictures) if the native comctl32 DLL isn't loaded.
# Conclusion
IrfanView and other important Windows applications fail to work partially or
entirely when the native comctl32.dll is loaded. Before version wine 2.10
(possibly 2.8) they all worked without a glitch. The native comctl32.dll is
still needed for full application compatibility because the built-in
replacement DLL lacks some functionality (tested with wine 2.14).
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http://bugs.winehq.org/show_bug.cgi?id=32816
Bug #: 32816
Summary: Enemies are not displayed in Chompston
Product: Wine
Version: 1.5.22
Platform: x86-64
URL: http://www.contralogic.com/games/chompston/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vulture6(a)mail.com
Classification: Unclassified
The enemies (which should be translucent) are not displayed, making the game
impossible to play. The console is full of 'fixme:d3d:gl_blend_factor Unhandled
blend factor 0.' messages.
Download from: http://www.contralogic.com/games/chompston/
System: GTS 250 with Nvidia driver version 313.09
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http://bugs.winehq.org/show_bug.cgi?id=36399
Bug ID: 36399
Summary: Terrible Performance in TERA
Product: Wine
Version: 1.7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sickam(a)mail.ru
Created attachment 48447
--> http://bugs.winehq.org/attachment.cgi?id=48447
Output of TERA with a play time of about 10 minutes
Hi! As described above TERA performs really bad under wine. This is confirmed
by many players I have talked to about this who played it via Wine before.
My system is a Gentoo x86_64 using an Intel i5-3570k with a Geforce GTX 660 and
I'm playing the EU Version: http://en.tera.gameforge.com/
I already tried a lot of possible solutions i found here, on the forums, on
other forums and across the internet but nothing really helped so far. (For
example: several registry keys, 32 and 64 bit prefix, using native/builtin dx3d
libraries, enabling the virtual window mode in wine, disabling the winedebug
output, ...)
Since none of that helped i want to ask here for help.
If anyone could install it on his machine and help me troubleshooting this i
would really appreciate it. Also if anyone has a dualboot system feel free to
compare the game between wine and native windows.
See attachment for an output log of TERA when i open the Launcher, log in and
play a little bit (about 10 minutes). As you can see it spams a load of
'fixme:d3d:resource_check_usage Unhandled usage flags 0x8.' errors which i
think are the reason for the bad performance which leads to extremely low FPS.
Thanks in advance!
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https://bugs.winehq.org/show_bug.cgi?id=44376
Bug ID: 44376
Summary: Wine gives error massage while installing Battle.net
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mizobocigame(a)gmail.com
Distribution: ---
Created attachment 60290
--> https://bugs.winehq.org/attachment.cgi?id=60290
wine gives error while installing a file
When I try to install Battle.net-Setup.exe, gives me this error. This error
massage appeared a few weeks ago and I tried a lot of work-arounds but
nothing's changed. In playonlinux the installation goes to the login panel but
there's another error: Battle.net Helper.exe encountered a serious problem.
Thanks for help (sorry for my bad english)
Linux Debian (Buster)
Wine version: 2.0.4-1
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https://bugs.winehq.org/show_bug.cgi?id=44235
Bug ID: 44235
Summary: EasyAntiCheat doesn't run on Wine at all - wine64 !=
win64
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shawn.starr(a)rogers.com
Distribution: ---
So, I notice any game that uses EasyAntiCheat tries to download some updated
info
such as:
https://download.eac-cdn.com/api/v1/games/138/client/wine64/download/?uuid=…
Except, EasyAntiCheat ignores Wine's "Hide Wine version from applications" in
staging options.
If I switch the URL to 'win64' it downloads, could we have a way to override
wine64 == win64 checks?
While EasyAntiCheat does acknowledge they can support wine specific data, we
shouldn't be treating this as 'wine64' but win64.
I assume wine 2.20 and wine 3.x builds all have this issue.
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https://bugs.winehq.org/show_bug.cgi?id=41942
Bug ID: 41942
Summary: Crash on Space Engine 0.9.8 start.
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.rahmanov(a)gmail.com
Distribution: ---
Created attachment 56328
--> https://bugs.winehq.org/attachment.cgi?id=56328
Log file.
Space Engine 0.9.8 crashes on start.
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http://bugs.winehq.org/show_bug.cgi?id=21664
Summary: "fixme"-message on PPLive.exe start
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ddietz.post(a)googlemail.com
Created an attachment (id=26160)
--> (http://bugs.winehq.org/attachment.cgi?id=26160)
"fixme"-message on PPLive start
Hello, i installed latest version of wine with latest version of macports.
I try to start latest version of PPLive
Version:
PPLive 2.4.2.0013
Released Date:
2010.02.06
S. Attachment
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https://bugs.winehq.org/show_bug.cgi?id=39262
Bug ID: 39262
Summary: Unhandled exception running DiscordSetup.exe
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joel.s.barnes(a)gmail.com
Distribution: ---
Created attachment 52334
--> https://bugs.winehq.org/attachment.cgi?id=52334
first file is the 32-bit install, 2nd is the 64-bit install; also the installer
Unhandled exception attempting to begin installation of DiscordSetup.exe.
Installing using PoL, first tried to install to existing virtual drive, 32-bit
Windows. Next tried to install to new 64-bit virtual drive. Same error in both
cases.
https://discordapp.com
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http://bugs.winehq.org/show_bug.cgi?id=35306
Bug ID: 35306
Summary: Kirikiri2(Novel game engine) Authentication failed
with 64bit wine
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibi.sasahara(a)gmail.com
Classification: Unclassified
This failure to Oni Gokko! Fan disk(鬼ごっこ! ファンディスク)
(This error happens well many games of use "Kiri Kiri"(吉里吉里) Novel Game
Engine.)
Play start startup.exe menu click "実行"(game start) button or direct launch .exe
file.
Upon dialog.
Dialog title is: "吉里吉里"
Dialog text is: "Authentication failed : unrecognized kernel32 module. / NM."
I cannot meet start menu.
note:
AppDB is
http://appdb.winehq.org/objectManager.php?sClass=version&iId=29461
This game is Fan Disk. No have trial version.
But have trial version of the main story.
The same malfunction occurs.
Trial version toKernel32.dll
http://mirror.tsundere.ne.jp/download/alcot/a4c0d67b6bfd6851f59a5607b5abac6…
sha1sum
fe61016df22f4a8e0d288fe6954d8bdbcf3c6d60
In Windows8 64bit(Consumer Preview), same malfunction occurs.
Causes and remedies dll file(Win8WOH.zip) to
http://resemblances.click3.org/?p=1406
Summary of this cured dll.
This application anthentication check to "kernel32.dll".
Return path from "GetModuleFileNameA" API.
Windows7 64bit is "%windir%SysWOW64", but Windows8 64bit is "%windir%System32".
This application demanding answer is "%windir%SysWOW64", anthentication check
not success.
Have other error after this dll used WINE dll override.
(In Windows7 64bit and in Ubuntu12.04 i386 environments no appear this dialog.)
Dialog title is: "吉里吉里"
Dialog text is: "Authentication failed : Invalid Signature token or
unrecognized kirikiri core. / TS."
This is other failure.
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https://bugs.winehq.org/show_bug.cgi?id=46010
Bug ID: 46010
Summary: [DX11] ARMA 3 for Windows crashes at startup without
error messages
Product: Wine
Version: 3.18
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
When running ARMA III for Windows with WineD3D the game crashes at startup.
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https://bugs.winehq.org/show_bug.cgi?id=46534
Bug ID: 46534
Summary: Just Cause 4 crashes on startup
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ramy0zahran(a)gmail.com
Distribution: ---
Created attachment 63387
--> https://bugs.winehq.org/attachment.cgi?id=63387
JC4backtrace
Unhandled exception: page fault on read access to 0xffffffffffffffff in 64-bit
code (0x0000000141926167).
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https://bugs.winehq.org/show_bug.cgi?id=45862
Bug ID: 45862
Summary: [Overwatch] Saving highlights fails.
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
I used to be able to save highlights perfectly, until a few months ago a bug
appeared that caused OW to crash or freeze during rendering.
This bug is supposedly fixed, see: bug 45622
However while it doesn't crash, it fails to save now, before it even starts
rendering it.
I wasn't sure if I should re-open that bug, as the fix is partial, or file a
new, but I guess it doesn't crash anymore so I filed a new.
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https://bugs.winehq.org/show_bug.cgi?id=48085
Bug ID: 48085
Summary: Wine error trying to install Mono after a version
update
Product: Wine
Version: 4.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ronen.rozner(a)gmail.com
Distribution: ---
Created attachment 65637
--> https://bugs.winehq.org/attachment.cgi?id=65637
Backtrace file
It started after an update a few versions ago (4.xx branch, currently running
4.19).
When launching an application, wineconfig will initially run, prompting to
update Mono. Then it will prompt an error (see trace).
The Win application runs normally, so I guess it might not be a severe bug.
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https://bugs.winehq.org/show_bug.cgi?id=40613
Bug ID: 40613
Summary: WhatsApp Desktop application not working
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sh.yaron(a)gmail.com
Distribution: ---
Created attachment 54470
--> https://bugs.winehq.org/attachment.cgi?id=54470
Stack trace as appears on cli
WhatsApp for Windows Desktop was released and I tried to install it.
Apparently it requires Windows 8 and greater, I've set it correctly in Winecfg.
Trying to run the WhatsApp installation (ver 0.2.684) renders the error in the
attached file.
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http://bugs.winehq.org/show_bug.cgi?id=29523
Bug #: 29523
Summary: CDBurnerXP hangs on right-clicking empty space in the
file browser
Product: Wine
Version: 1.3.36
Platform: x86-64
URL: http://cdburnerxp.se/download?more-options
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Created attachment 38233
--> http://bugs.winehq.org/attachment.cgi?id=38233
Terminal output
Right-clicking in an empty section of the file browser causes CDBurnerXP to
become unresponsive. On Windows, this brings up a context menu.
Steps to reproduce:
1. winetricks dotnet20
2. Install and run CDBurnerXP
3. Choose "data disc" from the main menu
4. Right-click in some empty space within the file browser (top-right section)
The problem is also present in 1.2.
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http://bugs.winehq.org/show_bug.cgi?id=36547
Bug ID: 36547
Summary: 3DMark 2003 installer has no taskbar/Alt Tab
representation
Product: Wine
Version: 1.7.19
Hardware: x86
URL: http://www.futuremark.com/benchmarks/legacy
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Created attachment 48641
--> http://bugs.winehq.org/attachment.cgi?id=48641
Installing 3DMark03_v360_1901.exe
Download and try to run 3DMark03_v360_1901.exe.
3DMark03 installer won't be registered in the Alt-Tab list, or taskbar.
See the attached screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=49299
Bug ID: 49299
Summary: PowerToys for Windows 10 crashes on unimplemented
function KERNEL32.dll.GetPackageFamilyName
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
The program installs, but crashes when you try to run PowerToys.exe.
$ sha256sum PowerToysSetup-0.18.1-x64.msi
83b2f088f6a0ef7066ba8303ad51e2a270123fe127991486b715ac55f84da19b
PowerToysSetup-0.18.1-x64.msi
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https://bugs.winehq.org/show_bug.cgi?id=39669
Bug ID: 39669
Summary: D3DERR_NOTAVAILABLE in Dishonored - Steam
Product: Wine
Version: 1.8-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: miachm3(a)gmail.com
Distribution: ---
Dishonored crashes at start with Steam Launcher:
1º Install Steam.
2º Install Dishonored from Steam.
3º Launch, not additional options required.
Anothers D3X9 games works as well.
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http://bugs.winehq.org/show_bug.cgi?id=15153
Summary: Dragging tabs crashes Code:Blocks 8.02 C++ IDE
Product: Wine
Version: 1.1.4
Platform: Other
URL: http://sourceforge.net/project/downloading.php?groupname
=codeblocks&filename=codeblocks-8.02mingw-
setup.exe&use_mirror=dfn
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
Created an attachment (id=15880)
--> (http://bugs.winehq.org/attachment.cgi?id=15880)
complete crash log (contains backtrace)
At the bottom of the IDE is a panel Logs & others, it contains several tabs. If
you start dragging one of these tabs then the wine crash.
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https://bugs.winehq.org/show_bug.cgi?id=37452
Bug ID: 37452
Summary: python 3.1.1: test_urllib2net failed
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 49822
--> https://bugs.winehq.org/attachment.cgi?id=49822
terminal output.txt
0. Download python from
https://www.python.org/ftp/python/3.1.1/python-3.1.1.msi
sha1sum python-3.1.1.msi
dcf93cb7d5432aa6e47479351f3cbeefddb0bd62 python-3.1.1.msi
1. Install it
2. wine python.exe -m test.test_urllib2net
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https://bugs.winehq.org/show_bug.cgi?id=38583
Bug ID: 38583
Summary: Legions Overdrive: In-game textures black
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gaming4jc2(a)yahoo.com
Distribution: ---
Created attachment 51481
--> https://bugs.winehq.org/attachment.cgi?id=51481
D3D fixmes
Since the entire world is black excepting the sky and some text, it is still
not possible to play this in native wine without DLL overrides. I am attaching
a bug report showing various D3D fixmes needed.
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http://bugs.winehq.org/show_bug.cgi?id=21108
Summary: Comanche 3 Gold Demo crashes
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://download.cnet.com/Comanche-Gold-demo/3000-7551_
4-10019306.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=25351)
--> (http://bugs.winehq.org/attachment.cgi?id=25351)
wine-1.1.35 output
The Comanche 3 Gold Demo crashes when started.
After the crash occurs there is a window with an error message.
It looks for a file C:\D.MIS. The game is installed in C:\Demo\.
If it is installed in C:\APPS\ then the error message says that it looks for a
file C:\A.MIS.
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https://bugs.winehq.org/show_bug.cgi?id=49667
Bug ID: 49667
Summary: user32-rawinput-mouse: can't use other programs
normally while running Elite Dangerous
Product: Wine-staging
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
This is mouse bug is analogous to this keyboard bug:
https://bugs.winehq.org/show_bug.cgi?id=48419
When user32-rawinput-mouse is being used, it's problematic to click onto other
X11 windows while a "Elite Dangerous" is running.
In detail:
1. configure "virtual desktop" mode via winecfg
2. Start EliteDangerous in Wine
3. Open a view inside EliteDangerous where every mouseclick (independent of
cursor position) will have an effect (e.g. cockpit mode -> mouse-1 fires
weapon)
4. switch to another X11 window (e.g. Firefox)
5. click onto something
When clicking in Firefox, the click also get send into the game. So e.g. the
primary weapon gets fired in the game.
Alternatively, the cursor can also positioned over an ingame button (e.g. in
the main menu). Then get another window into foreground without moving the
mouse (e.g. alt-tab) and then click. This will trigger the ingame button over
which the cursor lasted before switching windows.
Workaround:
./patches/patchinstall.sh DESTDIR=../wine-5.14 --all -W user32-rawinput-mouse
-W user32-rawinput-mouse-experimental -W user32-rawinput-hid
(user32-rawinput-mouse-experimental and user32-rawinput-hid depend on
user32-rawinput-mouse)
For more details, please see:
https://bugs.winehq.org/show_bug.cgi?id=48419#c5
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https://bugs.winehq.org/show_bug.cgi?id=44613
Bug ID: 44613
Summary: Stronghold 2 Deluxe fails to compile shaders on
startup with builtin d2dx9_27.dll
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: alexander-winehq(a)xmine128.tk
Distribution: ---
Created attachment 60601
--> https://bugs.winehq.org/attachment.cgi?id=60601
WINE console output
Summary
=======
Stronghold 2 works perfectly when placing a native d3dx9_27.dll in
$WINEPREFIX/dosdevices/c:/windows/syswow64
or by running `winetricks d3dx9_27` (the override done by winetricks is not
needed).
However when starting the game without the library present it will show many
dialog box with shader compilation errors, before crashing (see attachment 2
for a selection).
A few examples:
* Error: Unable to open include file ../PhongShader.fx
Warning: Unmatched #if/#endif at end of file
Error: Unexpected end of file during preprocessing
Error: syntax error
* Error: Unable to open include file ../PhongShader.fx
* Error: Unable to open include file ../LifeStudioHeadLighting.fx
Error: Unable to open include file ../TransformState.fx
Finally the error message “Failed to load shared effects parameter file.
Rendering may appear incorrect.” is displayed and the game segfaults.
Meanwhile a bunch of fixmes will be logged to the console (see attachement 1).
Steps to reproduce
==================
Full game
---------
1. Install Stronghold 2 v1.0 German from ISO-image of the retail CDs
2. Download and install the [v1.4 “Deluxe”
patch](http://www.4players.de/4players.php/download_info/Downloads/Download/46369/Stronghold_2/Patch_14.html)
3. Apply NoCD crack if you don't actually have a CD drive (like me)
4. Start game
The Stronghold 2 Demo is not affected unfortunately.
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https://bugs.winehq.org/show_bug.cgi?id=45780
Bug ID: 45780
Summary: Zeplin installer does not start
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpeccolo(a)pratura.io
Distribution: ---
Created attachment 62236
--> https://bugs.winehq.org/attachment.cgi?id=62236
console output when trying to install zeplin
doing wine zeplin-installer does not work
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http://bugs.winehq.org/show_bug.cgi?id=24812
Summary: Explorer++: right-click menu (in the main listview)
degrades to nothing when opened multiple times
Product: Wine
Version: 1.3.5
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31378)
--> (http://bugs.winehq.org/attachment.cgi?id=31378)
Terminal output with a crash
A few locations seem to be exempt from this bug (like My Computer), but it can
be seen in the root of the Z:\ drive. Right-clicking in an empty area of the
main listview gives a basically-correct menu the first time (compared to
Windows, the only difference is the lack of a "new" submenu).
However, right-clicking in the blank area again produces a menu with fewer
items - the topmost two items have disappeared. Each subsequent right click
removes two more items (including separators) from the top of the menu until
they all disappear and the menu doesn't pop up anymore. Occasionally, the app
will crash when trying to exit or switch to another folder afterward.
Native comctl32 doesn't help.
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http://bugs.winehq.org/show_bug.cgi?id=34322
Bug #: 34322
Summary: Total Commander: cut works like copy
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.ghisler.com/amazons3.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
To reproduce: right-click a file and wait for the context menu to show up;
select Cut. Start wine explorer (Paste is not available in TC at the moment -
bug 34319), right-click on folder background and select Paste (pick a regular
folder - paste on desktop doesn't work). The file is copied instead of being
moved.
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http://bugs.winehq.org/show_bug.cgi?id=34319
Bug #: 34319
Summary: Total Commander: context menu does not contain Paste
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.ghisler.com/amazons3.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Right-click on a folder and hold the button until menu pops up. The menu should
contain "Paste" command (at least when clipboard contains a file), but does
not. Same goes to clicking on folder view background.
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http://bugs.winehq.org/show_bug.cgi?id=11629
Summary: Usable Wine interface
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remco47(a)yahoo.com
What about making a Wine GUI to behave more like emulators like VirtualBox.
It's extremely hard right now to get Wine in desktop mode. It would be nice if
you could start Wine as an application, which opens up a window like this:
http://xs224.xs.to/xs224/08081/mockup918.png (ignore the virtualbox-stuff)
And if you start one of those prefixes, it by default opens a Wine Desktop with
a simple Taskbar & Start-menu. Somewhere in the Start-menu could be the option
to switch to desktop integration mode. There could also be an option to run the
Wine Desktop full-screen. Like this:
http://xs224.xs.to/xs224/08081/winedesktop771.png (forgive my GIMP skills)
I believe this would be very good for usability. Desktop mode is more stable
than seamless mode, yet it's hidden in winecfg. This kind of UI also exposes
the prefix-functionality in a transparent way. Wouldn't that be a nice 1.0
polishing idea?
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http://bugs.winehq.org/show_bug.cgi?id=34321
Bug #: 34321
Summary: Total Commander: cut/copy/paste keyboard shortcuts
don't work
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.ghisler.com/amazons3.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
To reproduce: select a file and press ctrl + x, ctrl+c, ctrl + v. All you get
is:
fixme:shell:ItemMenu_InvokeCommand Unhandled string verb "cut"
fixme:shell:ItemMenu_InvokeCommand Unhandled string verb "copy"
fixme:shell:ItemMenu_InvokeCommand Unhandled string verb "paste"
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https://bugs.winehq.org/show_bug.cgi?id=48344
Bug ID: 48344
Summary: Luminance HDR / qtpfsgui 2.6.0: Empty file select
dialog
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ wine --version
wine-5.0-rc2
$ openssl sha256 Luminance-HDR_v.2.6.0_Windows_64.zip
SHA256(Luminance-HDR_v.2.6.0_Windows_64.zip)=
a29a973adbb71ecb3396df9b8241c480ad8a691534017ba70b3699aff59b83f1
Steps to reproduce:
1. Start Luminance HDR
2. Click the "New HDR image" button.
3. In the "HDR Creation Wizard", click the Plus button.
Results:
Empty file select dialog.
Expected:
File Select dialog should allow file selection.
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https://bugs.winehq.org/show_bug.cgi?id=44797
Bug ID: 44797
Summary: Visio 2003 does not read the complete list of fonts
present in the system.
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christianuceda(a)yahoo.com
Distribution: ---
Created attachment 60831
--> https://bugs.winehq.org/attachment.cgi?id=60831
Screenshot showing the problem.
Visio 2003 does not read the complete list of fonts present in the system.
This leads to drawings losing their fonts and forces unwanted changes in the
drawing.
There is a screen shot to showcase the problem.
I will try to run a regression test in a day or two.
This is running Wine GIT on Ubuntu 16.04.4 with Kernel 4.15.12
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http://bugs.winehq.org/show_bug.cgi?id=33750
Bug #: 33750
Summary: 360 YunPan: Next Button Unavaliable
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: litimetal(a)gmail.com
Classification: Unclassified
Created attachment 44689
--> http://bugs.winehq.org/attachment.cgi?id=44689
screenshot_linux.png
360 YunPan is a file storing & sharing software
0. download the 360 yunpan
1. wine 360yunpan_setup.exe
The installation finished successfully.
2.
cd wine/drive_c/Program Files/360/360YunPan/360cloud/
wine 360Cloud.exe
3. type username & password, and I should choose the working dictionary
4. I can't find the Next button(In Chinese, “下一步”)
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https://bugs.winehq.org/show_bug.cgi?id=47583
Bug ID: 47583
Summary: Tower of the Sorcerer: Item text does not show up
Product: Wine
Version: 4.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kingoipo(a)gmail.com
Distribution: ---
Created attachment 64988
--> https://bugs.winehq.org/attachment.cgi?id=64988
TSW on Wine - shows missing text
When running Tower of the Sorcerer v1.2, the text in the left and right side of
the game doesn't show (see screenshot). Text in text messages does show.
Download link of application:
www.vector.co.jp/download/file/win95/game/fh146559.html (click the green button
and you'll get the English version of the game)
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https://bugs.winehq.org/show_bug.cgi?id=43618
Bug ID: 43618
Summary: Sonic CD crashes after failing to compile a shader
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 59037
--> https://bugs.winehq.org/attachment.cgi?id=59037
log with +d3dcompiler
Sonic CD, a Steam game, crashes on startup. I'm attaching a log with
WINEDEBUG=+d3dcompiler.
The game works fine after running `winetricks dlls d3dcompiler_43`.
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https://bugs.winehq.org/show_bug.cgi?id=41249
Bug ID: 41249
Summary: Serato DJ 1.9.2 : Gray Screen with cursor
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: machst(a)live.ca
Distribution: ---
After installing Serato DJ 1.9.2, with vcrun2013 from winetricks and changing
config settings to Windows 7,
Serato DJ opens to a Gray with a your mouse. Can't do anything, must Alt-Tab to
exit and the force kill from task manager.
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http://bugs.winehq.org/show_bug.cgi?id=22413
Summary: Cursor flickers/is sluggish
Product: Wine
Version: 1.1.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simulcra(a)uchicago.edu
CC: simulcra(a)uchicago.edu
Outside of the main menu in Icewind Dale II, the mouse cursor flickers very
heavily and sometimes is very sluggish. This is definitely a regression - am
in the process of doing some git bisects.
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https://bugs.winehq.org/show_bug.cgi?id=47072
Bug ID: 47072
Summary: Canon DPP 4.10.20 install require Administrator
Privileges
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ronen.rozner(a)gmail.com
Distribution: ---
Trying to install Canon Digital Photo Professional 4.10.20 for Windows,
installed msxml3 and dotnet45. Installation starts but require Administrator
Privileges.
The application can be downloaded from my Gdrive with this link (no account
needed), because you will need a valid product serial# to download it from
Canon's site :
https://drive.google.com/file/d/1pyzI3iCbTEHVPye53YvGtptjyF7YVVIQ/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=47851
Bug ID: 47851
Summary: AutoCAD 2000 properties window is not clickable
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christianuceda(a)yahoo.com
Distribution: ---
The venerable AutoCAD 2000 works almost perfectly in recent Wine except for a
single issue, the properties window/panel can't be clicked on.
The preferences panel works if one clicks on it and then uses the cursor keys
to hi-light the options and then the mouse works and you can click on what you
need.
It is a bit of a shame as the program is 100% usable and works like a dream in
Wine.
(Funnily enough it is impossible to run it on a modern Windows version)
I can share a bottle with a running trial of the software if someone could have
a look at this issue.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=43693
Bug ID: 43693
Summary: Photoshop CS6, clicking on mini-bridge thumbnail
crashes bridge with backtrace (JPG files only)
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christianuceda(a)yahoo.com
Distribution: ---
Created attachment 59150
--> https://bugs.winehq.org/attachment.cgi?id=59150
Backtrace of the crash
When clicking on mini bridge's thumbnails bridge.exe crashes, but only does so
with JPG files.
How to reproduce:
Start Photoshop CS6, go to File->Browse in mini bridge.
Then click on "Launch Bridge"
Select a folder where you have pictures in several formats, for example PNG's
and JPGs.
Double click on the PNG files to open them in photoshop.
Repeat the operation with any JPG file and bridge will crash.
I am Running Wine 2.16 under Ubuntu 16.04.3
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https://bugs.winehq.org/show_bug.cgi?id=43245
Bug ID: 43245
Summary: Secret World Legends - Installer fails
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58553
--> https://bugs.winehq.org/attachment.cgi?id=58553
Console output wine 2.10 (non-staging)
Hello everyone,
Secret World has been released as free to play today and I did a brief test on
wine 2.10. Unfortunately the installation fails and I can submit a crash report
to Funcom. Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=39086
Bug ID: 39086
Summary: Fireworks CS6: any action needing a mouse drag won't
work
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lox(a)knc.nc
Distribution: ---
Created attachment 52077
--> https://bugs.winehq.org/attachment.cgi?id=52077
Program Logs
Fireworks CS6 installs properly along the Creative Suite 6.
About everything seems to work properly except anything that needs dragging:
moving an element, drawing etc.
Moving an elements with the arrow keys, or adding a text element with a single
click works properly though.
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http://bugs.winehq.org/show_bug.cgi?id=20190
Summary: HOMMV Map Editor pane shrinks on every refresh
(Unhandled query type 4)
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myk002(a)yahoo.com
Heroes of Might and Magic V Map Editor is unusable due to the rendered editing
pane continually refreshing at smaller and smaller sizes until it disappears.
The editor shown in the picture attachments is the one for Tribes of the East,
but all three map editors (original, Hammers of Fate) behave similarly.
It is also notable that the map editor application takes an inordinately long
time to appear, and uses 100% of the CPU until it does. Once it does finally
appear, menus are navigatable, and the application appears to function normally
other than the constant refreshing of the editing pane. Every time the editor
pane refreshes (and shrinks), the following warning message appears on the
console:
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1a06c0) Unhandled query type 4
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https://bugs.winehq.org/show_bug.cgi?id=48370
Bug ID: 48370
Summary: Virtual Magnifying Glass (Dynamic Mode) crashes on Mac
OS X
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
URL: http://magnifier.sourceforge.net/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 66118
--> https://bugs.winehq.org/attachment.cgi?id=66118
crash information
+++ This bug was initially created as a clone of Bug #48369 +++
$ openssl sha256 Vmg3.6_install.exe
SHA256(Vmg3.6_install.exe)=
2a22bd41b07b0589880c1ac822ff89de274da050631e2571c0bd9da4697ffdf7
$ wine --version
wine-5.0-rc2
Steps to reproduce:
1. Install Virtual Magnifying Glass and start it.
2. Click "Dynamic Mode".
Results: Wine crashes.
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https://bugs.winehq.org/show_bug.cgi?id=48369
Bug ID: 48369
Summary: Virtual Magnifying Glass turns screen black on Mac OS
X
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
URL: http://magnifier.sourceforge.net/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ openssl sha256 Vmg3.6_install.exe
SHA256(Vmg3.6_install.exe)=
2a22bd41b07b0589880c1ac822ff89de274da050631e2571c0bd9da4697ffdf7
$ wine --version
wine-5.0-rc2
Steps to reproduce:
1. Install Virtual Magnifying Glass and start it.
2. Click "Classic Mode".
Results: Screen turns black, Magnifier present and responding to mouse input,
just not magnifying anything.
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https://bugs.winehq.org/show_bug.cgi?id=45461
Bug ID: 45461
Summary: OnScreenKeyboard Portable: App displays splash screen
but does not start
Product: Wine
Version: 3.12
Hardware: x86-64
URL: https://portableapps.com/apps/accessibility/on-screen_
keyboard_portable
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 61801
--> https://bugs.winehq.org/attachment.cgi?id=61801
log
After installing (extracting) OnScreenKeyboard Portable and tryin to run it, it
does show the splash screen but does not start the actual program.
$ openssl sha256 On-ScreenKeyboardPortable_2.0.paf.exe
SHA256(On-ScreenKeyboardPortable_2.0.paf.exe)=
12c4943e1d7a65a12f7c58ac5aac3430b98c5158f18a94c51c26036770af19df
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https://bugs.winehq.org/show_bug.cgi?id=46820
Bug ID: 46820
Summary: 20XX (Game) needs native d3dcompiler_43.dll
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: patoplc(a)live.com
Distribution: ---
The game 20XX won't start unless the native d3dcompiler_43.dll is provided.
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https://bugs.winehq.org/show_bug.cgi?id=42107
Bug ID: 42107
Summary: app kpg91d crashes when setting up serial port
selection
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kl7ut(a)ymail.com
Distribution: ---
Created attachment 56627
--> https://bugs.winehq.org/attachment.cgi?id=56627
backtrace from Wine kpg91d crash
Kenwood Radio programming software kpg91d crashes when accessing settings,
communications port dialogue.
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http://bugs.winehq.org/show_bug.cgi?id=26017
Summary: 3D Pinball - Space Cadet: fullscreen does not work
properly
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
3D Pinball - Space Cadet
If you can copy the file from Windows XP in C:\Program Files\Windows NT\Pinball
(or if you dual-boot Windows XP with Linux and access the file) and run the
pinball.exe in Wine.
Fullscreen mode does not work properly. The title bar of the window still
shows when you press <F4> to go into fullscreen. Also, the top and bottom
GNOME panels in Ubuntu are still showing. The game is supposed to be in
fullscreen completely.
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http://bugs.winehq.org/show_bug.cgi?id=19833
Summary: the program hotkeynet.exe has encountered a serious
problem and needs to close
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goin2far(a)gmail.com
When starting the program Hotkeynet the error pops up and can get no further.
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https://bugs.winehq.org/show_bug.cgi?id=46263
Bug ID: 46263
Summary: Final Fantasy XI crashes after accepting EULA when
using Ashita
Product: Wine-staging
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)foreversmall.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62965
--> https://bugs.winehq.org/attachment.cgi?id=62965
Terminal Output with backtrace of crash.
When using Ashita with FFXI the game crashes shortly after accepting the EULA.
I've confirmed this with all the versions of wine starting from version 3.0
stable, all the way up to 3.21 staging. The only way I've been able to get the
game to launch is to compile wine myself with the following patch:
https://gitlab.com/farmboy0/wine/commit/54aea128e91a6b03bff05e79d9a09bea572…
Its very easy to recreate, use all the standard AppDB info to get FFXI setup.
Download ashita from the website:
https://git.ashitaxi.com/Ashita/Ashitav3-Launcher/raw/master/Ashita.exe
>From here you need all the ashita pre-reqs:
http://docs.ashitaxi.com/requirements/
Setup a config file with the settings ../Ashita/Config/Boot/
You can launch the game via this command: wine %path_to_Ashita%/injector.exe
"%CONFIGFILE%.xml"
If it properly loads then once you accept the EULA it will crash.
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https://bugs.winehq.org/show_bug.cgi?id=46839
Bug ID: 46839
Summary: Happy Foto Designer Font not found "Fehler (Code 1)
[Font is not supported: Roboto]"
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: martin.marmsoler(a)gmail.com
Distribution: ---
Hello,
while creating a new Photo book in Happy Foto
Designer(https://www.happyfoto.at/) I get the following error:
"Fehler (Code 1) [Font is not supported: Roboto]"
The error can be solved by installing gdiplus, but the fonts are not drawn
properly and only the first character is shown.
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https://bugs.winehq.org/show_bug.cgi?id=45901
Bug ID: 45901
Summary: Avoid GPU synchronization due to GPU-CPU transfer
(Overwatch)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
Distribution: ---
Created attachment 62422
--> https://bugs.winehq.org/attachment.cgi?id=62422
Patch to avoid GPU synchronization
One performance gap with Overwatch on Wine + AMD + Mesa is GPU synchronization
due to transfers from GPU texture to CPU texture. By using PBOs and
glReadPixels with GL_PIXEL_PACK_BUFFER, we can avoid this synchronization
leading to improved performance.
The attached patch is one approach to resolve the performance issue, but I am
not sure that it is the best way. Feedback is appreciated.
Also attached is before and after screenshots with Mesa's HUD. You can observe
that the buffer wait time decreases with the patched version. Both the before
and after screenshots are on wine-staging master plus my patch for 45723.
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http://bugs.winehq.org/show_bug.cgi?id=16911
Summary: WriteProcessMemory() not working for memory protected by
X11DRV_DIB_DoProtectDIBSection()
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Keywords: patch, source
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Created an attachment (id=18660)
--> (http://bugs.winehq.org/attachment.cgi?id=18660)
test program
Hi, I have a test case here that works on WinXP but not Wine. I deliberately
wrote a standalone test case because I'm not sure which unit test to put it in.
It's in fact based off of dlls/kernel32/tests/virtual.c where the other
WriteProcessMemory() test is.
In this test case, we call CreateDIBSection() which returns a HBITMAP (hbitmap)
and some memory (mem). Next, we call SetDIBits() with hbitmap. We get into
X11DRV_SetDIBits(), where it calls X11DRV_DIB_Lock( physBitmap,
DIB_Status_GdiMod );.
This marks the memory (mem) as PAGE_NOACCESS, and leaves it in that state as
SetDIBts() returns. Normally if the process tries to access it, we get a page
fault that's handled by X11DRV_DIB_FaultHandler(), and everything works.
However, when the test code calls WriteProcessMemory(), we talk to wineserver
in NtWriteVirtualMemory(). In wine_server_call(), we do send_request(), where
writev() tries to read 'mem' and fails with EFAULT. This doesn't trigger
X11DRV_DIB_FaultHandler(), and WriteProcessMemory() fails.
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http://bugs.winehq.org/show_bug.cgi?id=12401
Summary: Support junction points, i.e.
DeviceIoCtl(FSCTL_SET_REPARSE_POINT/FSCTL_GET_REPARSE_PO
INT)
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Junction points are one of Microsoft's answers to symlinks.
Unix symlinks could be mapped into junction points.
This would allow applications (e.g. Picasa) avoid following
symlinks if they wanted to.
Also, the .net 2 installer would be happier in winxp mode if wine supported
junction points (see bug 10601):
"The .NET 2.0 Framework installer checks if the target volume is NTFS
filesystem
type and then uses the FSCTL_SET_REPARSE_POINT ioctl (used for mount points and
junctions) to create junction points for each registered assembly in Windows
SxS directory to GAC assembly directory (link target).
Basically the junction point is used to redirect access from one directory to
another."
Tommy Kho posted a patch to add a conformance test for
getting and setting junction points,
http://www.winehq.org/pipermail/wine-patches/2006-March/024956.html
but it was not accepted.
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https://bugs.winehq.org/show_bug.cgi?id=50098
Bug ID: 50098
Summary: FFXIV_Textools crashes on start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nsextyfour(a)protonmail.com
Distribution: ---
Created attachment 68574
--> https://bugs.winehq.org/attachment.cgi?id=68574
I try to start FFXIV_TexTools, and then try to copy the text from the error
dialog.
FFXIV Textools, a modding tool for Final Fantasy XIV, will not launch in Wine.
https://textools.dualwield.net/
It brings up an error window, and when I try to copy the text from it, the
window disappears due to a crash. If I click 'yes', I get another error window.
Clicking yes on this brings another, and then another. After the fourth, the
program closes.
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https://bugs.winehq.org/show_bug.cgi?id=50177
Bug ID: 50177
Summary: War Thunder Launcher doesn't render anything, just
spams d2d_geometry_sink_AddArc stubs
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: fzatlouk(a)redhat.com
Distribution: ---
Created attachment 68699
--> https://bugs.winehq.org/attachment.cgi?id=68699
stdout
It appears WarThunder Launcher might need d2d_geometry_sink_AddArc .
It keeps spaming "0108:fixme:d2d:d2d_geometry_sink_AddArc iface 0B274638, arc
0031DB90 stub!" with stuck window with background from underneath it.
Tested Wine 5.19 - 5.22 in Windows XP and Windows 10 modes.
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https://bugs.winehq.org/show_bug.cgi?id=47116
Bug ID: 47116
Summary: Indiana Jones and the Emperor's Tomb: white line
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 64326
--> https://bugs.winehq.org/attachment.cgi?id=64326
screen captures with white lines
Hello,
to play Indiana Jones and the Emperor's Tomb with Wine, I know I have to:
- override dll msvcrt bug 27594
- disable vertex shader 12400
But now I have a new graphic issue with Wine 4.7 (even with staging version):
look at the screen captures I joined to this bug report, there are white lines.
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https://bugs.winehq.org/show_bug.cgi?id=49199
Bug ID: 49199
Summary: Wine on macOS no longer loads dylibs from /lib(64)
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
Starting from Wine-5.6 the libwine wrappers have been removed in favor of using
dlopen() however this now causes component in question to no longer load
embedded dylibs into /lib(64)
Here’s an example;
```907aaf9e72714293909351648827e7c5aebc12a3 is the first bad commit
commit 907aaf9e72714293909351648827e7c5aebc12a3
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Apr 6 11:46:10 2020 +0200
gdi32: Use standard dlopen() instead of the libwine wrappers.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/gdi32/dibdrv/opengl.c | 12 +++++-------
dlls/gdi32/freetype.c | 20 ++++++++++----------
2 files changed, 15 insertions(+), 17 deletions(-)```
Any commit doing “ Use standard dlopen() instead of the libwine wrappers.” will
now experience this.
Previous behavior was the ability to simply embed dylibs into /lib(64) and
wine(64) would load them as needed, now rpath is required.
Winehq packages will also experience this issue worse once the current embedded
libraries swap to using dlopen()
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https://bugs.winehq.org/show_bug.cgi?id=39859
Bug ID: 39859
Summary: WineHQ packages for wine-gecko and wine-mono
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Most users of the distros we now package for are accustomed to installing
wine-gecko and wine-mono from packages. We should provide them.
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https://bugs.winehq.org/show_bug.cgi?id=47558
Bug ID: 47558
Summary: Ubuntu package for 4.12.1 cannot open project in Adobe
Premiere Pro 2.0
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 64946
--> https://bugs.winehq.org/attachment.cgi?id=64946
output of Wine
When I run Adobe Premiere Pro 2.0 with Wine 4.12.1 in Ubuntu, I get the
following dialog when trying to open a project:
Sorry, a serious error has occurred that requires Adobe Premiere Pro to shut
down. We will attempt to save your current project.
Rebuilding Wine myself from Git, currently the latest commit matches 4.12.1,
does not show this problem.
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http://bugs.winehq.org/show_bug.cgi?id=14010
Summary: RivaTuner 2.09 not work ,no overclocking or sensor
ability
Product: Wine
Version: 1.0.0
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj--alex(a)ya.ru
RivaTuner 2.09 not work ,no overclocking or sensor ability
My videocard is very loud without this program!!
I and not only i, want to overclocking without BIOS VRAM rewrite.
Program can be downloaded free from
http://www.radeon.ru/
(Main menu left - newest version)
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https://bugs.winehq.org/show_bug.cgi?id=47521
Bug ID: 47521
Summary: digikam 6.10 crashes on start
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 64913
--> https://bugs.winehq.org/attachment.cgi?id=64913
crash output
Backtrace:
=>0 0x66401f0a EntryPoint+0xb6a() in qt5widgets (0x006ff4f8)
1 0x1084cf64 WXMPUtils_DuplicateSubtree_1+0x44c5d3() in libdigikamcore
(0x737adae8)
2 0x10388bb9 EntryPoint+0x387818() in libdigikamcore (0x006ff5f8)
3 0x104c0cba WXMPUtils_DuplicateSubtree_1+0xc0329() in libdigikamcore
(0x006ff688)
4 0x2278b630 EntryPoint+0xba28f() in libdigikamgui (0x006ffab8)
5 0x2276e7b3 EntryPoint+0x9d412() in libdigikamgui (0x006ffb98)
6 0x00404be5 _ZN7Digikam6DColor11premultiplyEv+0x15e4() in digikam
(0x006ffe88)
7 0x00401382 EntryPoint+0xffffffff() in digikam (0x006fff28)
8 0x7b47e022 call_process_entry+0x11() in kernel32 (0x006fff48)
9 0x7b480acc start_process+0xeb(entry=<couldn't compute location>,
peb=<couldn't compute location>)
[Z:\home\austin\wine-git\dlls\kernel32\process.c:1297] in kernel32 (0x006fffd8)
10 0x7b47e02e start_process_wrapper+0x9() in kernel32 (0x006fffec)
0x66401f0a EntryPoint+0xb6a in qt5widgets: movl 0x4(%eax),%ecx
austin@laptop:~/Downloads$ du -sh digiKam-6.1.0-Win32.exe
321M digiKam-6.1.0-Win32.exe
austin@laptop:~/Downloads$ sha256sum digiKam-6.1.0-Win32.exe
fb870263a8bb2bd178590dfacfe68110b68d8c5b0ca53606084162a1a5e42b44
digiKam-6.1.0-Win32.exe
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https://bugs.winehq.org/show_bug.cgi?id=43993
Bug ID: 43993
Summary: Quick3270 5.21: crashes when using the Connect
function
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: q3270(a)grr.la
Distribution: ---
Application crashes when I choose Session -> Connect option.
Application error messages is: "Could not find imported function in DLL
C:\windows\system32\ws2_32.dll"
Console output relevant messages:
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:shell:SetCurrentProcessExplicitAppUserModelID
L"DN-Computing.Quick3270.DisplayEmulator": stub
fixme:htmlhelp:HtmlHelpW HH case HH_INITIALIZE not handled.
fixme:ntdll:NtQueryInformationToken QueryInformationToken( ..., TokenElevation,
...) semi-stub
fixme:htmlhelp:HtmlHelpW HH_PRETRANSLATEMESSAGE unimplemented
Application is available as trial here:
https://www.dn-computing.com/download.htm
Prior to launching the application I've installed wine-mono and wine-gecko.
Unsuccessfully tried:
- replacing ws2_32.dll with an original one
- debugging with +relay, the log doesn't show the missing procedure name
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https://bugs.winehq.org/show_bug.cgi?id=44073
Bug ID: 44073
Summary: Nier:Automata has blocky artifacts
Product: Wine
Version: 2.21
Hardware: x86
URL: http://www.mediafire.com/file/me8dsk3asiuqoiw/automata
.7z
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 59788
--> https://bugs.winehq.org/attachment.cgi?id=59788
Screenshot showing artifacts
Program only works with wine-staging, and you need CSMT enabled to avoid severe
graphical glitches.
I'm using mesa drivers on Linux 4.14.2.
I made an apitrace of the Direct3D calls(1.4GB, 543MB compressed), linked it in
the URL field.
It used to work, but even if I downgrade everything (wine, mesa, linux) I still
can't get it to work. Might be a driver issue, but I'm not sure.
Since I don't have another Linux system I can't really test it, I'd really
appreciate if someone tried to reproduce the issue.
You need to get the windows binaries for apitrace, and then just run "wine
apitrace.exe *.trace"
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https://bugs.winehq.org/show_bug.cgi?id=41604
Bug ID: 41604
Summary: Access violation in CertAddSerializedElementToStore
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Distribution: ---
Hello,
I am trying to work around this bug
https://bugs.winehq.org/show_bug.cgi?id=11070 (importpfx fails, needs
PFXImportCertStore implementation).
On Windows (10, 1607) I serialize a certificate to a buffer with
CertSerializeCertificateStoreElement, and write this buffer into a file.
On Linux (Ubuntu 16.10, PlayOnLinux, Wine 1.9.10) I read the buffer from the
file and I import it with CertAddSerializedElementToStore.
-> It fails and GetLastError returns STATUS_ACCESS_VIOLATION.
I had a look at the code: in crypt32/serialize.c (1.9.21),
CRYPT_ReadSerializedElement, you can read
__EXCEPT_PAGE_FAULT
{
SetLastError(STATUS_ACCESS_VIOLATION);
context = NULL;
}
__ENDTRY
So there is really an access violation.
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https://bugs.winehq.org/show_bug.cgi?id=38019
Bug ID: 38019
Summary: VLC is garbage if dragged to different monitor
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damianatorrpm(a)gmail.com
Distribution: ---
Install VLC media player.
Start some movie/video file.
Works fine as long as vlc is running on the monitor it was started on.
If you drag VLC with a running video to another monitor, the video freezes
(sound continues).
Easily reproducible and vlc is also gpl and can be found here:
http://www.videolan.org/vlc/download-windows.html
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https://bugs.winehq.org/show_bug.cgi?id=42400
Bug ID: 42400
Summary: cscript.exe doesn't show errors
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: kolan_n(a)mail.ru
Distribution: ---
When there is an error in a script cscript.exe outputs nothing.
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https://bugs.winehq.org/show_bug.cgi?id=41983
Bug ID: 41983
Summary: Creatures 2: applets can't connect to the main program
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skerit(a)kipdola.com
Distribution: ---
Created attachment 56393
--> https://bugs.winehq.org/attachment.cgi?id=56393
Creatures 2 console output when starting applet
The Creatures 2 game uses special applets (executables) that connect to the
main game.
This does not work, however:
the game will complain it can't connect to the applet.
There's no crash or anything, the applet just does nothing.
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https://bugs.winehq.org/show_bug.cgi?id=47070
Bug ID: 47070
Summary: DA: Inquisition can't see gamepad
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Dragon Age Inquisition uses xinput9_1_0.dll which not implemented properly.
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http://bugs.winehq.org/show_bug.cgi?id=13679
Summary: Trados: installation hanging due to failure at the
registration of assembly
Product: Wine
Version: 0.9.60
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yolande(a)haneder.biz
Attached the log, it speaks for itself:
The part starting with fixme:atl:AtlModuleInit SEMI-STUB (0x40eb40 0x40c040
0x400000) at the end was on my console as I sent the rest to a text file.
May be related or not to bug 12930 (and the failure of the service to
initialize).
Both do not happen at the same time but they appeared in the same version.
I added mscoree as component because on another log (installation/repair of the
same problem) I saw that mscoree was loaded when mscorlib crashes.
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https://bugs.winehq.org/show_bug.cgi?id=48152
Bug ID: 48152
Summary: SDL Trados 2019 throws backtrace
Product: Wine
Version: 4.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 65766
--> https://bugs.winehq.org/attachment.cgi?id=65766
Backtrace (4.19 Staging)
Download URL is at: trados.sdlproducts.com/SDLTradosStudio2019Trial.exe
An entry for the AppDB has been submitted and I would like to post the
backtrace I got from wine 4.19-staging here.
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https://bugs.winehq.org/show_bug.cgi?id=46666
Bug ID: 46666
Summary: Al Unser, Jr Arcade Racing has weird colors
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 63612
--> https://bugs.winehq.org/attachment.cgi?id=63612
Screenshot showing wrong colors
Hi,
I have recently tried Al Unser, Jr. Arcade Racing with Wine, the game itself is
from 1995 so its is quite old. I was just curious. I have managed to get the
game working, but the colors is not right. The game requires an 8 bit display,
otherwise it refuses to start.
I followed the recommendations and used the following commands:
$ Xephyr :1 -screen 800x600x8 -cc 3 &
$ DISPLAY=:1 wine alunser.exe
The game starts, but the colors are wrong. As displayed in my attached image.
A demo, which displays the same colors, are available at:
https://archive.org/details/Alunser. There's also an image displaying the
colors as they should be.
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https://bugs.winehq.org/show_bug.cgi?id=47490
Bug ID: 47490
Summary: GlobalLock different behavior
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: ghotik2002(a)yahoo.com
Distribution: ---
Different behavior of GlobalLock in DxWnd GUI routine.
This is an extract of source code:
IStream *pStream = 0;
CreateStreamOnHGlobal(0, TRUE, &pStream);
LONG cbSize = 0;
hr = pPicture->SaveAsFile(pStream, TRUE, &cbSize);
if(FAILED(hr)) {
OutTrace("GrayIcon: SveAsFile error hr=%#x\n", hr);
return NULL;
}
HGLOBAL hBuf = 0;
hr = GetHGlobalFromStream(pStream, &hBuf);
if(FAILED(hr)) {
OutTrace("GrayIcon: GetHGlobalFromStream error hr=%#x\n", hr);
return NULL;
}
buf = (BYTE *)GlobalLock(hBuf);
if(buf == NULL) {
OutTrace("GrayIcon: GlobalLock error err=%d\n", GetLastError());
return NULL;
}
the stream holds an icon picture, everything is ok but the GlobalLock call:
- in Windows it returns a valid memory address
- in Wine/Linux it returns NULL errno 157 ERROR_DISCARDED - The segment is
already discarded and cannot be locked.
All this is in DxWnd program run on Wine/Linux environment.
P.s. my first bug report here - hope everything is more or less ok ... ;)
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https://bugs.winehq.org/show_bug.cgi?id=38040
Bug ID: 38040
Summary: Cubic Castles: fog effect doesn't work properly
Product: Wine
Version: 1.7.36
Hardware: x86
URL: http://ccdownload.blob.core.windows.net/ccwindows/Cubi
cCastlesWindowsSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50675
--> https://bugs.winehq.org/attachment.cgi?id=50675
screenshot
The distance fog effect isn't rendered properly and almost everything is white
in the game. Only the HUD, character names and the chat window is visible.
The same problem with Wine 1.4, 1.6 etc. Native d3dx9* libraries don't change
the picture at all. Disabling GLSL doesn't help either.
Terminal output:
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f7f8,0x00000000), stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x139430, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
err:ole:CoCreateInstance apartment not initialised
fixme:g711:G711_StreamSize
err:d3d:wined3d_debug_callback 0x172be8: "GL_INVALID_VALUE error generated.
Width and height must not be negative.".
err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @
state.c / 4972
...
The last lines are repeating over and over.
Fedora 21
Nvidia binary drivers 340.76
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http://bugs.winehq.org/show_bug.cgi?id=28362
Summary: mshtml/events.ok is flaky, times out sometimes on some
machines?
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I just had a timeout on mshtml/events.ok.
http://test.winehq.org/data/tests/mshtml:events.html shows a number of
timeouts on at least two windows machines, so I may not be alone.
My log showed
../../../tools/runtest -q -P wine -M mshtml.dll -T ../../.. -p
mshtml_test.exe.so events.c && touch events.ok
...
fixme:mshtml:nsURI_EqualsExceptRef (0x20cc770)->(0x1799d8 0x33efb4)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0x1dec0a8)->()
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x17ab88)->(0x33efdc 0x33efac 0)
and then hung for 20 minutes until buildbot killed it.
This was with WINEDEBUG=warn+heap, if it matters, and the machine it
happened on was
os: Ubuntu 10.04.3 LTS, 2.6.32-33-generic, pulseaudio
0.9.21-63-gd3efa-dirty, Advanced Linux Sound Architecture Driver Version
1.0.21.
ram: 3212 MB
cpu: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
gpu: GeForce GT 240/PCI/SSE2 3.2.0 NVIDIA 195.36.24
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https://bugs.winehq.org/show_bug.cgi?id=41731
Bug ID: 41731
Summary: vb custom control not work
Product: Wine-staging
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lokesh.bhandari(a)enjayworld.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I have a visual basic 6 base application. In application enter key will go
cursor to next field in windows and in backspace will go to cursor to previous
field in windows. But in wine-staging 1.9.23 and all other version this
functionality not work. So please suggest me for this. Download link is below
for application.
http://piracyfreeos.org/partner/down.php
log for application is
fixme:winediag:start_process Please report bugs at http://bugs.wine-staging.com
(instead of winehq.org).
fixme:ntoskrnl:IoGetConfigurationInformation partial stub
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
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https://bugs.winehq.org/show_bug.cgi?id=42493
Bug ID: 42493
Summary: Kritika Online startup fails (Xigncode problem?)
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wyrex(a)openmailbox.org
Distribution: ---
Created attachment 57360
--> https://bugs.winehq.org/attachment.cgi?id=57360
game launch from patcher
Kritika Online MMO freezes at startup. Game patces succesfully in 32-bit prefix
with ie7 installed. When I click "Game Start" empty game window opens and after
10 seconds Xigncode flashes in bottom corner. Then only this message spams
continously until I forcekill it.
fixme:virtual:get_section_name (0x348,0x340000,0x33ba48,528,0x33ba44):
semi-stub
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https://bugs.winehq.org/show_bug.cgi?id=42596
Bug ID: 42596
Summary: The Secret World: Shadows Render Incorrectly
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: padreadamo(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57537
--> https://bugs.winehq.org/attachment.cgi?id=57537
Incorrect shadow rendering
Shadows do not render correctly in "The Secret World," an MMORPG that is
getting a relaunch later this year, using Staging (CSMT) or not. There are not
settings (in the game) that change the outcome of the shadows not rendering
correctly. In addition, this was checked using several different GPUs and CPUs
to rule-out possible hardware (AMD CPU vs Intel CPU and AMD 7970/AMD R270m).
This game uses the Dreamworld engine which is also used in "Age of Conan."
The attachment shows an in-game screenshot of the shadow rendering. This is my
first bug report here.
Link to download the client: http://cdn.funcom.com/tsw/live/setup.exe
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https://bugs.winehq.org/show_bug.cgi?id=43353
Bug ID: 43353
Summary: Planet Skies
Product: Wine
Version: 1.7.3
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katyaholubitsky11(a)gmail.com
Created attachment 58700
--> https://bugs.winehq.org/attachment.cgi?id=58700
the backtrace is an attachment that shows up whenever i try to use OpenGL or
Direct3G.
When i try to click OpenGL,it wouldn't let me play,the screen goes black and
this popup shows up,
and when i try to use Direct3G, the same popup shows up.
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http://bugs.winehq.org/show_bug.cgi?id=33446
Bug #: 33446
Summary: Left 4 Dead: Player outlines may appear distorted
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: CFSworks(a)gmail.com
Classification: Unclassified
Created attachment 44258
--> http://bugs.winehq.org/attachment.cgi?id=44258
Distorted player outlines: UseGLSL=enabled, shader detail level = very high
In Left 4 Dead, with the shader detail level set to high/very high, and
UseGLSL=enabled, there is some distortion in the outlines of characters through
walls.
At medium/low shader detail, the outlines appear as they should. Likewise,
setting UseGLSL=disabled corrects the image, so this may be a bug in Wine's
GLSL generator.
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https://bugs.winehq.org/show_bug.cgi?id=38275
Bug ID: 38275
Summary: DeferWindowPos accept NULL HWND and fail at
EndDeferWindowPos()
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: rozhuk.im(a)gmail.com
Distribution: ---
http://source.winehq.org/git/wine.git/blob/e882cdf55cc004b5ffb7b85d912b4733…
DeferWindowPos( HDWP hdwp, HWND hwnd...
does not check: hwnd != NULL (windows does!)
and later EndDeferWindowPos() fail in
http://source.winehq.org/git/wine.git/blob/e882cdf55cc004b5ffb7b85d912b4733…
X11DRV_SetWindowPos(...)
...
763 /* Fix redundant flags */
764 if (!fixup_flags( winpos )) return FALSE;
fixup_flags()
...
WND *wndPtr = WIN_GetPtr( winpos->hwnd );
382 BOOL ret = TRUE;
383
384 if (!wndPtr || wndPtr == WND_OTHER_PROCESS)
385 {
386 SetLastError( ERROR_INVALID_WINDOW_HANDLE );
387 return FALSE;
388 }
Miranda NG was affected.
Workaround:
if (NULL != hwnd) /* Wine fix. */
hdwp = DeferWindowPos(hdwp, hwnd...);
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https://bugs.winehq.org/show_bug.cgi?id=46943
Bug ID: 46943
Summary: Theme Park World crashes at startup
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 64065
--> https://bugs.winehq.org/attachment.cgi?id=64065
Log with exception
Hi,
I'm trying to get Theme Park World to start with Wine. I've set the Windows
version to Windows 2000 (as stated in bug 37802), and the game is updated to
version 2.0.
The copy protection seems to work, but after the initial splash screen is gone
I immediately get the following exception:
> 0035:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7b46b76e
When I try with the no-cd crack, the game runs as it should.
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http://bugs.winehq.org/show_bug.cgi?id=28420
Summary: serious problem in running schrankplaner.exe
Product: Wine
Version: unspecified
Platform: x86
URL: javascript:downloahttp://www.schrankplaner.de/deu/4_Pl
anen&Bestellen/41_GratisSoftware/45_Gratis-Software.ht
ml?PHPSESSID=25bda3c1dc1d0b9440e7c516aaa00b46d('./soft
ware_de/schrankplaner_setup.exe','1')
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muemarco(a)gmail.com
after installing the program successfully by creating a .verb file and running
it with the command winetricks schrankplaner.verb, the program crashes when I
start it from the wine program list.
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http://bugs.winehq.org/show_bug.cgi?id=10791
Summary: RPG Maker XP 10.2a: Does not play Background Music (BGM)
and Background Sounds (BGS)
Product: Wine
Version: 0.9.50.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hen.asraf(a)gmail.com
Background Music and Background Sounds cannot be played with Wine.
It is possible to play them in your own media player and such, and then just
choose to use the preferred file to be played when playing. It will play on
Windows machines, only it won't under Wine.
No errors occur, the sound simply does not play.
Sound Effects (SE) and Music Effects (ME) do work.
It might have something to do with the file type and media codec.
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https://bugs.winehq.org/show_bug.cgi?id=38117
Bug ID: 38117
Summary: Fallen Enchantress: map screen is black unless
'ClothMapOnly' option is enabled
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50801
--> https://bugs.winehq.org/attachment.cgi?id=50801
terminal output
The map screen is black, only some HUD elements can be seen.
The game contains configuration options in ~/My
Games/FallenEnchantress/Prefs.ini
If I set the option 'ClothMapOnly=1' then the map is rendered properly.
The same problem with Wine 1.4/1.6.
Native d3dx9_41 was used to start the game.
Disabling GLSL doesn't help.
Fedora 21
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=46164
Bug ID: 46164
Summary: Graphics blurry/garbled in Unigine Superposition
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Graphics is blurry/garbled in Unigine Superposition running in "DirectX" or
"OpenGL" mode with "medium" or higher "shader quality".
Setting "shader quality" to "low" seems ok in both OpenGL and DirectX mode.
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http://bugs.winehq.org/show_bug.cgi?id=33053
Bug #: 33053
Summary: Support for dvorak programmer layout.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gitterrost4+winehq(a)gmail.com
Classification: Unclassified
Created attachment 43693
--> http://bugs.winehq.org/attachment.cgi?id=43693
Patch to add support for dvorak programmer's layout.
There currently is no support for the dvorak programmer's layout in wine. The
layout can be found here:
http://kaufmann.no/roland/dvorak/index.html
The symptom of this problem is:
In Guild Wars, if I try to bind the key with the ampersand on it (where the 1
would usually be on a standard US-Keyboard) to an action, it just does nothing,
as if i hadn't pressed any key.
The same goes for Diablo III. If I try to bind this key, it says
"!!!MISSING!!!".
Writing in these apps currently works as expected (i.e. in Chats or Messages).
I have altered the File dlls/winex11.drv/keyboard.c, and it kind of works. (see
the attached Patch)
When I press the ampersand-key in the patched version, it registers, but shows
up as "1" in the options dialog. This is no problem for gameplay, it just looks
weird.
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https://bugs.winehq.org/show_bug.cgi?id=42729
Bug ID: 42729
Summary: Corrupted graphics in Wolcen: Lords of Mayhem
(DX11/CryEngine)
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 57716
--> https://bugs.winehq.org/attachment.cgi?id=57716
Wolcen: Lords of Mayhem, corrupted graphics, DX11. Console output
As stated in the title, this DX11/CryEngine Steam game has corrupted graphics
when running on Wine.
Console output as an attachment (while the game was running).
Configuration:
Clean 64-bit prefix, Windows Steam, Wine 2.4 (git), Wine 2.4 Staging (git). No
Staging stuff enabled in winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=37533
Bug ID: 37533
Summary: Dragon Age Origins: Crashes in some parts of the game
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: claw(a)triple6.org
Distribution: ---
Created attachment 49953
--> https://bugs.winehq.org/attachment.cgi?id=49953
Backtrace of a crash
I noticed that Dragon Age Origins crashes in some parts of the game. See the
backtrace attached. Its always in the same locations or sequences.
I also noticed that lowering the graphical settings can help and i can pass
beyond this crashes.
I mostly happens when many textures need to be loaded.
This was tested on AMD (radeon driver 7.5.0), nvidia ( proprietary 340.46) and
intel ( 2.21.15 ).
There are also other graphics related issues in the game like video sequences
displaying just a black screen and sometimes glitches like black textures.
I'll test it against current 1.7 release of wine if i find some time to compile
it and wipe my ~/.wine.
Thanks for wine by the way.
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http://bugs.winehq.org/show_bug.cgi?id=32230
Bug #: 32230
Summary: Incanto does not display main screen background
Product: Wine
Version: 1.5.17
Platform: x86
URL: http://www.izzygames.com/incanto-t2952.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Classification: Unclassified
Good indicators of why it happens is it display a message a few times at the
start of which you have to dismiss to get to the main screen.
--*.frag--
Fragment shader failed to compile
Vertex shader failed to compile
Having d3dx9_36 does is not a workaround nor does it allow you to proceed into
the game but that could be unrelated.
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http://bugs.winehq.org/show_bug.cgi?id=25759
Summary: crash when running game "Polda" and moving their
(game) window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prescott66(a)gmail.com
Created an attachment (id=32832)
--> (http://bugs.winehq.org/attachment.cgi?id=32832)
crash log game "Polda"
this bug is about one older game named "Polda".it is edited to works OK on
Windows XP and it works on real Windows XP.
But when i run it on Linux (Fedora 14, 32-bit, wine ver:1.3.11) game hangs and
when i try to move window, game crashes. log is attached.
i can upload somewhere that game if you will, thats no problem because its not
big game(cca 100MB).
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http://bugs.winehq.org/show_bug.cgi?id=17414
Summary: user32/dde test crashes if +heap enabled
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://test.winehq.org/data/6a1537c4b5037be5253c33021fda
3a02430533f7/wine_xp_ae-ub-810-heap/riched32:editor.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=19484)
--> (http://bugs.winehq.org/attachment.cgi?id=19484)
backtrace in 1.1.15
wine: Unhandled page fault on read access to 0x00130000 at address 0x6045971b
(thread 0009), starting debugger...
...
=>0 0x6045971b CompareStringW+0x13b(lcid=1033, style=0, str1=0x130000, len1=0,
str2=0x6074c780, len2=-1)
[/home/austin/wine-git/dlls/kernel32/../../include/wine/unicode.h:216] in
kernel32 (0x0032f848)
1 0x6045bed4 lstrcmpW+0x64(str1=<register EDI not in topmost frame>,
str2=<register ESI not in topmost frame>)
[/home/austin/wine-git/dlls/kernel32/locale.c:2834] in kernel32 (0x0032f878)
2 0x60681d7a dde_server_wndprocW+0x3da(hwnd=0xe0028, msg=1000, wparam=458798,
lparam=<register EDI not in topmost frame>)
[/home/austin/wine-git/dlls/user32/tests/dde.c:1215] in user32_test
(0x0032f8b8)
3 0x6082337a WINPROC_wrapper+0x1a() in user32 (0x0032f8e8)
4 0x608237ca call_window_proc+0x6a(hwnd=<register EDI not in topmost frame>,
msg=<register ESI not in topmost frame>, wp=458798, lp=1204994,
result=0x32f998, arg=0x606819a0)
[/home/austin/wine-git/dlls/user32/winproc.c:458] in user32 (0x0032f928)
5 0x60828af7 WINPROC_call_window+0xf7(hwnd=<register EDI not in topmost
frame>, msg=1000, wParam=458798, lParam=1204994, result=0x32f998, unicode=1,
mapping=WMCHAR_MAP_DISPATCHMESSAGE)
[/home/austin/wine-git/dlls/user32/winproc.c:2218] in user32 (0x0032f968)
6 0x607e7ee6 DispatchMessageW+0x96(msg=<register EDI not in topmost frame>)
[/home/austin/wine-git/dlls/user32/message.c:3122] in user32 (0x0032f9a8)
7 0x607a4037 WDML_SyncWaitTransactionReply+0xe7(hConv=0x1254b8,
dwTimeout=<register ESI not in topmost frame>, pXAct=0x125508, ack=0x32fb84)
[/home/austin/wine-git/dlls/user32/dde_client.c:1069] in user32 (0x0032fa08)
8 0x607a4b21 DdeClientTransaction+0x651(pData="test dde command", cbData=17,
hConv=0x1254b8, hszItem=0xdead, wFmt=48879, wType=16464, dwTimeout=1000,
pdwResult=0x32fb84) [/home/austin/wine-git/dlls/user32/dde_client.c:1225] in
user32 (0x0032fa68)
9 0x60686158 test_dde_aw_transaction+0x638()
[/home/austin/wine-git/dlls/user32/tests/dde.c:1374] in user32_test
(0x0032fb98)
...
216 while (*s) s++;
Attached is the backtrace...I've stripped out +heap, so the output is readable,
but easily reproducible.
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https://bugs.winehq.org/show_bug.cgi?id=42784
Bug ID: 42784
Summary: Lost Planet dx10 demo black screen after starting new
game
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andras(a)sth.sze.hu
Distribution: ---
Created attachment 57802
--> https://bugs.winehq.org/attachment.cgi?id=57802
+d3d11, + d3d_shader
After starting new game or performance test in Lost Planet dx10 demo, it shows
only black screen. It tries to create a geometry shader and fails. As far as I
see, it want to use a vertex shader as geometry shader.
See log file.
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https://bugs.winehq.org/show_bug.cgi?id=42999
Bug ID: 42999
Summary: 3D Engine in NosTale not reacts for mouse on Mac
Product: Wine-staging
Version: 2.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: artrixdev(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 58140
--> https://bugs.winehq.org/attachment.cgi?id=58140
Simple logs from cmd and graphic bug in game.
If try change camera position nothing to do and if I clicked on items in
equipment it's changing to "question mark" graphic.
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https://bugs.winehq.org/show_bug.cgi?id=38235
Bug ID: 38235
Summary: Blindwrite 7 does not detect any CD/DVD drive.
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://de.vso-software.fr/products/Blindwrite/blindwri
te.php
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)vr-web.de
Distribution: Debian
Created attachment 51041
--> https://bugs.winehq.org/attachment.cgi?id=51041
Save user mode accessible device in HKLM\SYSTEM\MountedDevices "\DosDevices\X:"
Having a CD in the drive and that one mounted it is accessible through e.g.
cmd.
But Blindwrite (7.0.0.0) does not show any drive in its user interface.
When looking into a "WINEDEBUG=+reg,+file,+debugstr" an access to
HKLM\SYSTEM\MountedDevices
appears.
There is for any device an entry e.g. "\DosDevices\E:".
This entry holds in my case the mount point of the CD as ASCII.
Blindwrite tries now to access the drive by opening this interpreted as
unicode string, which fails.
trace:file:CreateFileW
L"\6d2f\6465\6169\622f\7265\686e\7261\2f64\4642\3931\3234\325f1" GENERIC_READ
GENERIC_WRITE FILE_SHARE_READ FILE_SHARE_WRITE creation 3 attributes 0x0
...
trace:file:CreateFileW returning 0xffffffff
...
trace:file:DeviceIoControl
(0xffffffff,4d014,0x33f3a4,80,0x33f3a4,80,0x33f3f8,(nil))
...
warn:debugstr:OutputDebugStringA "IOCTL_CDROM_GET_INQUIRY_DATA - Ung\xfcltiges
Handle.\r\n Error 0x00000006 - Ung\xfcltiges Handle.\r\n"
Blindwrite even tries to access this invalid file handle and silently fails.
-----------------
Changing HKLM\SYSTEM\MountedDevices "\DosDevices\E:" to an unicode
representation of "\\.\E:" makes Blindwrite happy and the drive shows up,
and successfully create an image.
Attached is a patch that tries to do this automatically for "DosDevices"
with a drive letter.
(But I am not sure about any side effects or if it could already be
sent to wine-patches.)
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https://bugs.winehq.org/show_bug.cgi?id=48078
Bug ID: 48078
Summary: Astro Avenger 2 fails to run with
seh:setup_exception_record stack overflow
Product: Wine
Version: 4.19
Hardware: x86-64
URL: https://astro-avenger.en.softonic.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: Ubuntu
Created attachment 65628
--> https://bugs.winehq.org/attachment.cgi?id=65628
winedebug warn+all log
Astro Avenger 2 manages to launch but clicking "Run" in the launcher makes the
game freeze forever with a
"002a:err:seh:setup_exception_record stack overflow 816 bytes in thread 002a
eip
00ac1926 esp 00231000 stack 0x230000-0x231000-0x330000" error.
Tried it both in 64bit and 32bit prefixes in windows 7, XP, 2000 and 98 modes
and also disabling csmt.I've added a winedebug=warn+all log below.
A demo 60 min trial can be found at the link above.
I've also done a +relay log but i'm not sure if it's relevant. Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=39793
Bug ID: 39793
Summary: Starcraft freezes when starting a Direct Cable
Connection game
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
To reproduce:
1. Add yourself to the dialout (Ubuntu) or uucp (Arch) user group.
2. Log out and log back in.
3. In Starcraft, click Multiplayer, Direct Cable Connection, Ok.
The problem is that Starcraft attempts to detect which serial port is connected
by sending a burst of data on all ports COM1 through COM8. On Linux, COM1
through COM4 default to ttyS0 through ttyS3, but even though the device files
exist, rarely do all of them correspond to actual physical devices. So,
Starcraft hangs forever waiting for the write to complete successfully.
A patchset that fixes this bug is available at
https://github.com/alexhenrie/wine/commits/master
First reported at
https://appdb.winehq.org/objectManager.php?sClass=version&iId=149&iTestingI…
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https://bugs.winehq.org/show_bug.cgi?id=48908
Bug ID: 48908
Summary: Dr Brain 3 broken color palette
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxmusterm(a)gmail.com
Distribution: ---
Created attachment 66865
--> https://bugs.winehq.org/attachment.cgi?id=66865
Example image of dr brain running in xephyr
Dr Brain 3 is a 16bit Windows program that requires 8bit colors. So to get it
running we have to use one of these methods
https://wiki.winehq.org/256_Color_Mode
I tried every last one of those methods and every method leads to the same
result you can see in the image attached to this bug.
No error message is printed out by wine. I encountered this bug a few years ago
for the first time, but didn't open a bug report for it, since I thought this
could be a problem with the virtual X.
However when viewing images in the Xephyr session all colors are displayed
correctly.
Right now the only way for me to run this game is using dosbox with win3.1 or
another form of emulation.
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